java.lang.NullPointerException: themeManager
at de.matthiasmann.twl.GUI.applyTheme(GUI.java:222)
at GuiWidgetScreen.getInstance(GuiWidgetScreen.java:61)
at GuiModScreen.a(GuiModScreen.java:116)
at by.a(SourceFile:91)
at net.minecraft.client.Minecraft.a(SourceFile:481)
at GuiModScreen.show(GuiModScreen.java:98)
at bo.a(bo.java:59)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1083)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 82633382 ----------
I'm running your GUI API, however all of the options to choose from (the individual mods, the back button etc) all look like they are broken in some way.
Don't know if I did something wrong, or if there is a bug, or what I can do to fix it on my end if anything please?
java.lang.NullPointerException: themeManager
at de.matthiasmann.twl.GUI.applyTheme(GUI.java:222)
at GuiWidgetScreen.getInstance(GuiWidgetScreen.java:61)
at GuiModScreen.a(GuiModScreen.java:116)
at by.a(SourceFile:91)
at net.minecraft.client.Minecraft.a(SourceFile:481)
at GuiModScreen.show(GuiModScreen.java:98)
at bo.a(bo.java:59)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1083)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 82633382 ----------
are you using a texture pack?
Rollback Post to RevisionRollBack
look at my house nice n clean how how i like it "ssssssssssssssssss......" fuuuuuuuuuu
The Meaning of Life, the Universe, and Everything.
Location:
Auckland
Join Date:
12/1/2010
Posts:
228
Minecraft:
Twiblik
PSN:
Oridium
Member Details
--- BEGIN ERROR REPORT a1dce528 --------
Generated 20/01/11 8:59 PM
Minecraft: Minecraft Beta 1.2_01
OS: Windows XP (x86) version 5.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 version 2.0.6479 Release, ATI Technologies Inc.
java.lang.NoClassDefFoundError: ModLoader
at GuiWidgetScreen.getInstance(GuiWidgetScreen.java:65)
at GuiModScreen.a(GuiModScreen.java:116)
at by.a(SourceFile:91)
at net.minecraft.client.Minecraft.a(SourceFile:481)
at GuiModScreen.show(GuiModScreen.java:98)
at bo.a(bo.java:59)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1083)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ModLoader
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 12 more
--- END ERROR REPORT 2660b04 ----------
Well I didnt think all the things went into a certain folder so I just threw them all in minecraft.jar and went to the options menu and clicked Mod Settings and this popped up x_x
What the heck does Mod Setting do anyway?
Hi, i am getting a lot of errors in the log when trying to run this
Could not find theme: guiwidgetscreen
Could not find theme: tooltipwindow
Parameter "autoScrollArea" of type Integer not set for "scrollpane"
Parameter "autoScrollSpeed" of type Integer not set for "scrollpane"
Parameter "hasDragButton" of type Boolean not set for "scrollpane"
Parameter "autoScrollArea" of type Integer not set for "scrollpane"
Parameter "autoScrollSpeed" of type Integer not set for "scrollpane"
Parameter "hasDragButton" of type Boolean not set for "scrollpane"
Parameter "displayPrefix" of type String not set for "valueadjuster"
Parameter "overlay" of type Image not set for "valueadjuster.valueEd
Parameter "minWidth" of type Integer not set for "valueadjuster.valu
Parameter "minHeight" of type Integer not set for "valueadjuster.val
Parameter "maxWidth" of type Integer not set for "valueadjuster.valu
Parameter "maxHeight" of type Integer not set for "valueadjuster.val
Parameter "selection" of type Image not set for "valueadjuster.value
Parameter "autocompletion-height" of type Integer not set for "value
Parameter "columns" of type Integer not set for "valueadjuster.value
Parameter "passwordChar" of type Integer not set for "valueadjuster.
Parameter "displayPrefix" of type String not set for "valueadjuster"
Parameter "overlay" of type Image not set for "valueadjuster.valueEd
Parameter "minWidth" of type Integer not set for "valueadjuster.valu
Parameter "minHeight" of type Integer not set for "valueadjuster.val
Parameter "maxWidth" of type Integer not set for "valueadjuster.valu
Parameter "maxHeight" of type Integer not set for "valueadjuster.val
Parameter "selection" of type Image not set for "valueadjuster.value
Parameter "autocompletion-height" of type Integer not set for "value
Parameter "columns" of type Integer not set for "valueadjuster.value
Parameter "passwordChar" of type Integer not set for "valueadjuster.
Parameter "autoScrollArea" of type Integer not set for "scrollpane"
Parameter "autoScrollSpeed" of type Integer not set for "scrollpane"
Parameter "hasDragButton" of type Boolean not set for "scrollpane"
The mod itself works ( i think ) but the GUI is looking very weird
does anyone know what's wrong?
yes, I'm lazy and have not bothered to implement those yet. they should not significantly affect how it looks at the moment or I would have already, if it looks odd then please post a screenshot. note that it's not hd-texpack compatible at the moment, so it will look funny if you use one:
Quote from City Builder »
<snip>
Here is an image of what I'm talking about...
Quote from Zumochi »
Quote from nemofbaby2010 »
is there anyway to make the settings api compatible with 128px texture paks? because it seems to be uncompatible with the bumpmaft texture pack
Oh so thaaat's why it didn't work lol
however, it will work, it will just look funny.
Quote from Mandorange »
Well I didnt think all the things went into a certain folder so I just threw them all in minecraft.jar and went to the options menu and clicked Mod Settings and this popped up x_x
What the heck does Mod Setting do anyway?
rofl did you really try to use the guiapi without *any* other mods?
as obviously demonstrated to anyone who knows how to read by your error message there, it requires modloader. the reason for this is that it uses modloader to get a reference to the main minecraft object, which is actually a bit of a pain to do from some places.
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
The in-game invedit mod doesn't seem to be working for me. I'm thinking I may have installed the gui prereq wrong or something.
I added/replaced all the files for the GuiAPI into minecraft.jar.
I already had modloader installed, so I just installed the IngameInvedit mod.
My console shows that mod_IngameInvedit is loading:
Username is 'derekpeterson'
28
Setting user: derekpeterson, 1201317422032933678
Mod Loaded: mod_coral Beta 1.2
Mod Loaded: mod_CrystalClearWaters Beta 1.2_01
Mod Loaded: mod_IngameInvedit 1.2_01 - 2
Mod Loaded: mod_longerlegs 1.2v1
static init
ctor
Version
Version
Mod Loaded: mod_MipMap 1.2
Mod Loaded: mod_mocreatures 2.1_01
Loading: net.java.games.input.OSXEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
I see the settings for invedit, but I can't actually get it to do anything in-game. Could someone explain more thouroughly how to use it? Perhaps I'm just "doing it wrong", as it were.
I've tried hitting P and O, +,=, and the brackets, and can't get anything to happen. Is there something special I need to do to bring up the interface?
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 20/01/11 21:34
Minecraft: Minecraft Beta 1.2_01
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400M GS/PCI/SSE2 version 3.0.0, NVIDIA Corporation
java.lang.NoClassDefFoundError: ModLoader
at GuiWidgetScreen.getInstance(GuiWidgetScreen.java:65)
at GuiModScreen.a(GuiModScreen.java:116)
at by.a(SourceFile:91)
at net.minecraft.client.Minecraft.a(SourceFile:481)
at GuiModScreen.show(GuiModScreen.java:98)
at bo.a(bo.java:59)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1083)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ModLoader
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 12 more
--- END ERROR REPORT de28c75a ----------
I can't get 303 arrows to work and this is the error report I'm getting and these are the mods that I've installed:
When clicking Mod Setting screen, I get this error. I have no texture mods.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/21/11 2:04 AM
Minecraft: Minecraft Beta 1.2_01
OS: Windows XP (x86) version 5.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 7300 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: ModLoader
at GuiWidgetScreen.getInstance(GuiWidgetScreen.java:65)
at GuiModScreen.a(GuiModScreen.java:116)
at by.a(SourceFile:91)
at net.minecraft.client.Minecraft.a(SourceFile:481)
at GuiModScreen.show(GuiModScreen.java:98)
at bo.a(bo.java:59)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1083)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ModLoader
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 12 more
--- END ERROR REPORT e34793a0 ----------
My mods are:
Mod Loader
Audio Mod
Mo' Creatures
GUI ADI (From this thread)
Nyctophobia by Serenis
When clicking Mod Setting screen, I get this error. I have no texture mods.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 1/21/11 2:04 AM
Minecraft: Minecraft Beta 1.2_01
OS: Windows XP (x86) version 5.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 7300 GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: ModLoader
at GuiWidgetScreen.getInstance(GuiWidgetScreen.java:65)
at GuiModScreen.a(GuiModScreen.java:116)
at by.a(SourceFile:91)
at net.minecraft.client.Minecraft.a(SourceFile:481)
at GuiModScreen.show(GuiModScreen.java:98)
at bo.a(bo.java:59)
at by.a(SourceFile:69)
at by.e(SourceFile:116)
at by.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1083)
at net.minecraft.client.Minecraft.run(SourceFile:679)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ModLoader
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 12 more
--- END ERROR REPORT e34793a0 ----------
My mods are:
Mod Loader
Audio Mod
Mo' Creatures
GUI ADI (From this thread)
Nyctophobia by Serenis
Are you sure you have Mod Loader? Cause its really strange for it to say this:
"Caused by: java.lang.ClassNotFoundException: ModLoader"
@Lahwran: When will the bandage and hunger mod be updated to beta?
Als ich das erste mal den Ingame Invedit Mod brauchte wurde bei mir Rechts auf der Seite alle Items aufgelistet jedoch jetzt nicht mehr
Ich benutze etwa jetzt 50 Mods auf MC ink den Ingame INVEDIT MOD aber jetzt sehe ich keine Liste mehr hab die Version 1.1_02 Beta und hab das Ingame InvEdit gedownloadet als 1.1_02 Beta noch die neuste war wieso geht es denn nicht mehr
English:
When I first took the game Invedit Mod was with me right on the page listed all the items but not now
I use about now 50 mods on the game INVEDIT MOD MC ink but now I do not see any list longer have the version 1.1_02 beta and got the game as 1.1_02 InvEdit downloaded the latest beta was why is not more than
as always, read at least the entire main post and preferably the whole thread before posting. if you ask a question and I can tell you skipped instructions, I will completely ignore you.
if you feature my mods anywhere, I'd love to hear about it! :smile.gif:
update status:
settingsapi updated as of jan 15th, version 0.9.5 of api for minecraft version 1.2_01
beta note: though notch apparently will be adding a modding API, my mods will almost certainly be installed the same way. at least, until I make a better way - no more "hurr durr I got a black screenur" hopefully...
you must be smart enough to not say "hurr durr I got a black screenur" when something goes wrong, but instead give a useful error report and ask an intelligent question as described by "How to report bugs effectively".
Same as 303 said:
Quote from 303 »
You use my mods at your own risk. I provide no guarantee of them working. If my mods corrupt your saves, I consider it a failure on your part not to do regular backups.
If you get a black screen upon starting Minecraft, you are doing something wrong.
If you refuse to include the crash report when you get crashes, I refuse to help you.
If your clearly ignore the instructions in this post, I will ignore you.
DO NOT ASK ME to post a minecraft.jar with the mods already included. That could get me banned from here.
DO NOT PM ME asking for help with the mods. INSTEAD, read through the replies of this thread, starting with the most recent ones. It is very likely your question has already been answered.
with one alteration: I *do* do SMP. slowly. sometime over the rainbow. when I fix settingsapi gui scaling, I'll be working on a generalized differential patcher using javassist (at the moment, you have to manually make a javassist patcher for your mod, which is then a single mod patcher and since you don't know what files it changes without decompilation or source distribution is not acceptable.)
Donate
if you happen to like my work enough, you can donate to me - you don't have to donate to use my mods, but any donations would be greatly appreciated. if you mention that you're going to donate and request a feature/bugfix, then when I get the donation I'll bump the feature/bugfix to the top of my todo list :smile.gif: donate
Minecraft Settings/Screen Gui API
advanced guis in minecraft - previously "settings api" back to toc
beta compatible: 1.2_01
current version: 0.9.5 - splits the settings api and the widgets for the screen api into two parts, so that you can control where a settings widget goes. also fixes resize bug.
version after last incompatible central api change: 0.9.5
known bugs: click and drag is completely nonfunctional.
plans for next version: fix said known bugs :tongue.gif:. add single-column container widget. possibly even figure out why mouse input is screwed up.
main download: Link Removed
unless you're making a mod, you only need this download.
to modders:
oops, I may have deleted the old api. not what I was planning to do, but I wouldn't have released this year had I tried to deprecate it nicely.
this *will* break your mods if you don't update to the new api, make sure to read the test class included in the doc. I'll be including the source for other mods I make that demonstrate adding screens in other places than the settings screen and doing fancy twl stuff. probably somewhat badly, because the twl author is continually bashing me for using his api wrong. hey, it works ....
all ModSettings.addSetting(...) methods are now convenience methods to create a setting in one line instead of four, they return the kind of setting they create so make sure to store it so you can .get() it when you need it!
feel free to decompile it and see how it works, though beware that I may change things around on the inside still. or if you really want to see my formatting and comments, ask me for the original source.
Link Removed
--up to date--
beware - if you use anything not in the test class, then it may break on a future update without warning, much like I just broke everything without warning. (:tongue.gif:)
todo:
-- fix gui scaling (currently in progress)
- figure out where to put per-world settings
- investigate a subscreen in keybindings page
done todo items:
- integrate 303's reflection-based callback API - unlike runnables, requires no micro-classfiles!
= sort of done - integrate TWL
- add Keybind widget
- rearrange internally so that mods that want to add new widget types can easily (not going to be added to the demos, but very simple now)
I'll be using this settings API in all my mods when I finish it, as well as probably making an altered version of the Biome Terrain Mod in the hope that it will be merged upstream. that depends on whether I can figure it out, though.
1.2_01 requires GUIAPI 0.9.5 or higher (see above) and modloader.
1.2_01 adds a new server mode - sends /give [yournick] [itemnumber] [stacksize] when you press p, the stack size is kept in a separate variable when you alter it. at 0 stacksize, hold the decrease stacksize key for a moment to go to 64. obviously, this will only be useful to admins. you need to enable the server mode in the settings screen for the bar to appear (maybe? it might appear but not work without it) in smp.
I could also write a server mod that allows everyone to use the ssp version in smp, but meh, set them admin if you want it to work. it's plenty good enough.
to use an infinite stack (ssp only), get a stack to 64 and hit "increase stack" (-) once. it will bump to 74 (64+10) and stick, not able to drop. if you hit increase again, it will loop back around to 1.
note: sharose made a nice smooth scrolling version that I should have done myself a lot sooner ... anyway here it is:
Link Removed
and this is mine, not improved like that one Link Removed
settings are in options->mod settings->ingame invedit, allows you to set the scroll speed and keybindings. settings default to what I like. higher number on scrolling speed means slower.
it's an alternative to the one Rustywolf made.
main features:
- item icons down the right
- the ability to load items that mods add
- hold key to scroll
- only a modloader mod - modifys no core classes, easy installation/removal
- configurable keybindings
- no need to pause the game at all, not even a menu, to edit inventory quickly and easily
- infinite stacks
- onscreen display of item list independent of current inventory item
default keys:
(0) (-) (=)
(P) ([) (])
= is scroll up
] is scroll down
- is add more to stack
[ is remove from stack
0 is copy item from stack to list
p is copy item from list to stack
todo:
- change to a time-based scrolling. current scrolling varies speed wildly as FPS changes ...
Stricky Sneak
no need to hold down shift anymore! back to toc
(this was never bandages :tongue.gif:)
this mod makes it so that pressing control (or any key, you can change the key in the gui) will sticky sneak. pressing the key once starts sneaking, pressing it again stops. while sticky sneak is on, normal (hold-to-sneak) does nothing, so you can safely set them to the same key and stickysneak will override it.
[]
I know, it doesn't really make sense. it's just a place holder. there is a reason I am calling this 0.8 and not 1.0. it's mostly finished to the 1.0 target - will have a new version later today or tomorrow. as soon as I get this settings system working.
cook flowers in the furnace and they become medicine.
design doc for Bandages: http://lahwran.pastebin.com/Vf3UeaCh
apparently that's a lot of wool, for the first one, and I would probably make a seperate mod for the wool->cloth part.
Hunger
will update when SettingsAPI reaches 1.0 back to toc
alright, Hunger is usable. you can download it below. I'll work on the todo for starving after I release a 1.0 of splinter, so that you aren't stuck with no way to heal yourself if you get hurt with starving installed. note that the point of this mod is to drastically change your priorities while playing - while I might think about making it take two game weeks to starve, there will definitely be drastic impairments if you don't eat for two days. at the moment, you starve to death in a little over one day.
beware, there is NO WAY TO HEAL YOURSELF when using Hunger on it's own. that's what Bandages is for.
todo for Hunger:
- investigate adding option to change how long it takes to starve
- investigate slowing down slightly (so mobs can catch you! :ohmy.gif:) when very hungry
- investigate changing tool variables so it seems like your arm is weaker
- try hunger bar in different places and with different sprites, possibly scale a sprite to 9x9 (like the health hearts) on the fly
- add a filter so using seronis's time travel mod with this doesn't make you immediately start starving
The Ingame Inv Edit does not seem to be working, the item scroller on the side does not show, but in the GUI mod settings its there and it shows its working. Im guessing after one of the small updates for minecraft there has been some small changes?
Thanks
Poomapx
I'm running your GUI API, however all of the options to choose from (the individual mods, the back button etc) all look like they are broken in some way.
Don't know if I did something wrong, or if there is a bug, or what I can do to fix it on my end if anything please?
Here is an image of what I'm talking about...
Thanks
are you using a texture pack?
Well I didnt think all the things went into a certain folder so I just threw them all in minecraft.jar and went to the options menu and clicked Mod Settings and this popped up x_x
What the heck does Mod Setting do anyway?
are you using a texture pack?[/quote]
Yes...
yes, I'm lazy and have not bothered to implement those yet. they should not significantly affect how it looks at the moment or I would have already, if it looks odd then please post a screenshot. note that it's not hd-texpack compatible at the moment, so it will look funny if you use one:
however, it will work, it will just look funny.
rofl did you really try to use the guiapi without *any* other mods?
as obviously demonstrated to anyone who knows how to read by your error message there, it requires modloader. the reason for this is that it uses modloader to get a reference to the main minecraft object, which is actually a bit of a pain to do from some places.
Stupidity on the rise with a 40% chance of shitstorms.
I added/replaced all the files for the GuiAPI into minecraft.jar.
I already had modloader installed, so I just installed the IngameInvedit mod.
My console shows that mod_IngameInvedit is loading:
I see the settings for invedit, but I can't actually get it to do anything in-game. Could someone explain more thouroughly how to use it? Perhaps I'm just "doing it wrong", as it were.
I've tried hitting P and O, +,=, and the brackets, and can't get anything to happen. Is there something special I need to do to bring up the interface?
i get something like that when a i try to use mod setting screen
1. learn to read
2. install modloader, settings gui
3. install ingame invedit
4 ?????
5. profit
My mods are:
Mod Loader
Audio Mod
Mo' Creatures
GUI ADI (From this thread)
Nyctophobia by Serenis
Are you sure you have Mod Loader? Cause its really strange for it to say this:
"Caused by: java.lang.ClassNotFoundException: ModLoader"
@Lahwran: When will the bandage and hunger mod be updated to beta?
Xie's Mods: Cooking Mod, Farming, Mod Hunger Mod and Food Stacking Mod(Bv1.3, MLv5)
Als ich das erste mal den Ingame Invedit Mod brauchte wurde bei mir Rechts auf der Seite alle Items aufgelistet jedoch jetzt nicht mehr
Ich benutze etwa jetzt 50 Mods auf MC ink den Ingame INVEDIT MOD aber jetzt sehe ich keine Liste mehr hab die Version 1.1_02 Beta und hab das Ingame InvEdit gedownloadet als 1.1_02 Beta noch die neuste war wieso geht es denn nicht mehr
English:
When I first took the game Invedit Mod was with me right on the page listed all the items but not now
I use about now 50 mods on the game INVEDIT MOD MC ink but now I do not see any list longer have the version 1.1_02 beta and got the game as 1.1_02 InvEdit downloaded the latest beta was why is not more than
by GT (GoogleTranslator)
yes i have the same problem... i cant see the hotbar, invetory, menu, health and all that...
HELP!!
how do i add an unlimmited stack
Also, I'm having the same aforementioned problem (GUI doesn't draw). Just gotta wait for an update to beta 1.2_02, I guess.
Thanks
Poomapx