Correctly installed the mod but didn't work...not seeing in it global mod settings, just a black bar across my screen, anyone know what I did wrong, or could have messed up on?
I run a small local server for myself and a few friends; and have been considering using mods for a long time. From the olden days of beta1.12 to now we've been pure vanilla; and I feel its time for a change.
Ran a test environment on my local machine last evening; got everything working in single player. But after running about for a while I've been left with a few concerns...
1. Is there a way to set ... something, so that Ogres will not randomly destroy the environment unless they are aggressively chasing the player? I was all for the lumbering monsters until I saw a basic ogre get stuck on a small cave entrance, and proceed to pulverize the surrounding terrain out of existence until there was a large ravine right through the hill he was standing on. Because of this, I may just have to outright disable them.
2. Is there a way to simply remove the unicorns and pegasis from the horse spawning pool? I love the idea of horses as mounts; as we play a mostly medieval themed world; and have textures applied to iron armor to essentially make it stylized knight equipment. However the unicorn (and especially the prospect of allowing players to fly, a strict no-no in our admin's eyes) just doesn't really... fit? into our world. (also the pegasis spawn chance seems to be stuck at "1" i can't make it go lower. Also I know the chance is low, but I don't want them to be a valid breeding option either)
3. Scorpion bug; I'm having an issue with the scorpions. Sometimes when you kill a scorpion, it can spawn 'baby' scorpions to continue attacking you. However, there appears to be a scaling bug that actually causes them to be ... about 80 to 100 blocks tall. ie: massive. I am unable to find their hitbox, yet they can attack the player. Meaning any time one of these spawns; its guaranteed death unless you dig straight down immediately.
4.
I would also like to know where this is located; for server use.
I'm not good with servers, but
1. Yes, you can change the ogre's strength in the global mod settings. Ogres will not destroy blocks on the lowest setting. I don't have a server so I do not know how to change settings.
**Picture taken in Singleplayer**
2. You may have to disable horses entirely
3. You are using an older version of Mo' Creatures. The giant baby scorpions bug is fixed in the latest version. View the change log for more information.
For some reason when i go into finder and open my minecraft folder there is no mods folder, What??? how can i get a mods folder and can i put the mod and custommobspawners in a different folder?(I am trying to download the SMP Version of it, if that helps at all)
: | ... You are amazing. You can't get any more money out of this and it's hard to publish new content on the web, and yet, you still keep at it. I don't think I would have done what you're doing right now...KEEP IT UP!
For some reason when i go into finder and open my minecraft folder there is no mods folder, What??? how can i get a mods folder and can i put the mod and custommobspawners in a different folder?
(I am trying to download the SMP Version of it, if that helps at all)
You make a mods folder. Go into your Minecraft folder and do the whole make a new folder operation (I don't own a Mac so I don't know how but I know you can) and then call it the following (without the quotes) "mods" No capitals. Now place your stuff in that. Or install Modloader first, then start your Minecraft, then there will automatically be a mods folder!
"Change vanilla spawns" should be turned on. It currently does not work for the slimes. Some mods such as extra biomes will screw it up.
As I said in an earlier post, that causes Minecraft to crash. Here's the error report if it helps:
2 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Initialized (minecraft.jar)
mod_mocreatures : Pre-initialized (DrZharks MoCreatures Mod v3.6.2.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 65332d7a --------
Generated 6/20/12 5:47 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon(TM) HD 6480G version 4.1.10993 Compatibility Profile Context, ATI Technologies Inc.
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:136)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at ModLoader.removeSpawn(ModLoader.java:621)
at mod_mocreatures.ClearVanillaSpawnLists(mod_mocreatures.java:1691)
at mod_mocreatures.updateSettings(mod_mocreatures.java:561)
at mod_mocreatures.load(mod_mocreatures.java:320)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 73f3bb1a ----------
I'm not good with servers, but
1. Yes, you can change the ogre's strength in the global mod settings. Ogres will not destroy blocks on the lowest setting. I don't have a server so I do not know how to change settings.
**Picture taken in Singleplayer**
2. You may have to disable horses entirely
3. You are using an older version of Mo' Creatures. The giant baby scorpions bug is fixed in the latest version. View the change log for more information.
1. I found this option and noted it also reduces the damage ogres do; which is disappointing as it removes a majority of their danger element. However I looks like you can go upto .9 without letting them break dirt. I'll just have to make it work.
2. Disappointing; but a reality of things. I'll live, especially since I can just ride Ostriches instead.
3. Good catch sir! Apparently I clicked the link for v3.6.0; not v3.6.2
So thank you for that. I will continue experimenting later in the eve, and report my findings then!
ok! I am getting black screen! The Meta File was not in the minecraft.jar when I added the files. Do I need to unzip the custom mob spawner and mo creatures files? Also when I click on "Mods" in the game it says "No Meta Data Found"
It worked! I think the Mod called "To Many Items" may not be compadible with this mod, what I did was I deleted everything (Yes I saved my worlds and Texture packs) and I started fresh and added the mods for the Mo Creatures and I loaded the game and I saw an Ostrich! YAY!!!!!!! It worked! Now i have to find a horse.
Actually, i did finally find mah Mods folder... however when i put the CustomMobSpawner 1....zip and the DrZharks MoCreatures....zip into the Mods folder it came up with this Error message when I ran Minecraft.
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/20/12 7:03 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT fae3e9cc ----------Does anyone know how to fix it?
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Member Details
Hey for some reason, my horses just won't breed. I've put it on easy breeding, and I have tried to feed pumpkins, then go away( way more than 4 blocks), wait 2 days come back, no baby horse... I've also tried the standard half day, standing 5 blocks away, waiting 1 day-night cycle before crossing the 4 block limit, no baby horse... Can anybody help me, please?!
It worked! I think the Mod called "To Many Items" may not be compadible with this mod, what I did was I deleted everything (Yes I saved my worlds and Texture packs) and I started fresh and added the mods for the Mo Creatures and I loaded the game and I saw an Ostrich! YAY!!!!!!! It worked! Now i have to find a horse.
Or not........ .... When you put the CustomMobSpawner and the MoCreatures stuff in the Mods folder, do you keep them as a .zip, or do you expand them to a folder and then put the folder in? (Im using a Mac)
It worked! I think the Mod called "To Many Items" may not be compadible with this mod, what I did was I deleted everything (Yes I saved my worlds and Texture packs) and I started fresh and added the mods for the Mo Creatures and I loaded the game and I saw an Ostrich! YAY!!!!!!! It worked! Now i have to find a horse.
Too Many Items is compatible with Mo' Creatures. You probably need to install Mo' Creatures first.
I put them as a zip anyway.
In your error report I notice something about an error with Forge not loading up or something.
Have you already tried reinstalling that one?
The version of Forge I have and works with Mo Creatures for MC 1.2.5 is 3.1.3.105-Client by the way.
I used the Forge Client that Is in the Download link on the origional topic post, is that one up to date?
Also, i went to the main webpage for Minecraft Forge and, for this mod (I am downloading it for SMP), should i Download the source, or the client? My guess is the client however i dont want to have to redownload minecraft again and better safe than sorry
Hello~! I'm way excited about this mod, but I've installed it by the instructions twice (to make sure there's no error on my part) and now, when I start my game, I get a screen that says "Updating Minecraft" and "Done loading.." and..it stays there indefinitely. :/
It keeps telling me minecraft crashed because this mod is named wrong i am running on a mac osx 10.5.8.
1 mod loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT bc3e953d --------
Generated 6/20/12 10:58 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.5.8
Java: 1.6.0_26, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400 OpenGL Engine version 2.0 NVIDIA-1.5.48, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: DrZharks MoCreatures Mod v3/mod_mocreatures (wrong name: mod_mocreatures)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: DrZharks MoCreatures Mod v3/mod_mocreatures (wrong name: mod_mocreatures)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: DrZharks MoCreatures Mod v3/mod_mocreatures (wrong name: mod_mocreatures)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:295)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
--- END ERROR REPORT b340cff1 ----------
Well this is going to sound dumb; but how does one use mods on a server?
I've gotten everything set up proper in singleplayer; and from what I can tell the process is similar.
-Modloader
-Forge
-GUI
into the minecraft_server.jar, and the mods folder goes... where?
I tried putting copies of the mods folder (containing custom mobspawner, and mo creatures 3.6.2 server) in the folder containing the server jar, as well as in %appdata%/.minecraft.
Yet; the creatures are not appearing on the server so I have quite obviously done something wrong. Server runs fine otherwise.
EDIT!
I found the first issue; I was being dumb. The .bat file I use to launch the server was targeting the exe, not the jar. With that fixed; I now get an error!
Exception in thread "main" java.lang.VerifyError: (class: zz, method: b signatur
e: (Lge;IIILjava/util/Random;)V) Incompatible argument to function
at vz.<clinit>(Block.java:67)
at ky.a(SourceFile:122)
at ky.<clinit>(SourceFile:56)
at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:634)
Press any key to continue . . .
Anyone happen to know what this gibberish means?
EDIT EDIT
Issue corrected! All working.
Although, the SMP version is a bit touchy! Can't wait to get the rest of my players back on the server.
I'm not good with servers, but
1. Yes, you can change the ogre's strength in the global mod settings. Ogres will not destroy blocks on the lowest setting. I don't have a server so I do not know how to change settings.
**Picture taken in Singleplayer**
2. You may have to disable horses entirely
3. You are using an older version of Mo' Creatures. The giant baby scorpions bug is fixed in the latest version. View the change log for more information.
You make a mods folder. Go into your Minecraft folder and do the whole make a new folder operation (I don't own a Mac so I don't know how but I know you can) and then call it the following (without the quotes) "mods" No capitals. Now place your stuff in that. Or install Modloader first, then start your Minecraft, then there will automatically be a mods folder!
As I said in an earlier post, that causes Minecraft to crash. Here's the error report if it helps:
2 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Initialized (minecraft.jar)
mod_mocreatures : Pre-initialized (DrZharks MoCreatures Mod v3.6.2.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 65332d7a --------
Generated 6/20/12 5:47 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: AMD Radeon(TM) HD 6480G version 4.1.10993 Compatibility Profile Context, ATI Technologies Inc.
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at java.util.Collections$UnmodifiableCollection$1.next(Unknown Source)
at ClientRegistry.removeSpawn(ClientRegistry.java:136)
at cpw.mods.fml.common.registry.FMLRegistry.removeSpawn(FMLRegistry.java:102)
at ModLoader.removeSpawn(ModLoader.java:621)
at mod_mocreatures.ClearVanillaSpawnLists(mod_mocreatures.java:1691)
at mod_mocreatures.updateSettings(mod_mocreatures.java:561)
at mod_mocreatures.load(mod_mocreatures.java:320)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:324)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 73f3bb1a ----------
1. I found this option and noted it also reduces the damage ogres do; which is disappointing as it removes a majority of their danger element. However I looks like you can go upto .9 without letting them break dirt. I'll just have to make it work.
2. Disappointing; but a reality of things. I'll live, especially since I can just ride Ostriches instead.
3. Good catch sir! Apparently I clicked the link for v3.6.0; not v3.6.2
So thank you for that.
Please help! Thanks!
Mods loaded: 1
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 6/20/12 7:03 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.6.8
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400M OpenGL Engine version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT fae3e9cc ----------Does anyone know how to fix it?
That may just be the anwser to my problem....
Too Many Items is compatible with Mo' Creatures. You probably need to install Mo' Creatures first.
I used the Forge Client that Is in the Download link on the origional topic post, is that one up to date?
1 mod loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT bc3e953d --------
Generated 6/20/12 10:58 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.5.8
Java: 1.6.0_26, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 9400 OpenGL Engine version 2.0 NVIDIA-1.5.48, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: DrZharks MoCreatures Mod v3/mod_mocreatures (wrong name: mod_mocreatures)
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Thread.java:680)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: DrZharks MoCreatures Mod v3/mod_mocreatures (wrong name: mod_mocreatures)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: DrZharks MoCreatures Mod v3/mod_mocreatures (wrong name: mod_mocreatures)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:295)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:247)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
--- END ERROR REPORT b340cff1 ----------
I've gotten everything set up proper in singleplayer; and from what I can tell the process is similar.
-Modloader
-Forge
-GUI
into the minecraft_server.jar, and the mods folder goes... where?
I tried putting copies of the mods folder (containing custom mobspawner, and mo creatures 3.6.2 server) in the folder containing the server jar, as well as in %appdata%/.minecraft.
Yet; the creatures are not appearing on the server so I have quite obviously done something wrong. Server runs fine otherwise.
EDIT!
I found the first issue; I was being dumb. The .bat file I use to launch the server was targeting the exe, not the jar. With that fixed; I now get an error!
Exception in thread "main" java.lang.VerifyError: (class: zz, method: b signatur
e: (Lge;IIILjava/util/Random;)V) Incompatible argument to function
at vz.<clinit>(Block.java:67)
at ky.a(SourceFile:122)
at ky.<clinit>(SourceFile:56)
at net.minecraft.server.MinecraftServer.main(MinecraftServer.java:634)
Press any key to continue . . .
Anyone happen to know what this gibberish means?
EDIT EDIT
Issue corrected! All working.
Although, the SMP version is a bit touchy! Can't wait to get the rest of my players back on the server.