also, what block types do zombies/skellingtons destroy? I'm hoping that they only destroy wood planks, brick, cobblestone,wool, fences, and anything else that only players can make, because if not, my cactus shield would be useless
Updated for 1.2.6, go read original post! Wooo! Oh yeah.... extra zombies arent added right now, they need to be better coded, and I need to re-enable prefix skeletons once I have a compiling version for 1.2.6.... oh its updated, let me update my code :biggrin.gif: (forgot i need a working compilable prefix skeletons to have support for them in my code)
Quote from Natureman22 »
I posted before about this but it went into the forum's post void. There seems to be an issue with zombie pigmen... I can't heal them and whenever they attack, they take damage for no reason. also they just won't stop jumping whenever I go into a cave.
Yeah they're still really bugged, only did an anti crash test, they will eventually be supported, maybe once I can bring them to the normal world. Also, block breaking zombies eat everything (but will take a long time for stronger blocks), they will probably eat through your cactus for now, I will be making them unable to mine unless theyre staying still infront of the block, so cactus's might never break....
Quote from Tyler579 »
Just Nightmare mode please?
Don't make the rod, simple as that, oh and drop in the AIManager.properties for nightmare mode. Read my instructions for installing nightmare mod for more detail...
Both these mods are very tied together, they both change the same code, I will never be separating them.
Sorry if I didn't post it yesterday, had to go to sleep.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/4/10 7:24 AM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9800M GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: mod_AIManager
at hf.<init>(hf.java:123)
at eb.<init>(SourceFile:35)
at bq.<init>(SourceFile:24)
at iv.b(SourceFile:119)
at net.minecraft.client.Minecraft.a(SourceFile:1283)
at net.minecraft.client.Minecraft.a(SourceFile:1230)
at net.minecraft.client.Minecraft.b(SourceFile:1169)
at le.c(SourceFile:68)
at le.a(SourceFile:54)
at bp.a(SourceFile:69)
at bp.e(SourceFile:116)
at bp.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1003)
at net.minecraft.client.Minecraft.run(SourceFile:595)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ea2dbcf ----------
Rollback Post to RevisionRollBack
I'm asking you, as a friend... Just...put an end to me.
Don't make the rod, simple as that, oh and drop in the AIManager.properties for nightmare mode. Read my instructions for installing nightmare mod for more detail...
Both these mods are very tied together, they both change the same code, I will never be separating them.[/quote]
If you wanted more people to download your mods, you'd listen to what the people want.
Don't make the rod, simple as that, oh and drop in the AIManager.properties for nightmare mode. Read my instructions for installing nightmare mod for more detail...
Both these mods are very tied together, they both change the same code, I will never be separating them.
If you wanted more people to download your mods, you'd listen to what the people want.[/quote]
Is that really the drive behind making mods? I'd l ike to just make mods that I like, and if other people enjoy them that's great.
Catering to every beck and whim, especially when it would involve decoding a lot of what you've already done, is kind of pointless. It's not like the features you don't want are very interfering unless you make the rod in the first place.
Tl';dr, don't be babby.
Also woo, downloading new version. And wow, if you want YT views, just link a video to these forums, haha.
Edit: Aw no, didn't notice it wasn't compatible with flymod yet :sad.gif:. Please compat it when you can!
I can't feed my creeper and he's about to die! :sad.gif:
Halp me pl0x
I have cooked meat, and uncoocked. Thread says left click, which hurts him, and when I right click nothing happens.
oh man I lol'd . I was messing with skeleton range ,speed,accuracy, and recover and I ended up with a rogue pet torch skeleton with a gatling bow shooting in a constant 360 around me... DAMN is there any way you could make pet skeleton arrows not hurt you?
I'm asking you, as a friend... Just...put an end to me.
Ill try it out but most likely wit wont work ;/
Creeper:SSSSSSSSSSS Notch:What the *BOOM*
PWNED
Notch, ADD MORE FOOD!
Stupidity on the rise with a 40% chance of shitstorms.
Yeah they're still really bugged, only did an anti crash test, they will eventually be supported, maybe once I can bring them to the normal world. Also, block breaking zombies eat everything (but will take a long time for stronger blocks), they will probably eat through your cactus for now, I will be making them unable to mine unless theyre staying still infront of the block, so cactus's might never break....
Don't make the rod, simple as that, oh and drop in the AIManager.properties for nightmare mode. Read my instructions for installing nightmare mod for more detail...
Both these mods are very tied together, they both change the same code, I will never be separating them.
Into the cellar! There's a ternader a'comin!
I'm asking you, as a friend... Just...put an end to me.
paste the crash report here, I should be able to tell if it's because of my mod.
Also I've updated the mod twice silently, first to resupport prefix skeletons, the second to redisable creepers from hurting things other than you.
Into the cellar! There's a ternader a'comin!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/4/10 7:24 AM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9800M GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: mod_AIManager
at hf.<init>(hf.java:123)
at eb.<init>(SourceFile:35)
at bq.<init>(SourceFile:24)
at iv.b(SourceFile:119)
at net.minecraft.client.Minecraft.a(SourceFile:1283)
at net.minecraft.client.Minecraft.a(SourceFile:1230)
at net.minecraft.client.Minecraft.b(SourceFile:1169)
at le.c(SourceFile:68)
at le.a(SourceFile:54)
at bp.a(SourceFile:69)
at bp.e(SourceFile:116)
at bp.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1003)
at net.minecraft.client.Minecraft.run(SourceFile:595)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ea2dbcf ----------
I'm asking you, as a friend... Just...put an end to me.
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
I'm asking you, as a friend... Just...put an end to me.
Don't make the rod, simple as that, oh and drop in the AIManager.properties for nightmare mode. Read my instructions for installing nightmare mod for more detail...
Both these mods are very tied together, they both change the same code, I will never be separating them.[/quote]
If you wanted more people to download your mods, you'd listen to what the people want.
Notch, ADD MORE FOOD!
If you wanted more people to download your mods, you'd listen to what the people want.[/quote]
Is that really the drive behind making mods? I'd l ike to just make mods that I like, and if other people enjoy them that's great.
Catering to every beck and whim, especially when it would involve decoding a lot of what you've already done, is kind of pointless. It's not like the features you don't want are very interfering unless you make the rod in the first place.
Tl';dr, don't be babby.
Also woo, downloading new version. And wow, if you want YT views, just link a video to these forums, haha.
Edit: Aw no, didn't notice it wasn't compatible with flymod yet :sad.gif:. Please compat it when you can!
Halp me pl0x
I have cooked meat, and uncoocked. Thread says left click, which hurts him, and when I right click nothing happens.
There's a bug for skeletons: they attack you if you make them follow you.
I'm asking you, as a friend... Just...put an end to me.