sorry if i massed an explanation already, but can someone tell me how to use this mod with Magic Launcher 0.9.4? i only just get "no mods found".
make sure you have mod loader if you use it, at the top then optifine if you use that too then put the 3 other things this mod need i think they´re audiomod then gui api and then randommobspawner then put mo´creatures but make sure you unzip it first cause the zip you get here is not the one you need you gotta unzip it then you´ll get a .zip named mo creatures
java.lang.VerifyError: (class: CustomSpawner, method: entityDespawnCheck signature: (Lry;Lnq;)I) Incompatible argument to function
at mod_mocreatures.<init>(mod_mocreatures.java:29)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
I keep getting this… what am I doing wrong? D: Please help!
So, DrZhark, I have a basic item request... During my building of a new house, down by the sea, and abandoning my old home. I've run into an aesthetic/functionality issue regarding interaction between base game materials and the new animals. That issue is mainly with doors; Would it be possible to make a larger door, say 3 high? Just something that I don't have to build a redstone system to move 2 blocks out of the way, and then replace them to keep the spiders out at night. Secondly, it'd be great if those doors, or if a different kind, did not impede dolphin movement, either natural or mounted. The standard doors cause a water rift which, in turn, causes a waterfall effect and has been killing my dolphins (as they get trapped inside the door/on the dry land they cause, I am guessing at what's causing it) when I leave them to their own business and makes me spend forever moving through enclosures to get out of my water-stables because the effect also slows movement through said doors. I tried using trapdoors to close off the 1-deep passways, but when left alone, the dolphins just move straight through them.
INTERESTING glitch...
I tamed a turtle a bit far from my home. It was night time, and I wanted a quick ride there, so I popped the turtle on my head and got on my black pegasus. It walked and flew normally, but when I pressed space it VERY quickly zoomed forward. I thought it was lag at first, but as I neared my destination it was WAY too fast. It was hard to land on the roof of my house because with every space my horse didn't just jump higher, it zoomed forward.
It's actually kind of cool because it would make really fast travel. I set my turtle down and got on my horse again. When I tried to space, it flew at normal speed. Turtles ftw... who knew they would be mega horse boosters?
Didn't you install guiapi? You do need that you know. :tongue.gif:
I had thought it was in there, its also required for Smart Moving. Is Smart Moving and Mo'Creaurtures not compatible or did I just install guiapi wrong? My Smart Moving mod works fine.
I had thought it was in there, its also required for Smart Moving. Is Smart Moving and Mo'Creaurtures not compatible or did I just install guiapi wrong? My Smart Moving mod works fine.
Ok I reinstalled the mods and placed the contents of GUI in the jar file again and it works now. Can't believe I didn't think of that before, I've used this mod enough I should know haha. Thanks :tongue.gif:
HorsecrazyMC
I'm sad. :sad.gif: I can't work out this error. Or get minecraft to work… everyone said to download new versions and make sure everything is updated but it still doesn't work :sad.gif:
Hey man. I have an ideia of a new neutral/agressive mob! It's called: The Sasquatch
He could be found in the jungle biome (1.2.0) or in a forest/rainforest biome. He could be as tall as the ogres are, and should have a special hability.
I don't know... this is just my ideia XD
I hope you found it cool to include a Big Foot in the mod :wink.gif:
Are you using an old savegame (prior to Minecraft 1.8)? in that case set Old world to 'yes' in the mod menu settings.
make sure you have mod loader if you use it, at the top then optifine if you use that too then put the 3 other things this mod need i think they´re audiomod then gui api and then randommobspawner then put mo´creatures but make sure you unzip it first cause the zip you get here is not the one you need you gotta unzip it then you´ll get a .zip named mo creatures
I love this mod
to show how I felt
here
I keep getting this… what am I doing wrong? D: Please help!
I tamed a turtle a bit far from my home. It was night time, and I wanted a quick ride there, so I popped the turtle on my head and got on my black pegasus. It walked and flew normally, but when I pressed space it VERY quickly zoomed forward. I thought it was lag at first, but as I neared my destination it was WAY too fast. It was hard to land on the roof of my house because with every space my horse didn't just jump higher, it zoomed forward.
It's actually kind of cool because it would make really fast travel. I set my turtle down and got on my horse again. When I tried to space, it flew at normal speed. Turtles ftw... who knew they would be mega horse boosters?
Y u no talk normal? lol
TooManyItems is still compatible with Mo' Creatures.
I had thought it was in there, its also required for Smart Moving. Is Smart Moving and Mo'Creaurtures not compatible or did I just install guiapi wrong? My Smart Moving mod works fine.
Ok I reinstalled the mods and placed the contents of GUI in the jar file again and it works now. Can't believe I didn't think of that before, I've used this mod enough I should know haha. Thanks :tongue.gif:
HorsecrazyMC
[/quote]
thank you very much kind sir
(ha :smile.gif: )
I think it's already updated...
He could be found in the jungle biome (1.2.0) or in a forest/rainforest biome. He could be as tall as the ogres are, and should have a special hability.
I don't know... this is just my ideia XD
I hope you found it cool to include a Big Foot in the mod :wink.gif: