My new issue is all my small animals I bred (cats, bunnies, etc), are all coming out yellow, and not the parents colours EVER. My GUI isn't working yet, so I can't get in to change the mods in-game. Any ideas as to what is wrong?
A quick note. I have not been hiding under a rock for the last few weeks... instead We've been working on a new mod, separate from Mo'Creatures.
The new mod will add procedurally generated mobs to Minecraft. It's pretty exciting with many possibilities.
The idea is to make Chimeras (a monster that contains parts from different animals).
The mod is on its early stages as the coding is complex... but we're doing good progress.
the idea just looks BLOODY AWESOME, i wonder at how it'll work... hmmm maybe combining different body parts of any vanilla and mo creatures mobs, but will it work with other mods too? for instance the twilight forest, where a creature will have the hydras head with a lions body or something like that? also, i do wonder what the next mo c. update is going to include =3
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If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
A quick note. I have not been hiding under a rock for the last few weeks... instead We've been working on a new mod, separate from Mo'Creatures.
The new mod will add procedurally generated mobs to Minecraft. It's pretty exciting with many possibilities.
The idea is to make Chimeras (a monster that contains parts from different animals).
The mod is on its early stages as the coding is complex... but we're doing good progress.
Truly, I abase myself before your awesomeness. I can already hear the aghast cries of "WHAT THE ******* IS THAT THING?!?"
None of the mo creatures are spawning naturally. I tried to re-download the mod and changing the game rule to allow spawning and it still didn't work. i do have other mods on my minecraft. Is there any way to fix this problem?
use spoiler tags when you post crash/FML logs
simple ID conflict, ...not sure which mod MOC is conflicting with if it is even a mod.....
first try deleting MOC's config file with the block ID in it and let it regen
if that doesn't work, you'll have to change that block ID in MOC to an unused ID....may take a few tries unless you do an unused ID dump with NEI without MOC installed....oh you don't have NEI....looks like you'll juat have to either guess, or go through each mod's config noting the used block ID's and find one that is unused....I think the max is like 5000 or so...or was it lower at 4059....ugh..can't remember
well then whats the name of the config file?!?!?!?!
Where can i find a list of all the entity IDs and item IDs for so i can set up MCMMO to work with Mo creatures and you can gain xp from Mo creatures mobs?
pikachu7111, on 24 September 2013 - 12:29 AM, said:
I'm having troubles with this mod. I really want to play this mod, but I can't quite find the problem. It doesn't crash when I start up the game, but I can't enter any worlds while I have this. I removed all of my mods except this and it didn't work. It gets stuck on building terrain. Please help!
post the FML-client-0.log file for us to help you
please post it inside spoiler tags
I tried but it kept saying it's too many words for a post. I cut it in half and it still did. Please help! I really want to play this mod D:
Anyone know if we can get bears or big cats (guessing these are lions and tigers) or other aggressive creatures to work with infernal mobs mod? The regular mobs work like wraiths, wherwolfes what not. The Dev of the other mod said they need to use lmob to be recognized. I know nothing about this stuff.
Lastly under identified I have) things like camper mod npc which he does spawn with tent. But for sim craft tropical fish don't think I've seen any. Setting spawn to true and the biomes make the world not load. I'm guessing were not supposed to change these?
Anyone know if we can get bears or big cats (guessing these are lions and tigers) or other aggressive creatures to work with infernal mobs mod? The regular mobs work like wraiths, wherwolfes what not. The Dev of the other mod said they need to use lmob to be recognized. I know nothing about this stuff.
Lastly under identified I have) things like camper mod npc which he does spawn with tent. But for sim craft tropical fish don't think I've seen any. Setting spawn to true and the biomes make the world not load. I'm guessing were not supposed to change these?
I'm having a similar problem, actually, I think it started after I messed with all the MoC spawn controls. How do I fix them?
I have been breeding horses for several days now, following the wiki, but cant produce the offspring that it's suppose to. Trying to get the cow horse so I can tame a zebra, leading up to making a pegasus. Somehow I think the breeding system is broke Has anyone running 1.6.2 successfully done this?
well then whats the name of the config file?!?!?!?!
most mods are nice and include either the name or the acronym for the mod. in MOC's case, it is MOC.
Not sure which one it is exactly as I'm still in 1.4.7 and the file names may be different.
I'm having a similar problem, actually, I think it started after I messed with all the MoC spawn controls. How do I fix them?
To fix world not loading I had to delete configuration file mo creature created for sim craft since that's what I changed. Unidentified is for other mods creatures so they have their own configuration like vanilla.mobs as well. Biomes have different files used depending on biome mod you using. So if you dont know what you messed up just delete all the configuration files and it will create new ones.
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Hi, I was just playing around with the mod's Spawn features. I want a completely peaceful world where nothing will attack me in Survival. I tried my best to turn all the hostile mobs I know off. The difficulty is 'peaceful' but the vanilla monsters have can spawn- true. Does this override the 'peaceful' mode? Also, if I just turn the frequency to 0 for the mobs, will it stop spawning? Sorry for posting so late at night but I just had to know.
I'm having problems with fishnets. The only thing I can pick up with them is fish. No jellyfish, rays or anything else, and when I try to let the fish out they just disappear, even when I put them in a fish bowl (the bowl disappears too in this case). Has this happened to anyone else?
Hi so I've installed all the necessary mods for Mo' Creatures, and when I try to run the game It take me to the Mojang Splash screen then crashes, I do have other mods installed *I'm thinking it may be a possible conflict?* but here's the Crash Report.
I'm really hoping this is just something simple, but I've spent nearly all day trying to fix it on my own and all the mods work and i can play on my game with them until I try to install Mo' Creatures.
A quick note. I have not been hiding under a rock for the last few weeks... instead We've been working on a new mod, separate from Mo'Creatures.
The new mod will add procedurally generated mobs to Minecraft. It's pretty exciting with many possibilities.
The idea is to make Chimeras (a monster that contains parts from different animals).
The mod is on its early stages as the coding is complex... but we're doing good progress.
Oh-ya. Bring on the centaurs, satyrs, owlbears and platypus! Yes I said platypus, their name and the way they look is something out of a D&D Monster Manual and they freak me out a little...
Hi so I've installed all the necessary mods for Mo' Creatures, and when I try to run the game It take me to the Mojang Splash screen then crashes, I do have other mods installed *I'm thinking it may be a possible conflict?* but here's the Crash Report.
I'm really hoping this is just something simple, but I've spent nearly all day trying to fix it on my own and all the mods work and i can play on my game with them until I try to install Mo' Creatures.
This line here:
UnloadedGuiAPI{0.15.7} [GuiAPI] (GuiAPI-0.15.7-1.6.2.jar.zip
You can fix it by either redownloading in anothe browser (I think it's Firefox that turns them into .zip) ordelete the .zip off the end by showing file extensions (instructions below if you dont already have them showing)
As you are in windows 7, go to your minecraft/mods folder - in the top left corner of the window, there should be "Organise" in the menu bar, click that, go to "Folder and search options" - in the new window that pops up, go to the "view" tab - UNtick the "Hide extensions for known file type" box - click apply, ok, and now you should see the guiapi file with ".jar.zip" - just delete the ".zip"
And if you want your PC back to how it used to be, go back and tick the box again after you are done =)
Posted Imagepikachu7111, on 24 September 2013 - 12:29 AM, said:
I'm having troubles with this mod. I really want to play this mod, but I can't quite find the problem. It doesn't crash when I start up the game, but I can't enter any worlds while I have this. I removed all of my mods except this and it didn't work. It gets stuck on building terrain. Please help!
post the FML-client-0.log file for us to help you
please post it inside spoiler tags
I tried but it kept saying it's too many words for a post. I cut it in half and it still did. Please help! I really want to play this mod D:
Post it in more than one post then maybe? Nobody can really help you at all if they can't see an error report to know what's gone wrong =) You could try http://pastebin.com/ as well, they let you paste text in and give you a link to what you pasted I believe (have never used it, just seen people recommend it =))
Truly, I abase myself before your awesomeness. I can already hear the aghast cries of "WHAT THE ******* IS THAT THING?!?"
Posted 24 September 2013 - 02:29 AM
I'm having troubles with this mod. I really want to play this mod, but I can't quite find the problem. It doesn't crash when I start up the game, but I can't enter any worlds while I have this. I removed all of my mods except this and it didn't work. It gets stuck on building terrain. Please help!
please post it inside spoiler tags
Lastly under identified I have) things like camper mod npc which he does spawn with tent. But for sim craft tropical fish don't think I've seen any. Setting spawn to true and the biomes make the world not load. I'm guessing were not supposed to change these?
I'm having a similar problem, actually, I think it started after I messed with all the MoC spawn controls. How do I fix them?
most mods are nice and include either the name or the acronym for the mod. in MOC's case, it is MOC.
Not sure which one it is exactly as I'm still in 1.4.7 and the file names may be different.
To fix world not loading I had to delete configuration file mo creature created for sim craft since that's what I changed. Unidentified is for other mods creatures so they have their own configuration like vanilla.mobs as well. Biomes have different files used depending on biome mod you using. So if you dont know what you messed up just delete all the configuration files and it will create new ones.
Oh-ya. Bring on the centaurs, satyrs, owlbears and platypus! Yes I said platypus, their name and the way they look is something out of a D&D Monster Manual and they freak me out a little...
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This line here:
UnloadedGuiAPI{0.15.7} [GuiAPI] (GuiAPI-0.15.7-1.6.2.jar.zip
You can fix it by either redownloading in anothe browser (I think it's Firefox that turns them into .zip) ordelete the .zip off the end by showing file extensions (instructions below if you dont already have them showing)
Post it in more than one post then maybe? Nobody can really help you at all if they can't see an error report to know what's gone wrong =) You could try http://pastebin.com/ as well, they let you paste text in and give you a link to what you pasted I believe (have never used it, just seen people recommend it =))