I tamed a horse but a can't get off of it, how do you dismount a horse?
Press "F"
Also, i cant seem to get MoCreatures to spawn, i can get vanilla, TConstuct, Natura, dartcraft, ect, but just not mocreatures creatures. I have Biomes o plenty, but in the biomegroups, those are in. Even at night, the monsters dont spawn? I already checked that mobs can spawn, but they just dont
Checked for dark spots but there are no dark spots. scorpions spawned in my sheep pen and murdered them all. sheep must have grass to regrow wool so im not sure what to do there. elk spawned and trammpled all my crops again.... there must be a solution
DrZhark, would there possibly be a way to make this mod compatible with Coros's Weather&Tornadoes mod?
I keep getting this crash when a tornado kicks up.
You can't breed to get a Zebra (as far as I know), but you need to breed Horses to be able to tame a Zebra.
To be precise, you need to be riding a Tier 4 horse in order to tame your first Zebra. You can also tame Zebras by riding another Zebra or a Zorse, but for your first time, you'll need a Tier 4 horse.
Checked for dark spots but there are no dark spots. scorpions spawned in my sheep pen and murdered them all. sheep must have grass to regrow wool so im not sure what to do there. elk spawned and trammpled all my crops again.... there must be a solution
Perhaps there is a less than 7 spot you missed somewhere? Because scorpions just simply do not spawn in light levels higher, just like any other hostile type mobs. :\ I can only suggest that you wait until it's dark and check again in every spot of your pen. Perhaps you missed somewhere? And since Scorps spawn in caves, the nether and deserts they don't need grass to spawn.
Elk? I don't recall "elk" in Mo' Creatures... Deer maybe. But they shouldn't be spawning on anything but grass, and unless you've got grass IN your farmland, they shouldn't be spawning in there...
For some reason, I cannot mount, tame, or do anything with the zebra. I'm not sure if this is a bug or something I missed. Please help.
I really hate that term "cow horse"... It does NOT have to be the black and white large spotted tier 4 horse. It's just the most commonly known (cow horse -.-) tier 4. Once you have a tier 4 horse bred, you can ride it or a zorse/zonkey to the zebra and tame it. Otherwise that Zebra will be too skittish to tame.
I can't spawn a Fairy Horse with a fairy amulet other than that its a brilliant mod.
You can't "spawn" Fairy Horse with an amulet. You have to first breed the Fairy Horse and "catch" it in the amulet. There is no way in creative to simply spawn a Fairy Horse, which is what I assume you are trying to do, or close to it.
I have found that mo' creatures isn't exactly a "cheat" friendly mod, and I must say I couldn't agree with this more. (I hate cheaters) So if you want the rarer or harder to get things, you actually have to work for them.
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I really hate that term "cow horse"... It does NOT have to be the black and white large spotted tier 4 horse. It's just the most commonly known (cow horse -.-) tier 4. Once you have a tier 4 horse bred, you can ride it or a zorse/zonkey to the zebra and tame it. Otherwise that Zebra will be too skittish to tame.
All of the tier 4 horses are cow horses. I didn't specify a need for a black and white one, just that for the first taming of a Zebra, you will need to be riding a cow horse, since at that point you wouldn't have been able to obtain a Zebra or Zorse.
I didn't mention the Zonkey because the Wiki states that you need a Tier 4, Zebra, or Zorse to tame a Zebra, and doesn't mention the Zonkey as an option. Thanks for the clarification on that.
Edit: Striking out incorrect information. Apologies for any confusion caused.
All of the tier 4 horses are cow horses. I didn't specify a need for a black and white one, just that for the first taming of a Zebra, you will need to be riding a cow horse, since at that point you wouldn't have been able to obtain a Zebra or Zorse.
I didn't mention the Zonkey because the Wiki states that you need a Tier 4, Zebra, or Zorse to tame a Zebra, and doesn't mention the Zonkey as an option. Thanks for the clarification on that.
No the "Cow horse" specficly refers to that large spotted black and white horse. Since the other black and white horse looks nothing like a cow... More like a dalmatian if any other animal due to the marking pattern/sizes. IF it is indeed referring to both those patterns, then it is even more of a retarded term than I thought. As it is generalizing both horses on what I assume the reason to be because they are both "black and white", and if that were the case, then why aren't the light brown/yellow horses referred to as "budder horses" because they are golden in color like "budder".
Which might I add, is also a ridiculously stupid term....
And while yes, it says nothing about Zonkey's and taming Zebra, why wouldn't they work anyway? They are virtually no different than Zorses? Except they can carry inventories because they are part Donkey too... I am under the impression that as long as the animal resembles a Zebra, (Zebra, Zorse, Zonkey, or Tier 4 Horse) the Zebra is unbothered.
That at least, is my theory on it.
Rollback Post to RevisionRollBack
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No the "Cow horse" specficly refers to that large spotted black and white horse.
Okay, I took another look at the Wiki and breeding chart, and I see what you mean. I consider all of the largely-spotted horses cow horses, since that's what they'd logically be considered (if they're called cow horses based solely on their spotted appearance), but I see now that only the black one is Tier 4, and the others are Tier 3. I must have misread the chart when I looked at it earlier.
And while yes, it says nothing about Zonkey's and taming Zebra, why wouldn't they work anyway? They are virtually no different than Zorses? Except they can carry inventories because they are part Donkey too... I am under the impression that as long as the animal resembles a Zebra, (Zebra, Zorse, Zonkey, or Tier 4 Horse) the Zebra is unbothered.
That at least, is my theory on it.
They may work. I'm not saying they won't. I was only providing the information available on the Wiki, which does not list Zonkey. It's better - in my opinion - to assume they don't work since they aren't listed, than to assume they do just because you think they will.
Hi, its StormyCatMe. Ive been having trouble logging into the newest Twilight Forest server, it was fine untill yesterday when i tried to teleport to a friend but as i did this, my game crashed.
I get this crash report every time i try to log in:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 3/06/13 6:57 AM
Description: Ticking screen
java.lang.IllegalArgumentException: Could not get provider type for dimension 3, does not exist
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:152)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:299)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:207)
at net.minecraft.client.multiplayer.WorldClient.(WorldClient.java:62)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:333)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1525)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:152)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:299)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:207)
at net.minecraft.client.multiplayer.WorldClient.(WorldClient.java:62)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:333)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
-- Affected screen --
Details:
Screen name: net.minecraft.client.multiplayer.GuiConnecting
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1525)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 356970464 bytes (340 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 11 mods loaded, 11 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiomesOPlenty{0.5.2} [Biomes O' Plenty] (BiomesOPlenty-0.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomSpawner{2.0.1} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod DEV v5.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL{3.13.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2 GL version 3.0.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If theres any way you, or I, can fix this please tell me
Hi, its StormyCatMe. Ive been having trouble logging into the newest Twilight Forest server, it was fine untill yesterday when i tried to teleport to a friend but as i did this, my game crashed.
I get this crash report every time i try to log in:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 3/06/13 6:57 AM
Description: Ticking screen
java.lang.IllegalArgumentException: Could not get provider type for dimension 3, does not exist
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:152)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:299)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:207)
at net.minecraft.client.multiplayer.WorldClient.(WorldClient.java:62)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:333)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1525)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.common.DimensionManager.getProviderType(DimensionManager.java:152)
at net.minecraftforge.common.DimensionManager.createProviderFor(DimensionManager.java:299)
at net.minecraft.world.WorldProvider.func_76570_a(WorldProvider.java:207)
at net.minecraft.client.multiplayer.WorldClient.(WorldClient.java:62)
at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:333)
at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)
at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)
-- Affected screen --
Details:
Screen name: net.minecraft.client.multiplayer.GuiConnecting
Stacktrace:
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1525)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
at net.minecraft.client.Minecraft.run(Minecraft.java:759)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 356970464 bytes (340 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 11 mods loaded, 11 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BiomesOPlenty{0.5.2} [Biomes O' Plenty] (BiomesOPlenty-0.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CustomSpawner{2.0.1} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod DEV v5.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL{3.13.1} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2 GL version 3.0.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
If theres any way you, or I, can fix this please tell me
1. why are you posting about a TF issue in MOC
2. update your CMS, it is a few versions behind, you need 2.2.2
As has been stated several times, you dismount by pressing F.
Also, i cant seem to get MoCreatures to spawn, i can get vanilla, TConstuct, Natura, dartcraft, ect, but just not mocreatures creatures. I have Biomes o plenty, but in the biomegroups, those are in. Even at night, the monsters dont spawn? I already checked that mobs can spawn, but they just dont
I don't think you can breed to get a zebra
I keep getting this crash when a tornado kicks up.
http://www.minecraftforum.net/topic/81715-152-may-8th-coros-mods-weather-15-vector-trees-hostile-worlds-alpha-released-new-gui-config-for-all-major-mods-particle-man-smp-released/page__st__3780#entry22663962
Old signature got imageshack'd.
You can't breed to get a Zebra (as far as I know), but you need to breed Horses to be able to tame a Zebra.
To be precise, you need to be riding a Tier 4 horse in order to tame your first Zebra. You can also tame Zebras by riding another Zebra or a Zorse, but for your first time, you'll need a Tier 4 horse.
Perhaps there is a less than 7 spot you missed somewhere? Because scorpions just simply do not spawn in light levels higher, just like any other hostile type mobs. :\ I can only suggest that you wait until it's dark and check again in every spot of your pen. Perhaps you missed somewhere? And since Scorps spawn in caves, the nether and deserts they don't need grass to spawn.
Elk? I don't recall "elk" in Mo' Creatures... Deer maybe. But they shouldn't be spawning on anything but grass, and unless you've got grass IN your farmland, they shouldn't be spawning in there...
I really hate that term "cow horse"... It does NOT have to be the black and white large spotted tier 4 horse. It's just the most commonly known (cow horse -.-) tier 4. Once you have a tier 4 horse bred, you can ride it or a zorse/zonkey to the zebra and tame it. Otherwise that Zebra will be too skittish to tame.
You can't "spawn" Fairy Horse with an amulet. You have to first breed the Fairy Horse and "catch" it in the amulet. There is no way in creative to simply spawn a Fairy Horse, which is what I assume you are trying to do, or close to it.
I have found that mo' creatures isn't exactly a "cheat" friendly mod, and I must say I couldn't agree with this more. (I hate cheaters) So if you want the rarer or harder to get things, you actually have to work for them.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
All of the tier 4 horses are cow horses. I didn't specify a need for a black and white one, just that for the first taming of a Zebra, you will need to be riding a cow horse, since at that point you wouldn't have been able to obtain a Zebra or Zorse.I didn't mention the Zonkey because the Wiki states that you need a Tier 4, Zebra, or Zorse to tame a Zebra, and doesn't mention the Zonkey as an option. Thanks for the clarification on that.
Edit: Striking out incorrect information. Apologies for any confusion caused.
No the "Cow horse" specficly refers to that large spotted black and white horse. Since the other black and white horse looks nothing like a cow... More like a dalmatian if any other animal due to the marking pattern/sizes. IF it is indeed referring to both those patterns, then it is even more of a retarded term than I thought. As it is generalizing both horses on what I assume the reason to be because they are both "black and white", and if that were the case, then why aren't the light brown/yellow horses referred to as "budder horses" because they are golden in color like "budder".
Which might I add, is also a ridiculously stupid term....
And while yes, it says nothing about Zonkey's and taming Zebra, why wouldn't they work anyway? They are virtually no different than Zorses? Except they can carry inventories because they are part Donkey too... I am under the impression that as long as the animal resembles a Zebra, (Zebra, Zorse, Zonkey, or Tier 4 Horse) the Zebra is unbothered.
That at least, is my theory on it.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Okay, I took another look at the Wiki and breeding chart, and I see what you mean. I consider all of the largely-spotted horses cow horses, since that's what they'd logically be considered (if they're called cow horses based solely on their spotted appearance), but I see now that only the black one is Tier 4, and the others are Tier 3. I must have misread the chart when I looked at it earlier.
They may work. I'm not saying they won't. I was only providing the information available on the Wiki, which does not list Zonkey. It's better - in my opinion - to assume they don't work since they aren't listed, than to assume they do just because you think they will.
I get this crash report every time i try to log in:
If theres any way you, or I, can fix this please tell me
Where would that be found?
1. why are you posting about a TF issue in MOC
2. update your CMS, it is a few versions behind, you need 2.2.2
yes, set the frequencies of all the mobs you don't want to 0
in the server config files, though there are now line commands to set the freqs