Update, no, this mod does not work with minecrafter, it seems to load fine, but you can't craft any of the items, and none of the updated option (nuke power, delay) are present.
Hey March, I included a set of your gun textures as an alternate in the last update. Do you feel like making rocket skins that match the items? The one I made is pretty crappy, looks like the original item did.
I don't know exactally what your asking, but here's what I think your looking for:
Larger, easier-to-see-on-forums version:
And these are ment for flying, in the items folder, like you asked, right?
And don't worry about complaining, I have nothing to do at home XD
You'll have to tell me to stop making these before I will.
Rollback Post to RevisionRollBack
I'm a pixel artist trainee, and I still need to hone my skills.
Oh yea, and I'm a brony :3
This is awesome when you want to fool around. xD Btw, what recorder do you use?
Rollback Post to RevisionRollBack
Quote from Cave Johnson »
All right i've been thinking.. when life gives you lemons, don't make lemonade, MAKE LIFE TAKE THE LEMONS BACK. GET MAD! I DON'T WANT YOUR DAMN LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE?
Ok so i did eveything right, i go to start Minecraft... and it crashes what did i do wrong? I followed every step with precission i've looked over the tutorials over and over. the mod is installed. but it just keeps crashing, why?
This is when I started a new world
heres what it says.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 16/12/10 9:00 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4650 version 2.1.8673, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.client.Minecraft.i(Minecraft.java:1083)
at net.minecraft.client.Minecraft.run(Minecraft.java:497)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT 3a015895 ----------
do Mods that needs modloader still work if i add this 3.1?
because it said that it overwrites modloaderfiles..
You answered your own question, which is a resounding "no".
Hence my humble request for an attenuated or downscaled version of this mod with a couple guns and grenades.
I don't know, Mo creatures and kingbdog's mod really trump this mod in terms of priority IMHO.
It's an awesome idea, and I love the idea of crafting guns and ammo, etc.
I would love to beseige the nether with firearms, however there's just not enough to do in vanilla minecraft with these guns.
Not when I could be taming horses or crafting from some of the many options for kingbdog's mod.
Don't get me wrong, this mod is really interesting in it's own right, but the fact that it butts heads with modloader and it's broad selection of compatible mods really hurts it's overall appeal.
do Mods that needs modloader still work if i add this 3.1?
because it said that it overwrites modloaderfiles..
You answered your own question, which is a resounding "no".
Hence my humble request for an attenuated or downscaled version of this mod with a couple guns and grenades.
I don't know, Mo creatures and kingbdog's mod really trump this mod in terms of priority IMHO.
It's an awesome idea, and I love the idea of crafting guns and ammo, etc.
I would love to beseige the nether with firearms, however there's just not enough to do in vanilla minecraft with these guns.
Not when I could be taming horses or crafting from some of the many options for kingbdog's mod.
Don't get me wrong, this mod is really interesting in it's own right, but the fact that it butts heads with modloader and it's broad selection of compatible mods really hurts it's overall appeal.
the first time i add this mod with the modloader then the mo' creatures it made me have a black screen
but when i tried getting a fresh copy
1.add the modloader,audiomod,
2.add mo' creatures,
3.add the Guns
4.tada u have monsters being pawned by quikscope specially ghast and creeper hehehehe :smile.gif:)
1. problem I can't shoot while on a pegasus
the first time i tried using sniper while riding a pegasus on high altitude.
when i shoot the sniper i Fell down or it made me unmount the pegasus
it killed me and left me with nothing ..my pegasus and my deserteagle my sniper :sad.gif:(((( all lost
desame with bow i can't shoot arrows while riding it to
2.by doing this it will cause lag after 15 min. or more in the game. i dunno why.........my other save file was in a massive lagness and it fixed it when i remove the mo' creature and audio mod :sad.gif:
but atleast i tried z:))
do Mods that needs modloader still work if i add this 3.1?
because it said that it overwrites modloaderfiles..
You answered your own question, which is a resounding "no".
Hence my humble request for an attenuated or downscaled version of this mod with a couple guns and grenades.
I don't know, Mo creatures and kingbdog's mod really trump this mod in terms of priority IMHO.
It's an awesome idea, and I love the idea of crafting guns and ammo, etc.
I would love to beseige the nether with firearms, however there's just not enough to do in vanilla minecraft with these guns.
Not when I could be taming horses or crafting from some of the many options for kingbdog's mod.
Don't get me wrong, this mod is really interesting in it's own right, but the fact that it butts heads with modloader and it's broad selection of compatible mods really hurts it's overall appeal.
the first time i add this mod with the modloader then the mo' creatures it made me have a black screen
but when i tried getting a fresh copy
1.add the modloader,audiomod,
2.add mo' creatures,
3.add the Guns
4.tada u have monsters being pawned by quikscope specially ghast and creeper hehehehe :smile.gif:)
1. problem I can't shoot while on a pegasus
the first time i tried using sniper while riding a pegasus on high altitude.
when i shoot the sniper i Fell down or it made me unmount the pegasus
it killed me and left me with nothing ..my pegasus and my deserteagle my sniper :sad.gif:(((( all lost
desame with bow i can't shoot arrows while riding it to
2.by doing this it will cause lag after 15 min. or more in the game. i dunno why.........my other save file was in a massive lagness and it fixed it when i remove the mo' creature and audio mod :sad.gif:
but atleast i tried z:))
1: That's because dismounting and mounting both have the same action key as shooting. Can't be fixed.
2: The lag is caused by the entities that are no longer in game, but your save says otherwise.
Ok so i did eveything right, i go to start Minecraft... and it crashes what did i do wrong? I followed every step with precission i've looked over the tutorials over and over. the mod is installed. but it just keeps crashing, why?
You didn't install ModLoader. The error says you're missing BaseMod.
Quote from marwinlee09 »
do Mods that needs modloader still work if i add this 3.1?
because it said that it overwrites modloaderfiles..
Yes. You need to install mine over ModLoader because my version of nl.class (GuiIngame) contains both the ModLoader code and my code.
Quote from NiGHTM4R3 »
I beg you to release the Light-O-Meter, Night Vision, Scuba tank and Grappling Hook Seperately, Please not only the Grappling hook but the non combat items if it is not too big of a request but there are people who are not really interested in the weapons but the nice gadgets you supply together with them (They are awesome :biggrin.gif:) so if it would not be too much work, could you maybe split the mod in two packs? so the people who want weapons can get that those who want the gadgets can get them and those who want both could just download both of them.
If you look at the classes in the mods you'll see they've been split into mod_SdkGuns, mod_SdkGrapplingHook and mod_SdkUtility. The only problem I'm having now is with classes that have code from multiple mods in them. If I compile and it has code from two mods, both mods have to be present or it will crash. If I manually comment code out I'll have to create every combination of mods to download so they work together, which would be 6 different downloads. I'm looking into reflection right now, I'll probably be able to check if the class exists and then only call it if it does. So the point of this is, hopefully they'll be out separately by the end of the weekend.
Ok so i did eveything right, i go to start Minecraft... and it crashes what did i do wrong? I followed every step with precission i've looked over the tutorials over and over. the mod is installed. but it just keeps crashing, why?
You didn't install ModLoader. The error says you're missing BaseMod.
But that was the first thing i did. How colud it not be there?
But that was the first thing i did. How colud it not be there?
*shrug* Open your minecraft.jar and see if BaseMod.class is in there. If you deleted your version file after you installed ModLoader it wipes everything.
Extract the contents in the SDK Gun mod into a new Folder and please enter the "Minecraft" folder into it. Hold down the left mouse button and drag it around till you have all the content in the Minecraft Folder Highlighted.
Copy the Highlighted Content in the Minecraft folder and then drag them into the Minecraft.JAr file you have opened up with the Winrar program. Press okay if it brings up a window on what to do with the added content.
Before closing the Minecraft.JAR file, Locate META-INF and enter the Meta-Inf Folder, Delete two programs in there except "Manifest". Now exit the Jar file.
Now then... Please Locate your .Minecraft Folder, Notice the . In front of that when your looking for it.
For windows Vista & 7 - Appdata/roaming. This can be found by clicking C: In "My Computer", Then "Users", Locate the folder of your windows log in. Enable the option that hidden folders should be shown, not hidden. Alternatively, Click on the bar above and add "appdata" In the address above.
You should see ".Minecraft". Open it and copy the Resource folder in your SDK GUN mod Folder you placed the files in from your SDK Gun Mod download. And Paste the Resource folder into the .Minecraft folder. Let it overwrite anything.
You skipped installing ModLoader, you either need to delete the two "files" in META-INF or the whole folder depending on your operating system, and you need to type %appdata%, not appdata.
I'm gonna test it anyway but I was wondering if anyone knows
I don't know exactally what your asking, but here's what I think your looking for:
Larger, easier-to-see-on-forums version:
And these are ment for flying, in the items folder, like you asked, right?
And don't worry about complaining, I have nothing to do at home XD
You'll have to tell me to stop making these before I will.
Oh yea, and I'm a brony :3
Fun forum about lamps
This is when I started a new world
heres what it says.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 16/12/10 9:00 PM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4650 version 2.1.8673, ATI Technologies Inc.
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at net.minecraft.client.Minecraft.i(Minecraft.java:1083)
at net.minecraft.client.Minecraft.run(Minecraft.java:497)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
--- END ERROR REPORT 3a015895 ----------
because it said that it overwrites modloaderfiles..
You answered your own question, which is a resounding "no".
Hence my humble request for an attenuated or downscaled version of this mod with a couple guns and grenades.
I don't know, Mo creatures and kingbdog's mod really trump this mod in terms of priority IMHO.
It's an awesome idea, and I love the idea of crafting guns and ammo, etc.
I would love to beseige the nether with firearms, however there's just not enough to do in vanilla minecraft with these guns.
Not when I could be taming horses or crafting from some of the many options for kingbdog's mod.
Don't get me wrong, this mod is really interesting in it's own right, but the fact that it butts heads with modloader and it's broad selection of compatible mods really hurts it's overall appeal.
the first time i add this mod with the modloader then the mo' creatures it made me have a black screen
but when i tried getting a fresh copy
1.add the modloader,audiomod,
2.add mo' creatures,
3.add the Guns
4.tada u have monsters being pawned by quikscope specially ghast and creeper hehehehe :smile.gif:)
1. problem I can't shoot while on a pegasus
the first time i tried using sniper while riding a pegasus on high altitude.
when i shoot the sniper i Fell down or it made me unmount the pegasus
it killed me and left me with nothing ..my pegasus and my deserteagle my sniper :sad.gif:(((( all lost
desame with bow i can't shoot arrows while riding it to
2.by doing this it will cause lag after 15 min. or more in the game. i dunno why.........my other save file was in a massive lagness and it fixed it when i remove the mo' creature and audio mod :sad.gif:
but atleast i tried z:))
Delete the version file in the bin.
1: That's because dismounting and mounting both have the same action key as shooting. Can't be fixed.
2: The lag is caused by the entities that are no longer in game, but your save says otherwise.
You didn't install ModLoader. The error says you're missing BaseMod.
Yes. You need to install mine over ModLoader because my version of nl.class (GuiIngame) contains both the ModLoader code and my code.
If you look at the classes in the mods you'll see they've been split into mod_SdkGuns, mod_SdkGrapplingHook and mod_SdkUtility. The only problem I'm having now is with classes that have code from multiple mods in them. If I compile and it has code from two mods, both mods have to be present or it will crash. If I manually comment code out I'll have to create every combination of mods to download so they work together, which would be 6 different downloads. I'm looking into reflection right now, I'll probably be able to check if the class exists and then only call it if it does. So the point of this is, hopefully they'll be out separately by the end of the weekend.
*shrug* Open your minecraft.jar and see if BaseMod.class is in there. If you deleted your version file after you installed ModLoader it wipes everything.
Delete your Current Minecraft.JAR file.
Login and it will install a fresh new one for you
Quit and Download the Latest SDK gun mod.
Open your Minecraft.JAR file using WinRar.
Extract the contents in the SDK Gun mod into a new Folder and please enter the "Minecraft" folder into it. Hold down the left mouse button and drag it around till you have all the content in the Minecraft Folder Highlighted.
Copy the Highlighted Content in the Minecraft folder and then drag them into the Minecraft.JAr file you have opened up with the Winrar program. Press okay if it brings up a window on what to do with the added content.
Before closing the Minecraft.JAR file, Locate META-INF and enter the Meta-Inf Folder, Delete two programs in there except "Manifest". Now exit the Jar file.
Now then... Please Locate your .Minecraft Folder, Notice the . In front of that when your looking for it.
For windows Vista & 7 - Appdata/roaming. This can be found by clicking C: In "My Computer", Then "Users", Locate the folder of your windows log in. Enable the option that hidden folders should be shown, not hidden. Alternatively, Click on the bar above and add "appdata" In the address above.
You should see ".Minecraft". Open it and copy the Resource folder in your SDK GUN mod Folder you placed the files in from your SDK Gun Mod download. And Paste the Resource folder into the .Minecraft folder. Let it overwrite anything.
There you go. :3
You skipped installing ModLoader, you either need to delete the two "files" in META-INF or the whole folder depending on your operating system, and you need to type %appdata%, not appdata.
I have tried the magnum so many times...
It's not going to happen. 16x16 is actually alot harder to work with than you'd think (and I bet 64x64 is a b!tch...)
Oh yea, and I'm a brony :3
The half life (half craft) thread has a magnum skin.
Im at the Half-Craft forum, but I can't find any hint of a magnum... help?
Oh yea, and I'm a brony :3