1.12.1
1.10
1.8.9
1.8
1.7.2
Mobs
Not sure if the mod has been around that long. You can try Mo' Creatures v1.0. Look for it in the 'Previous versions' section.
i just have this mods = forge , TMI , this , dragon mounts , pixelmon
Also thought I'd toss this idea for another drop (or even a world gen item, a plant) for the Werewolf, a herb called Wolfbane. This herb can be made into a potion you can drink (temporarily giving you the ability to kill werewolves with any type of weapon) or a splash potion (used on werewolves, it turns them back into humans for a short while).
A config option to add ids for weapons to qualify for bypassing werewolf protection would be great, esp. if we could remove gold items and replace with silver from other mods.
I'm sorry to be so rude, but I am AHUGE slyfoxhound fan, and I got MVC and changed my version to Beta 1.1_02. I watched one of his videos and he had mo creatures on beta 1.1_02
but up to what version is v1.0 compatible with? I'm ok with switching a few versions, but I just don't want to play 1.6 +.
hay tres cosas que puedes hacer
1-hablar ingles
2-checar tus descargas
3-dar mas informacion
Please don't...
As for Golems, my issue with them is that they ignore set game rules.. if you set mobgriefing to false, they still rip up the terrain around them, totally bypassing the set game rule. It works with creepers and endermen..I figured the golems would work like the endermen in how they attain blocks.
Don't get me wrong, I may have pointed out some drawbacks in the past, but I still think this mod is awesome, and DrZhark should be commended for doing such a good job. I have just found a few...ironing out points which can be a bit frustrating.
.