I was wondering if its possible to add a way to simply disable or enable mobs in MoC itself, not with CMS. I know that and more is possible with CustomMobSpawner, but the reason I'm asking is because CMS conflicts with Biomes Bundle. When the two are used together, nothing spawns, not even vanilla mobs or monsters. Whereas MoC alone works with Biomes Bundle, I would still like to be able to disable certain mobs and use Biomes Bundle at the same time.
I was wondering if its possible to add a way to simply disable or enable mobs in MoC itself, not with CMS. I know that and more is possible with CustomMobSpawner, but the reason I'm asking is because CMS conflicts with Biomes Bundle. When the two are used together, nothing spawns, not even vanilla mobs or monsters. Whereas MoC alone works with Biomes Bundle, I would still like to be able to disable certain mobs and use Biomes Bundle at the same time.
AFAIK, in 1.10.2 only CMS is avail as a mob spawn control mod, and IDK if MOC will disable mobs from spawning as in 1.7.10 MOC could not.
AFAIK, in 1.10.2 only CMS is avail as a mob spawn control mod, and IDK if MOC will disable mobs from spawning as in 1.7.10 MOC could not.
What I mean is Biomes Bundle will probably act up with all mob spawner mods due to way it works. BB technically doesn't add any new biomes, but more like variants of the vanilla ones, which conflicts with CMS somehow. I'm suggesting that just a simple toggle for mobs be integrated in MoC, but CMS could be installed separately to fine-tune spawning. Mostly as a more simple way to enable/disable mobs, since most people use it for that reason, as well as for compatibility problems like this.
What I mean is Biomes Bundle will probably act up with all mob spawner mods due to way it works. BB technically doesn't add any new biomes, but more like variants of the vanilla ones, which conflicts with CMS somehow. I'm suggesting that just a simple toggle for mobs be integrated in MoC, but CMS could be installed separately to fine-tune spawning. Mostly as a more simple way to enable/disable mobs, since most people use it for that reason, as well as for compatibility problems like this.
in CMS (1.7.10) the can spawn option didn't work, you had to set the freq to 0 to have a chance to disable the mob. you can try doing that for MOC's settings if there is a freq option still in 1.10.2.
uh, isn't that just peaceful or do you want mobs inside caves only?
No he wants all mobs to spawn during the day in all terrain and biome. So mountains, lakes, forests, caves. However he does not want hostile enemy mobs or monsters to spawn during the night. Now I'm not entierly sure if he wants hostiles spawning in caves during the night which assume not.
Or simpler version
Conclusion
He wants all mobs to spawn during day, no enemy mobs spawning during night in any parts of the map.
hey, DrZhark, if you check this page still, id like to ask something. im wanting to make something big, but i also would like to add your mod to it, its a great mod with features that are really in depth and id like to ask if you could either update the mod to a 1.7.10 point with the newest features. if not id like to see if i cant use the files and see if i cant try to make it possible as i know you've probably moved on from minecraft and possibly modding for good. if you could give the time then please email me at [email protected] i have a big ambition that has been a dream of mine for a wile and id like to make it come alive, i appreciate all the help you can give, thank you.
Yeah i have friends that do coding stuff and have had to update the mod on their own for their private uses. In the wiki there's a few Upcoming Mobs so the next update is probs gonna be big and probs still for 1.10.
ah, BOP, the one mod that can make CMS screwy. with BOP installed CMS no longer uses the overworld folder for the overworld. it should be something along the lines of BOP surface. oh and you'll have to adjust the wyvern's biome group lists as well as that will most likely not include any overworld biomes.
Really gj i love this mod but my game crashes if i try to use the chest on my animals ( i tried it on manticores and a tiger so far) on my server , in singleplayer there are no problems like this. Can i fix this? Or can you fix this? pls help me and can someone tell me whats the chance of a horsemob dropping its heart? i killed a lots of bathorses but still nothing
hey for some reason after i install this with the custom spawner mobs from other mods and vanilla mobs no longer spawn at night. zombies never show up unless its from spawners and the only night enemies im seeing are the birds from lythcantie mobs and endermen
hey for some reason after i install this with the custom spawner mobs from other mods and vanilla mobs no longer spawn at night. zombies never show up unless its from spawners and the only night enemies im seeing are the birds from lythcantie mobs and endermen
CMS doesn't always play nice with mods that add in mobs with crazy spawn rules. if you are in 1.7.10 you can try another mob spawn control mod like Just Another Spawner. if you are in 1.10.x, you are out of luck I think. but you don't need CMS in either version.
I'm using the newest version of the mod for my server and none of the mobs seem to spawn on my server for some reason. I tried spawning them with spawn eggs but that didn't do the job either. However, I was able to use the items of the mod so that closes out the possibility that the mod isn't correctly installed on the server. Does anybody have any idea why no mobs are spawning?
1.10.2 Mo'creatures only. I've put the mo'creatures jar and the custommobspawner jar into the mods folder located inside the server folder. As I said, the mod seems to be working since I can use any item from the mod but the only problem is the monsters not spawning.
is this an old world or a new one?
and are you by any chance in peaceful?
I second this, I know it takes awhile, especially due to the sheer size, but I hope we can find out if it is being done. I just found out that my other favorite mod was stopped at 1.7 which was around the time I stopped playing minecraft. I hope to see this come back as it is awesome to pair with biomes o plenty.
dang it lol. this is a disaster xD. If you were wondering. The No Cubes mod was what I was referring to to being stopped. I like making my game super realistic looking.
If you check the official wiki for this there's an upcoming mobs/features section. It has chimpanzees, medusa, minotaurs, and the ogre princes + the ogre lair, which seems like a heavy order to me
I was wondering if its possible to add a way to simply disable or enable mobs in MoC itself, not with CMS. I know that and more is possible with CustomMobSpawner, but the reason I'm asking is because CMS conflicts with Biomes Bundle. When the two are used together, nothing spawns, not even vanilla mobs or monsters. Whereas MoC alone works with Biomes Bundle, I would still like to be able to disable certain mobs and use Biomes Bundle at the same time.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
AFAIK, in 1.10.2 only CMS is avail as a mob spawn control mod, and IDK if MOC will disable mobs from spawning as in 1.7.10 MOC could not.
What I mean is Biomes Bundle will probably act up with all mob spawner mods due to way it works. BB technically doesn't add any new biomes, but more like variants of the vanilla ones, which conflicts with CMS somehow. I'm suggesting that just a simple toggle for mobs be integrated in MoC, but CMS could be installed separately to fine-tune spawning. Mostly as a more simple way to enable/disable mobs, since most people use it for that reason, as well as for compatibility problems like this.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
in CMS (1.7.10) the can spawn option didn't work, you had to set the freq to 0 to have a chance to disable the mob. you can try doing that for MOC's settings if there is a freq option still in 1.10.2.
I have a video covering the crafting recipes in Mo' Creatures. Go check it out!
^^The updated one
^Old cringey one
uh, isn't that just peaceful or do you want mobs inside caves only?
No he wants all mobs to spawn during the day in all terrain and biome. So mountains, lakes, forests, caves. However he does not want hostile enemy mobs or monsters to spawn during the night. Now I'm not entierly sure if he wants hostiles spawning in caves during the night which assume not.
Or simpler version
Conclusion
He wants all mobs to spawn during day, no enemy mobs spawning during night in any parts of the map.
hey, DrZhark, if you check this page still, id like to ask something. im wanting to make something big, but i also would like to add your mod to it, its a great mod with features that are really in depth and id like to ask if you could either update the mod to a 1.7.10 point with the newest features. if not id like to see if i cant use the files and see if i cant try to make it possible as i know you've probably moved on from minecraft and possibly modding for good. if you could give the time then please email me at [email protected] i have a big ambition that has been a dream of mine for a wile and id like to make it come alive, i appreciate all the help you can give, thank you.
Yeah i have friends that do coding stuff and have had to update the mod on their own for their private uses. In the wiki there's a few Upcoming Mobs so the next update is probs gonna be big and probs still for 1.10.
ah, BOP, the one mod that can make CMS screwy. with BOP installed CMS no longer uses the overworld folder for the overworld. it should be something along the lines of BOP surface. oh and you'll have to adjust the wyvern's biome group lists as well as that will most likely not include any overworld biomes.
Really gj i love this mod but my game crashes if i try to use the chest on my animals ( i tried it on manticores and a tiger so far) on my server , in singleplayer there are no problems like this. Can i fix this? Or can you fix this? pls help me and can someone tell me whats the chance of a horsemob dropping its heart? i killed a lots of bathorses but still nothing
hey for some reason after i install this with the custom spawner mobs from other mods and vanilla mobs no longer spawn at night. zombies never show up unless its from spawners and the only night enemies im seeing are the birds from lythcantie mobs and endermen
CMS doesn't always play nice with mods that add in mobs with crazy spawn rules. if you are in 1.7.10 you can try another mob spawn control mod like Just Another Spawner. if you are in 1.10.x, you are out of luck I think. but you don't need CMS in either version.
MC version and other mods installed please.
is this an old world or a new one?
and are you by any chance in peaceful?
not to be a nag, but any news on next update
I second this, I know it takes awhile, especially due to the sheer size, but I hope we can find out if it is being done. I just found out that my other favorite mod was stopped at 1.7 which was around the time I stopped playing minecraft. I hope to see this come back as it is awesome to pair with biomes o plenty.
dang it lol. this is a disaster xD. If you were wondering. The No Cubes mod was what I was referring to to being stopped. I like making my game super realistic looking.
If you check the official wiki for this there's an upcoming mobs/features section. It has chimpanzees, medusa, minotaurs, and the ogre princes + the ogre lair, which seems like a heavy order to me
i can't seem to edit mobs in the custom spawner even after setting them to certain biomes they default to there vanilla