You also need to set their frequency to 0, in addition to the canSpawn=false. However, birds and bugs that have already spawned in will stay unless you kill them, but it will affect new chunks.
ok. thank you for your speedy response. looks like i get to get bird hunting then.
Is any option to turn on spawning mobs from Lykanite Mobs and Elemental Creeper in Custom Mob Spawner? Config files looks ok, but CMS makes impossible spawning mobs from those mods, or turn of controll over those mods in CMS?
you have to look in both the mob config file and the entity biome group config file. You have to make sure the mobs have a list of biomes they will spawn in.
1. you have BOP, I think that is one of the mods that causes CMS to not use the overworld config folder for overworld spawn settings.
2. several mobs still have empty biome group lists, if these are on purpose this is fine.
3. check the frequency of the mobs against vanilla ones as frequency is relative aka the settings on other mobs affects the strength of the frequency setting. setting them to a freq of 8 does you no good if the settings on others are up in the 50's.
You may not know me, but on the forums, I am about to open a server with this mod, and since your mod contributes to A LOT of the mobs, You are going to be featured on the Patrons Statues island.
I am not trying to infringe your work in any ways, and since you are stating against the use in this as a modpack, I have deemed use of these mods in any other server, as it would infringe you, me, and tons others.
If you have any questions, requests, recommendations, or comments, feel free to message me.
I thank you for the time you spent looking over this, and any ideas will help out a lot, especially from a big, and great modder like you.
Regarding hybrids, these are two that I find most interesting, Lipard (lion + leopard) and Jaglion (Jaguar + Lion) Jaglions always caught my interest, it stands out the most to me. There are so many hybrids, lol. So yeah, here are two inspirations, if you need.
Hello!
First: I have installed your mod in minecraft 1.7.10, but does not generate white horses.
I tried to spawn egg but does not work, only appear 3 different colors and a zebra.
I'm looking for the white horse and it seems that does not exist.
Here I leave a small taste of what I say.
Second, in a multiplayer server, I have tried to lower the number of animals in the world, setting Custom Mob Spawner but no result.
On my server with 40 people, more than 4,000 animals and insects, this causes too much lag.
How I can set a limit of animals in the world?
Hello!
First: I have installed your mod in minecraft 1.7.10, but does not generate white horses.
I tried to spawn egg but does not work, only appear 3 different colors and a zebra.
I'm looking for the white horse and it seems that does not exist.
Here I leave a small taste of what I say.
Second, in a multiplayer server, I have tried to lower the number of animals in the world, setting Custom Mob Spawner but no result.
On my server with 40 people, more than 4,000 animals and insects, this causes too much lag.
How I can set a limit of animals in the world?
Regards.
Due to there being horses in vanilla Minecraft, you have to actually find the SOLID white and black horses from vanilla Minecraft. Then you can breed those with the Mo Creature horses. All you need to do is keep either the white or black horse with one of the Mo Creature horses, and just feed the Mo Creature horse a pumpkin. Give it time, the horse you need will be the result from them.
Will the next release will be compatible with Minecraft 1.10 ?
Can you separate sting and manta rays ? I can't find any manta so I would like to configure their spawning conditions with CMS.
Will you add bigger birds like Eagles that can attack bunnies for example ?
Will you add some kind of gnu to populate the savanna biomes and make them hunted by lions ?
Will you add a big sea animal like blue whale or whale shark or sperm whale ?
Thanks
I'm currently working on 1.8 workspace so the imminent release is going to be compatible with that, however I'll update it for 1.9, 1.7.10 and then 1.10
I'll split stingrays and mantarays, thanks for the suggestion.
A bird overhaul is in the list of things to do. There are no plans yet for big sea animals or gnus, but I would love to do those later on.
I'm currently working on 1.8 workspace so the imminent release is going to be compatible with that, however I'll update it for 1.9, 1.7.10 and then 1.10
I'll split stingrays and mantarays, thanks for the suggestion.
A bird overhaul is in the list of things to do. There are no plans yet for big sea animals or gnus, but I would love to do those later on.
Hi DrZhark, I would just like to make you aware that some 1.9.4 mods work on 1.10 and 1.10.2 so if you wanted to maybe look into how? You could maybe make a release for 1.9.4 instead of 1.9 and have it work in several more current versions of minecraft. It may be able to save you some time/work. Just wanted to make you aware of this fact.
I was wondering if there is any way to have just the passive mobs. I like the passive animals and birds so I would like to have just them. Is there any way to disable them.
only if you have CMS or some other mob spawn control mod. if you have CMS, simply go into the config files and set the freq to 0 for all the mobs you don't want.
Again, I have some suggestions which nobody will read.
Now, about the Manticore taming. I think there should be only hostile ones spawning normally. In order to get tamed ones, I have two ideas.
As you can see, I'm running out of ideas help.
Vermiculus Regis surrexit de tenebrae ad suo soliu
Where can i get the 1.8.9 port
ok. thank you for your speedy response. looks like i get to get bird hunting then.
you have to look in both the mob config file and the entity biome group config file. You have to make sure the mobs have a list of biomes they will spawn in.
1. you have BOP, I think that is one of the mods that causes CMS to not use the overworld config folder for overworld spawn settings.
2. several mobs still have empty biome group lists, if these are on purpose this is fine.
3. check the frequency of the mobs against vanilla ones as frequency is relative aka the settings on other mobs affects the strength of the frequency setting. setting them to a freq of 8 does you no good if the settings on others are up in the 50's.
Hi, DrZhark.
You may not know me, but on the forums, I am about to open a server with this mod, and since your mod contributes to A LOT of the mobs, You are going to be featured on the Patrons Statues island.
I am not trying to infringe your work in any ways, and since you are stating against the use in this as a modpack, I have deemed use of these mods in any other server, as it would infringe you, me, and tons others.
If you have any questions, requests, recommendations, or comments, feel free to message me.
I thank you for the time you spent looking over this, and any ideas will help out a lot, especially from a big, and great modder like you.
Thank you!
I made several mistakes.
In paragraph 3, I mean deemed ANYONE who uses the mods all at once, off limits, sorry if that sounded weird.
try surfacebop.
btw, if the entity type spawn limits are reached, no new mobs of that type will spawn.
try this: jack up the frequency of one of the mobs you want to try up way high and use a new test map.
Regarding hybrids, these are two that I find most interesting, Lipard (lion + leopard) and Jaglion (Jaguar + Lion) Jaglions always caught my interest, it stands out the most to me. There are so many hybrids, lol. So yeah, here are two inspirations, if you need.
Do you guys think creating hybrids and releasing them into the wild is a good idea in real life?
http://imgur.com/a/lCKdW
I never agree with hybrids being forcefully bred and released, or animals in general. But hybrids do occur naturally, but isn't common.
yeah like the polar bear and grizzly bear which makes grolar bears!
http://imgur.com/a/lCKdW
Maybe to get a tiger you have to ride a Lipard or Jaglion?
Hello!
First: I have installed your mod in minecraft 1.7.10, but does not generate white horses.
I tried to spawn egg but does not work, only appear 3 different colors and a zebra.
I'm looking for the white horse and it seems that does not exist.
Here I leave a small taste of what I say.
Second, in a multiplayer server, I have tried to lower the number of animals in the world, setting Custom Mob Spawner but no result.
On my server with 40 people, more than 4,000 animals and insects, this causes too much lag.
How I can set a limit of animals in the world?
Regards.
Due to there being horses in vanilla Minecraft, you have to actually find the SOLID white and black horses from vanilla Minecraft. Then you can breed those with the Mo Creature horses. All you need to do is keep either the white or black horse with one of the Mo Creature horses, and just feed the Mo Creature horse a pumpkin. Give it time, the horse you need will be the result from them.
I'm currently working on 1.8 workspace so the imminent release is going to be compatible with that, however I'll update it for 1.9, 1.7.10 and then 1.10
I'll split stingrays and mantarays, thanks for the suggestion.
A bird overhaul is in the list of things to do. There are no plans yet for big sea animals or gnus, but I would love to do those later on.
Hi DrZhark, I would just like to make you aware that some 1.9.4 mods work on 1.10 and 1.10.2 so if you wanted to maybe look into how? You could maybe make a release for 1.9.4 instead of 1.9 and have it work in several more current versions of minecraft. It may be able to save you some time/work. Just wanted to make you aware of this fact.
DrZhark,
Will there be an extinct animal planned?
I was wondering if there is any way to have just the passive mobs. I like the passive animals and birds so I would like to have just them. Is there any way to disable them.
Thankyou
only if you have CMS or some other mob spawn control mod. if you have CMS, simply go into the config files and set the freq to 0 for all the mobs you don't want.