I updated it during the night ... also made a server version that only works if you're op beuase it uses /give
tired as ****ing hell
thanks to scaevolus, I found out that the lwjgl that minecraft uses (I think 1.4?) is really old and that upgrading fixes a sticky key bug that drives me mad ... turns out it also fixes the mouse input bug I currently work around. that means I can throw out MCTWLInput.class (the workaround) and just say "upgrade twl first". basically, click and drag will work soon... hooray
note: in case you can't tell, I'm tired. as ****ing hell.
dont worry man you put all your work into this and we appreciate it, These mods are awesome and if i could id help you some but keep up the work you deserve all the rest for updating these Mods you have create. Once again good job
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look at my house nice n clean how how i like it "ssssssssssssssssss......" fuuuuuuuuuu
Sorry to bother,
but is there any chance the latest GuiAPI file on mediafire isnt working? It wont let me download it. I checked several other files on mediafire just to make sure the site wasnt down or something. They all worked.
If possible, could you reupload or mirror it to somewhere else?
Can some upload ingame inv edit to mediafire? the one Lahwran is using is not owring for me (I always have to right click > save link as, dunno why, but eh, and this one when i do it, even though it does allow it, it corrupts the zip file.)
Uploading and linking the minecraft.jar and other larger Minecraft files is against this forum's policy. They get pretty touchy about redistribution.
Apparently you misunderstand my request, i just ask for the MOD, not the jar, to be uploaded to mediafire, the same file located on the first post, just a different hosting site. I would never ask for the minecraft.jar, as that would be foolish, and a waste of both time, and stress on both mine, and all who reply to the post.
Also 'ingame inv edit' is the name of the mod, how clearer can i be? if i said the modded fles, it could go for any of these great mods on this thread. i fail to see how 'ingame inv edit' could mean the minecraft.jar ...
Holy ****! Maybe that is why my downloads never get past 'starting' Maybe that is my window7 version of saying it stopped download... (Yes conspriacy theory, ijust fnished reading the Chicken Conspiracy thread, so don't blame me too much...)
is there any reason Minecraft Settings/Screen Gui API will not run properly on the current build of Ubuntu, it works perfectly on my Windows 7 laptop, but my wife's Ubuntu system we recently started modding will not work properly.
I tested it with only the Modloader, this gui, and deleted Meta folder, it starts up, but the moment I open the options and click the button for the API, the application crashes (I don't have the log at this moment, but if need be I can get it) If I then load any mods using the API as a prerequisite, it black-screens, I skimmed the forums but did not see anything reporting this, if I missed it I apologize.
EDIT: My apology's, I just noticed it on a second skim, 3 pages back, I see where you said to put all files, your referring to all files and directories for the API, or ModLoader and API, and do I still put the files in the normal location in the jar file within the bin Directory as well? Just wanting to be sure
Just a Question -and/or- Suggestion, wouldn't Locking the FrameRate make it easy to control the InGame Inv Edit?
Testing now EDIT: Oh yea, Limiting the Framerate helps a lot lol
EDIT 2: also, Not compatable with Zans Minimap lol just an FYI (sorry if it was mentioned before)
EDIT 3: LocalHostr is wayyy better in my opinion, MediaFire finds away to still throw pop-ups at me lol
now switching to dropbox and bit.ly. also will rehost sharose's version on dropbox under the name IngameInvedit1.2_01-sharose.
and about your virus thing: all host sites like localhostr will have large numbers of viruses; that's just how it is. just don't download the viruses.
also, I'm working on a generic patcher right now, and hope that as many modders as can will be able to use it - this is not like the rather common attempts by modders to make a patcher and say "use it", differing specifically in that all it will require is that you feed it a modded and unmodded jar and it will generate a patch. see how that's different from actually writing your own javassist patcher for each mod?
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Stupidity on the rise with a 40% chance of shitstorms.