Cool mods
i especially like particle man
i had some ideas for it
maybe some sort of armor that can increase your power
and also have boots that when you wear them your able to ride your flames and fly around
and also you could have ways to icrease your power and be able to drain "particles" from almost anything
as in once you get to a certain power level youd be able to maybe drain particles from redstone and those particles would have special stuff like when you have a certain amount of redstone particles you can electrocute mobs with lightning but when you dont have enough they just act like normal fire particles but have no flammability and wont set anything on fire
and eventually with enough power you can take water particles but doing this would drain the water as if a bucket was scooping it out(infinite spring)
and also drain "life" particles as in leaves from trees, grass from the ground, flowers, tall grass, reeds, maybe cacti, maybe even melons and pumpkins and the stems too (except youd get the seeds back because the seeds are very rare)wheat, and even life particles from mobs themselves, so you can finally steal a pigs soul, (and maybe zombie pigmen and ghasts would not be affected as they are the "soulless" natives of the nether)
and if you want it to be somewhat like a superhero mod then you could add chemical plants with radioactive stuff (because thats always how superheros get their powers :biggrin.gif: except superman and several others because theyre aliens but thats not relevant)and maybe also add big headquarters and other stuff like that where the evildoers do their evil things, so you could have an arch-nemesis and actually have something to do with your powers besides obtain cooked pork insanely easy and wreak havoc
those are my ideas, whether or not you add them doesnt really matter to me, just keep up the good work
I seem to have a problem, not sure of mod compatibility. Here is the problem in question:
FINE: Failed to load mod from "mod_PathingActivated.class"
Nov 5, 2011 1:57:52 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: mod_PathingActivated, method: EntHook_AITick signature: (Lii;)V) Bad type in putfield/putstatic
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 5, 2011 1:58:02 PM ModLoader init
FINER: THROW
java.lang.VerifyError: (class: qd, method: <init> signature: (Lgs;)V) Incompatible argument to function
at l.a(l.java:22)
at ModLoader.ThrowException(ModLoader.java:1668)
at ModLoader.ThrowException(ModLoader.java:1677)
at ModLoader.addMod(ModLoader.java:286)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
I seem to have a problem, not sure of mod compatibility. Here is the problem in question:
FINE: Failed to load mod from "mod_PathingActivated.class"
Nov 5, 2011 1:57:52 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: mod_PathingActivated, method: EntHook_AITick signature: (Lii;)V) Bad type in putfield/putstatic
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 5, 2011 1:58:02 PM ModLoader init
FINER: THROW
java.lang.VerifyError: (class: qd, method: <init> signature: (Lgs;)V) Incompatible argument to function
at l.a(l.java:22)
at ModLoader.ThrowException(ModLoader.java:1668)
at ModLoader.ThrowException(ModLoader.java:1677)
at ModLoader.addMod(ModLoader.java:286)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
You have multiple mods that use the qd.class. Fin out what the confliting mod is and take your pick of which one to keep.
I could download all other mods but tornadoes is broken, it redirects me to this url: http://filecopter.co...1318038497.html
but that site seems to be offline!
any mirrors? :sad.gif:
EDIT: btw, the smooth rain changed anything despite I have this log (I changed rain volume to 0.25 to try also, but it seems to not be using the rain drop graphic you provided...):
FINER: Adding mods from .../.minecraft/mods/mod.SmoothRain 1.0.zip
Nov 07, 2011 7:54:30 AM ModLoader readFromModFolder
FINER: Directory found.
Nov 07, 2011 7:54:30 AM ModLoader setupProperties
FINER: rainVolume set to 0.25
Nov 07, 2011 7:54:30 AM ModLoader setupProperties
FINER: smoothRain set to true
all other mods worked!
may be we could have a finer log?
I'm not sure if this is a known bug, but when I'm using the zombie awareness mod the Zombie Pigmen aren't neutral until provoked. They stare at you briefly before rushing at you. They tend to run past you after attacking, stop, then repeat the process.
Edit: Sorry, I forgot to mention that they do this without provocation.
I downloaded nightmare mode because people said my mods (EE, BC, Aothecarium, IC2) Make the game too easy on hard. Oh its a nightmare alright, don't let anyone say those mods make it easy with nm.
I tried going to the nether to get glowstone and was promptly swarmed by zombie pigmen whom I had no idea were hostile in this mod. I came back with reinforcements(diamond sword and iron armor) dispatching the lot, went and grabbed some glowstone and headed back to the portal only to have a ghast deactivate it and another swarm of pigmen was after me. Shortly after I was knocked off a cliff into a pit of lava loosing my diamond sword armor and around 70 glowstone dust. I can't manage to smuggle glowstone out of the nether to make a philosopher's stone or a glowstone aggegregator(however you spell it) and can't kill endermen for the alt recipe because at night there are usually only 1 or 2 out and everytime I step outside everything in the world is after me. I'm a glutton for punishment so ofcourse I had to max out the sight scent and sound on settings XD
In short this really balances out all those mods that add in "overpowered items". Don't get me wrong this isn't a rant it's a compliment, I like games that can make me cry in agony from all the punishment because then its all the more sweet when I finally do build that tesla defense field around my base or set up those interdiction torches.
P.S. I forgot to turn off dodge while I was slowly making my way past some lava and dodged into the lava TT_TT oh, and don't ever make enderman hostile by default plz D: That really will be overkill, I'll be dead the moment I enter The End, thats not why its called The End!
Mostly moved into my new place now, still a lot of stuff to move around, but I think I might be able to get back into some modding in the evenings. Looks like I've got a good 9 pages of posts to catch up on :ohmy.gif:
I downloaded nightmare mode because people said my mods (EE, BC, Aothecarium, IC2) Make the game too easy on hard. Oh its a nightmare alright, don't let anyone say those mods make it easy with nm.
I tried going to the nether to get glowstone and was promptly swarmed by zombie pigmen whom I had no idea were hostile in this mod. I came back with reinforcements(diamond sword and iron armor) dispatching the lot, went and grabbed some glowstone and headed back to the portal only to have a ghast deactivate it and another swarm of pigmen was after me. Shortly after I was knocked off a cliff into a pit of lava loosing my diamond sword armor and around 70 glowstone dust. I can't manage to smuggle glowstone out of the nether to make a philosopher's stone or a glowstone aggegregator(however you spell it) and can't kill endermen for the alt recipe because at night there are usually only 1 or 2 out and everytime I step outside everything in the world is after me. I'm a glutton for punishment so ofcourse I had to max out the sight scent and sound on settings XD
In short this really balances out all those mods that add in "overpowered items". Don't get me wrong this isn't a rant it's a compliment, I like games that can make me cry in agony from all the punishment because then its all the more sweet when I finally do build that tesla defense field around my base or set up those interdiction torches.
P.S. I forgot to turn off dodge while I was slowly making my way past some lava and dodged into the lava TT_TT oh, and don't ever make enderman hostile by default plz D: That really will be overkill, I'll be dead the moment I enter The End, thats not why its called The End!
Love hearing stories like this, glad you like the mod :biggrin.gif:
I LOVE the particle man mod! But I think it's a bit too overpowered.... Maybe you could make it so you use a special kind of torch rather than the normal easy-to-get ones? I think you're a very good modder! :biggrin.gif:
--- BEGIN ERROR REPORT 8489802d --------
Generated 11/15/11 9:55 AM
Minecraft: Minecraft Beta 1.8.1
OS: Windows 7 (x86) version 6.1
Java: 1.7.0_02-ea, Oracle Corporation
VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B version 1.4.0 - Build 8.15.10.1912, Intel
java.lang.NoSuchFieldError: hostilesUseLadders
at mod_NMMode.updateSettings(mod_NMMode.java:523)
at mod_NMMode.loadConfig(mod_NMMode.java:253)
at mod_NMMode.ModsLoaded(mod_NMMode.java:136)
at ModLoader.init(ModLoader.java:832)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 472d42a7 ----------
Installed Nightmare Mode; got this.
Also installed Pets and I can't get pet mobs to do anything other than wander, unless they get hit with a stray skeleton's arrow. Neither Domination Rod works in remedying this and config didn't help. Any advice?
i especially like particle man
i had some ideas for it
maybe some sort of armor that can increase your power
and also have boots that when you wear them your able to ride your flames and fly around
and also you could have ways to icrease your power and be able to drain "particles" from almost anything
as in once you get to a certain power level youd be able to maybe drain particles from redstone and those particles would have special stuff like when you have a certain amount of redstone particles you can electrocute mobs with lightning but when you dont have enough they just act like normal fire particles but have no flammability and wont set anything on fire
and eventually with enough power you can take water particles but doing this would drain the water as if a bucket was scooping it out(infinite spring)
and also drain "life" particles as in leaves from trees, grass from the ground, flowers, tall grass, reeds, maybe cacti, maybe even melons and pumpkins and the stems too (except youd get the seeds back because the seeds are very rare)wheat, and even life particles from mobs themselves, so you can finally steal a pigs soul, (and maybe zombie pigmen and ghasts would not be affected as they are the "soulless" natives of the nether)
and if you want it to be somewhat like a superhero mod then you could add chemical plants with radioactive stuff (because thats always how superheros get their powers :biggrin.gif: except superman and several others because theyre aliens but thats not relevant)and maybe also add big headquarters and other stuff like that where the evildoers do their evil things, so you could have an arch-nemesis and actually have something to do with your powers besides obtain cooked pork insanely easy and wreak havoc
those are my ideas, whether or not you add them doesnt really matter to me, just keep up the good work
FINE: Failed to load mod from "mod_PathingActivated.class"
Nov 5, 2011 1:57:52 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: mod_PathingActivated, method: EntHook_AITick signature: (Lii;)V) Bad type in putfield/putstatic
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1583)
at ModLoader.addMod(ModLoader.java:274)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
Nov 5, 2011 1:58:02 PM ModLoader init
FINER: THROW
java.lang.VerifyError: (class: qd, method: <init> signature: (Lgs;)V) Incompatible argument to function
at l.a(l.java:22)
at ModLoader.ThrowException(ModLoader.java:1668)
at ModLoader.ThrowException(ModLoader.java:1677)
at ModLoader.addMod(ModLoader.java:286)
at ModLoader.readFromClassPath(ModLoader.java:1114)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at aam.<init>(aam.java:61)
at aam.<clinit>(aam.java:10)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at l.a(l.java:28)
at net.minecraft.client.Minecraft.run(SourceFile:629)
at java.lang.Thread.run(Unknown Source)
You have multiple mods that use the qd.class. Fin out what the confliting mod is and take your pick of which one to keep.
Zombiecraft Maps!
http://filecopter.co...1318038497.html
but that site seems to be offline!
any mirrors? :sad.gif:
EDIT: btw, the smooth rain changed anything despite I have this log (I changed rain volume to 0.25 to try also, but it seems to not be using the rain drop graphic you provided...):
all other mods worked!
may be we could have a finer log?
"truth is a pathless land" - Jiddu Krishnamurti
Edit: Sorry, I forgot to mention that they do this without provocation.
I tried going to the nether to get glowstone and was promptly swarmed by zombie pigmen whom I had no idea were hostile in this mod. I came back with reinforcements(diamond sword and iron armor) dispatching the lot, went and grabbed some glowstone and headed back to the portal only to have a ghast deactivate it and another swarm of pigmen was after me. Shortly after I was knocked off a cliff into a pit of lava loosing my diamond sword armor and around 70 glowstone dust. I can't manage to smuggle glowstone out of the nether to make a philosopher's stone or a glowstone aggegregator(however you spell it) and can't kill endermen for the alt recipe because at night there are usually only 1 or 2 out and everytime I step outside everything in the world is after me. I'm a glutton for punishment so ofcourse I had to max out the sight scent and sound on settings XD
In short this really balances out all those mods that add in "overpowered items". Don't get me wrong this isn't a rant it's a compliment, I like games that can make me cry in agony from all the punishment because then its all the more sweet when I finally do build that tesla defense field around my base or set up those interdiction torches.
P.S. I forgot to turn off dodge while I was slowly making my way past some lava and dodged into the lava TT_TT oh, and don't ever make enderman hostile by default plz D: That really will be overkill, I'll be dead the moment I enter The End, thats not why its called The End!
YOUTUBE CHANNEL
Love hearing stories like this, glad you like the mod :biggrin.gif:
Into the cellar! There's a ternader a'comin!
I LOVE THE MOD IDEA BUT IT NEVER GIVES ME THE FILE!!!
(p.s TheZeddak had the same problem)
I AGREE!!!
Installed Nightmare Mode; got this.
Also installed Pets and I can't get pet mobs to do anything other than wander, unless they get hit with a stray skeleton's arrow. Neither Domination Rod works in remedying this and config didn't help. Any advice?