Funny, I made one comment about how I found the situation ironic and the learning challenged fanboys first made claims that it was perfectly okay to violate Dr, Zharks express wishes.
When I asked for suporting evidence they whined and whinged and one of them even posted a quote from Dr, Zhark that says exactly the opposite of what that fanboy claimed it did.
When I pointed out that, no... what they were claiming was in fact not permitted use... the fanboys seemed to feel that I was somehow to blame for that.
If you don't like my pointing out what a hypocritical situation this is, that's your problem.
If you can't read back, that's your problem as well.
Why do we have to continue this garbage? This isn't getting anyone anywhere but upset and/or flustered. And quite frankly I'm extremely tired of reading this kind of garbage.
sh*t happens, can we drop it now? EVERYONE!
And move on with our lives?
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Games include but are not limited to:Minecraft, ARK, Wurm Unlimited, World of Warcraft
Can you add skunks that poison with their spray? They could drop a powder when killed that can be crafted into a stink bomb that is like a strong Splash Potion of Weakness mixed with Poison?
that is a good idea. maybe there spray could be used to make poisin arrows!
I see the download link for bukkit server, but where do I download it for a normal server. The people on my server are really looking forward to it, please help.
I see the download link for bukkit server, but where do I download it for a normal server. The people on my server are really looking forward to it, please help.
MOC is universal. Install MOC on the server like you would your client, except GUIAPI, that is client side only
Well, i had thought about this many times now, so, i wanted to say, Dr zhark, What do you think about making a website for mo creatures? i think this mod is getting really big and popular, so, i think it deserves to have its own homepage, I dont know the difficulties about making a website, or if you have to pay for them, but, still, i think you should, Every Big and amazing mod like yours deserves a Website, Dont you think so?, i dont really know if you like the idea, But, If you do, you should make a Poll, Also,Will this mod use the Resources Pack System Mojang is making?, just asking, Thanks for your effort on this mod.
Well, i had thought about this many times now, so, i wanted to say, Dr zhark, What do you think about making a website for mo creatures? i think this mod is getting really big and popular, so, i think it deserves to have its own homepage, I dont know the difficulties about making a website, or if you have to pay for them, but, still, i think you should, Every Big and amazing mod like yours deserves a Website, Dont you think so?, i dont really know if you like the idea, But, If you do, you should make a Poll, Also,Will this mod use the Resources Pack System Mojang is making?, just asking, Thanks for your effort on this mod.
Hey, is it true that GuiApi can harm your computer? Because I try downloading it and it says it can harm your computer. I dont know if I want to download it, because I am using somebody else's computer.
if it is from here, it is a false positive. if it is from another site it is possible.
Hey, I had an idea for those mini golems, why not make a block that big golems have sometimes instead of a value block and when you smash it, it spawns a tamed mini golem? And if there is no block it's holding you can mount it and it wil hold you up like it's holding a block. I hope you consider my idea!
fix the options configuration. If i tell it not to spawn golems or orgres, I expect that they don't spawn, not that I come back to find half my farm dead and my house torn apart...
Excuse me, but is it possible to get pigs, cows, sheep, chickens and horses to spawn at the taiga and ice plains biomes? They refuse to spawn for me.
I added 'ARCTIC' to all their spawn groups, because wolves are all over the place here and that's what they have. So do the big cats and bears which also spawn in taiga and ice plains.
Thanks for any help. c: Maybe I just haven't run far enough since turning them on? Most of the animals I want to spawn have a high spawn rate of 7 and they work fine in the forest.
Rollback Post to RevisionRollBack
My posts will always have typos and that fact will always drive me crazy.
Can you please add Forge Biome Dictionary support to this mod? It would go a long way toward decreasing the headache of messing with configs to make it compatible with mods that add biomes, especially for anything other than ExtraBiomesXL or BiomesOPlenty.
When I try to connect to the server it says that the Biomes-O-Plenty mod isn't installed when it is, everything is is fine but it say that one isn't. Any pointers? Do I need a different version?
to the MoC configs to get spawning for Highlands. I've got Highlands recognized via MoCGlobal.cfg, so MoC is generating a valid .minecraft\config\MoCreatures\Biomes\Highlands.cfg, but anytime I make changes to MoCBiomesGroups.cfg, ie adding a HL beach:
Hmm... I've seen people like Tobuscus use Tale of Kingdoms and Mo' Creatures together, any idea how they did it?
The combination was working in 1.5.1. I am having the same issue after updating to 1.5.2. There isn't much in the output to help resolve the issue. So, i fear that unless one of the mod makers take a look, we may be out of luck. (posted this in tale of kingdoms as well).
2013-06-01 23:26:07 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from POSTINITIALIZATION to AVAILABLE. Loading cannot continue
2013-06-01 23:26:07 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-06-01 23:26:07 [SEVERE] [ForgeModLoader] Caught exception from MoCreatures
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at drzhark.mocreatures.MoCProxy.initializeEntities(MoCProxy.java:631)
at drzhark.mocreatures.MoCProxy.ConfigPostInit(MoCProxy.java:613)
at drzhark.mocreatures.client.MoCClientProxy.ConfigPostInit(MoCClientProxy.java:735)
at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:479)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at aginsun.mods.TaleOfKingdoms.EntityVillageMember.<clinit>(EntityVillageMember.java:23)
... 38 more
Just wanted to let you know that the previous fix for the mo creatures/BWG compatibility issues that draxiswuf came up with no longer works with the latest versions. Is there any plan to fix this in the future? Now that Ive started using BWG I just cant go back to vanilla biomes
Why do we have to continue this garbage? This isn't getting anyone anywhere but upset and/or flustered. And quite frankly I'm extremely tired of reading this kind of garbage.
sh*t happens, can we drop it now?
EVERYONE!
And move on with our lives?
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
MOC is universal. Install MOC on the server like you would your client, except GUIAPI, that is client side only
Well, i had thought about this many times now, so, i wanted to say, Dr zhark, What do you think about making a website for mo creatures? i think this mod is getting really big and popular, so, i think it deserves to have its own homepage, I dont know the difficulties about making a website, or if you have to pay for them, but, still, i think you should, Every Big and amazing mod like yours deserves a Website, Dont you think so?, i dont really know if you like the idea, But, If you do, you should make a Poll, Also,Will this mod use the Resources Pack System Mojang is making?, just asking, Thanks for your effort on this mod.
Darckray5.
There already is a website.
if it is from here, it is a false positive. if it is from another site it is possible.
edit: just dawned on me that I was playing using mc patchers test function. that might have had something to do with it...
I added 'ARCTIC' to all their spawn groups, because wolves are all over the place here and that's what they have. So do the big cats and bears which also spawn in taiga and ice plains.
Thanks for any help. c: Maybe I just haven't run far enough since turning them on? Most of the animals I want to spawn have a high spawn rate of 7 and they work fine in the forest.
I've been working on adding the Highlands biomes..
biomes {
S:biomes <HL|Alps:HL|Autumn Forest:HL|Badlands:HL|Birch Hills:HL|Bog:HL|Cliffs:HL|Desert Mountains:HL|Dunes:HL|Estuary:HL|Flying Mountains:HL|Glacier:HL|Highlands:HL|Lowlands:HL|Meadow:HL|Outback:HL|Pinelands:HL|Rainforest:HL|Redwood Forest:HL|Rock Mountains:HL|Sahel:HL|Savannah:HL|Steppe:HL|Snow Mountains:HL|Tall Pine Forest:HL|Tropics:HL|Tropical Islands:HL|Tundra:HL|Woodlands:HL|Woodland Mountains:HL|Ocean:HL|Desert Island:HL|Forest Island:HL|Volcano Island:HL|Rock Island:HL|Lake:HL|Bald Hill:HL|Mesa:HL|Oasis:HL|Canyon:HL|Shrubland>
}
to the MoC configs to get spawning for Highlands. I've got Highlands recognized via MoCGlobal.cfg, so MoC is generating a valid .minecraft\config\MoCreatures\Biomes\Highlands.cfg, but anytime I make changes to MoCBiomesGroups.cfg, ie adding a HL beach:
beaches {
S:BEACHES <MC|Beach:MC|Shore:HL|Dunes:HL|Estuary>
}
I always get a null pointer exception at config loading.
2013-06-01 23:19:37 [INFO] [STDERR] java.lang.NullPointerException
2013-06-01 23:19:37 [INFO] [STDERR] at drzhark.mocreatures.MoCProxy.initializeEntities(MoCProxy.java:851)
2013-06-01 23:19:37 [INFO] [STDERR] at drzhark.mocreatures.MoCProxy.ConfigPostInit(MoCProxy.java:613)
2013-06-01 23:19:37 [INFO] [STDERR] at drzhark.mocreatures.client.MoCClientProxy.ConfigPostInit(MoCClientProxy.java:735)
2013-06-01 23:19:37 [INFO] [STDERR] at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:479)
The combination was working in 1.5.1. I am having the same issue after updating to 1.5.2. There isn't much in the output to help resolve the issue. So, i fear that unless one of the mod makers take a look, we may be out of luck. (posted this in tale of kingdoms as well).
2013-06-01 23:26:07 [SEVERE] [ForgeModLoader] Fatal errors were detected during the transition from POSTINITIALIZATION to AVAILABLE. Loading cannot continue
2013-06-01 23:26:07 [SEVERE] [ForgeModLoader] The following problems were captured during this phase
2013-06-01 23:26:07 [SEVERE] [ForgeModLoader] Caught exception from MoCreatures
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at drzhark.mocreatures.MoCProxy.initializeEntities(MoCProxy.java:631)
at drzhark.mocreatures.MoCProxy.ConfigPostInit(MoCProxy.java:613)
at drzhark.mocreatures.client.MoCClientProxy.ConfigPostInit(MoCClientProxy.java:735)
at drzhark.mocreatures.MoCreatures.postInit(MoCreatures.java:479)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:701)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at aginsun.mods.TaleOfKingdoms.EntityVillageMember.<clinit>(EntityVillageMember.java:23)
... 38 more