Is there anyway to export the way points? I've tried copy&pasting but the server had it Ip changed back before I could test stuff, I was wondering if just creating a new waypoint on that server then copying it out to another place then name changing it to the new IP and overrighting it would do? Any ideas on this would be amazing <3
Hi Lahwran! I love the WE HUD, but it seems it causes blocks to become dark on breaking, I don't believe it's an isolated issue as a lot of my friends are experiencing it as well. Hoping for a fix soon! Thanks!
Hi Lahwran! I love the WE HUD, but it seems it causes blocks to become dark on breaking, I don't believe it's an isolated issue as a lot of my friends are experiencing it as well. Hoping for a fix soon! Thanks!
This.
Love the mod hate that it makes blocks turn dark once hit.
hi, ive been using zans minimap for a while now and i never had any problems till just this past week. i know i have it installed properly but i get crashes constantly (like 1 or so an hour). i have tried removing modloader and zans and i dont get the errors anymore. i have checked the installation several times so i am sure that it is not my error. here is my error code from MC any help would be appreciated
MCPatcher version is 2.0.0
OS: Windows 7 6.1 x86
JVM: Sun Microsystems Inc. 1.6.0_25 (32 bit)
Classpath: C:\Users\D\AppData\Roaming\.minecraft\saves\mcpatcher-2.0.0.exe
Minecraft version is 1.5_01 (md5 9353a6193e94fa875f556d17a4cd3679)
WARNING: possibly modded minecraft.jar (orig md5 d02fa9998e30693d8d989d5f88cf0040)
Analyzing C:\Users\D\AppData\Roaming\.minecraft\bin\minecraft-1.5_01.jar (809 files)
ar.class matches Compass.class
as.class matches TextureFX.class
a matches onTick
bz.class matches StillLava.class
ft.class matches GLAllocation.class
b matches createDirectByteBuffer
h.class matches TexturePackBase.class
a matches getInputStream
hf.class matches Portal.class
hl.class matches ColorizerGrass.class
hq.class matches FlowLava.class
hv.class matches TexturePackList.class
io.class matches ColorizerFoliage.class
ip.class matches RenderEngine.class
jy.class matches Watch.class
jz.class matches GameSettings.class
net/minecraft/client/Minecraft.class matches Minecraft.class
nl.class matches FlowWater.class
ob.class matches TexturePackDefault.class
qa.class matches ItemRenderer.class
ra.class matches Fire.class
rf.class matches FontRenderer.class
rf.class matches FontRenderer.class
font registers = 5, 6
ul.class matches StillWater.class
Analyzing C:\Users\D\AppData\Roaming\.minecraft\bin\minecraft-1.5_01.jar (second pass)
RenderEngine (ip.class)
field e matches imageData
field f matches textureList
method a matches registerTextureFX
method b matches refreshTextures
method a matches readTextureImage
method a matches setupTexture
TextureFX (as.class)
field a matches imageData
field b matches tileNumber
field d matches field_1130_d
field e matches tileSize
field f matches tileImage
Compass (ar.class)
Fire (ra.class)
StillLava (bz.class)
FlowLava (hq.class)
StillWater (ul.class)
FlowWater (nl.class)
ItemRenderer (qa.class)
Watch (jy.class)
Portal (hf.class)
Minecraft (net/minecraft/client/Minecraft.class)
field C matches texturePackList
field o matches renderEngine
field y matches gameSettings
field p matches fontRenderer
GLAllocation (ft.class)
TexturePackList (hv.class)
field a matches selectedTexturePack
field c matches defaultTexturePack
field e matches minecraft
TexturePackBase (h.class)
field a matches texturePackFileName
TexturePackDefault (ob.class)
FontRenderer (rf.class)
GameSettings (jz.class)
ColorizerFoliage (io.class)
field a matches colorBuffer
ColorizerGrass (hl.class)
field a matches colorBuffer
FontRenderer (rf.class)
2 available mods:
[YES] HD Textures 1.0 - Provides support for texture packs of 32x32, 64x64, 128x128, and 256x256.
[YES] HD Font 1.0 - Provides support for higher resolution fonts.
Launching C:\Users\D\AppData\Roaming\.minecraft\bin\minecraft.jar
java -cp C:\Users\D\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\D\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\D\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\D\AppData\Roaming\.minecraft\bin/jinput.jar; -Djava.library.path=C:\Users\D\AppData\Roaming\.minecraft\bin\natives -Xmx1024M -Xms512M net.minecraft.client.Minecraft
16 achievements
146 recipes
ModLoader Beta 1.5_01v4 Initializing...
Mod Loaded: mod_ZanMinimap 1.5_01 - v0.9.8
Done.
MCPatcherUtils initialized. Directory C:\Users\D\AppData\Roaming\.minecraft\.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
java.lang.ArrayIndexOutOfBoundsException: 147263
at hl.a(SourceFile:23)
at vh.b(SourceFile:30)
at cn.j(cn.java:1313)
at cn.a(cn.java:103)
at dc.a(SourceFile:173)
at m.a(SourceFile:1110)
at oy.c(SourceFile:576)
at oy.b(SourceFile:498)
at EntityRendererProxy.b(EntityRendererProxy.java:13)
at net.minecraft.client.Minecraft.run(SourceFile:721)
at java.lang.Thread.run(Unknown Source)
Stopping!
SoundSystem shutting down...
Author: Paul Lamb, www.paulscode.com
I'm using Zan's Minimap. When i open up minecraft and load a level, all of the UI flashes for about 1 frame and then closes. It then gives me an error that there are no waypoints on my map. I cannot press M for settings.
The minimap appears to cause the game to go majorly slow when zoomed out and when the full map is open it's so slow that it's almost impossible to zoom back in again.
I am also having weird crashing issues. I have installed the mod several times and know I have installed it correctly. Minecraft will start up fine, I will join a server and everything will load. Then it will freeze, and close to the desktop without giving me any type of error. I have checked the install log and the event log, nothing seems to having any problems. At first I thought it was only in the areas with a ton of trees but then I started having issues anywhere.
Edit: I've been growing a lot of trees and cutting them down when they are not the big size, and I've noticed that I crash more when the leave decay is going about. This might be a different issue but it only happens when I have Zans minimap installed.
Alright, I can finally log in. Everyone who are having crashes, it's almost certainly because you have saplings on the ground. I suppose I can release a fix today, not sure why I was waiting ...
To the people who are having issues downloading from adf.ly: I provide an alternate link. As the goto tags are currently broken, you have to scroll to the bottom of my OP, to the old downloads and bitly links section.
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
Alright, I can finally log in. Everyone who are having crashes, it's almost certainly because you have saplings on the ground. I suppose I can release a fix today, not sure why I was waiting ...
To the people who are having issues downloading from adf.ly: I provide an alternate link. As the goto tags are currently broken, you have to scroll to the bottom of my OP, to the old downloads and bitly links section.
I have no clue what could be causing that. if the error is repeatable, get on irc (go to http://esper.net/ and click on "chat now", enter "#lahwran" into the channel box and a nickname into the second) and I'll attempt to help you troubleshoot it.
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
Awesome mod, but im having a bit of trouble with it atm. See here:
Screen shot of a newly generated world with Modloader v4 1.5_01 and Zans Minimap 0.9.8 1.5_01 installed showing randomly generated floating blocks, but it doesn't seem to happen when the minimap is turned off when i start a new world. Also happens if i go into an old world and generate new chunks.
Im not trying to being demanding, just letting you know :biggrin.gif:
Awesome mod, but im having a bit of trouble with it atm. See here:
Screen shot of a newly generated world with Modloader v4 1.5_01 and Zans Minimap 0.9.8 1.5_01 installed showing randomly generated floating blocks, but it doesn't seem to happen when the minimap is turned off when i start a new world. Also happens if i go into an old world and generate new chunks.
Im not trying to being demanding, just letting you know :biggrin.gif:
this is why I say to turn off threading in singleplayer ...
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
Alright, I can finally log in. Everyone who are having crashes, it's almost certainly because you have saplings on the ground. I suppose I can release a fix today, not sure why I was waiting ...
To the people who are having issues downloading from adf.ly: I provide an alternate link. As the goto tags are currently broken, you have to scroll to the bottom of my OP, to the old downloads and bitly links section.
i have done some testing and my error is not caused by saplings, i play on smp and i am normally way outta the way of other people who could be placeing saplings, it seems that threading causes the crashes. any chance for a fix?
This.
Love the mod hate that it makes blocks turn dark once hit.
thanks
Same with me... When I click it it just crashes and the error report just flashes for a split-second and closes D:
Edit: I've been growing a lot of trees and cutting them down when they are not the big size, and I've noticed that I crash more when the leave decay is going about. This might be a different issue but it only happens when I have Zans minimap installed.
To the people who are having issues downloading from adf.ly: I provide an alternate link. As the goto tags are currently broken, you have to scroll to the bottom of my OP, to the old downloads and bitly links section.
Stupidity on the rise with a 40% chance of shitstorms.
w..what about me? :sad.gif:
I have no clue what could be causing that. if the error is repeatable, get on irc (go to http://esper.net/ and click on "chat now", enter "#lahwran" into the channel box and a nickname into the second) and I'll attempt to help you troubleshoot it.
Stupidity on the rise with a 40% chance of shitstorms.
Yea. Me too there's no instructions on how to install it. I want floating islands to be my home :biggrin.gif:.
Screen shot of a newly generated world with Modloader v4 1.5_01 and Zans Minimap 0.9.8 1.5_01 installed showing randomly generated floating blocks, but it doesn't seem to happen when the minimap is turned off when i start a new world. Also happens if i go into an old world and generate new chunks.
Im not trying to being demanding, just letting you know :biggrin.gif:
this is why I say to turn off threading in singleplayer ...
Stupidity on the rise with a 40% chance of shitstorms.
O_o really? sorry, my bad, im an idiot derp
i have done some testing and my error is not caused by saplings, i play on smp and i am normally way outta the way of other people who could be placeing saplings, it seems that threading causes the crashes. any chance for a fix?
Stupidity on the rise with a 40% chance of shitstorms.