I went on holiday and only got back home today. I have been watching the mod scene while I was abroad. Thanks to Shockah for making something for people to use in beta, I have no idea what modifiers are yet :tongue.gif:. Ill update Better ores soon!
I went on holiday and only got back home today. I have been watching the mod scene while I was abroad. Thanks to Shockah for making something for people to use in beta, I have no idea what modifiers are yet :tongue.gif:. Ill update Better ores soon!
Added recipe for redstone ore.
Deprecated Cobblestone furnace tops.
As for Minerals! Ill play with that when I get time. I justed updated my stuff for now. Should I use a properties file for ore drops or use Screen/Settings API?
Woohoo! You just made my day DE3000! This has to be one of my favourite mods. So glad to see it updated.
<sheepish smile> I've actually been checking back every few days to see if it got an update.
I was going to vote in the poll, but then I realized that I need to ask one question first:
What kind of settings are going to be available to change?
If they are things that affect world generation or are likely to be very rarely changed, then I would say a Properties File might be the best bet. If they are settings that affect number of drops or other smallish tweaks, then the Screen Settings API would likely be best.
Thanks again for the update, it'll be wonderful to have this back "in play"... hehehe
What kind of settings are going to be available to change?
Well there are quite a few things which would be customizable. For each ore you can change the guaranteed drop amount (GD), percentage chance for extra drops (EP) and amount of extra drops (ED).
For example if we are mining some and the values for coal are GD=3 EP=80 ED=3 then the amount of coal dropped would be 3-6. The ED are not guaranteed to drop 3 every time the EP is passed but a random amount, 1-3. This could also be changeable option.
Well with Beta 1.3 out now MCP will take a while to update and I will update for 1.3 then. As for the Settings API it does not play nice with MCP at the moment so thats still a long way off.
Quote from Zache51 »
Could you make the mod setting file compadible with cosmics mod (viewtopic.php?f=25&t=161975)? That would be awesome =).
I don't use this personally so I will check to see if I have the time. I started my first real paying job this month so I am currently swamped with that.
Love your mod, think you could give grass blocks a chance to drop grass blocks or a "sod" item that instantly grows grass on a dirt-patch when right clicked.
Currently using your BetterOres mod with MineColony mod, http://www.minecraftforum.net/viewtopic.php?f=1032&t=125803
keep up the good work
I love this mod, makes it so you get a bunch of coal but also makes it so that you have to use a lot more coal, you did a very good job keeping it balanced my friend. to you!
I am definitely going to be checking your mod's thread often!
I went on holiday and only got back home today. I have been watching the mod scene while I was abroad. Thanks to Shockah for making something for people to use in beta, I have no idea what modifiers are yet :tongue.gif:. Ill update Better ores soon!
Welcome back i missed you XDDD
Added recipe for redstone ore.
Deprecated Cobblestone furnace tops.
As for Minerals! Ill play with that when I get time. I justed updated my stuff for now. Should I use a properties file for ore drops or use Screen/Settings API?
<sheepish smile> I've actually been checking back every few days to see if it got an update.
I was going to vote in the poll, but then I realized that I need to ask one question first:
What kind of settings are going to be available to change?
If they are things that affect world generation or are likely to be very rarely changed, then I would say a Properties File might be the best bet. If they are settings that affect number of drops or other smallish tweaks, then the Screen Settings API would likely be best.
Thanks again for the update, it'll be wonderful to have this back "in play"... hehehe
Well there are quite a few things which would be customizable. For each ore you can change the guaranteed drop amount (GD), percentage chance for extra drops (EP) and amount of extra drops (ED).
For example if we are mining some and the values for coal are GD=3 EP=80 ED=3 then the amount of coal dropped would be 3-6. The ED are not guaranteed to drop 3 every time the EP is passed but a random amount, 1-3. This could also be changeable option.
Well with Beta 1.3 out now MCP will take a while to update and I will update for 1.3 then. As for the Settings API it does not play nice with MCP at the moment so thats still a long way off.
I don't use this personally so I will check to see if I have the time. I started my first real paying job this month so I am currently swamped with that.
Added support for MC Beta 1.3_01.
Just a quick update. Settings will be out before end of March (I hope).
once i remove the mod it works. so idk what could be my problem
It was a quick update so I have not tested it extensively. Can anyone else confirm the problem?
PS: Your video is private.
BTW whats the red and green tracks you have there?
viewtopic.php?f=1032&t=162515
Glad it was not the mod then! :smile.gif:
You are very welcome.
I can add it with a minor update. Any requests on the amount to be dropped?
I have no idea if it is compatible yet. Ill add a quick-fix update if its not.
Currently using your BetterOres mod with MineColony mod, http://www.minecraftforum.net/viewtopic.php?f=1032&t=125803
keep up the good work
I am definitely going to be checking your mod's thread often!