1.12.1
1.10
1.8.9
1.8
1.7.2
Mobs
Something like the Nether, yes
I don't have an ETA for the release. We're working on three different fronts here, I'm working on the wyvern AI, animation and coding the Wyvern Lair. Bloodshot is working on the new spawn controls and BlockDaddy is working on the textures for the Wyvern Lair.
I think it would take at least two more weeks to have the release ready, perhaps more
First, I would like to say awesome mod! I l completely love it
I have no issues whatsoever running this on single player, my problem is on my server. I only see some of the mobs- all of the water creatures seem to spawn with no issues, and I also see the hostile mobs like the wild wolves and scorpions. However- I am not seeing any insects, or the non-hostile mobs. This is really a bummer since the non-hostiles are by far my favorite. Do you have any suggestions for me?
Thank you!
My problems are:
1) My server is set to the default difficult of 1, which is "easy". However, it still spawns all the ogres and wraiths even though they are set to only spawn on normal or hard difficulties. This is in the config file on the server. Maybe one of my other mods forces the game to be in "normal" or "hard" difficulty.
2) I can't get vanilla creatures to spawn at all - no sheep, cows, pigs, or chickens. No mobs like creepers and skeletons. They did spawn at one point, but aren't anymore and I can't figure out why. Which brings me to my next question:
Can anyone tell me exactly what these options do?
ChangeVanillaSpawns=true
DespawnVanilla=false
ModifyVanillaSpawns=false
I have searched for definitive answers but haven't found any yet. I really don't know what they do. ChangeVanillaSpawns is essential the same language as ModifyVanillaSpawns...in english those two things mean the same thing. So what do they do? What's the difference? DespawnVanilla definitely seems like it would just despawn all vanilla creatures, but would it spawn vanilla creatures based on the settings in mocreatures.cfg?
I think my maxMobs=80 setting is too high and might be pushing out the vanilla spawns...I guess...it was set to 30 not long ago and I still didn't see any vanilla creatures.
I see from post #20865456 that maybe there's a problem with Thaumcraft & the mob spawner. I will do some more testing and see what I can figure out.
FYI, I'm running MCPC+ for my server using MindCrack mods plus another ~20 mods, so a reported 81 mods, along with a dozen or so Bukkit plug-ins.
Here is my mocreatures.cfg from my server:
# Configuration file
# Generated on 3/4/13 2:53 PM
####################
# general
####################
general {
S:AnimateTextures=true
S:AttackDolphins=true
S:AttackHorses=false
S:AttackWolves=true
I:BatFreq=4
I:BearFreq=4
I:BeeFreq=4
I:BigCatFreq=4
I:BirdFreq=4
I:BoarFreq=4
I:BunnyFreq=4
I:ButterflyFreq=4
I:COgreFreq=2
S:COgreStrength=4.0
I:CaveOgreFreq=2
S:CaveOgreSpawnDifficulty=Normal
S:CaveOgreStrength=5.0
S:ChangeVanillaSpawns=true
I:ChickenFreq=4
I:CowFreq=4
I:CreeperFreq=5
I:CricketFreq=3
I:CrocFreq=4
I:DeerFreq=4
S:DespawnVanilla=false
S:DestroyDrops=false
S:DisplayPetEmotions=true
S:DisplayPetHealth=true
S:DisplayPetNames=true
I:DolphinFreq=4
I:DragonflyFreq=2
I:DuckFreq=4
S:EasyBreeding=true
B:ElephantBulldozer=false
I:ElephantFreq=5
I:EnderFreq=2
I:FOgreFreq=2
S:FOgreStrength=4.5
I:FWraithFreq=2
I:FireOgreFreq=2
S:FireOgreSpawnDifficulty=Hard
S:FireOgreStrength=4.0
I:FireflyFreq=4
I:FishFreq=15
I:FlameWraithFreq=1
I:FlyFreq=4
I:FoxFreq=4
I:FreqElephant=4
I:GhastFreq=4
I:GoatFreq=4
I:GolemFreq=1
I:HellratFreq=4
I:HorseFreq=4
I:HorseMobFreq=2
I:ItemID=8772
I:JellyfishFreq=10
I:KittyFreq=4
I:KomodoDragonFreq=2
I:KomodoFreq=2
I:MagmaCubeFreq=4
I:MiceFreq=4
B:ModifyVanillaSpawns=true
I:OcelotFreq=4
I:OgreFreq=1
I:OgreRange=7
S:OgreStrength=3.5
I:OstrichFreq=4
I:ParticleFX=3
I:PigFreq=5
I:PigZombieFreq=4
I:RatFreq=4
I:RayFreq=15
I:ScorpionFreq=4
I:SharkFreq=2
I:SheepFreq=6
I:SkeletonFreq=5
I:SlimeFreq=2
I:SnailFreq=4
I:SnakeFreq=4
S:SpawnPiranhas=true
I:SpiderFreq=4
I:SquidFreq=3
S:StaticBed=true
S:StaticLitter=true
I:TurkeyFreq=4
I:TurtleFreq=4
I:WWolfFreq=1
I:WerewolfFreq=1
I:WolfFreq=4
I:WraithFreq=1
I:ZebraChance=4
I:ZombieFreq=4
B:allowInstaSpawn=true
S:classToSpawn=Ray
B:enableOwnership=true
S:flameWraithSpawnDifficulty=Normal
I:maxAnimals=125
I:maxAquatic=30
I:maxMobs=80
I:maxTamedPerPlayer=20
S:ogreSpawnDifficulty=Normal
S:sharkSpawnDifficulty=Easy
I:spawnN=5
I:spawnTickRate=20
S:useCustomSpawner=true
B:verboseConsole=false
S:wereSpawnDifficulty=Normal
S:wraithSpawnDifficulty=Normal
}
Maybe I need to ditch CustomMobSpawner and try Mob Spawn Control. Or just wait for the next Mo' Creatures because it sounds like the spawning is getting reworked.
The easiest way to stop any creature from spawning (that I have found) is to just set the spawn frequency to zero in the config file. You could also change the ogre spawn difficulty from normal to hard in the config.
I have the despawn, modify and change vanilla options all set to false in the config, and I get vanilla spawns as per the usual. My problem seems to be getting the non-hostile mo'creatures to spawn....
Hey guy! This isn't the place to divulge your chanel or make spam!
Agora, para que você entenda, vou falar em português.
Esse não é o lugar pava você divulgar seu canal, principalmente por forma de spam!
Que tipo de imagem de nós, brasileiros (ou dos portuguêses se for seu caso), você quer transmitir para o resto do mundo?
Who want to understand this talk, translate it from Portuguese for your language in the Google Translator.
Sorry for the lack of education of my countryman.
I was indeed describing the wyverns
Another note about ExtrabiomesXL is that in one biome, I forget the name, it's the one that's like the swamp biome, but with taller oakwood trees, it seems to be registering as a water biome, causing fish, rays, and jellyfish to spawn on land and die, leaving a ton of slime balls and fish on the ground.
Flame wraiths do, in fact, burn you until you get to water/die. That's why I always keep a bucket of water on me at all times.
EDIT: really wish there was a way to become one of the werewolves from this mod they are so cool.