Updated to v 3.7.1
fixed the ExtraBiomes XL incompatibility bug (to be tested please report back)
fixed server loading crash
fixed texture switching horse 'horsebug' that will have a new gray texture
I still can't use both extrabiomesxl 2.2.6 with the latest mo creatures 3.7.1.
They both work independently, but I get a crash at the Mojang logo when trying to use both.
4 mods loaded
Optifine OptiFine_1.2.5_HD_MT_AA_A7
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_MinecraftForge : Post-initialized (minecraft.jar)
mod_ReiMinimap : Post-initialized ([1.2.5]ReiMinimap_v3.2_04.zip)
mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.7.1.zip)
ExtraBiomes XL : Initialized (extrabiomes-xl-2.2.6-ssp.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT b73ef444 --------
Generated 7/18/12 8:24 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 4000 version 3.3.0 - Build 8.15.10.2639, Intel
java.lang.ArrayIndexOutOfBoundsException: -1
at CustomSpawner.AddCustomSpawn(CustomSpawner.java:839)
at CustomSpawner.AddCustomSpawn(CustomSpawner.java:783)
at mod_mocreatures.PopulatemyCustomSpawner(mod_mocreatures.java:818)
at mod_mocreatures.updateSettings(mod_mocreatures.java:663)
at mod_mocreatures.modsLoaded(mod_mocreatures.java:411)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:362)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:290)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:629)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 740c2419 ----------
I've found a bug with Mo Creatures and Buildcraft. The item ID's 4056 - 4074 aren't showing the items or ID's for Mo Creatures (except for the Sai), they have Buildcraft's items in this order (as shown by NEI):
Wooden Gear 4056
Stone Gear 4057
Iron Gear 4058
Gold Gear 4059
Diamond Gear 4060
Template 4061
Wrench 4062
Oil Bucket 4063
Fuel 4064
Pipe Waterproof 4065
Fuel Bucket 4066
Gate 4067-4067:6
(The Sai is the only Mo Creatures Item shone in this Buildcraft mess)
Red Pipe Wire 4069
Blue Pipe Wire 4070
Green Pipe Wire 4071
Yellow Pipe Wire 4072
_____ Chipset 4073-4073:3
Blueprint 4074
I can see all the other Mo Creatures Items, just not any in this range (besides the Sai).
The recipes are also mixed up.
ex. Crafting the Key gives me Yellow Pipe Wire
I also tryed to change the ID's in Buildcraft's config file.
About half of the conflicting ID's were in the 3000 ID range.
I am using NEI, the latest version of Buildcraft, and Mo Creatures 3.7.
Thank you for your time, I love this mod.
Edit: Tested it with 3.7.1, this is still a problem...
I still can't use both extrabiomesxl 2.2.6 with the latest mo creatures 3.7.1.
They both work independently, but I get a crash at the Mojang logo when trying to use both.
4 mods loaded
Optifine OptiFine_1.2.5_HD_MT_AA_A7
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_MinecraftForge : Post-initialized (minecraft.jar)
mod_ReiMinimap : Post-initialized ([1.2.5]ReiMinimap_v3.2_04.zip)
mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.7.1.zip)
ExtraBiomes XL : Initialized (extrabiomes-xl-2.2.6-ssp.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT b73ef444 --------
Generated 7/18/12 8:24 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 4000 version 3.3.0 - Build 8.15.10.2639, Intel
java.lang.ArrayIndexOutOfBoundsException: -1
at CustomSpawner.AddCustomSpawn(CustomSpawner.java:839)
at CustomSpawner.AddCustomSpawn(CustomSpawner.java:783)
at mod_mocreatures.PopulatemyCustomSpawner(mod_mocreatures.java:818)
at mod_mocreatures.updateSettings(mod_mocreatures.java:663)
at mod_mocreatures.modsLoaded(mod_mocreatures.java:411)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:362)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:290)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:629)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 740c2419 ----------
NVM! Didn't realize you made a slight update to custom mob spawner as well. It works!
Alright, from what I've seen the earless donkey and the color-switching horses are one in the same. Whatever this bug is to cause the color switching, it will also put the donkey skin on it as well. The colors change randomly as you load the game, giving you a different texture each time. This works on both tame and wild horses that are doing the color shifting.
I think the info on the special horses needs to have a bit more in it, specificly about the zombie and skeletal horses. How do we aquire a skeletal horse? I've managed to craft the amulet, but I can't 'capture' a skele horse with it by right clicking as it seems to suggest. Do I have to tame the skele horse first? How do I do this? I also notice my zombie horse has a different texture fromt he wild ones, I see some bone exposed and flesh peeling off. Will it eventually turn into a skeletal horse?
I don't understand the breeding chart.... So if i breed a 2 horse with another 2 horse i get a 4 horse? Im confused..
the chart shows you what horse results from breeding certain colors. Match a horse on the left column to the top row, then find where the row and column intersect. For example, a white horse and a white horse makes a white horse, but if you put a white horse with a black horse, you get the grey one with spots.
I've been trying to get this mod to work with Tekkit (Yes yes, I know. Yucky Tekkit is yucky, but I'm too lazy to install all the mods separately (and I have several friends who can barely install ONE mod with my help, let alone 16-18. XD)). I got Mo Creatures working on single player with Tekkit (minus GUI api) and all the mobs spawn normally. However, Tekkit servers are Bukkit based. I hate to sound ungrateful (I know countless hours have gone into this awesome mod already, and it is offered free to the public) but I was wondering when/if a bukkit version will be available (Or if someone could link me to a bukkit port if there is one out already).
Rollback Post to RevisionRollBack
There are times when I feel like both the luckiest and unluckiest man in the universe.
that wasn't a zebra, it's a bugged horse henceforth known as 'horsebug'
it will have a shiny new skin texture in the upcoming update
This new upcoming update, will it be coming tonight or will we have to wait until tomorrow for it?
Minecraft Epic Noob
#2090 on onemillionemincrafters.
it happened 2 times actually lol and do you know when the update will come?
fixed the ExtraBiomes XL incompatibility bug (to be tested please report back)
fixed server loading crash
fixed texture switching horse 'horsebug' that will have a new gray texture
EDIT: nvrmind I just deleted the Old Mo creatures zip in the mod file and put in the new one and it worked so I assume everything is fine.
is there a quick fix for the missing texture or do we have to wait for another update
They both work independently, but I get a crash at the Mojang logo when trying to use both.
Optifine OptiFine_1.2.5_HD_MT_AA_A7
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_MinecraftForge : Post-initialized (minecraft.jar)
mod_ReiMinimap : Post-initialized ([1.2.5]ReiMinimap_v3.2_04.zip)
mod_mocreatures : Initialized (DrZharks MoCreatures Mod v3.7.1.zip)
ExtraBiomes XL : Initialized (extrabiomes-xl-2.2.6-ssp.zip)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT b73ef444 --------
Generated 7/18/12 8:24 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics 4000 version 3.3.0 - Build 8.15.10.2639, Intel
java.lang.ArrayIndexOutOfBoundsException: -1
at CustomSpawner.AddCustomSpawn(CustomSpawner.java:839)
at CustomSpawner.AddCustomSpawn(CustomSpawner.java:783)
at mod_mocreatures.PopulatemyCustomSpawner(mod_mocreatures.java:818)
at mod_mocreatures.updateSettings(mod_mocreatures.java:663)
at mod_mocreatures.modsLoaded(mod_mocreatures.java:411)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:362)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:290)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:629)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 740c2419 ----------
Stone Gear 4057
Iron Gear 4058
Gold Gear 4059
Diamond Gear 4060
Template 4061
Wrench 4062
Oil Bucket 4063
Fuel 4064
Pipe Waterproof 4065
Fuel Bucket 4066
Gate 4067-4067:6
(The Sai is the only Mo Creatures Item shone in this Buildcraft mess)
Red Pipe Wire 4069
Blue Pipe Wire 4070
Green Pipe Wire 4071
Yellow Pipe Wire 4072
_____ Chipset 4073-4073:3
Blueprint 4074
The recipes are also mixed up.
ex. Crafting the Key gives me Yellow Pipe Wire
I also tryed to change the ID's in Buildcraft's config file.
About half of the conflicting ID's were in the 3000 ID range.
I am using NEI, the latest version of Buildcraft, and Mo Creatures 3.7.
Thank you for your time, I love this mod.
Edit: Tested it with 3.7.1, this is still a problem...
Condemnant quod non intellegunt...
NVM! Didn't realize you made a slight update to custom mob spawner as well. It works!
I think the info on the special horses needs to have a bit more in it, specificly about the zombie and skeletal horses. How do we aquire a skeletal horse? I've managed to craft the amulet, but I can't 'capture' a skele horse with it by right clicking as it seems to suggest. Do I have to tame the skele horse first? How do I do this? I also notice my zombie horse has a different texture fromt he wild ones, I see some bone exposed and flesh peeling off. Will it eventually turn into a skeletal horse?
the chart shows you what horse results from breeding certain colors. Match a horse on the left column to the top row, then find where the row and column intersect. For example, a white horse and a white horse makes a white horse, but if you put a white horse with a black horse, you get the grey one with spots.
~Alexayr Productions
After I install the Mo creature, the item looks wrong like this:
As you can see the Medallion looks like a flint, the kitty bed looks like a chain armor etc...
What should i do now?
Please help, thank you.
i must have done it a million times cuz i didnt need a tutorial in front of me this time lol
Here is a tutorial on how to get SSP installed, hope it helps. DrZhark will add to the OP later on.
Please remember to ask me questions on you-tube for install/running, or DrZhark and the gang on here for mod/mobs.
I will be making an SMP install video shortly, that will be on the OP to replace the old ones.
Cheers,
TG
War doesn't decide who is right, just who is left...