When you start a new game, enable cheats. Yes yes cheater cheater lol, but it's the only way to get the items INTO the game since you can't make the items for this mod yet. Type in /give yourname weather2:WeatherForecast 1 ... Make SURE the words are capitalized. It will show it as an item it can't find if you do weatherforecast, Weatherforecast or weatherForecast. Same goes for Siren, WindVane, Anomometer, and TornadoSensor despite it being called ''sensor'' in the config file.
When you start a new game, enable cheats. Yes yes cheater cheater lol, but it's the only way to get the items INTO the game since you can't make the items for this mod yet. Type in /give yourname weather2:WeatherForecast 1 ... Make SURE the words are capitalized. It will show it as an item it can't find if you do weatherforecast, Weatherforecast or weatherForecast. Same goes for Siren, WindVane, Anomometer, and TornadoSensor despite it being called ''sensor'' in the config file.
No thanks, someone finally uploaded a youtube video for their tornado survival series and actually showed the recipes for the three major items, A.K.K. the siren, sensor, and weather forecaster. And yeah, it was the latest version. So... no cheats for me sucker!!
No thanks, someone finally uploaded a youtube video for their tornado survival series and actually showed the recipes for the three major items, A.K.K. the siren, sensor, and weather forecaster. And yeah, it was the latest version. So... no cheats for me sucker!!
You should always enable when you start a new game, especially with mods.
You should always enable when you start a new game, especially with mods.
the only "cheating" I'm gonna do is spawn a command block that'll say, "This is a weather alert. Doppler radar has identified a storm capable of producing a tornado heading toward your area. Seek shelter immediately. Once again, this is a weather alert. Doppler radar has identified a storm capable of producing a tornado heading toward your area. Seek shelter immediately." whenever the tornado sensor activates. (hopefully the sensor still emits a redstone pulse when activated)
I may have to adjust the text if it doesn't fit.
THAT is a cool idea. Then I wouldn't have to listen to that siren blare.
I'm not gonna take credit for it. it was from a video from tanner69046 on youtube that i got it from. Unfortunately... the "tornado" sensor also acts as a hurricane sensor now as I found out (Wonder if it's always been like that?). lol So, you have to be more generalizing with the alerts I guess. Also, I kinda like the sirens. I set 'em so they go off at roughly at half the distance the warning goes out. Sensor/command block combo range is set at 500, while siren range is at 300. I feel it's more realistic at those distances, but that's just me.
i updated the 1.7.10 version of zombie awareness to the latest from the previous and got this crash
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 22/03/16 9:27 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: ZombieAwareness.ZombieAwareness
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: ZombieAwareness.ZombieAwareness
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.NoClassDefFoundError: CoroUtil/pathfinding/IPFCallback
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 37 more
Caused by: java.lang.ClassNotFoundException: CoroUtil.pathfinding.IPFCallback
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
hey, I really enjoy your mod but I feel overwhelmed with all the storms, there is a storm almost all the time in my game world and tornadoes almost every night, I am trying to reduce them but I am not sure whether to change the storms per player or chance of storm and what the difference is?
It would be nice if I could have a storm every few days and maybe a tornado once a in game week or longer.
I have to say this is an amazing mod. But there is a problem with it and buildcraft. Try and run them at the same time and no clouds appear at all. Try and and tell me what you think. Thanks!
Hey, just a quick question. Is a 1.8 version of Weather2 possible? I'm pretty sure 1.8.9 isn't backwards compatible, but most of the mods I play with are in 1.8, not 1.8.9. I'd love to incorporate Weather2 into my personal modded games, but as it stands right now I can't because many of the mods aren't available for 1.8.9 :/
I really like the Local Weather and Stormfronts mod but when I load a world in it there don't seem to be any particles. Is there any way to fix this?
By the way, I am using version 2.3.9, if that helps.
It's usually a conflict with another mod. Also, the particles do sometimes take a little time to load (depending how good your computer is), so wait 5 minutes after starting a world. If no clouds appear, remove any mods from the mod folder (if you have others) and place them out of the way, leaving only the coroutil and the weather mods in the mod folder. Then, start up the weather mod to make sure it works. If it does, re-add your mods, one mod at a time, and then start up minecraft for every mod you re-add. if the weather mod works, you're clear to re-add the next mod. If it doesn't, you're just gonna have to play without that mod if you really want the weather mod.
It's usually a conflict with another mod. Also, the particles do sometimes take a little time to load (depending how good your computer is), so wait 5 minutes after starting a world. If no clouds appear, remove any mods from the mod folder (if you have others) and place them out of the way, leaving only the coroutil and the weather mods in the mod folder. Then, start up the weather mod to make sure it works. If it does, re-add your mods, one mod at a time, and then start up minecraft for every mod you re-add. if the weather mod works, you're clear to re-add the next mod. If it doesn't, you're just gonna have to play without that mod if you really want the weather mod.
Hope that helps.
Thank you, but I should probably clarify what I meant.
Loading a world which I generated with the weather2 mod is fine, but when I use another world (like a downloaded map) no particles appear. The weather forecast says there are particles, but there aren't. I am not sure if it means the same thing, because it happens even when I just have the weather2 mod installed.
Thank you, but I should probably clarify what I meant.
Loading a world which I generated with the weather2 mod is fine, but when I use another world (like a downloaded map) no particles appear. The weather forecast says there are particles, but there aren't. I am not sure if it means the same thing, because it happens even when I just have the weather2 mod installed.
Hmmm, sorry, I cant help ya then. same thing happens to me. The weather forecaster icons display, but the cloud particles don't. I don't know what the issue is.
When you start a new game, enable cheats. Yes yes cheater cheater lol, but it's the only way to get the items INTO the game since you can't make the items for this mod yet. Type in /give yourname weather2:WeatherForecast 1 ... Make SURE the words are capitalized. It will show it as an item it can't find if you do weatherforecast, Weatherforecast or weatherForecast. Same goes for Siren, WindVane, Anomometer, and TornadoSensor despite it being called ''sensor'' in the config file.
No thanks, someone finally uploaded a youtube video for their tornado survival series and actually showed the recipes for the three major items, A.K.K. the siren, sensor, and weather forecaster. And yeah, it was the latest version. So... no cheats for me sucker!!
You should always enable when you start a new game, especially with mods.
the only "cheating" I'm gonna do is spawn a command block that'll say, "This is a weather alert. Doppler radar has identified a storm capable of producing a tornado heading toward your area. Seek shelter immediately. Once again, this is a weather alert. Doppler radar has identified a storm capable of producing a tornado heading toward your area. Seek shelter immediately." whenever the tornado sensor activates. (hopefully the sensor still emits a redstone pulse when activated)
I may have to adjust the text if it doesn't fit.
Some of the mods require use of the cheat commands to work properly. Waypoints in Voxelmap, for instance, use the /tp command to teleport you.
THAT is a cool idea.
Then I wouldn't have to listen to that siren blare. 
I'm not gonna take credit for it. it was from a video from tanner69046 on youtube that i got it from. Unfortunately... the "tornado" sensor also acts as a hurricane sensor now as I found out (Wonder if it's always been like that?). lol So, you have to be more generalizing with the alerts I guess. Also, I kinda like the sirens. I set 'em so they go off at roughly at half the distance the warning goes out. Sensor/command block combo range is set at 500, while siren range is at 300. I feel it's more realistic at those distances, but that's just me.
LOL, "I hope it's not dead", it's 'Zombie'craft. (hope you get da joke.)
How well does the weather mod work on a server? Is it laggy or anything? I might consider adding it if it runs well on a server.
Tutorial: How to create a server economy with Forge mods
i updated the 1.7.10 version of zombie awareness to the latest from the previous and got this crash
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 22/03/16 9:27 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: ZombieAwareness.ZombieAwareness
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: ZombieAwareness.ZombieAwareness
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:440)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.NoClassDefFoundError: CoroUtil/pathfinding/IPFCallback
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 37 more
Caused by: java.lang.ClassNotFoundException: CoroUtil.pathfinding.IPFCallback
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3547096816 bytes (3382 MB) / 5798232064 bytes (5529 MB) up to 5798232064 bytes (5529 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn6G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: Minecraft 1.7.10 MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1566 161 mods loaded, 160 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1566-1.7.10.jar)
UC Forge{10.13.4.1566} [Minecraft Forge] (forge-1.7.10-10.13.4.1566-1.7.10.jar)
UC CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UC ivtoolkit{IvToolkit} [1.2] (minecraft.jar)
UC NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UC PistonEverything{1.0.4} [Piston Everything] (minecraft.jar)
UC se{0.4.1} [Super Enchants] (minecraft.jar)
UC OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
UC <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UC lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UC MCP_API{1.4} [MC+ API] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_BerryBush{1.1.2} [MC+ BerryBush] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_Wheel{1.1.2} [MC+ Wheel] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_Cart{1.3.0} [MC+ Cart] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_Clippers{1.1.2} [MC+ Clippers] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_DayCounter{1.1.2} [MC+ DayCounter] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_Loom{1.2.3} [MC+ Loom] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_Region{1.2.0} [MC+ Region] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_Sickle{1.0.0} [MC+ Sickle] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC MCP_SweetPotato{1.0.1} [MC+ SweetPotato] ([1.7.10][1.4] MC+ ModPack - Development I.jar)
UC FLabsBF{4.3} [Better Furnaces] ([1.7.10]Better_Furnaces_V4.3.jar)
UC DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar)
UC extendedWorkbench{1.2.1.1} [Extended Workbench] ([1.7.10]ExtendedWorkbench v1.2.1.1.jar)
UC DC1{3.4.2.19} [KingCore] ([1.7.2+] KingCore v3.4.2.19.jar)
UC FishingNets{1.2.1.5} [Fishing Nets] ([1.7.10M] FishingNets v1.2.1.5.jar)
UC ToolHeads{1.2.0.4} [ToolHeads] ([1.7.10M] ToolHeads v1.2.0.4.jar)
UC deconstruction{2.2.5} [The Deconstruction Mod] ([MC1.7.10]deconstruction[v2.2.5].jar)
UC CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
UC BuildCraft|Core{7.1.15} [BuildCraft] (buildcraft-7.1.15.jar)
UC BuildCraft|Transport{7.1.15} [BC Transport] (buildcraft-7.1.15.jar)
UC BuildCraft|Silicon{7.1.15} [BC Silicon] (buildcraft-7.1.15.jar)
UC BuildCraft|Factory{7.1.15} [BC Factory] (buildcraft-7.1.15.jar)
UC additionalpipes{4.7.0} [Additional Pipes] (additionalpipes-4.7.1.jar)
UC AutoSapling{1.0} [AutoSapling] (AutoSapling-1.1.jar)
UC Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar)
UC BattleTowers{1.4.9} [Battle Towers] (BattleTowers-1.7.10.jar)
UC BBG{1.0.0} [BetterBedrockGen] (BBG-1.0.0.jar)
UC bdlib{1.7.1.71} [BD Lib] (bdlib-mc1710-1.7.1.71.jar)
UC cm{1.0} [Camp Mod] (Bedrock Tools and Armor - 1.7.2 - V1.1.jar)
UC examplemod{1.0} [Example Mod] (Bedrock Tools and Armor - 1.7.2 - V1.1.jar)
UC BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
UC BuildCraft|Builders{7.1.15} [BC Builders] (buildcraft-7.1.15.jar)
UC BuildCraft|Energy{7.1.15} [BC Energy] (buildcraft-7.1.15.jar)
UC BuildCraft|Robotics{7.1.15} [BC Robotics] (buildcraft-7.1.15.jar)
UC eureka{3.0.2} [Eureka] (Eureka-1.7.10-3.0.2.jar)
UC bcadditions{2.2.5} [BuildCraft Additions] (BuildcraftAdditions-1.7.10-2.2.5.jar)
UC butterflymania{1.3} [Butterfly Mania] (butterflymania-1.7.10-1.3.jar)
UC CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UC Railcraft{9.8.0.0} [Railcraft] (Railcraft_1.7.10-9.8.0.0.jar)
UC CartLivery{0.11.1} [Cart Livery] (CartLivery-1.7.10-0.11.1.jar)
UC Chimneys{1.7.2} [Chimneys] (Chimneys.jar)
UC chococraft{4.1.5} [Clienthax's ChocoCraft] (ChocoCraft-4.1.5.jar)
UC IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar)
UC gud_cooler{1.1.5.0} [Coolers] (cooler-1.7.10-1.1.5.0.jar)
UC craft++{1.0} [Craft++] (Craft++-1.0.jar)
UC craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip)
UC creativecore{1.3.14} [CreativeCore] (CreativeCore v1.3.21 mc1.7.10.jar)
UC davincing{1710.1.7} [DaVincing] (DaVincing-1710.1.7.jar)
UC dlr{2.3.2} [Don's Lightning Rod] (Don's Lightning Rod-1.7.10-2.3.2.jar)
UC DyeableBeds{1.7.2 R2} [Dyeable Beds] (Dyeable-Beds-Mod-1.7.10.jar)
UC EggyGoodness{1.7.10-1.3} [Eggy Goodness] (eggygoodness-1.7.10-1.3.jar)
UC EnderZoo{1.7.10-1.0.7.16} [Ender Zoo] (EnderZoo-1.7.10-1.0.7.16.jar)
UC extrabuttons{1.7.10.1} [ExtraButtons] (ExtraButtons-1.7.10.1.jar)
UC ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UC ExtraUtilities{1.2.5} [Extra Utilities] (extrautilities-1.2.5.jar)
UC extvil{1.7.10-3.0} [Extended_Villages] (extvil-1.7.10-3.0.jar)
UC fairylights{1.4.0} [Fairy Lights] (fairylights-1.4.0-1.7.10.jar)
UC farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar)
UC FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar)
UC FloodLights{0.6.11-103} [Flood Lights] (FloodLights-1.7.10-0.6.11-103.jar)
UC ganysend{1.11.2} [Gany's End] (Ganys End-1.11.2.jar)
UC ganysnether{1.8.3} [Gany's Nether] (Ganys Nether-1.8.3.jar)
UC ganyssurface{1.12.7} [Gany's Surface] (Ganys Surface-1.12.7.jar)
UC GardenContainers{1.7.10-1.7.0} [Garden Containers] (GardenStuff-1.7.10-1.7.0.jar)
UC GardenCore{1.7.10-1.7.0} [Garden Core] (GardenStuff-1.7.10-1.7.0.jar)
UC GardenStuff{1.7.10-1.7.0} [Garden Stuff] (GardenStuff-1.7.10-1.7.0.jar)
UC GardenTrees{1.7.10-1.7.0} [Garden Trees] (GardenStuff-1.7.10-1.7.0.jar)
UC GraveStone{2.12.3} [GraveStone] (GraveStone-2.12.4.jar)
UC GregsLighting{1.11.2} [Greg's Lighting] (GregsLighting-1.11.2-mc1.7.10.jar)
UC Growthcraft{1.7.10-2.4.0} [Growthcraft] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Cellar{1.7.10-2.4.0} [Growthcraft Cellar] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Apples{1.7.10-2.4.0} [Growthcraft Apples] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Bamboo{1.7.10-2.4.0} [Growthcraft Bamboo] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Bees{1.7.10-2.4.0} [Growthcraft Bees] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Fishtrap{1.7.10-2.4.0} [Growthcraft Fishtrap] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Grapes{1.7.10-2.4.0} [Growthcraft Grapes] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Hops{1.7.10-2.4.0} [Growthcraft Hops] (growthcraft-1.7.10-2.4.0-complete.jar)
UC Growthcraft|Rice{1.7.10-2.4.0} [Growthcraft Rice] (growthcraft-1.7.10-2.4.0-complete.jar)
UC haggismod{1.3.6-mc1.7.10} [AWH Haggis Mod!] (haggismod-1.3.6-mc1.7.10.jar)
UC wuppy29_harderpeaceful{1.7.3} [Harder Peaceful] (Harder Peaceful 1.7.10-1.7.3.jar)
UC headcrumbs{1.7.3} [Headcrumbs] (Headcrumbs-1.7.3.jar)
UC hgp{Release} [Horizontal Glass Panes] (hgp-1.7.10-1.1.0.4-universal.jar)
UC HopperDuctMod{1.3.2} [Hopper Ducts] (hopperductmod-1.7.10-1.3.2.jar)
UC IGWMod{1.1.1-17} [In-Game wiki Mod] (IGW-Mod.jar)
UC imc{1.7.4} [Improving Minecraft] (Improving Minecraft-1.7.4.jar)
UC ironchestminecarts{1.0.4} [Iron Chest Minecarts] (IronChestMinecarts-1.0.4.jar)
UC JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar)
UC wuppy29_jellycubes{1.12.6} [Jelly Cubes] (Jelly Cubes 1.7.10-1.12.6.jar)
UC Jewelrycraft{1.4.2} [Jewelrycraft] (Jewelrycraft-1.4.2.jar)
UC jaff{1.4_for_1.7.10} [Just a Few Fish] (JustAFewFish-1.4_for_1.7.10.jar)
UC LLadders{0.5.0} [Luppii's Ladders] (Ladders-0.5.0-MC1.7.10.jar)
UC levelup{0.10} [Level Up!] (LevelUp!-0.10(1.7.10).jar)
UC littlehelpers{1.5.1 - 1.7.10} [LittleHelpers] (LittleHelpers-1.7.10-1.5.3.jar)
UC lom{1.7.10-3.2.2} [LotsOMobs] (lom-1.7.10-3.2.2.jar)
UC LotsOfFood{1.7.10} [Lots of Food] (Lots of Food-1.7.10 v7.jar)
UC MagicClover{@[email protected]} [Magic Clover] (magicclover-0.4.1.jar)
UC malisiscore{1.7.10-0.14.1} [MalisisCore] (malisiscore-1.7.10-0.14.1.jar)
UC malisisdoors{1.7.10-1.13.0} [Malisis' Doors] (malisisdoors-1.7.10-1.13.0.jar)
UC moskeletons{1.0} [Mo'Skeletons] (Mo-Skeletons-Mod-1.7.10.jar)
UC movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar)
UC cfm{3.4.8} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar)
UC munchicken_multiwindmillsmod{1.7.2-1.0} [Multi-Windmills Mod] (multi-windmills-mod-1.7.2-1.0.jar)
UC MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
UC neiintegration{1.0.6} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.6.jar)
UC wuppy29_nethereye{1.4.1} [Nether Eye] (Nether Eye 1.7.10-1.4.1.jar)
UC NetherDungeons{1.2.1} [Nether Dungeons] (NetherDungeons-1.7.2-v-1.2.1.jar)
UC recipemod{0.2} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.2(1.7.10).jar)
UC Oceancraft{1.4.1} [Oceancraft] (Oceancraft-1.4.1.jar)
UC OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
UC OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
UC PigManure{1.0.1} [Pig Manure] (pig-manure-1.0.1.jar)
UC placeableitems{1.4.4.1} [Placeable Items Mod] (placeableitems-1.4.4.1.jar)
UC plantmegapack{4.30} [Plant Mega Pack] (plantmegapack-4.30-1.7.10-1492.jar)
UC primitivemobs{1.1test} [Primitive Mobs] (primitivemobs-1.1WIP.jar)
UC progressiveautomation{1.6.33} [Progressive Automation] (ProgressiveAutomation-1.7.10-1.6.33.jar)
UC ProjectBlue{1.1.4} [Project Blue] (ProjectBlue-1.1.4-mc1.7.10.jar)
UC MrTJPCoreMod{1.1.0.31} [MrTJPCore] (MrTJPCore-1.7.10-1.1.0.31-universal.jar)
UC ProjRed|Core{4.7.0pre9.92} [ProjectRed Core] (ProjectRed-1.7.10-4.7.0pre9.92-Base.jar)
UC ProjRed|Transmission{4.7.0pre9.92} [ProjectRed Transmission] (ProjectRed-1.7.10-4.7.0pre9.92-Integration.jar)
UC ProjRed|Compatibility{4.7.0pre9.92} [ProjectRed Compatibility] (ProjectRed-1.7.10-4.7.0pre9.92-Compat.jar)
UC ProjRed|Integration{4.7.0pre9.92} [ProjectRed Integration] (ProjectRed-1.7.10-4.7.0pre9.92-Integration.jar)
UC ProjRed|Illumination{4.7.0pre9.92} [ProjectRed Illumination] (ProjectRed-1.7.10-4.7.0pre9.92-Lighting.jar)
UC randomadditions{0.11.21} [RandomAdditions] (RandomAdditions Alpha 0.11.22 mc1.7.10.jar)
UC RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4.jar)
UC RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar)
UC secretroomsmod{4.7.1} [The SecretRoomsMod] (secretroomsmod-1.7.10-4.7.1.413.jar)
UC shipwrecks_winslow{1.6.2} [Shipwrecks!] (Shipwrecks-Mod-1.7.2.jar)
UC SidbenRedstoneJukebox{2.1} [Redstone Jukebox] (SidbenRedstoneJukebox[1.7.10]-2.1.jar)
UC punt{1.7.10-10.13.0-16.1} [Punt] (smallboats-1.7.10-10.13.0-16.1.jar)
UC whitehall{1.7.10-10.13.0-16.1} [Whitehall] (smallboats-1.7.10-10.13.0-16.1.jar)
UC hoy{1.7.10-10.13.0-16.1} [Hoy] (smallboats-1.7.10-10.13.0-16.1.jar)
UC smallboats{1.7.10-10.13.0-16.1} [SmallBoats (base)] (smallboats-1.7.10-10.13.0-16.1.jar)
UC steplesszoom{1} [SteplessZoom] (SteplessZoom v1.0 mc1.7.10.jar)
UC StorageDrawers{1.7.10-1.6.2} [Storage Drawers] (StorageDrawers-1.7.10-1.6.2.jar)
UC thephysician2000sfurniture{1.4.0.0} [ThePhysician2000's Furniture Mod] (ThePhysician2000's Funiture Mod-1.7.10-1.4.0.0.jar)
UC axetomahawk.core{1.5.4.0-1.7.10} [Tomahawks Core] (tomahawk-1.5.4.0-1.7.10.jar)
UC axetomahawk{1.5.4.0-1.7.10} [Tomahawks] (tomahawk-1.5.4.0-1.7.10.jar)
UC torchLevers{1.4.2} [Torch Levers] (TorchLevers-V1.4.2-MC1.7.10.jar)
UC AnimationAPI{1.2.2} [AnimationAPI] (Utility-Mobs-Mod-1.7.10.jar)
UC UtilityMobs{3.1.0} [Utility Mobs] (Utility-Mobs-Mod-1.7.10.jar)
UC chunkbase_villageinfo_ssp{2.1} [Village Info (SSP)] (VillageInfoSSP-1.7.10-2.1.jar)
UC taverns{2.2.1-0} [Village Taverns] (VillageTaverns-2.2.1-0.23.jar)
UC warpbook{${version}} [Warp Book] (warpbook-1.2.29.jar)
UC yegamolchattels{1.1.2} [Ye Gamol Chattels] (YeGamolChattels-1.1.2.jar)
UC zcraftingmanager{1.1.0} [Crafting Manager] (zCraftingManager ALPHA 1.0.19 mc1.7.10.jar)
UC zombiemod{1.0.0} [zombiemod] (zm.zip)
UE ZAMod{v1.10} [Zombie Awareness] (zombieawareness-1.7.10-1.10.jar)
UC McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UC ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UD zcraftingmanagercore{1.1.0} [Crafting Manager Core] (minecraft.jar)
GL info: ' Vendor: 'Intel' Version: '4.2.0 - Build 10.18.10.3574' Renderer: 'Intel(R) HD Graphics 4600'
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:ENABLED],[gl_capabilities_hook:FINISHED],[player_render_hook:ENABLED]
Class transformer null safety: all safe
CoFHCore: -[1.7.10]3.1.2-325
hey, I really enjoy your mod but I feel overwhelmed with all the storms, there is a storm almost all the time in my game world and tornadoes almost every night, I am trying to reduce them but I am not sure whether to change the storms per player or chance of storm and what the difference is?
It would be nice if I could have a storm every few days and maybe a tornado once a in game week or longer.
Hello,
I have to say this is an amazing mod. But there is a problem with it and buildcraft. Try and run them at the same time and no clouds appear at all. Try and and tell me what you think. Thanks!
-Matthew
Hey, just a quick question. Is a 1.8 version of Weather2 possible? I'm pretty sure 1.8.9 isn't backwards compatible, but most of the mods I play with are in 1.8, not 1.8.9. I'd love to incorporate Weather2 into my personal modded games, but as it stands right now I can't because many of the mods aren't available for 1.8.9 :/
The download to the original weather & tornadoes seems to be down.
I really like the Local Weather and Stormfronts mod but when I load a world in it there don't seem to be any particles. Is there any way to fix this?
By the way, I am using version 2.3.9, if that helps.
It's usually a conflict with another mod. Also, the particles do sometimes take a little time to load (depending how good your computer is), so wait 5 minutes after starting a world. If no clouds appear, remove any mods from the mod folder (if you have others) and place them out of the way, leaving only the coroutil and the weather mods in the mod folder. Then, start up the weather mod to make sure it works. If it does, re-add your mods, one mod at a time, and then start up minecraft for every mod you re-add. if the weather mod works, you're clear to re-add the next mod. If it doesn't, you're just gonna have to play without that mod if you really want the weather mod.
Hope that helps.
You can edit what was in the advanced tab through the config folder located in the .minecraft folder in 1.8
Thank you, but I should probably clarify what I meant.
Loading a world which I generated with the weather2 mod is fine, but when I use another world (like a downloaded map) no particles appear. The weather forecast says there are particles, but there aren't. I am not sure if it means the same thing, because it happens even when I just have the weather2 mod installed.
I am using this mod in my new modpack
Hmmm, sorry, I cant help ya then. same thing happens to me. The weather forecaster icons display, but the cloud particles don't. I don't know what the issue is.