Is anyone else having an issue with hostile mobs not attacking? (Silver Skeleton, Big Cats, etc). I'm playing with several mods though I'm not sure if any of them are causing this issue for me. They only attack if I initiate combat but other than that they stay passive and ignore me.
I doubt that this bug is a responsibility on this end of things. Azanor would probably get to fixing this, so if you haven't already posted on his github I suggest going there first
Okay, so I'm using the 1.7.10 version of this mod, and is it just simply impossible to get a regular white and a regular black Mo Creatures horse? I understand that all the tier 1 Mo Creatures horses are replaced by the vanilla Minecraft horses and you have to breed tier 2 Mo Creatures horses with the vanilla ones to get the tier 1 horses, which is what I have been trying to do, and I have gotten the three other tier 1 Mo Creatures horses but when I breed the horses that are supposed to give you the white Mo Creatures horse and the black one, (according to a couple of guides on YouTube) I constantly get the resulting tier 3 horses (over several attempts). So can anyone tell me exactly which horses you need to use or can you just not get those two anymore?
I doubt that this bug is a responsibility on this end of things. Azanor would probably get to fixing this, so if you haven't already posted on his github I suggest going there first
azanor stated he cannot fix it on his end, you have been corrected.
hey i am using the mocreatures 1.12 update by itself(with the required things) and when i right clicked the mouse, instead of picking it up it turned into an uncontrollable mount?? that i can't get off of. i tried shift, i tried f, i tried looking in the settings.
I've returned into minecraft mods after 3 years and I gotta ask something, is there a way to make mo creatures and custom mob spawner to be compatible with any mod that add new mobs? If I'm not wrong, if you install this along with another mob-adding mods, it will prevent those mobs to spawn.
offend them that they will spray out their bad smell giving you Nausea. Can you also create a new effect which the skunks can give? A new "Stink" Status Ailment which scares certain Mobs and gives other players Nausea.
So, after several hours of searching, I've ended up here, writing this request for help.
The problem I'm having is quite a simple one, being Mo Creatures' mobs not spawning in Biomes o' Plenty biomes.
I've looked into a ton of different forums and the MC wiki, but have yet to find a concrete solution. Most point to the different soil blocks in BOP, which sounds probable, but I have yet to see a modern solution. (Edit: Pretty much verified this to be the case. Opened up a BOP world in creative, flew around BOP Shrublands and Bushlands and saw not a single living entity, ran into a vanilla desert and there were snakes and ostriches galore in the blink of an eye).
Is there an easy solution that I missed? Is there a fix at all? Or will I have to live without BOP until some outstanding citizen who also happens to be a modder pulls through with a solution?
I've returned into minecraft mods after 3 years and I gotta ask something, is there a way to make mo creatures and custom mob spawner to be compatible with any mod that add new mobs? If I'm not wrong, if you install this along with another mob-adding mods, it will prevent those mobs to spawn.
lol what? No; No it won't.
Rollback Post to RevisionRollBack
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
Is anyone else having an issue with hostile mobs not attacking? (Silver Skeleton, Big Cats, etc). I'm playing with several mods though I'm not sure if any of them are causing this issue for me. They only attack if I initiate combat but other than that they stay passive and ignore me.
This is a really cool mod! But there's seems to be a bug for 1.10.2 as the mobs don't show up except the shadows.
FukiroiMikucan you fix the incompatibility that breaks being able to place thaumcraft 6 golems with this mod installed?
I doubt that this bug is a responsibility on this end of things. Azanor would probably get to fixing this, so if you haven't already posted on his github I suggest going there first
as far as i know he looked into and said it was on this end. dont quote me on this though.
Okay, so I'm using the 1.7.10 version of this mod, and is it just simply impossible to get a regular white and a regular black Mo Creatures horse? I understand that all the tier 1 Mo Creatures horses are replaced by the vanilla Minecraft horses and you have to breed tier 2 Mo Creatures horses with the vanilla ones to get the tier 1 horses, which is what I have been trying to do, and I have gotten the three other tier 1 Mo Creatures horses but when I breed the horses that are supposed to give you the white Mo Creatures horse and the black one, (according to a couple of guides on YouTube) I constantly get the resulting tier 3 horses (over several attempts). So can anyone tell me exactly which horses you need to use or can you just not get those two anymore?
azanor stated he cannot fix it on his end, you have been corrected.
Hi, what do I do if I want to translate your Mo'creatures mod to czech language?
Can you upload the latest version to dropbox or curseforge?
adfly is too shady.
url=http://www.minecraftforum.net/topic/1122495-]
hey i am using the mocreatures 1.12 update by itself(with the required things) and when i right clicked the mouse, instead of picking it up it turned into an uncontrollable mount?? that i can't get off of. i tried shift, i tried f, i tried looking in the settings.
Can I use this on a server, or a private server with just a few friends? Also, does this work with the mod biome bundle?
can somebody provide a non adfly link for custommobspawner and mo creatures for 1.12.2?
url=http://www.minecraftforum.net/topic/1122495-]
Okay, thanks for the help!
I've returned into minecraft mods after 3 years and I gotta ask something, is there a way to make mo creatures and custom mob spawner to be compatible with any mod that add new mobs? If I'm not wrong, if you install this along with another mob-adding mods, it will prevent those mobs to spawn.
I have an Idea of what you can Add:
Skunks
offend them that they will spray out their bad smell giving you Nausea. Can you also create a new effect which the skunks can give? A new "Stink" Status Ailment which scares certain Mobs and gives other players Nausea.
So, after several hours of searching, I've ended up here, writing this request for help.
The problem I'm having is quite a simple one, being Mo Creatures' mobs not spawning in Biomes o' Plenty biomes.
I've looked into a ton of different forums and the MC wiki, but have yet to find a concrete solution. Most point to the different soil blocks in BOP, which sounds probable, but I have yet to see a modern solution. (Edit: Pretty much verified this to be the case. Opened up a BOP world in creative, flew around BOP Shrublands and Bushlands and saw not a single living entity, ran into a vanilla desert and there were snakes and ostriches galore in the blink of an eye).
Is there an easy solution that I missed? Is there a fix at all? Or will I have to live without BOP until some outstanding citizen who also happens to be a modder pulls through with a solution?
What is the policy in using this in a public modpack?
lol what? No; No it won't.
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
I recall that Zharkie is just taking a break from modding. I don't know when he'll return, but for now we'll have to survive the best we can.
I'm sure he'll suddenly burst into the forums like the Kool-Aid man sometime after 1.3's release with a bunch of new stuff.
Hi is this compatible with version 1.12.2?