1.10.2 crash by loading new world with only your mods my friend,
Zombie Awareness v1.11.5
CoroUtil v1.1.13
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 26.02.17 11:50
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at ZombieAwareness.WorldEventListener.func_184375_a(WorldEventListener.java:49)
at net.minecraft.world.World.func_184148_a(World.java:1061)
at net.minecraft.entity.Entity.func_184185_a(Entity.java:972)
at net.minecraft.entity.Entity.func_71061_d_(Entity.java:1110)
at net.minecraft.entity.item.EntityItem.func_70072_I(EntityItem.java:264)
at net.minecraft.entity.item.EntityItem.func_70071_h_(EntityItem.java:155)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:839)
at net.minecraft.world.World.func_72870_g(World.java:1934)
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:620)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at ZombieAwareness.WorldEventListener.func_184375_a(WorldEventListener.java:49)
at net.minecraft.world.World.func_184148_a(World.java:1061)
at net.minecraft.entity.Entity.func_184185_a(Entity.java:972)
at net.minecraft.entity.Entity.func_71061_d_(Entity.java:1110)
at net.minecraft.entity.item.EntityItem.func_70072_I(EntityItem.java:264)
at net.minecraft.entity.item.EntityItem.func_70071_h_(EntityItem.java:155)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:839)
at net.minecraft.world.World.func_72870_g(World.java:1934)
-- Entity being ticked --
Details:
Entity Type: Item (net.minecraft.entity.item.EntityItem)
Entity ID: 62
Entity Name: item.item.string
Entity's Exact location: -234,49, 18,53, -234,94
Entity's Block location: World: (-235,18,-235), Chunk: (at 5,1,5 in -15,-15; contains blocks -240,0,-240 to -225,255,-225), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Entity's Momentum: -0,03, 0,14, -0,19
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:620)
-- Affected level --
Details:
Level name: New World eqd
All players: 0 total; []
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: 4184509618983404111
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-156,64,-84), Chunk: (at 4,4,12 in -10,-6; contains blocks -160,0,-96 to -145,255,-81), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 1 game time, 1 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 104893 (now: false), thunder time: 67570 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 238435216 bytes (227 MB) / 592490496 bytes (565 MB) up to 3207856128 bytes (3059 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
FML: MCP 9.32 Powered by Forge 12.18.3.2185 8 mods loaded, 8 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2185.jar)
UCHIJAAAA Forge{12.18.3.2185} [Minecraft Forge] (forge-1.10.2-12.18.3.2185.jar)
UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
UCHIJAAAA coroutil{1.10.2-1.1.13} [CoroUtil Library] (coroutil-1.10.2-1.1.13.jar)
UCHIJAAAA extendedrenderer{v1.0} [Extended Renderer] (coroutil-1.10.2-1.1.13.jar)
UCHIJAAAA configmod{v1.0} [Extended Mod Config] (coroutil-1.10.2-1.1.13.jar)
UCHIJAAAA zombieawareness{1.10.2-1.11.5} [Zombie Awareness] (zombieawareness-1.10.2-1.11.5.jar)
Loaded coremods (and transformers):
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Not a problem with the mod. It is probably more a problem with your LWJGL. Make sure it is up to date. Make sure your graphics card drivers are up to date. Restart your computer. But it isn't the mods.
ZombieAwarness does not seem to get along with AbysmalCraft real well.
---- Minecraft Crash Report ----
WARNING: coremods are present:
TheBetweenlandsLoadingPlugin (TheBetweenlands-2.0.2-alpha-universal.jar)
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
NEICorePlugin (NotEnoughItems-1.10.2-2.1.3.199-universal.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
CorePlugin (MrTJPCore-1.10.2-2.0.0.14-universal.jar)
TANLoadingPlugin (ToughAsNails-1.9.4-1.1.1.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 3/13/17 1:30 AM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at ZombieAwareness.WorldEventListener.func_184375_a(WorldEventListener.java:49)
at net.minecraft.world.World.func_184148_a(World.java:1061)
at net.minecraft.entity.Entity.func_184185_a(Entity.java:972)
at net.minecraft.entity.EntityLiving.func_70642_aH(EntityLiving.java:270)
at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:285)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:359)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1932)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:52)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:839)
at net.minecraft.world.World.func_72870_g(World.java:1934)
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:620)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at ZombieAwareness.WorldEventListener.func_184375_a(WorldEventListener.java:49)
at net.minecraft.world.World.func_184148_a(World.java:1061)
at net.minecraft.entity.Entity.func_184185_a(Entity.java:972)
at net.minecraft.entity.EntityLiving.func_70642_aH(EntityLiving.java:270)
at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:285)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:359)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1932)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:52)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:839)
at net.minecraft.world.World.func_72870_g(World.java:1934)
-- Entity being ticked --
Details:
Entity Type: abyssalcraft.evilpig (com.shinoow.abyssalcraft.common.entity.demon.EntityEvilpig)
Entity ID: 99
Entity Name: Pig
Entity's Exact location: -119.50, 68.00, -58.50
Entity's Block location: World: (-120,68,-59), Chunk: (at 8,4,5 in -8,-4; contains blocks -128,0,-64 to -113,255,-49), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:620)
-- Affected level --
Details:
Level name: New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 626 Drop: 0
Level seed: 8437490154176379789
Level generator: ID 06 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-225,64,-59), Chunk: (at 15,4,5 in -15,-4; contains blocks -240,0,-64 to -225,255,-49), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 5 game time, 5 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15110 (now: false), thunder time: 171795 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
Snow buildup is broken for me as well, in the 1.10.2 version. This is a problem because I'm using Tough as Nails which adds seasons. Sand buildup works fine though. Speaking of which, the sandstorm is freaking awesome.
Seriously though, is snow buildup broken for everyone?
I also am having problems with this mod and TaN when it comes to winter and snowfall. Weather2 seems to treat every biome like it's a desert in winter when it comes to precipitation. Even if a rain shower or storm is going over your head.
I would love to see more compatibility between the two mods, because TaN's season system does realistically affect the location and the rate of which Weather2 storms spawn at different times of the year (as well as their intensity). The two mods already work rather well together, it is just the "no snow in winter" issue that needs to be fixed.
Having a bit of an issue where snow isn't being left on the ground. I've created storm after storm but snow will only stick if i've got overcast enabled. I've reduced the rarityofbuildup of snow to 1 as well as enabling snowfall and additional pileup. Is there something i'm missing?
quick edit: this is on the latest release for version 1.7.10
1.6.4 tornado version updated to 1.7.2 or 1.7.10 maby?
localized weather mod lags really bad and the mobs dont seem to process a ticking entity crash
You can turn down the quality of the storm effects in the setting to enhance performance.
And I don't think Weather2 would cause a ticking entity crash because it doesn't touch the mob spawning system. Those errors are usually caused by mods that add new mobs or enhance vanilla ones. Same with your issue of mobs not spawning. Are you using ZombieAwareness as well? Because it caused that crash for me.
I can't get the Weather mod to work. I have installed Weather2-1.10.2-Universal.jar and coroutil-1.10.2-1.1.9.jar in my Mods folder and they are the only two mods. I am using Forge 1.10.2
When I try to start Minecraft it says:
Localized Weather & Storms is missing mods it depends on.
Include the following mods or remove Localized Weather & Storms.
coroutil : any
See 'fml-client-latest.log' for technical information.
But as I show above coroutil is installed in the mods folder.
Here is what I have from that log:
[21:46:10] [Client thread/INFO]: Searching C:\Users\wayner\AppData\Roaming\.minecraft\Tornado\mods for mods
[21:46:11] [Client thread/INFO]: Mod mercurius_updater is missing the required element 'name'. Substituting mercurius_updater
[21:46:12] [Client thread/INFO]: Forge Mod Loader has identified 8 mods to load
[21:46:13] [Client thread/ERROR]: The mod weather2 (Localized Weather & Storms) requires mods [coroutil] to be available
[21:46:13] [Thread-6/INFO]: Using sync timing. 200 frames of Display.update took 272699679 nanos
[21:46:13] [Client thread/ERROR]: Mod weather2 (Localized Weather & Storms) requires [coroutil]
[21:46:13] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:mercurius_updater, FMLFileResourcePack:coroai, FMLFileResourcePack:Extended Renderer, FMLFileResourcePack:Extended Mod Config, FMLFileResourcePack:Localized Weather & Storms
[21:46:13] [Client thread/WARN]: There were errors previously. Not beginning mod initialization phase
[21:46:14] [Sound Library Loader/INFO]: Starting up SoundSystem...
[21:46:14] [Thread-8/INFO]: Initializing LWJGL OpenAL
I don't know if this has been answered already but what's going on with Zombiecraft 3? I was hoping it would really be developed to be better than the Classic version but it hasn't achieved that yet. Is work still being done with it or in the future will work continue?
I don't know if this has been answered already but what's going on with Zombiecraft 3? I was hoping it would really be developed to be better than the Classic version but it hasn't achieved that yet. Is work still being done with it or in the future will work continue?
YES! Seconded! At least get it up to 1.7.10!
Rollback Post to RevisionRollBack
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
In regards to the zombies in Hostile Worlds, is there a way to turn down the distance at which they can see you? They come running in from what seems like a good long way off. This is in 1.7.10, and I mean the regular zombies that spawn normally, not the invaders. i.e. hungry zombie, etc...
hello cours! i been a fan of your mod since it came out now i never got to use it in the old version so when i got it i was....different i think the new tornado mod is kinda sad and boring tornados never spawn even tho i changed the settings i have the old tornado mod installed but its not working right i want the old mod back please i tried everything with the old tornado mod it just wont work right please i want my old tornado mod back its up to you not me
hello cours! i been a fan of your mod since it came out now i never got to use it in the old version so when i got it i was....different i think the new tornado mod is kinda sad and boring tornados never spawn even tho i changed the settings i have the old tornado mod installed but its not working right i want the old mod back please i tried everything with the old tornado mod it just wont work right please i want my old tornado mod back its up to you not me
I don't know if this has been answered already but what's going on with Zombiecraft 3? I was hoping it would really be developed to be better than the Classic version but it hasn't achieved that yet. Is work still being done with it or in the future will work continue?
You know, I support every single one of you. Hey Coros, I just wanted to say you are my favorite modder out of all the modders out there combined! Every World I start every game play I do and every multiplayer LAN server I do, I never do any survival or any other world without your tornado mod! The very first version I started out with was the good old weather and tornadoes mod, it's been a mod that I've played with for years now and I still continue to support it today. I would have to say, I also really enjoy the new Localized Weather and Storm fronts mod but there are also sometimes where I like to switch between the two. I've had a hard time though, ever since the new launcher update came out for Minecraft, It messed up Minecraft version 1.6.4 making the weather and tornadoes mod unplayable I miss the original Weather and Tornadoes mod sooooo much.This mod is so special, I grew up with this mod and I hate not being able to play with this mod like I once have. Many of us are asking you to do atleast one more thing to the old mod before you completely stop the updates for that amazing mod. Can you please just at least update the mod to a playable version like 1.7.10 like you said you would? Like I said, you are such an amazing modder and it would mean everything to us if you would do this last favor for this mod. You have our full support in this one last update. Thank you for everything you've done to help build up our creativity in our survival worlds
Is there any solution to the problem of snowfall not working in the weather mod? I've switched the settings so it's all on, but snow just doesn't collect on the ground. At all.
Is anyone able to help me with the Tornado mod, works great, except I'm confused on how to summon tornado's without the weather block, and also how to increase the severity (F1 to F5), I've seen with the prior versions there is simply a Tornado gun and you place where you want it it moves naturally, and with others you just place it in the horizon and it goes mental, am I missing something? Is there another mod I should install or am I just being oblivious?
Not a problem with the mod. It is probably more a problem with your LWJGL. Make sure it is up to date. Make sure your graphics card drivers are up to date. Restart your computer. But it isn't the mods.
ZombieAwarness does not seem to get along with AbysmalCraft real well.
---- Minecraft Crash Report ----
WARNING: coremods are present:
TheBetweenlandsLoadingPlugin (TheBetweenlands-2.0.2-alpha-universal.jar)
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
NEICorePlugin (NotEnoughItems-1.10.2-2.1.3.199-universal.jar)
FMLPlugin (InventoryTweaks-1.61-58.jar)
CorePlugin (MrTJPCore-1.10.2-2.0.0.14-universal.jar)
TANLoadingPlugin (ToughAsNails-1.9.4-1.1.1.jar)
Contact their authors BEFORE contacting forge
// I let you down. Sorry
Time: 3/13/17 1:30 AM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at ZombieAwareness.WorldEventListener.func_184375_a(WorldEventListener.java:49)
at net.minecraft.world.World.func_184148_a(World.java:1061)
at net.minecraft.entity.Entity.func_184185_a(Entity.java:972)
at net.minecraft.entity.EntityLiving.func_70642_aH(EntityLiving.java:270)
at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:285)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:359)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1932)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:52)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:839)
at net.minecraft.world.World.func_72870_g(World.java:1934)
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:620)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at ZombieAwareness.WorldEventListener.func_184375_a(WorldEventListener.java:49)
at net.minecraft.world.World.func_184148_a(World.java:1061)
at net.minecraft.entity.Entity.func_184185_a(Entity.java:972)
at net.minecraft.entity.EntityLiving.func_70642_aH(EntityLiving.java:270)
at net.minecraft.entity.EntityLiving.func_70030_z(EntityLiving.java:285)
at net.minecraft.entity.Entity.func_70071_h_(Entity.java:359)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1932)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:384)
at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:52)
at net.minecraft.world.World.func_72866_a(World.java:1964)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:839)
at net.minecraft.world.World.func_72870_g(World.java:1934)
-- Entity being ticked --
Details:
Entity Type: abyssalcraft.evilpig (com.shinoow.abyssalcraft.common.entity.demon.EntityEvilpig)
Entity ID: 99
Entity Name: Pig
Entity's Exact location: -119.50, 68.00, -58.50
Entity's Block location: World: (-120,68,-59), Chunk: (at 8,4,5 in -8,-4; contains blocks -128,0,-64 to -113,255,-49), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Entity's Momentum: 0.00, -0.08, 0.00
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1750)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:620)
-- Affected level --
Details:
Level name: New World
All players: 0 total; []
Chunk stats: ServerChunkCache: 626 Drop: 0
Level seed: 8437490154176379789
Level generator: ID 06 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-225,64,-59), Chunk: (at 15,4,5 in -15,-4; contains blocks -240,0,-64 to -225,255,-49), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 5 game time, 5 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 15110 (now: false), thunder time: 171795 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:709)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:240)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Thread.java:745)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3376103680 bytes (3219 MB) / 7372402688 bytes (7030 MB) up to 15568470016 bytes (14847 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx15G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn5128M
IntCache: cache: 0, tcache: 10, allocated: 6, tallocated: 135
FML: MCP 9.32 Powered by Forge 12.18.3.2254 Optifine OptiFine_1.10.2_HD_U_D6 50 mods loaded, 50 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2254.jar)
UCHIJAAAA Forge{12.18.3.2254} [Minecraft Forge] (forge-1.10.2-12.18.3.2254.jar)
UCHIJAAAA NotEnoughItems{2.1.3.199} [Not Enough Items] (NotEnoughItems-1.10.2-2.1.3.199-universal.jar)
UCHIJAAAA ccl-entityhook{1.0} [ccl-entityhook] (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
UCHIJAAAA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
UCHIJAAAA JEI{3.14.2.401} [Just Enough Items] (jei_1.10.2-3.14.2.401.jar)
UCHIJAAAA abyssalcraft{1.9.3.10} [AbyssalCraft] (AbyssalCraft-1.10.2-1.9.3.10.jar)
UCHIJAAAA acintegration{1.4.7} [AbyssalCraft Integration] (AbyssalCraft Integration-1.9.4-1.4.7.jar)
UCHIJAAAA actuallyadditions{1.10.2-r98} [Actually Additions] (ActuallyAdditions-1.10.2-r98.jar)
UCHIJAAAA AutoSapling{1.3.3} [AutoSapling] (Autosapling-1.3.3-MC1.10.jar)
UCHIJAAAA Baubles{1.3.9} [Baubles] (Baubles-1.10.2-1.3.9.jar)
UCHIJAAAA BiomesOPlenty{5.0.0.2155} [Biomes O' Plenty] (BiomesOPlenty-1.10.2-5.0.0.2155-universal.jar)
UCHIJAAAA Botania{r1.9-341} [Botania] (Botania r1.9-341.jar)
UCHIJAAAA cfm{4.1.2} [MrCrayfish's Furniture Mod] (cfm-4.1.2-mc1.10.2.jar)
UCHIJAAAA CodeChickenLib{2.5.2.198} [CodeChicken Lib] (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
UCHIJAAAA CodeChickenCore{2.4.0.101} [CodeChicken Core] (CodeChickenCore-1.10.2-2.4.0.101-universal.jar)
UCHIJAAAA coroutil{1.10.2-1.1.11} [CoroUtil Library] (coroutil-1.10.2-1.1.11.jar)
UCHIJAAAA extendedrenderer{v1.0} [Extended Renderer] (coroutil-1.10.2-1.1.11.jar)
UCHIJAAAA configmod{v1.0} [Extended Mod Config] (coroutil-1.10.2-1.1.11.jar)
UCHIJAAAA counter_guns{1.0.1} [Counter Guns] (CounterGuns-1.10.2-1.0.1.jar)
UCHIJAAAA extrautils2{1.0} [Extra Utilities 2] (extrautils2-1.10.2-1.3.2.jar)
UCHIJAAAA forgemultipartcbe{2.0.0.23} [Forge Multipart CBE] (ForgeMultipart-1.10.2-2.0.0.23-universal.jar)
UCHIJAAAA microblockcbe{2.0.0.23} [Forge Microblocks] (ForgeMultipart-1.10.2-2.0.0.23-universal.jar)
UCHIJAAAA minecraftmultipartcbe{2.0.0.23} [Minecraft Multipart Plugin] (ForgeMultipart-1.10.2-2.0.0.23-universal.jar)
UCHIJAAAA gravestone{1.5.12} [Gravestone] (GraveStone Mod 1.5.12.jar)
UCHIJAAAA inventorytweaks{1.61-58-a1fd884} [Inventory Tweaks] (InventoryTweaks-1.61-58.jar)
UCHIJAAAA journeymap{1.10.2-5.4.4} [JourneyMap] (journeymap-1.10.2-5.4.4.jar)
UCHIJAAAA RadixCore{1.10.2-2.1.3} [RadixCore] (RadixCore-1.10.2-2.1.3-universal.jar)
UCHIJAAAA MCA{1.10.2-5.2.3} [Minecraft Comes Alive] (MCA-1.10.2-5.2.3-universal.jar)
UCHIJAAAA mfs{7.1.2} [Minecraft Flight Simulator] (Minecraft Flight Simulator-1.10.2-7.1.2.jar)
UCHIJAAAA MrTJPCoreMod{2.0.0.14} [MrTJPCore] (MrTJPCore-1.10.2-2.0.0.14-universal.jar)
UCHIJAAAA nex{1.1.0b} [NetherEx] (NetherEx_1.10.2-1.1.0b.jar)
UCHIJAAAA particleman{1.10.2-1.4.4} [Particle Man] (particleman-1.10.2-1.4.4.jar)
UCHIJAAAA ProjectE{1.10.2-PE1.2.0} [ProjectE] (ProjectE-1.10.2-PE1.2.0.jar)
UCHIJAAAA projectred-core{4.8.1.25} [ProjectRed Core] (ProjectRed-1.10.2-4.8.1.25-Base.jar)
UCHIJAAAA projectred-integration{4.8.1.25} [ProjectRed integration] (ProjectRed-1.10.2-4.8.1.25-integration.jar)
UCHIJAAAA projectred-transmission{4.8.1.25} [ProjectRed Transmission] (ProjectRed-1.10.2-4.8.1.25-integration.jar)
UCHIJAAAA projectred-illumination{4.8.1.25} [ProjectRed Illumination] (ProjectRed-1.10.2-4.8.1.25-lighting.jar)
UCHIJAAAA projectred-expansion{4.8.1.25} [ProjectRed Expansion] (ProjectRed-1.10.2-4.8.1.25-mechanical.jar)
UCHIJAAAA projectred-tansportation{1.0} [projectred-tansportation] (ProjectRed-1.10.2-4.8.1.25-mechanical.jar)
UCHIJAAAA projectred-exploration{4.8.1.25} [ProjectRed Exploration] (ProjectRed-1.10.2-4.8.1.25-world.jar)
UCHIJAAAA railcraft{10.0.1} [Railcraft] (Railcraft_1.10.2-10.0.1.jar)
UCHIJAAAA xreliquary{1.10.2-1.3.3.639} [Reliquary] (Reliquary-1.10.2-1.3.3.639.jar)
UCHIJAAAA thebetweenlands{2.0.2-alpha} [The Betweenlands] (TheBetweenlands-2.0.2-alpha-universal.jar)
UCHIJAAAA ToughAsNails{@[email protected]} [Tough As Nails] (ToughAsNails-1.9.4-1.1.1.jar)
UCHIJAAAA treechopper{1.1.1a} [Tree Chopper] (TreeChopper-1.10.2-1.1.1a.jar)
UCHIJAAAA undergroundbiomes{0.9.beta.16} [Underground Biomes] (UndergroundBiomesConstructs-1.10-0.9-beta.16.jar)
UCHIJAAAA weather2{1.10.2-2.4.1} [Localized Weather & Storms] (weather2-1.10.2-2.4.1.jar)
UCHIJAAAA zombieawareness{1.10.2-1.11.5} [Zombie Awareness] (zombieawareness-1.10.2-1.11.5.jar)
Loaded coremods (and transformers):
TheBetweenlandsLoadingPlugin (TheBetweenlands-2.0.2-alpha-universal.jar)
thebetweenlands.core.TheBetweenlandsClassTransformer
CCLCorePlugin (CodeChickenLib-1.10.2-2.5.2.198-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.BlockStateLoaderTransformer
NEICorePlugin (NotEnoughItems-1.10.2-2.1.3.199-universal.jar)
codechicken.nei.asm.NEITransformer
FMLPlugin (InventoryTweaks-1.61-58.jar)
invtweaks.forge.asm.ContainerTransformer
CorePlugin (MrTJPCore-1.10.2-2.0.0.14-universal.jar)
TANLoadingPlugin (ToughAsNails-1.9.4-1.1.1.jar)
toughasnails.asm.transformer.BlockCropsTransformer
toughasnails.asm.transformer.EntityRendererTransformer
toughasnails.asm.transformer.WorldTransformer
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
NotEnoughItems Invalid Fingerprint Reports:
CodeChickenLib Invalid Fingerprint Reports:
CodeChickenCore Invalid Fingerprint Reports:
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
OptiFine Version: OptiFine_1.10.2_HD_U_D6
Render Distance Chunks: 8
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.5.0 NVIDIA 376.53
OpenGlRenderer: GeForce GTX 960/PCIe/SSE2
OpenGlVendor: NVIDIA Corporation
CpuCount: 8
I also am having problems with this mod and TaN when it comes to winter and snowfall. Weather2 seems to treat every biome like it's a desert in winter when it comes to precipitation. Even if a rain shower or storm is going over your head.
I would love to see more compatibility between the two mods, because TaN's season system does realistically affect the location and the rate of which Weather2 storms spawn at different times of the year (as well as their intensity). The two mods already work rather well together, it is just the "no snow in winter" issue that needs to be fixed.
Having a bit of an issue where snow isn't being left on the ground. I've created storm after storm but snow will only stick if i've got overcast enabled. I've reduced the rarityofbuildup of snow to 1 as well as enabling snowfall and additional pileup. Is there something i'm missing?
quick edit: this is on the latest release for version 1.7.10
1.6.4 tornado version updated to 1.7.2 or 1.7.10 maby?
localized weather mod lags really bad and the mobs dont seem to process a ticking entity crash
I Love The Tornado Mod & Orespawn Mod
You can turn down the quality of the storm effects in the setting to enhance performance.
And I don't think Weather2 would cause a ticking entity crash because it doesn't touch the mob spawning system. Those errors are usually caused by mods that add new mobs or enhance vanilla ones. Same with your issue of mobs not spawning. Are you using ZombieAwareness as well? Because it caused that crash for me.
Hi anyone knows the compatibility between Coro Dynamic Difficulty and Difficult Life Difficulty?
Both mod configs have this dynamic difficulty settings and I don't know how one works if I use both of them together.
Does this mod work with Biomes o plenty, ancient trees, underground biomes constructs, etc?
Yes. Why wouldn't it?
I can't get the Weather mod to work. I have installed Weather2-1.10.2-Universal.jar and coroutil-1.10.2-1.1.9.jar in my Mods folder and they are the only two mods. I am using Forge 1.10.2
When I try to start Minecraft it says:
Localized Weather & Storms is missing mods it depends on.
Include the following mods or remove Localized Weather & Storms.
coroutil : any
See 'fml-client-latest.log' for technical information.
But as I show above coroutil is installed in the mods folder.
Here is what I have from that log:
I don't know if this has been answered already but what's going on with Zombiecraft 3? I was hoping it would really be developed to be better than the Classic version but it hasn't achieved that yet. Is work still being done with it or in the future will work continue?
YES! Seconded! At least get it up to 1.7.10!
There is one God. The creator of the heavens and the earth, who sent his son down to earth to save us... he loves you and he's pursuing you. Return to him.
...yeah, I'm one of THOSE guys.
"Some may say that you are a Christian because you were raised in a christian family, but even if my mother was a calculus teacher, no mater what she told me, two plus two would still equal four." - Dr. S. Jenkins
"I'm not a hater, I just know you're wrong. You need to realize that." - Unknown
In regards to the zombies in Hostile Worlds, is there a way to turn down the distance at which they can see you? They come running in from what seems like a good long way off. This is in 1.7.10, and I mean the regular zombies that spawn normally, not the invaders. i.e. hungry zombie, etc...
hello cours! i been a fan of your mod since it came out now i never got to use it in the old version so when i got it i was....different i think the new tornado mod is kinda sad and boring tornados never spawn even tho i changed the settings i have the old tornado mod installed but its not working right i want the old mod back please i tried everything with the old tornado mod it just wont work right please i want my old tornado mod back its up to you not me
You know, I support every single one of you. Hey Coros, I just wanted to say you are my favorite modder out of all the modders out there combined! Every World I start every game play I do and every multiplayer LAN server I do, I never do any survival or any other world without your tornado mod! The very first version I started out with was the good old weather and tornadoes mod, it's been a mod that I've played with for years now and I still continue to support it today. I would have to say, I also really enjoy the new Localized Weather and Storm fronts mod but there are also sometimes where I like to switch between the two. I've had a hard time though, ever since the new launcher update came out for Minecraft, It messed up Minecraft version 1.6.4 making the weather and tornadoes mod unplayable
Is there any solution to the problem of snowfall not working in the weather mod? I've switched the settings so it's all on, but snow just doesn't collect on the ground. At all.
# Configuration file
"weather2: snow" {
B:Snow_ExtraPileUp=true
I:Snow_MaxBlockBuildupHeight=3
B:Snow_PerformSnowfall=true
I:Snow_RarityOfBuildup=64
B:Snow_SmoothOutPlacement=true
}
Is there a 1.7.10 version for pets? If not is it possible to make one available for that version? Thank you!
Is anyone able to help me with the Tornado mod, works great, except I'm confused on how to summon tornado's without the weather block, and also how to increase the severity (F1 to F5), I've seen with the prior versions there is simply a Tornado gun and you place where you want it it moves naturally, and with others you just place it in the horizon and it goes mental, am I missing something? Is there another mod I should install or am I just being oblivious?
Hello, readerjjj... How you spawn a tornado is /weather2 storm create (SEVERITY)
So for example if i want a f3 tornado: /weather2 storm create f3
So for example if i want a f2 tornado: /weather2 storm create f2
Hope this helped!!
You can do from F0 - F5
And you can summon hurricanes too... C0 - C5 or just say /weather2 storm create hurricane.
It will spawn a C5 hurricane.
No, it means that if its true, then there will be no wind storms which would progress to hail for a tornado.
If it's false, then there can be wind events to change to hail to change to tornado.
Wind events can also spawn waterspouts... Depends on the odds set in those settings.