PS: I added pretty much all your stuff to my invintory with INVedit, and the game crashed as soon as I opened it, which was as soon as the game loaded.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/19/10 5:55 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9200/PCI/SSE2/3DNOW! version 3.2.0, NVIDIA Corporation
java.lang.NullPointerException
at fp.b(SourceFile:67)
at af.a(SourceFile:131)
at ex.a(SourceFile:113)
at ex.a(SourceFile:46)
at ne.a(SourceFile:68)
at kb.b(EntityRenderer.java:350)
at net.minecraft.client.Minecraft.run(Minecraft.java:534)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cee9b19b ----------
Rollback Post to RevisionRollBack
I'm a pixel artist trainee, and I still need to hone my skills.
Oh yea, and I'm a brony :3
ummm...help!
I installed the modloader and audiomod
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/19/10 6:11 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon X1400 version 2.0.6465 Release, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.client.Minecraft.i(Minecraft.java:1083)
at net.minecraft.client.Minecraft.run(Minecraft.java:497)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Sour
hey SDK can you post the specific ranges of the different sentries
like the sniper ,is it's range the farthest of all the sentries.?>
pls post themcuz im making my castle which has been protected by mp5 sentries and it did not protect my castle .not much
hey SDK can you post the specific ranges of the different sentries
like the sniper ,is it's range the farthest of all the sentries.?>
pls post themcuz im making my castle which has been protected by mp5 sentries and it did not protect my castle .not much
Right now they're all 32, but that's a good idea actually, having different ranges.
this map the player starts in a landed battle ship with 2 ak turrets and a sniper turret up top.
notes:
1. there are some shotgun turrets near the ship (2 destroyed by skeletons)
2. there is a small ship with a crafting bench near by (just find the lava)
3. you don't spawn in the ship other than on start so keep a door open when you are not in it.
so i downloaded and installed SDK's Guns 1.2.6v3.3 - Guns, grenade, nuke, sentries the same way i did at my friends (it worked on my friends computer) . but as soon as i open mclawl.exe i log in then it all it does is go to a black screen and wont load. any idea what the problem might be.
jetpack
info: allows the player to fly, for a time will run out of fuel after x time being used drops empty jetpack when used up.
craft:
=rebreather
=fuel pack
[] []
fuel pack
=water bucket
[] [] []
[] []
MOD IDEAs
trooper
side: allied
weapon: what ever was placed into the crafting block
max spawn per tele: 2
health: 10
drops: pistol ammo 1-3
info: a mod with a pistol will shoot enemies mods doesn't natural spawn on map must make a teleporter.
tele craft (for diferent units replace gun with item wanted)
=modspawner
=metal parts
[>>-i>] =pistol
[>>-i>] [>>-i>]
v3.3 is just... so great.
But kinda makes me wish the different sentries were color coded or something. The only way to tell what sentries they are is to wait til it shoots, or kill it and see what ammo it drops.
I love the new INVedit addition. (Soooo helpful)
Also now the guns don't lag the computer every 15 seconds anymore when using with the Mo' Creatures mod.
Imo, SDK's Gun Mods and DrZhark's Horse Mod are the best mods to date.
Better security and transportation, JUST what Minecraft needed. /tears of joy
Add cameras so you can place it and view what's going on you connect the camer to a tv with redstonn so make this compattable with redstone unleashed so we can go past 15 meters and make a tv so we can se the stuff.
Recipie sugestions
Camera
[]
[] []
[] []
I wanted to see if you could tell me specifically why it woulden't work though. I installed them in this order:
1)Modloader
2)lahwran's Settings Screen API (Needed 3for 303's grappling hook)
3)303's Grappling hook
4)SDK's gun mods
PS: I added pretty much all your stuff to my invintory with INVedit, and the game crashed as soon as I opened it, which was as soon as the game loaded.
Oh yea, and I'm a brony :3
I installed the modloader and audiomod
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/19/10 6:11 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon X1400 version 2.0.6465 Release, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.client.Minecraft.i(Minecraft.java:1083)
at net.minecraft.client.Minecraft.run(Minecraft.java:497)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Sour
like the sniper ,is it's range the farthest of all the sentries.?>
pls post themcuz im making my castle which has been protected by mp5 sentries and it did not protect my castle .not much
Right now they're all 32, but that's a good idea actually, having different ranges.
http://www.filefront.com/17673028/starter%20map%20with%20guns.zip
this map the player starts in a landed battle ship with 2 ak turrets and a sniper turret up top.
notes:
1. there are some shotgun turrets near the ship (2 destroyed by skeletons)
2. there is a small ship with a crafting bench near by (just find the lava)
3. you don't spawn in the ship other than on start so keep a door open when you are not in it.
You can't yet. Also, you can't make the M16 T.T
Oh yea, and I'm a brony :3
Fucking awesome.
Yeehaw.
jetpack
info: allows the player to fly, for a time will run out of fuel after x time being used drops empty jetpack when used up.
craft:
=rebreather
=fuel pack
[] []
fuel pack
=water bucket
[] [] []
[] []
MOD IDEAs
trooper
side: allied
weapon: what ever was placed into the crafting block
max spawn per tele: 2
health: 10
drops: pistol ammo 1-3
info: a mod with a pistol will shoot enemies mods doesn't natural spawn on map must make a teleporter.
tele craft (for diferent units replace gun with item wanted)
=modspawner
=metal parts
[>>-i>] =pistol
[>>-i>] [>>-i>]
[>>-i>] [>>-i>]
enemy forces
info: like the idea above.
craft
=tele
modspawner
[] []
[] []
But kinda makes me wish the different sentries were color coded or something. The only way to tell what sentries they are is to wait til it shoots, or kill it and see what ammo it drops.
I love the new INVedit addition. (Soooo helpful)
Also now the guns don't lag the computer every 15 seconds anymore when using with the Mo' Creatures mod.
Imo, SDK's Gun Mods and DrZhark's Horse Mod are the best mods to date.
Better security and transportation, JUST what Minecraft needed. /tears of joy
Now everytime I try to open my inventory by pressing the 'I' key... the game crashes.
Any ideas?
Scratch that... it was caused by the nightvision gogles and grapling hook.
Also: my guns don't fire... at all. Sniper scope works fine but they don't fire.
Recipie sugestions
Camera
[]
[] []
[] []
= stand
Stand
[] []
[] [] []