[quote=xoBeccyxo;/members/xoBeccyxo;/forums/mapping-and-modding/minecraft-mods/1272337-mo-creatures-v6-2-1-with-ents-and-moles?comment=63556]Yes I am using default settings. I have looked through and it looks like it should work fine. I did edit it as far as adding the entries from like the grasslands to magical forest from thaumcraft, because that is where I have my house. I wasn't seeing mo creatures monsters when I first loaded but when I copied the grasslands biome properties over they started spawning.
This is my spawn list entries/mo's creature specifically what the magical forest entry looks like
Shouldn't that be working fine? I mean I have 101 mods running, so it could be a conflict? I am Like a noob at using this and you seem to know what you're doing so could you explain
what "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax" do and determine spawning of mobs?
@EDIT: Nevermind It Seems Like I have figured it out
is there a max limit to the spawns? I know CMS has one.
I just looked and tried to double the default values. Had no effect on my existing world. Made a new world, default, no improvement really. Also tried loading a bop world and saw no animals at all.
WeightedChance {Default imported from vanilla entry} - Relative chance this entity will spawn. Larger is more likely. Overall chance depends on the total weight of all potential spawns.
PassivePackSize {Default imported from vanilla entry} - Max number of this entity that can spawn during passive spawning.
MinChunkSpawn {Default imported from vanilla entry} - Min number of this entity that can spawn during chunk spawning.
MaxChunkSpawn {Default imported from vanilla entry} - Max number of this entity that can spawn during chunk spawning.
I just looked and tried to double the default values. Had no effect on my existing world. Made a new world, default, no improvement really. Also tried loading a bop world and saw no animals at all.
Is MOC the Only mod you have that adds Mobs?
Try setting all mobs to False in the MOC config file (this gave me different results )
also I used this to solve my problem
WeightedChance {Default imported from vanilla entry} - Relative chance this entity will spawn. Larger is more likely. Overall chance depends on the total weight of all potential spawns.
PassivePackSize {Default imported from vanilla entry} - Max number of this entity that can spawn during passive spawning.
MinChunkSpawn {Default imported from vanilla entry} - Min number of this entity that can spawn during chunk spawning.
MaxChunkSpawn {Default imported from vanilla entry} - Max number of this entity that can spawn during chunk spawning.
And try changing the spawn caps and rates of Each group (Monsters,Creatures, Etc.)
Open CreatureType.cgf
This Should Work But may be time consuming which is why I might do this tomorrow
and experiment with it
Try setting all mobs to False in the MOC config file (this gave me different results )
also I used this to solve my problem
WeightedChance {Default imported from vanilla entry} - Relative chance this entity will spawn. Larger is more likely. Overall chance depends on the total weight of all potential spawns.
PassivePackSize {Default imported from vanilla entry} - Max number of this entity that can spawn during passive spawning.
MinChunkSpawn {Default imported from vanilla entry} - Min number of this entity that can spawn during chunk spawning.
MaxChunkSpawn {Default imported from vanilla entry} - Max number of this entity that can spawn during chunk spawning.
And try changing the spawn caps and rates of Each group (Monsters,Creatures, Etc.)
Open CreatureType.cgf
This Should Work But may be time consuming which is why I might do this tomorrow
and experiment with it
Something funny is going on with my mod pack. I just installed bop and mo creatures with cms on a new instance in mutlimc. I had loads of creatures spawning and few mo creatures monsters spawning which can be fixed by tweaking. But no matter what I do in my mod pack it doesn't seem to work. So I am thinking there must be something that is causing it to not work properly. I have no idea what could be causing it though.
@olnward I guess I will have to try this method before I try and troubleshoot the other mods I have installed.
Thanks for the help olnward and Kye_dyo
Try raising your spawn weights further. I multiplied mine by 10 and now mobs are much more frequent. Spawn weight is sort of a relative probability that is affected by the range of all possible creatures in a biome. In other words, you have mobs somewhere else with a weight set probably around 100, which is going to dwarf the chances of the Mo Creatures mobs spawning, because their weights are so small by comparison.
Okay I finally cracked it. I got rid of project red and reinstalled cms. I also added all of the thaumcraft biomes to each mo creatures entry in entitybiomegroups config. I did the one in overworld and it did nothing, but editing the one in surfacebop fixed it, well duh, I was generating a bop world to test. Damn it,it means I am going to have to start again and this time have bop enabled. I also turned down a few vanilla mobs, only the ones that were set to 100. I am so happy, my world feels full again.
hmmm....maybe its not a biome conflict but too many of one biome type? do you have any other mods that add biomes?
I have Twilight Forest as well. Also BuildCraft (it makes Oil biomes, does it not?), Forestry and Galacticraft. Others have mentioned BOP and MOC/CMS working together, Like Beccy. I'll check the IDs in the others to make sure it isn't conflicting as well.
I also have ProjectRed and Thaumcraft installed (if applicable, they've been mentioned in other posts).
EDIT: After updating BiomeIDs to clear duped IDs, I am still crashing when loading worlds. Mods with Biomes: Buildcraft, BiomesOPlenty, Thaumcraft, TwilightForest, and MOC.
Okay I finally cracked it. I got rid of project red and reinstalled cms. I also added all of the thaumcraft biomes to each mo creatures entry in entitybiomegroups config. I did the one in overworld and it did nothing, but editing the one in surfacebop fixed it, well duh, I was generating a bop world to test. Damn it,it means I am going to have to start again and this time have bop enabled. I also turned down a few vanilla mobs, only the ones that were set to 100. I am so happy, my world feels full again.
Care to share your config?
I'm just working through trying to get MOC running in my install, sounds like we share some mods, so I'll have to make the edits as well ;).
Can you make breeding for some tamable mobs? like turkeys bigcats,elephants,etc
Rollback Post to RevisionRollBack
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
The Meaning of Life, the Universe, and Everything.
Location:
15th Century Italy
Join Date:
12/27/2013
Posts:
76
Location:
15th Century Italy
Minecraft:
ClockworkHeart_
Member Details
Question, sorry.
The big Golems, they don't spawn for me, though there is a spawn egg and an option in the menu bar for them, I'm using 1.5.2, and whenever I try to spawn one in, either using an egg or the command, I crash, any help? I'll try and find the crash report for you
Does MoCreatures have a bug tracker and/or code repository? If not, it might be easier to report bugs/get help/contribute if there was one. MCF isn't really conducive to those things.
I have Twilight Forest as well. Also BuildCraft (it makes Oil biomes, does it not?), Forestry and Galacticraft. Others have mentioned BOP and MOC/CMS working together, Like Beccy. I'll check the IDs in the others to make sure it isn't conflicting as well.
I also have ProjectRed and Thaumcraft installed (if applicable, they've been mentioned in other posts).
EDIT: After updating BiomeIDs to clear duped IDs, I am still crashing when loading worlds. Mods with Biomes: Buildcraft, BiomesOPlenty, Thaumcraft, TwilightForest, and MOC.
EDIT: I figured it out! It was CustomOreGen! Now, off to play with creatures from other mods...
Care to share your config?
I'm just working through trying to get MOC running in my install, sounds like we share some mods, so I'll have to make the edits as well ;).
I am still tweaking to get a good balance. I can however give you a few tips. If you are in a bop world, be sure to edit the configs in the surfacebop folder. So I did the overworld first and saw very little change. Upon editing them in the surfacebop folder I saw changes.
If you want mo creatures to spawn in the thaumcraft biomes you need to edit EntityBiomeGroups.cfg which can be found in vanillia and surfacebop folders.
I just searched for all the creatures and pasted this on the end |Tainted Land:TC|Magical Forest:TC|Eerie> If you add that to the end of the line be sure to paste it on this > I think it signifies the end of the line of code. So you want to make sure it ends in > after your added entries.
If you want to add other biomes, just search for the biome you are looking for. Copy out the code and paste it in every creature you want to spawn it it.
Be sure to edit the vanilla creatures in surfacebop/creatures/vanilla.cfg. Some are set to 100 which I think will cause spawning issues for other monsters.
You can also edit surfacebop/creatures/mocreatures.cfg, I set to monsters to min spawn 4 which is what a lot of the vanillas were set to. I am seeing a few monsters spawn, however I haven't tested for very long. I hope this helps.
I am still tweaking to get a good balance. I can however give you a few tips. If you are in a bop world, be sure to edit the configs in the surfacebop folder. So I did the overworld first and saw very little change. Upon editing them in the surfacebop folder I saw changes.
If you want mo creatures to spawn in the thaumcraft biomes you need to edit EntityBiomeGroups.cfg which can be found in vanillia and surfacebop folders.
I just searched for all the creatures and pasted this on the end |Tainted Land:TC|Magical Forest:TC|Eerie> If you add that to the end of the line be sure to paste it on this > I think it signifies the end of the line of code. So you want to make sure it ends in > after your added entries.
If you want to add other biomes, just search for the biome you are looking for. Copy out the code and paste it in every creature you want to spawn it it.
Be sure to edit the vanilla creatures in surfacebop/creatures/vanilla.cfg. Some are set to 100 which I think will cause spawning issues for other monsters.
You can also edit surfacebop/creatures/mocreatures.cfg, I set to monsters to min spawn 4 which is what a lot of the vanillas were set to. I am seeing a few monsters spawn, however I haven't tested for very long. I hope this helps.
Are you still using JAS or did you switch back to CMS?
This is my spawn list entries/mo's creature specifically what the magical forest entry looks like
"AMBIENT": {
"MoCreatures.Ant": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "7-4-1-4"
},
"MoCreatures.Bee": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-2"
},
"MoCreatures.ButterFly": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-3"
},
"MoCreatures.Crab": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.Cricket": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.DragonFly": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-2"
},
"MoCreatures.Firefly": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Fly": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Maggot": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Roach": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.Snail": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "7-4-1-2"
}
},
"CREATURE": {
"MoCreatures.Bear": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-2"
},
"MoCreatures.BigCat": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-2"
},
"MoCreatures.Bird": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "15-4-2-3"
},
"MoCreatures.Boar": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-2-2"
},
"MoCreatures.Bunny": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-2-3"
},
"MoCreatures.Crocodile": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-2"
},
"MoCreatures.Deer": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Duck": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Elephant": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "4-4-1-1"
},
"MoCreatures.Ent": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "4-4-1-2"
},
"MoCreatures.Fox": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-1"
},
"MoCreatures.Goat": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-3"
},
"MoCreatures.Kitty": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.KomodoDragon": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Mole": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "7-4-1-2"
},
"MoCreatures.Mouse": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "7-4-1-2"
},
"MoCreatures.Ostrich": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "4-4-1-1"
},
"MoCreatures.PetScorpion": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.Raccoon": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Snake": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Turkey": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-2"
},
"MoCreatures.Turtle": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-2"
},
"MoCreatures.WildHorse": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-4"
},
"MoCreatures.Wyvern": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
}
},
"MONSTER": {
"MoCreatures.BigGolem": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "3-4-1-1"
},
"MoCreatures.FlameWraith": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "5-4-1-1"
},
"MoCreatures.HellRat": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.HorseMob": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-3"
},
"MoCreatures.MiniGolem": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-1"
},
"MoCreatures.Ogre": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-1"
},
"MoCreatures.Rat": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "7-4-1-2"
},
"MoCreatures.Scorpion": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-1"
},
"MoCreatures.SilverSkeleton": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "6-4-1-4"
},
"MoCreatures.WWolf": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-3"
},
"MoCreatures.Werewolf": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "8-4-1-4"
},
"MoCreatures.Wraith": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "1-4-1-1"
}
},
"WATERCREATURE": {
"MoCreatures.Dolphin": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.Fishy": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "12-4-1-6"
},
"MoCreatures.JellyFish": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.MediumFish": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "10-4-1-4"
},
"MoCreatures.Piranha": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "4-4-1-3"
},
"MoCreatures.Ray": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "10-4-1-2"
},
"MoCreatures.Shark": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
},
"MoCreatures.SmallFish": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "12-4-1-6"
}
}
},
Shouldn't that be working fine? I mean I have 101 mods running, so it could be a conflict? I am Like a noob at using this and you seem to know what you're doing so could you explain
what "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax" do and determine spawning of mobs?
@EDIT: Nevermind It Seems Like I have figured it out
I just looked and tried to double the default values. Had no effect on my existing world. Made a new world, default, no improvement really. Also tried loading a bop world and saw no animals at all.
@olnward
Is MOC the Only mod you have that adds Mobs?
Try setting all mobs to False in the MOC config file (this gave me different results )
also I used this to solve my problem
And try changing the spawn caps and rates of Each group (Monsters,Creatures, Etc.)
Open CreatureType.cgf
This Should Work But may be time consuming which is why I might do this tomorrow
and experiment with it
Something funny is going on with my mod pack. I just installed bop and mo creatures with cms on a new instance in mutlimc. I had loads of creatures spawning and few mo creatures monsters spawning which can be fixed by tweaking. But no matter what I do in my mod pack it doesn't seem to work. So I am thinking there must be something that is causing it to not work properly. I have no idea what could be causing it though.
@olnward I guess I will have to try this method before I try and troubleshoot the other mods I have installed.
Thanks for the help olnward and Kye_dyo
Try raising your spawn weights further. I multiplied mine by 10 and now mobs are much more frequent. Spawn weight is sort of a relative probability that is affected by the range of all possible creatures in a biome. In other words, you have mobs somewhere else with a weight set probably around 100, which is going to dwarf the chances of the Mo Creatures mobs spawning, because their weights are so small by comparison.
someone needs to read the OP
I have Twilight Forest as well. Also BuildCraft (it makes Oil biomes, does it not?), Forestry and Galacticraft. Others have mentioned BOP and MOC/CMS working together, Like Beccy. I'll check the IDs in the others to make sure it isn't conflicting as well.
I also have ProjectRed and Thaumcraft installed (if applicable, they've been mentioned in other posts).
EDIT: After updating BiomeIDs to clear duped IDs, I am still crashing when loading worlds. Mods with Biomes: Buildcraft, BiomesOPlenty, Thaumcraft, TwilightForest, and MOC.
http://pastebin.com/hMnrdxPd
EDIT: I figured it out! It was CustomOreGen! Now, off to play with creatures from other mods...
Care to share your config?
I'm just working through trying to get MOC running in my install, sounds like we share some mods, so I'll have to make the edits as well ;).
The big Golems, they don't spawn for me, though there is a spawn egg and an option in the menu bar for them, I'm using 1.5.2, and whenever I try to spawn one in, either using an egg or the command, I crash, any help? I'll try and find the crash report for you
I am still tweaking to get a good balance. I can however give you a few tips. If you are in a bop world, be sure to edit the configs in the surfacebop folder. So I did the overworld first and saw very little change. Upon editing them in the surfacebop folder I saw changes.
If you want mo creatures to spawn in the thaumcraft biomes you need to edit EntityBiomeGroups.cfg which can be found in vanillia and surfacebop folders.
I just searched for all the creatures and pasted this on the end |Tainted Land:TC|Magical Forest:TC|Eerie> If you add that to the end of the line be sure to paste it on this > I think it signifies the end of the line of code. So you want to make sure it ends in > after your added entries.
If you want to add other biomes, just search for the biome you are looking for. Copy out the code and paste it in every creature you want to spawn it it.
Be sure to edit the vanilla creatures in surfacebop/creatures/vanilla.cfg. Some are set to 100 which I think will cause spawning issues for other monsters.
You can also edit surfacebop/creatures/mocreatures.cfg, I set to monsters to min spawn 4 which is what a lot of the vanillas were set to. I am seeing a few monsters spawn, however I haven't tested for very long. I hope this helps.
Are you still using JAS or did you switch back to CMS?