In the 4.5.1 the bug of the green fairy hose is fixed. In that update there are seven fairy horses: Blue, light blue, pink, orange, yellow, purple and black. If you know the page of the mo´ creatures wiki you should chek the updates there because it says the fairy horses and the black pegasus. Dr zharks never updates the forum post, check the wiki.
Umm...where is the link to the Wiki? I couldn't find it in the OP.
I apologize if this has been brought up already but I tried a search and didn't find anything so I thought I would ask here. Is anyone else having a problem with the pigs and chickens eating wheat or following if it's in your hand? They don't notice the wheat at all and I am unable to feed it to them. All the other vanilla mobs that can be lured or bred with wheat are working fine. I'm using the latest version of Voltz if that makes any difference.
This is not a mod problem. A vanilla Minecraft update awhile ago made it so that pigs follow you with carrots and chickens follow you with seeds. These items respectively are also used to make them breed.
Really looking forward to the next update, as the spawn rates for Mo'Creatures are not working in MobSpawnControls (when i change them they keep switching back to default.)
Dr. Zhark, can you please tell us what are you working on for the next update? I really want to know. Please, can you make this spoiler for me? I'm really curious and I like so much of this mod. Thank you for the attention and sorry for the bad English. I'm Brazilian and I'm not fluent yet .
Look at here. It's a "Mo'Creatures mob suggestion thread"
and it says that chimpanzees and Wyverns are already made but not implemented.
So, I think they're gonna be on the next update.
Hello, I'm sorry to be another one of "those people" who has a problem with the mod, But I tried installing the mod and everything else that was listed on the page that Mo Creatures required to run and met some resistance. (I'm using windows 8)
When opening the .jar file, the folders /mods and /coremods were not there. I watched several tutorials that stated if this happened I should just make these folders. I did and followed the instructions but when I tried to run Minecraft after logging in it black screened. Is this because of Windows 8? Or perhaps I should reinstall Minecraft or it's a bug? I have forced update twice without success and have no preexisting mods.
Hello, I'm sorry to be another one of "those people" who has a problem with the mod, But I tried installing the mod and everything else that was listed on the page that Mo Creatures required to run and met some resistance. (I'm using windows 8)
When opening the .jar file, the folders /mods and /coremods were not there. I watched several tutorials that stated if this happened I should just make these folders. I did and followed the instructions but when I tried to run Minecraft after logging in it black screened. Is this because of Windows 8? Or perhaps I should reinstall Minecraft or it's a bug? I have forced update twice without success and have no preexisting mods.
Did you watch my install video on the OP? (Page 1).
(AtmosMobs requires a custom mob spawner, which will put a txt called "DefaultSpawnConfiguration" in your .minecraft folder. Replace its contents with this.)
In situations where both mods shared the same animal I used the one I thought to be the "best". Certain animals/monsters are exceptionally rare or biome-specific, to encourage exploring. Most fish are exclusive to the ocean, to give you a reason to boat out there. Don't go into the dark forest at night.
It took a long time to do, so I thought I'd save other people some work.
Note: In the Mo Creatures' settings turn OFF customspawner, but don't turn any spawnrates for the mobs to 0. Make sure every monster spawns on your difficulty level; I made Ogres, Werewolves etc very rare and restricted them to only a handful of biomes, ones that clearly communicate their danger level.
Oh, and put "import LavaSlime as Monster" in your overrides txt (which will also be in your .minecraft folder). Those things are too rare so I cranked them up a bit. The Nether's quite something now, by the way.
There's one issue, though; your bears, scorpions etc only recognize vanilla biomes. So polar bears, ice scorpions etc only spawn on the vanilla icy biomes, and so on. You added BiomesXL support which I imagine fixed instances like these, so if you could add support for Biomes O Plenty that would be much appreciated and I can update this config.
suggestion: Walrus, Giraffe, Camel, Gorilla, Monkey, DOG not WOLF, Swordfish :), Owl and Squirrel.suggestions: Walrus, Giraffe, Camel, Gorilla, Monkey, DOG not WOLF, Swordfish :), Owl and Squirrel.suggestions: Walrus, Giraffe, Camel, Gorilla, Monkey, DOG not WOLF, Swordfish :), Owl and Squirrel.suggestions: Walrus, Giraffe, Camel, Gorilla, Monkey, DOG not WOLF, Swordfish :), Owl and Squirrel.suggestions: Walrus, Giraffe, Camel, Gorilla, Monkey, DOG not WOLF, Swordfish :), Owl and Squirrel.
I really like the mod. Snakes are a bit annoying so I've turned them off. My only real complaint is that all the mod mobs are spawning every where, on half slabs on glass on all the block types that are not supposed to allow mobs to spawn.. So I tested by making a 9x9x5 glass room messed around outside for a bit a little way from the structure. When I came back I had 2 elephants a few skeletons, and a slime horse inside. \
This makes it impossible to have a safe home as they also spawn in a room that's lit by torches every 3rd block.
Could this possibly be fixed I would really like to keep the mods but if this is how it works I will have to remove it as its messing with my ability to enjoy other things in the game other than killing mobs.
Umm...where is the link to the Wiki? I couldn't find it in the OP.
You're not his boss and this is not the place to suggest more mobs.
This is not a mod problem. A vanilla Minecraft update awhile ago made it so that pigs follow you with carrots and chickens follow you with seeds. These items respectively are also used to make them breed.
Where is the server version download ?
I only see the client side download.
http://www.minecraftforum.net/topic/1109707-dev-mo-creatures-mob-suggestion-thread/
Look at here. It's a "Mo'Creatures mob suggestion thread"
and it says that chimpanzees and Wyverns are already made but not implemented.
So, I think they're gonna be on the next update.
Ha, they're like a creepers but much worse. They don't care if you're hiding in your house, they'll just destroy it to get to you. xD
When opening the .jar file, the folders /mods and /coremods were not there. I watched several tutorials that stated if this happened I should just make these folders. I did and followed the instructions but when I tried to run Minecraft after logging in it black screened. Is this because of Windows 8? Or perhaps I should reinstall Minecraft or it's a bug? I have forced update twice without success and have no preexisting mods.
Did you watch my install video on the OP? (Page 1).
TG
War doesn't decide who is right, just who is left...
http://pastebin.com/uMWjUTPa
(AtmosMobs requires a custom mob spawner, which will put a txt called "DefaultSpawnConfiguration" in your .minecraft folder. Replace its contents with this.)
In situations where both mods shared the same animal I used the one I thought to be the "best". Certain animals/monsters are exceptionally rare or biome-specific, to encourage exploring. Most fish are exclusive to the ocean, to give you a reason to boat out there. Don't go into the dark forest at night.
It took a long time to do, so I thought I'd save other people some work.
Note: In the Mo Creatures' settings turn OFF customspawner, but don't turn any spawnrates for the mobs to 0. Make sure every monster spawns on your difficulty level; I made Ogres, Werewolves etc very rare and restricted them to only a handful of biomes, ones that clearly communicate their danger level.
Oh, and put "import LavaSlime as Monster" in your overrides txt (which will also be in your .minecraft folder). Those things are too rare so I cranked them up a bit. The Nether's quite something now, by the way.
This makes it impossible to have a safe home as they also spawn in a room that's lit by torches every 3rd block.
Could this possibly be fixed I would really like to keep the mods but if this is how it works I will have to remove it as its messing with my ability to enjoy other things in the game other than killing mobs.