I could really really use this cui Lahwran, and i dont care what class it uses. worldedit is all i ever use anyway. Begging you on hands and knees, tears streaming down face, please for the love of all that is minecrafty, release your update!
Quote from lahwran »
worldedit cui is up to date but unreleased, I just can't seem to find a clean solution to this issue. at the moment I have to modify a class I shouldn't need to. This makes in unreleasable as far as I'm concerned.
More tomorrow, sleep time.
I was wondering if it would ever be possible to make it work within the nether. I use a nether train system to get around my relatively large world, and it would be ridiculously useful to be able to add and use waypoints in the Nether to connect everything.
Just installed the CUI (for the first time), and I noticed that it seems to remove the black borders around the block that's under your cursor. Not sure if it's a new bug or not, and I didn't see it mentioned in the last two pages. Otherwise, it seems to be working flawlessly.
Edit: It also seems to have removed the cracks that appear as you break a block.
the one mod I was waiting for to be updated, and its 1.4_1. I cant be bothered tro update to _01.. modding so soon after I did it for 1.4 is a pain in the butt. ><
Just installed the CUI (for the first time), and I noticed that it seems to remove the black borders around the block that's under your cursor. Not sure if it's a new bug or not, and I didn't see it mentioned in the last two pages. Otherwise, it seems to be working flawlessly.
Edit: It also seems to have removed the cracks that appear as you break a block.
Just installed the CUI (for the first time), and I noticed that it seems to remove the black borders around the block that's under your cursor. Not sure if it's a new bug or not, and I didn't see it mentioned in the last two pages. Otherwise, it seems to be working flawlessly.
Edit: It also seems to have removed the cracks that appear as you break a block.
After I set a waypoint with the minimap and turned the way point on am I supposed to see something? or do you I need to have a compass equipped to see the icon for the waypoint that I just made. I turned on the viewing of the waypoints still dont see anything on the mini map.
worldedit cui is up to date but unreleased, I just can't seem to find a clean solution to this issue. at the moment I have to modify a class I shouldn't need to. This makes in unreleasable as far as I'm concerned.
More tomorrow, sleep time.
Thanks for the update! Let us know if you need help testing.
Just installed the CUI (for the first time), and I noticed that it seems to remove the black borders around the block that's under your cursor. Not sure if it's a new bug or not, and I didn't see it mentioned in the last two pages. Otherwise, it seems to be working flawlessly.
Edit: It also seems to have removed the cracks that appear as you break a block.
Same here, no black borders, no cracks... =/
I'll add myself to the "me too" list.
oops! I'll bet I can guess why that's happening, too...
so the deal is, in worldeditcui, I was having problems where the tool overlay (that is, the tool in your hand) was drawing at the wrong time and messing stuff up. So after a bit of experimentation, I found that if the zoom is not *exactly* 1.000, it will not draw that overlay, leaving me to draw it whenever I feel like. so what I do is if zoom is currently 1.000, I change it to 1.001 during that code, then back. if it's not 1.000, then I think I told it to just leave it (I don't have any code that changes the zoom anyway so I dunno).
However, what I suspect is happening is that minecraft goes "hey look the zoom is not normal" and helpfully doesn't bother drawing the normal (non-worldedit) selection, nor the cracks. I'll see what I can do about this (something along the lines of, you know, drawing them in my code after the zoom is reset)
Rollback Post to RevisionRollBack
Link Removed
Stupidity on the rise with a 40% chance of shitstorms.
When I install WorldEditCUI the break animation when I hit blocks vanishes! The only mods I used were ModLoader, Minimap, ConvenientInventory, and of course WorldEditCUI. Anybody else have this error?
When I install WorldEditCUI the break animation when I hit blocks vanishes! The only mods I used were ModLoader, Minimap, ConvenientInventory, and of course WorldEditCUI. Anybody else have this error?
If you scrolled up a few posts you would notice others are too.
I hope this is the correct place to post it, the mod thread said to report bugs here. Anyway, mod works fine the thing just said to report this so here you go.
05:01:21 [SEVERE] java.lang.NullPointerException
05:01:21 [SEVERE] at com.sk89q.worldedit.WorldEdit.getFlipDirection(WorldEdit.java:719)
05:01:21 [SEVERE] at com.sk89q.worldedit.commands.ClipboardCommands.flip(ClipboardCommands.java:161)
05:01:21 [SEVERE] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
05:01:21 [SEVERE] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
05:01:21 [SEVERE] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
05:01:21 [SEVERE] at java.lang.reflect.Method.invoke(Unknown Source)
05:01:21 [SEVERE] at com.sk89q.minecraft.util.commands.CommandsManager.executeMethod(CommandsManager.java:343)
05:01:21 [SEVERE] at com.sk89q.minecraft.util.commands.CommandsManager.execute(CommandsManager.java:272)
05:01:21 [SEVERE] at com.sk89q.worldedit.WorldEdit.handleCommand(WorldEdit.java:966)
05:01:21 [SEVERE] at com.sk89q.worldedit.bukkit.WorldEditPlayerListener.onPlayerCommandPreprocess(WorldEditPlayerListener.java:94)
05:01:21 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader$5.execute(JavaPluginLoader.java:228)
05:01:21 [SEVERE] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:59)
05:01:21 [SEVERE] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:255)
05:01:21 [SEVERE] at net.minecraft.server.NetServerHandler.c(NetServerHandler.java:588)
05:01:21 [SEVERE] at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:559)
05:01:21 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:553)
05:01:21 [SEVERE] at net.minecraft.server.Packet3Chat.a(SourceFile:24)
05:01:21 [SEVERE] at net.minecraft.server.NetworkManager.a(NetworkManager.java:198)
05:01:21 [SEVERE] at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:72)
05:01:21 [SEVERE] at net.minecraft.server.NetworkListenThread.a(SourceFile:100)
05:01:21 [SEVERE] at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:368)
05:01:21 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:283)
05:01:21 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:375)
I encountered this error while flipping the clipboard on a wand selection. I'm new so i don't have all the commands memorized, i first tried //flip which gave me an error about WEST being null or something, then i tried //flip HORIZONTAL and it gave me the error informing me i should report the console to you. So there you go. Upon looking up the command and typing it correctly //flip west or //flip north, both work fine. Thanks for a fantastic mod. I love this thing. :biggrin.gif: so nice getting to see my selections.
minebook.me (Facebook for Minecraft)
Edit: It also seems to have removed the cracks that appear as you break a block.
Same here, no black borders, no cracks... =/
I'll add myself to the "me too" list.
http://forum.bodybuilding.com/showthread.php?t=132111503
Thanks for the update! Let us know if you need help testing.
oops! I'll bet I can guess why that's happening, too...
so the deal is, in worldeditcui, I was having problems where the tool overlay (that is, the tool in your hand) was drawing at the wrong time and messing stuff up. So after a bit of experimentation, I found that if the zoom is not *exactly* 1.000, it will not draw that overlay, leaving me to draw it whenever I feel like. so what I do is if zoom is currently 1.000, I change it to 1.001 during that code, then back. if it's not 1.000, then I think I told it to just leave it (I don't have any code that changes the zoom anyway so I dunno).
However, what I suspect is happening is that minecraft goes "hey look the zoom is not normal" and helpfully doesn't bother drawing the normal (non-worldedit) selection, nor the cracks. I'll see what I can do about this (something along the lines of, you know, drawing them in my code after the zoom is reset)
Stupidity on the rise with a 40% chance of shitstorms.
EDIT: Applying AA seems to bring back the line issue I showed you earlier on the IRC with the torches and water.
EDIT2: The block breaking animation does not work.
ok ... that I can't explain.
Stupidity on the rise with a 40% chance of shitstorms.
http://www.youtube.com/playlist?list=PL1AA45F7F3C7C425B
Dedicated Creative Server: mc.xemcorp.com Website & info at: xemcorp.com (click)
If you scrolled up a few posts you would notice others are too.
In the water, the black lines And the cracks animation are visible. ( I forgot for the cracks ^^; )
... Are you able to fix that so we can see it also ... out of the water ? =p
Another thing : the sky become darker when pressing F1. ( like showing the invetory... )
I encountered this error while flipping the clipboard on a wand selection. I'm new so i don't have all the commands memorized, i first tried //flip which gave me an error about WEST being null or something, then i tried //flip HORIZONTAL and it gave me the error informing me i should report the console to you. So there you go. Upon looking up the command and typing it correctly //flip west or //flip north, both work fine. Thanks for a fantastic mod. I love this thing. :biggrin.gif: so nice getting to see my selections.