Can you please make these mobs play nice, i use both of those mods heavily (WEll the controler block hevily, but most of my more 'fun' areas, include a load of mob spawners, lol...)
Slimes :sad.gif: When I sat STAY! Or Wander, it crashes minecraft, it can only follow me! Plz fix this in the next update! THX :biggrin.gif: Awsome mod :smile.gif:
Why does the skeleton keep firing arrows when i say follow to him? He follows me but keeps firing arrows which don't damage me but create pollution :tongue.gif:
Well... Darn it... I started playing , made the rod... Got some cows... Thought, Oh cool, a sheep... Suddenly:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/23/10 3:49 PM
Minecraft: Minecraft Alpha v1.2.2
OS: Windows XP (x86) version 5.1
Java: 1.6.0_16, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.NoSuchMethodError: bl.<init>(I)V
at br.a_(br.java:10)
at lc.e(SourceFile:19)
at gx.a(SourceFile:304)
at cw.a(SourceFile:400)
at cw.d(SourceFile:441)
at co.a(SourceFile:88)
at ps.a(SourceFile:405)
at gp.a(SourceFile:126)
at gp.b(SourceFile:77)
at cw.c(SourceFile:380)
at cw.a(SourceFile:346)
at on.a(SourceFile:42)
at cw.j(SourceFile:1469)
at cw.i(SourceFile:1390)
at net.minecraft.client.Minecraft.i(SourceFile:1131)
at net.minecraft.client.Minecraft.run(SourceFile:599)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1e629f85 ----------
Pet Skeletons shooting you was fixed in v1.2, creepers as well as other pets always following you was fixed in v1.2 too.
I've confirmed a weird lighting bug to all sprites occurring when the healthbars are on the screen, in addition to other weird visual things with it, it was a fairly hacky implementation and I have no doubt I messed up a couple opengl calls.
I've never tested slimes, ghasts or pigmen, or the nether at all yet so no doubt they don't work right, I will get them working for a major release, plans for a way to bring your pets near the gate into and out of the nether is on the todo.
Oh yeah, I'm very excited about the idea of mobs breaking walls down, or just zombies, been planning on that feature for a while, its very possible, I should probably merge the nightmare mods thread with this one, it had future plans in it.
Edit: Oh yeah, in regards to requests for compatibility with other mods, please post a link to the forum post with the mod, it's not always easy to find the mods you're talking about.
Edit edit: glad you're all enjoying the mod :biggrin.gif:, I'll try to keep up with bug-tracking and do support where possible.
Features to be added to next update:
- If you give a command to an animal, without actually taming it, will cause it to never despawn like pets, this is so you can have a farm/big area of animals without having to waste a tame charge on it, taming them will still give them a health boost and a health bar
- Amount of charges per rod will increase from 5 to either 10 or 15, I might need to make the recipe require more materials, but I find having multiple rods in my inventory just because they only have 5 charges is annoying me more and more
- Better pet skeleton aim, they seem to enjoy shooting at the feet of their enemies
- A way to buff pets, for now I will probably add a health leeching option per kill/hit, off by default but can be changed in the configurations for that extra level or boredom, balance be damned.
Well... Darn it... I started playing , made the rod... Got some cows... Thought, Oh cool, a sheep... Suddenly:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/23/10 3:49 PM
Minecraft: Minecraft Alpha v1.2.2
OS: Windows XP (x86) version 5.1
Java: 1.6.0_16, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel 945GM version 1.4.0 - Build 7.14.10.4926, Intel
java.lang.NoSuchMethodError: bl.<init>(I)V
at br.a_(br.java:10)
at lc.e(SourceFile:19)
at gx.a(SourceFile:304)
at cw.a(SourceFile:400)
at cw.d(SourceFile:441)
at co.a(SourceFile:88)
at ps.a(SourceFile:405)
at gp.a(SourceFile:126)
at gp.b(SourceFile:77)
at cw.c(SourceFile:380)
at cw.a(SourceFile:346)
at on.a(SourceFile:42)
at cw.j(SourceFile:1469)
at cw.i(SourceFile:1390)
at net.minecraft.client.Minecraft.i(SourceFile:1131)
at net.minecraft.client.Minecraft.run(SourceFile:599)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1e629f85 ----------
Hmm, trying to use any other mods other than mine?
Shooting skeleton is a simple bug that I live with, because the arrows can't damage you.
And I have a suggestion, if I may.
Pets are powerful, but a diamond to make a staff is a bit excessive, if I say so myself. Do you think you could make a dogcatcher's lopp instead, replacing glowstone and diamond with string? If you want, make the current staff last for 10-20 uses, and make the loop one last for the current amount. After all, a magic staff is magic, it should last a long time.
Next, I suggest making it so monsters take damage every few minutes, say 5 minutes and they take 1 point of damage. The point of this is that right now, mobs never get hungry and are just for show. If you make them take damage over time, you would have to feed them, thus making it so they require upkeep or you lose them. This is also the reason I was saying you should make it easier to make the staff; if your mobs die of hunger you should be able to go get another if you so choose, and a diamond and glowstone made staff is a hinderance.
Just a few ideas by me. =)
Rollback Post to RevisionRollBack
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
Is the AI Nightmare included the same one as the one in the separate thread or is it updated? The one in the other thread still causes a lot of lag although I've explored in all directions.
uhhh. i'm not into that sort of thing but this pets mod is really cool! can't wait until it's tweaked and i can have a pet indestructible kamikaze creeper.
Rollback Post to RevisionRollBack
Quote from Mine »
Hey minecraft people, i am life suck in a baloney.
Already tried a bit, used one of posters fixed files for modloader in your thread, seemed to freeze the game after looking at one of the creatures for a couple seconds, 303's versions might work better, but regardless we'll all have to update our stuff once notch releases a non buggy version of his latest update. refactoring obfuscation, wheeee =_=
Quote from GooseBerry »
"Make creepers auto explode if they can't get to you. (Definitely possible, will make them detonate if their coordinates haven't changed drastically over a 3 second period, after acquiring target) - I really don't think this is a good idea, I'm so sick of patching up holes >_<"
Could you please add this anyway? it's something i've always wanted. You can just make it optional for those who don't want it.
Yeahhh, I might as well :smile.gif: I'll just have to test this on a fresh world with an obsidian fortress :tongue.gif:
Hehe my Domination Rod sprite looks awesome in-game. Great mod! (although you should probably give the option to give Creepers a normal attack instead of its original exploding attack. Heck, more control overall would be awesome).
Can you please make these mobs play nice, i use both of those mods heavily (WEll the controler block hevily, but most of my more 'fun' areas, include a load of mob spawners, lol...)
It does include nightmare mode, but as the OP said, it is turned off, if you want nightmare mode, you have to configure it.
On a different note, with the craftable mob spawners, i could have a skeleton army in the nether 0.o
EDIT: Nvm about mob spawners, found two incompatibilities...
(Incompatible mod - conflicting .class file)
Controller Block - dz.class
Craftable Mob Spawners - bl.class
Can you please make these mobs play nice, i use both of those mods heavily (WEll the controler block hevily, but most of my more 'fun' areas, include a load of mob spawners, lol...)
It appears to be broken.
Anyways great mod thx!
You listenin' Pig?
Pet Skeletons shooting you was fixed in v1.2, creepers as well as other pets always following you was fixed in v1.2 too.
I've confirmed a weird lighting bug to all sprites occurring when the healthbars are on the screen, in addition to other weird visual things with it, it was a fairly hacky implementation and I have no doubt I messed up a couple opengl calls.
I've never tested slimes, ghasts or pigmen, or the nether at all yet so no doubt they don't work right, I will get them working for a major release, plans for a way to bring your pets near the gate into and out of the nether is on the todo.
Oh yeah, I'm very excited about the idea of mobs breaking walls down, or just zombies, been planning on that feature for a while, its very possible, I should probably merge the nightmare mods thread with this one, it had future plans in it.
Edit: Oh yeah, in regards to requests for compatibility with other mods, please post a link to the forum post with the mod, it's not always easy to find the mods you're talking about.
Edit edit: glad you're all enjoying the mod :biggrin.gif:, I'll try to keep up with bug-tracking and do support where possible.
Features to be added to next update:
- If you give a command to an animal, without actually taming it, will cause it to never despawn like pets, this is so you can have a farm/big area of animals without having to waste a tame charge on it, taming them will still give them a health boost and a health bar
- Amount of charges per rod will increase from 5 to either 10 or 15, I might need to make the recipe require more materials, but I find having multiple rods in my inventory just because they only have 5 charges is annoying me more and more
- Better pet skeleton aim, they seem to enjoy shooting at the feet of their enemies
- A way to buff pets, for now I will probably add a health leeching option per kill/hit, off by default but can be changed in the configurations for that extra level or boredom, balance be damned.
Into the cellar! There's a ternader a'comin!
Hmm, trying to use any other mods other than mine?
Into the cellar! There's a ternader a'comin!
And I have a suggestion, if I may.
Pets are powerful, but a diamond to make a staff is a bit excessive, if I say so myself. Do you think you could make a dogcatcher's lopp instead, replacing glowstone and diamond with string? If you want, make the current staff last for 10-20 uses, and make the loop one last for the current amount. After all, a magic staff is magic, it should last a long time.
Next, I suggest making it so monsters take damage every few minutes, say 5 minutes and they take 1 point of damage. The point of this is that right now, mobs never get hungry and are just for show. If you make them take damage over time, you would have to feed them, thus making it so they require upkeep or you lose them. This is also the reason I was saying you should make it easier to make the staff; if your mobs die of hunger you should be able to go get another if you so choose, and a diamond and glowstone made staff is a hinderance.
Just a few ideas by me. =)
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
the first thing that came to my mind when i read this was.
gathering up a HUGE army of pigs, cows and chickens xD. ILL BE UNSTOPPABLE.
MUAHAHAHAHAHAHAHAHHAHAHAHAHHAA
just the thought of mundane farm animals patrolling my castle makes me lol
Do you think you can tame my lions/bears/wolves?
viewtopic.php?f=25&t=86929
uhhh. i'm not into that sort of thing but this pets mod is really cool! can't wait until it's tweaked and i can have a pet indestructible kamikaze creeper.
Already tried a bit, used one of posters fixed files for modloader in your thread, seemed to freeze the game after looking at one of the creatures for a couple seconds, 303's versions might work better, but regardless we'll all have to update our stuff once notch releases a non buggy version of his latest update. refactoring obfuscation, wheeee =_=
Yeahhh, I might as well :smile.gif: I'll just have to test this on a fresh world with an obsidian fortress :tongue.gif:
Into the cellar! There's a ternader a'comin!
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.