changed default behavior. You have to add them to the mob/creature biome group lists that you want them to spawn in besides the vanilla ones.
This was done to avoid automatically putting mobs in biomes they didn't belong from mods like TF, Mystcraft, and Galacticraft.
i looked in the config but those options are not there and Aldo with custom mob spawned it does not allow me to config what spawns and where and stuff is there any thing I'm doing wrong?
It seems every time i teleport there and collect some egg's the game lags then freezes and then kicks me to the title and when i go back to the saved game i'm where i first spawned in.
I thought it was me but i've tried 3 times after and it continued to do it.
Mo creatures is the only mod i have installed too so it can't be anything else.
--------
Another bug i have to bring up:
Something must be wrong with spawn id command.
No matter what i do i can't seem to spawn any of the specail horses in.
I would try to get them the hard way but my horses don't seem to tier at all.
Oh and i found the problem for the being sent back to my first spawn, it was due to an over spawning of mobs in my current area.
java.lang.IndexOutOfBoundsException
at java.nio.Buffer.checkIndex(Unknown Source)
at java.nio.DirectByteBuffer.get(Unknown Source)
at org.lwjgl.input.Keyboard.isKeyDown(Keyboard.java:407)
at drzhark.mocreatures.client.handlers.MoCKeyHandler.onKeyInput(MoCKeyHandler.java:44)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_10_MoCKeyHandler_onKeyInput_KeyInputEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:114)
at cpw.mods.fml.common.FMLCommonHandler.fireKeyInput(FMLCommonHandler.java:454)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1866)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:951)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:869)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.Buffer.checkIndex(Unknown Source)
at java.nio.DirectByteBuffer.get(Unknown Source)
at org.lwjgl.input.Keyboard.isKeyDown(Keyboard.java:407)
at drzhark.mocreatures.client.handlers.MoCKeyHandler.onKeyInput(MoCKeyHandler.java:44)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_10_MoCKeyHandler_onKeyInput_KeyInputEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:114)
at cpw.mods.fml.common.FMLCommonHandler.fireKeyInput(FMLCommonHandler.java:454)
I was making a zoo with the mo creatures and they kept de spawning, it there a way to stop this?? Using the custom mob spawner or changing some settings or whatever.
i looked in the config but those options are not there and Aldo with custom mob spawned it does not allow me to config what spawns and where and stuff is there any thing I'm doing wrong?
you have to put in the biomes of all the other mods into a Biome group (either new or an old one) that you want to have mobs spawn in and then add the biome group list to the mobs' list of biomes
How to breed vanilla horses with mod's ones? I feed them apples and pumpkins, they get "Love mode' but don't "mate"
Easy breeding is turned true.
"sans-serif">It takes time.... up to half a mine craft day ( 5min ), as the result is a Mo Creatures horse, and you have to remaining in the area while the breeding occurs. "sans-serif"> "sans-serif">And to be honest you don’t have the feed the Minecraft horse anything "sans-serif"> "sans-serif">make sure the horses are close to one another ( make a pen 6X 6 works for me ) and make sure there are no other horses within 8 blocks ( I put the pen 10 blocks from other horses just to make sure ) "sans-serif"> "sans-serif">Feed the Mo Creatures horse a pumpkin and wait for 5 min, it should work ( I feed the minecraft horse a golden apple anyway but you don’t really need to )"sans-serif">
"sans-serif">If you have CMS installed, then go to the CMS config for ( overworld ) and adjust the Ogres in that config file. "sans-serif"> "sans-serif">However my group took a different tack, we just removed the Ogres ability to break blocks, which can be done in the Mo Creatures config under environment ( I think ) just set their strength to Zero ) that way they dont beak blocks, but you still can hunt them and get the treasures they can drop.
Always read the original post thoroughly before asking this question. In this case the answer is perfectly clear: You may not redistribute the mod, and DrZhark does not welcome requests to include it in modpacks. What you can do is direct people to this thread to download it.
Basically, when i installed the mod everything was fine, loaded up ok, and i can go into a world fine.
Although i cannot find any of the creatures anywhere, i've loaded chunks upon chunks, but still not one single animal.
But i can spawn in the creatures using the eggs in creative mode, so i know the mod is working, i just think there is a problem somewhere that doesn't spawn the creatures into my world?
Can anyone give me some information on how to fix this.
Thanks
Do you have any other mods? I also found this problem when I installed ExtraBiomesXL. Disabling that mod fixed the mobs for me.
Rollback Post to RevisionRollBack
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Hey, I rly like this mod! However it is making my world very laggy, and i could do without all the hostile mobs, or well the ents are ok i guess, would it be possible to turn them (the hostiles) off? or to get a "light" version of the mod? i've tried to configue the config to not spawn them, but it's like the mod ignores thouse settings :S
Other than that, great mod, and awesome animations! Keep it up!
those having trouble with the configs and mobs not respecting them Make sure you are modifying the right config file. If you have CMS installed you must use that config file, otherwise you have to use the MOC config files for without CMS.
and I don't think you can disable mobs without using CMS.
I keep trying to fly on a pegasus and and wyvren but i have to keep pressing space a million times and its not flying like it use to were i only had to press it once and hold it was this changed or is it just a bug??
It seems every time i teleport there and collect some egg's the game lags then freezes and then kicks me to the title and when i go back to the saved game i'm where i first spawned in.
I thought it was me but i've tried 3 times after and it continued to do it.
Mo creatures is the only mod i have installed too so it can't be anything else.
--------
Another bug i have to bring up:
Something must be wrong with spawn id command.
No matter what i do i can't seem to spawn any of the specail horses in.
I would try to get them the hard way but my horses don't seem to tier at all.
Oh and i found the problem for the being sent back to my first spawn, it was due to an over spawning of mobs in my current area.
but the Wyvern thing is still an issue.
Thanks
Easy breeding is turned true.
sigh....the breeding guide still works.
just follow it
and make sure they are alone. only the two of them for like 6-8 blocks around
you have to put in the biomes of all the other mods into a Biome group (either new or an old one) that you want to have mobs spawn in and then add the biome group list to the mobs' list of biomes
do you have CMS installed as well?
"sans-serif">It takes time.... up to half a mine craft day ( 5min ), as the result is a Mo Creatures horse, and you have to remaining in the area while the breeding occurs.
"sans-serif">
"sans-serif">And to be honest you don’t have the feed the Minecraft horse anything
"sans-serif">
"sans-serif">make sure the horses are close to one another ( make a pen 6X 6 works for me ) and make sure there are no other horses within 8 blocks ( I put the pen 10 blocks from other horses just to make sure )
"sans-serif">
"sans-serif">Feed the Mo Creatures horse a pumpkin and wait for 5 min, it should work ( I feed the minecraft horse a golden apple anyway but you don’t really need to )"sans-serif">
"sans-serif">If you have CMS installed, then go to the CMS config for ( overworld ) and adjust the Ogres in that config file.
"sans-serif">
"sans-serif">However my group took a different tack, we just removed the Ogres ability to break blocks, which can be done in the Mo Creatures config under environment ( I think ) just set their strength to Zero ) that way they dont beak blocks, but you still can hunt them and get the treasures they can drop.
Ive set some creatures in the config file not spawn but they still keep spawning?
Always read the original post thoroughly before asking this question. In this case the answer is perfectly clear: You may not redistribute the mod, and DrZhark does not welcome requests to include it in modpacks. What you can do is direct people to this thread to download it.
Do you have any other mods? I also found this problem when I installed ExtraBiomesXL. Disabling that mod fixed the mobs for me.
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Other than that, great mod, and awesome animations! Keep it up!
Nothing appeared and returned blank Pet Amulet.
Scorpion disappeared.
use version(I challenged again on only these Mods,creative mode.)
1.6.4
forge965
DrZharks MoCreatures Mod v6.1.0
CustomMobSpawner 3.0.0
Make sure you are modifying the right config file. If you have CMS installed you must use that config file, otherwise you have to use the MOC config files for without CMS.
and I don't think you can disable mobs without using CMS.
Where do I get GuiAPI? Do I even need it? Because I can't find it on the first post. Sorry for bothering.If you will excuse me, I'm leaving. Peace!