you can kill the werewolves with anything. i was able to punch it to death after a while. but ya. you may need to fix the thing cause it says only can die with gold weapons. and maybe you could add bats? that would be cool have them hanging in caves and if you make a loud sound or something they wake up and all fly at you or out of the cave. and for when 1.2.0 comes out you could add snakes and maybe monkeys. to add to the jungle biome that's being added. just a suggestion.
java.lang.VerifyError: (class: CustomSpawner, method: entityDespawnCheck signature: (Lry;Lnq;)I) Incompatible argument to function
at mod_mocreatures.<init>(mod_mocreatures.java:29)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at ModLoader.addMod(ModLoader.java:269)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
I keep getting this… what am I doing wrong? D: Please help! :sad.gif:
Edit: I've re-downloaded everything. Everything is updated, I think? And tried installing it all manually according to video and writeen instructions. I keep getting the same error. Halp, plz?
Please help, I've posted this three times and I've very very nearly given up. I've looked for the error online and all anyone says is "reinstall." I've done this at least 100 times. I've made sure everything is up to date, in the right place, meta_inf is deleted, nothing else is interfering, crash tested and the problem only happens after I install Mo' Creatures in the mod folder where I was told to place it by everyone. :sad.gif:
Quick question, This mod does not seem to be compatible with Tales of kingdom's well atleast i can't get them to work together.
I have tale of kingdoms working properly with this mod. What version of ToK are you running?I love this mod. It finally added horses to the game which is just what i need in millenaire and ToK. I wonder is there any way to make the wheat block placeable? So its decorative for our horse stables.
Also I was thinking a pig troth that we could toss our unwanted items into would be cool too. and decorative.
Obviously this would use up a lot of sprites, so I am hoping that you will make the move to Forge. Is this in your plans as this mod expands?
FINE: Failed to load mod from "mod_mocreatures.class"
Feb 9, 2012 5:20:00 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Please help, I've posted this three times and I've very very nearly given up. I've looked for the error online and all anyone says is "reinstall." I've done this at least 100 times. I've made sure everything is up to date, in the right place, meta_inf is deleted, nothing else is interfering, crash tested and the problem only happens after I install Mo' Creatures in the mod folder where I was told to place it by everyone. :sad.gif:
This video could help you:
Remember to use win rar:Win rar download
I recently downloaded this, Balkon's Weapons, TooManyItems, MobSpawnerControl, and Swords+, and all are working except the audio for MoCreatures. Unsure what I did wrong, as I installed audiomod into the .jar like instructed...
Rollback Post to RevisionRollBack
I hate creepers.
I hate slimes.
I hate TNT.
I hate tunnels.
Ya know what I don't hate? I don't hate iron.
So I put a saddle on a light brown horse in hopes of breeding a horse with an inventory and this odd glitch occurred.
Not sure if this is an issue or not, but so far this only happens with one of my texture packs "DokuCraft" :]
I recently downloaded this, Balkon's Weapons, TooManyItems, MobSpawnerControl, and Swords+, and all are working except the audio for MoCreatures. Unsure what I did wrong, as I installed audiomod into the .jar like instructed...
Have you ever tried using TurboModelThingy For mobs and entity's? the mod lets you make mobs render differently like they can do advance mob moving, attacking and rendering it in polygon shape kinda looking mob! (and much more)
FINE: Failed to load mod from "mod_mocreatures.class"
Feb 9, 2012 5:20:00 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
My mobs have no sounds D: I've installed the latest version of AudioMod and still it doesnt work :sad.gif: I also have Xie's Farming mod installed,, is that the problem? I've had sound in previous versions but now it doesnt work!! Please help i really want sounds! And i have installed mod in resources folder!
I came up with a list of mobs you can make
PANDA! (PLEASE!!!)
Seals
Whales
Swordfish
Camels (ridable)(Tamable)
Walrus
Falcons (tamable)
Hawks (tamable)
Pelicans
Solefish
Octopus
Lizards
Starfish
Zebras (ridable) (tamable)
PLEASE DO THEM ALL
p.s. Do Panda
just because I'm emo doesn't mean i cut myself
Please help, I've posted this three times and I've very very nearly given up. I've looked for the error online and all anyone says is "reinstall." I've done this at least 100 times. I've made sure everything is up to date, in the right place, meta_inf is deleted, nothing else is interfering, crash tested and the problem only happens after I install Mo' Creatures in the mod folder where I was told to place it by everyone. :sad.gif:
I have tale of kingdoms working properly with this mod. What version of ToK are you running?I love this mod. It finally added horses to the game which is just what i need in millenaire and ToK. I wonder is there any way to make the wheat block placeable? So its decorative for our horse stables.
Also I was thinking a pig troth that we could toss our unwanted items into would be cool too. and decorative.
Obviously this would use up a lot of sprites, so I am hoping that you will make the move to Forge. Is this in your plans as this mod expands?
Feb 9, 2012 5:20:00 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Class.java:2291)
at java.lang.Class.getDeclaredFields(Class.java:1743)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.<init>(afq.java:80)
at afq.<clinit>(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
This video could help you:
Remember to use win rar:Win rar download
Hope i helped you.
Nice! I love the realistic movement! Now to fix the jumping. XD
I hate slimes.
I hate TNT.
I hate tunnels.
Ya know what I don't hate? I don't hate iron.
Not sure if this is an issue or not, but so far this only happens with one of my texture packs "DokuCraft" :]
Do you use MCPatcher?
Nope. I did have to use Minecraft Forge for Balkon's though, if that's an issue
I hate slimes.
I hate TNT.
I hate tunnels.
Ya know what I don't hate? I don't hate iron.
and its REALLY annoying
Have you ever tried using TurboModelThingy For mobs and entity's? the mod lets you make mobs render differently like they can do advance mob moving, attacking and rendering it in polygon shape kinda looking mob! (and much more)
Forgot to install GUI API
Where did you install the sound files exactly?
There is a option for that if you wan't them to despawn or not (if i remember it's where you can change the spawn rate for vannila mobs)
good job. :smile.gif:
PANDA! (PLEASE!!!)
Seals
Whales
Swordfish
Camels (ridable)(Tamable)
Walrus
Falcons (tamable)
Hawks (tamable)
Pelicans
Solefish
Octopus
Lizards
Starfish
Zebras (ridable) (tamable)
PLEASE DO THEM ALL
p.s. Do Panda