Hi i love your mod, But it ****ed me over bad. Now i understand that its my fault for not backing up my save. anyways here is the bug: Whenever I log in it takes me to the nearest animal and stacks me on him. so WTF? Then I made the mistake of going to the nether, which btw has no animals...well it tries to stack me to the nearest animal, And then when it finds out there are now animals in the nether the game crashes and now my save is corrupted. I'm hoping I can use something like MC edit to move my guy out of the nether but I'm pretty sure my save is fried. maybe you can tell me whats going on. I'll also send you this as a PM, here is the crash report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
Mods loaded:
-Stuff was written here-
--- BEGIN ERROR REPORT dfa33652 --------
-Other stuff was written here-
--- END ERROR REPORT 3ee14809 ----------
Tip: Use code tags for error reports, especially long ones. Much easier on everyone's eyes.
When I installed this mod, my fall damage seemed to be turned off. Also, MC crashes when I enter a minecart. I also cannot push them. I have:
Modloader
Audiomod
Spawnlist
Trolls
Tortoises
Succubi
Ingame Invedit
GuiAPI
Pet Mod
Better Light
Better Grass
Spawner GUI
The HD Texture fix if it matters
Okay So I Know I Installed Right Because I Get No Black Screen And I Have The Pet Mod And NItghmare Mod IN modsettings But I Cant Craft The Rod (with diamonds and lightstone dust or With Strings)
When I installed this mod, my fall damage seemed to be turned off. Also, MC crashes when I enter a minecart. I also cannot push them. I have:
Modloader
Audiomod
Spawnlist
Trolls
Tortoises
Succubi
Ingame Invedit
GuiAPI
Pet Mod
Better Light
Better Grass
Spawner GUI
The HD Texture fix if it matters
The mod messes with anything that's rideable in vanilla minecraft. Tried it with a boat today, crashed the game.
Okay So I Know I Installed Right Because I Get No Black Screen And I Have The Pet Mod And NItghmare Mod IN modsettings But I Cant Craft The Rod (with diamonds and lightstone dust or With Strings)
Okay So I Know I Installed Right Because I Get No Black Screen And I Have The Pet Mod And NItghmare Mod IN modsettings But I Cant Craft The Rod (with diamonds and lightstone dust or With Strings)
Same here. Although, yesterday, I was able to build one. I know there is a setting, but Nightmare is better of as a difficulty setting.
*EDIT
I was not able to make a domination rod with More Creeps and Weirdos. I removed it, then made a domination rod. It works. Maybe Pet mod and MC&W are just not compatible yet.
I'm happy that i did take a Backup.
After i press login the screen is just black.
Nothing happens =(
I'm currently using Minecraft Beta 1.2_02.
I did install mod loader.
I added the files inside "PetMod" to minecraft.jar.
I made a folder called mods and inside that i made a folder called AlManager.
I took the files form "Just Pets" and pasted them into AlManager.
The game was closed all the time.
But it didn't work =(
Help please!
Is there any chance the domination rods could be a separate mod from nightmare mode?
Would love to just have pets with it. Tried with the full mod, but something about it is messing with my world in unpleasant ways.
The pets mods Good i think its to easy to craft a basic staff! I would like it 70 percent more if you had to feed it a lot of food but for the night mobs you should have give it something or do something that would take a wile for it to become good. but still a cool mod! needs to become harder to craft and use.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/28/2010
Posts:
50
Minecraft:
XANA520
Member Details
I wanted try it out, though I was away from my house. When I approached my house (which has a tamed horse near it), I froze and crashed. This is what I got:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 5ea79b67 --------
Generated 1/26/11 1:18 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2 version 2.0.5817 WinXP Release, ATI Technologies Inc.
java.lang.ClassCastException: eh cannot be cast to eu
at EntityHorse.b(EntityHorse.java:679)
at EntityHorse.m(EntityHorse.java:415)
at ig.q_(ig.java:284)
at dn.a(SourceFile:1116)
at dn.e(SourceFile:1092)
at dn.e(SourceFile:1071)
at net.minecraft.client.Minecraft.i(SourceFile:1234)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 63754806 ----------
Sorry if I didn't post it yesterday, had to go to sleep.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 12/4/10 7:24 AM
Minecraft: Minecraft Alpha v1.2.6
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9800M GT/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.NoClassDefFoundError: mod_AIManager
at hf.<init>(hf.java:123)
at eb.<init>(SourceFile:35)
at bq.<init>(SourceFile:24)
at iv.b(SourceFile:119)
at net.minecraft.client.Minecraft.a(SourceFile:1283)
at net.minecraft.client.Minecraft.a(SourceFile:1230)
at net.minecraft.client.Minecraft.b(SourceFile:1169)
at le.c(SourceFile:68)
at le.a(SourceFile:54)
at bp.a(SourceFile:69)
at bp.e(SourceFile:116)
at bp.d(SourceFile:104)
at net.minecraft.client.Minecraft.i(SourceFile:1003)
at net.minecraft.client.Minecraft.run(SourceFile:595)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ea2dbcf ----------
i have that error too solution please?? :biggrin.gif:
EDIT: I found the solution download the old version grab the AImanager.properties to minecraft folder and that's all sorry for posting xD i just need to read.... Read please Read all the post :tongue.gif:
Rollback Post to RevisionRollBack
if i Comment here i like this post, if i say this is awesome/amazing/great/incredible this post its extreme and Pro
I love this mod, I just can't stop playing it :3 I've made 3 seperate worlds just for it, one where I'm a rancher, one where I use my pets to just keep my company really, exploring caves and what not, and one where I sign on, put it on hard, all hardest setting, and I just fight lol. It's amazing, and I love it! :smile.gif:
Though, I have noticed some bugs, and have some things I think it would be nice for you to consider doing, don't worry about actually adding them though, I've never modded so I don't know how hard it would be to pull off.
Bugs:
1. The following creatures do not get a health bar when you tame them: All ogres, wearwolves and wraths (might be more, this is just off the top of my head)
2. I'm sure it's been reported many times, but a lot of the time, the creatures don't seem to process my orders, after the first command I give them upon taming.
3. Ghasts will hardly ever move. Nether or upper world, they just don't like moving. They don't attack, and your pets still try to attack them after they've been tamed. Kind of sad, because when I first had a mob arrow spawn one, I had a fantasy of just me and my ghast making a hit crew 8)
4. Again, I'm sure this has been stated many times, but the game either has to be nightmare mode, or no monsters at all. Though, I think the difficulty levels does effect the spawn rate a little.
5. Bores don't attack things, and after being tamed, if you walk into them you still get hurt.
6. Jockies (spider riding skeletons) upon being tamed makes whichever one you hit yours, and it will kill the other. I would much prefer it kind of recruiting them both, but they are still on top of each other.
7. Tamed wearwolves behave very.... oddly. Like, you tame them, and I have never accomplished giving them an order successfully. And they seem to either run off, or despawn. I'm not sure which. All I know is a couple minutes later when I go to take a head count, he's gone, and there is no health bar in sight.
Suggestions:
1. A kill counter. I don't know how hard this would be to program, it doesn't seem to hard though. But having the number of kills one of my guys has, just seems like a cute little addition. I could even use it to make a ranking system for my castle gaurds. Like 1-10 kills castle gaurds, 11-25 outside castle patrol, 26-35 mobile army unit, and like 36+I could make them my commanders. But yeah, I think a kill counter would be a wonderful addition :smile.gif:
2. Unless I'm mistaken, there are zombie miners. but I have yet to see, or see the trails of one. Maybe increase the spawn rate? Program them to make a nice 3x3 tunnel for his fellow inmates to climb and have him tunnel towards ground level. I think this would make the units that spawn in caves much more interesting. I would just all of the sudden have a tunnel burst out of the ground next to me, and monsters come piling out :biggrin.gif:
3. This would probably be a huge project, so don't worry about adding it, and it's kind of way out there for this mod, but I think it would be amazing for you to make sheep regrow their wool. I could have a barn of sheep I could sheer like every 3 days or something. It would definitely keep me busy :smile.gif: Again, don't worry yourself about this one.
4. Food needs to heal more. I find that it takes way to much food to heal up my little pets. I would love it if you did :smile.gif:
5. Support for humans+? I recently discovered this mod, but I'm afraid to even install it, I don't want to screw up my game lol. But I would love it if you worked something out with the creator with it so I could recruit them. It would make for more realistic castle gaurds :biggrin.gif:
That's all I think. Just thought I would share this, try to get them fix, and try to make this amazing mod, blow the remainder of my brain, from when I first discovered it :smile.gif:
Thank you for reading, I know this is quite the wall of text ~mecro~
could you post the minecraft.jar with everything in it, I keep getting a black screen but I did do everything right an keep getting the error
You can't post a minecraft.jar. Thats illegal. Try using a debugger(like in Minerals! mod) or something and post the error log here. That would be most helpful.
Quote from Spurux »
I'm happy that i did take a Backup.
After i press login the screen is just black.
Nothing happens =(
I'm currently using Minecraft Beta 1.2_02.
I did install mod loader.
I added the files inside "PetMod" to minecraft.jar.
I made a folder called mods and inside that i made a folder called AlManager.
I took the files form "Just Pets" and pasted them into AlManager.
The game was closed all the time.
But it didn't work =(
Help please!
You are using Minecraft Beta 1.2_02. But you used the outdated version. How do I know? because you said "PetMod" and "Just Pets". Those folders don't exist in the latest update. The new version is the one Corosus posted on the second paragraph of the first post. Here's the link. http://www.mediafire.com/?yogpsph6vgyuavu Have fun. :happy.gif:
Quote from XANA520 »
I wanted try it out, though I was away from my house. When I approached my house (which has a tamed horse near it), I froze and crashed. This is what I got:
Minecraft has crashed!
----------------------
-snip-
--- END ERROR REPORT 63754806 ----------
I bet it has to do with the horse.
Just guessing, but are you using beta v1.2_02? Something like this happened to me when I used a mod for 1.2_02 for 1.2_01. If you're not updated to 1.2_02, try updating.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/28/2010
Posts:
50
Minecraft:
XANA520
Member Details
Quote from Tanuki_Shiro »
Quote from XANA520 »
I wanted try it out, though I was away from my house. When I approached my house (which has a tamed horse near it), I froze and crashed. This is what I got:
Minecraft has crashed!
----------------------
-snip-
--- END ERROR REPORT 63754806 ----------
I bet it has to do with the horse.
Just guessing, but are you using beta v1.2_02? Something like this happened to me when I used a mod for 1.2_02 for 1.2_01. If you're not updated to 1.2_02, try updating.
Tip: Use code tags for error reports, especially long ones. Much easier on everyone's eyes.
Modloader
Audiomod
Spawnlist
Trolls
Tortoises
Succubi
Ingame Invedit
GuiAPI
Pet Mod
Better Light
Better Grass
Spawner GUI
The HD Texture fix if it matters
The Maze Adventure Map
http://www.youtube.com/user/Wiz909090
The mod messes with anything that's rideable in vanilla minecraft. Tried it with a boat today, crashed the game.
cant wait to Install!
The Maze Adventure Map
http://www.youtube.com/user/Wiz909090
Same here. Although, yesterday, I was able to build one. I know there is a setting, but Nightmare is better of as a difficulty setting.
*EDIT
I was not able to make a domination rod with More Creeps and Weirdos. I removed it, then made a domination rod. It works. Maybe Pet mod and MC&W are just not compatible yet.
Xie's Mods: Cooking Mod, Farming, Mod Hunger Mod and Food Stacking Mod(Bv1.3, MLv5)
After i press login the screen is just black.
Nothing happens =(
I'm currently using Minecraft Beta 1.2_02.
I did install mod loader.
I added the files inside "PetMod" to minecraft.jar.
I made a folder called mods and inside that i made a folder called AlManager.
I took the files form "Just Pets" and pasted them into AlManager.
The game was closed all the time.
But it didn't work =(
Help please!
Would love to just have pets with it. Tried with the full mod, but something about it is messing with my world in unpleasant ways.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
Mods loaded:
ModLoader Beta 1.2_02v2
mod_HumansPlus null
mod_mocreatures 2.5.4
mod_GrapplingHook303 1.2v2
mod_AIManager Version b1.2_01
--- BEGIN ERROR REPORT 5ea79b67 --------
Generated 1/26/11 1:18 PM
Minecraft: Minecraft Beta 1.2_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_23, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2 version 2.0.5817 WinXP Release, ATI Technologies Inc.
java.lang.ClassCastException: eh cannot be cast to eu
at EntityHorse.b(EntityHorse.java:679)
at EntityHorse.m(EntityHorse.java:415)
at ig.q_(ig.java:284)
at dn.a(SourceFile:1116)
at dn.e(SourceFile:1092)
at dn.e(SourceFile:1071)
at net.minecraft.client.Minecraft.i(SourceFile:1234)
at net.minecraft.client.Minecraft.run(SourceFile:642)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 63754806 ----------
I bet it has to do with the horse.
i have that error too solution please?? :biggrin.gif:
EDIT: I found the solution download the old version grab the AImanager.properties to minecraft folder and that's all sorry for posting xD i just need to read.... Read please Read all the post :tongue.gif:
Though, I have noticed some bugs, and have some things I think it would be nice for you to consider doing, don't worry about actually adding them though, I've never modded so I don't know how hard it would be to pull off.
Bugs:
1. The following creatures do not get a health bar when you tame them: All ogres, wearwolves and wraths (might be more, this is just off the top of my head)
2. I'm sure it's been reported many times, but a lot of the time, the creatures don't seem to process my orders, after the first command I give them upon taming.
3. Ghasts will hardly ever move. Nether or upper world, they just don't like moving. They don't attack, and your pets still try to attack them after they've been tamed. Kind of sad, because when I first had a mob arrow spawn one, I had a fantasy of just me and my ghast making a hit crew 8)
4. Again, I'm sure this has been stated many times, but the game either has to be nightmare mode, or no monsters at all. Though, I think the difficulty levels does effect the spawn rate a little.
5. Bores don't attack things, and after being tamed, if you walk into them you still get hurt.
6. Jockies (spider riding skeletons) upon being tamed makes whichever one you hit yours, and it will kill the other. I would much prefer it kind of recruiting them both, but they are still on top of each other.
7. Tamed wearwolves behave very.... oddly. Like, you tame them, and I have never accomplished giving them an order successfully. And they seem to either run off, or despawn. I'm not sure which. All I know is a couple minutes later when I go to take a head count, he's gone, and there is no health bar in sight.
Suggestions:
1. A kill counter. I don't know how hard this would be to program, it doesn't seem to hard though. But having the number of kills one of my guys has, just seems like a cute little addition. I could even use it to make a ranking system for my castle gaurds. Like 1-10 kills castle gaurds, 11-25 outside castle patrol, 26-35 mobile army unit, and like 36+I could make them my commanders. But yeah, I think a kill counter would be a wonderful addition :smile.gif:
2. Unless I'm mistaken, there are zombie miners. but I have yet to see, or see the trails of one. Maybe increase the spawn rate? Program them to make a nice 3x3 tunnel for his fellow inmates to climb and have him tunnel towards ground level. I think this would make the units that spawn in caves much more interesting. I would just all of the sudden have a tunnel burst out of the ground next to me, and monsters come piling out :biggrin.gif:
3. This would probably be a huge project, so don't worry about adding it, and it's kind of way out there for this mod, but I think it would be amazing for you to make sheep regrow their wool. I could have a barn of sheep I could sheer like every 3 days or something. It would definitely keep me busy :smile.gif: Again, don't worry yourself about this one.
4. Food needs to heal more. I find that it takes way to much food to heal up my little pets. I would love it if you did :smile.gif:
5. Support for humans+? I recently discovered this mod, but I'm afraid to even install it, I don't want to screw up my game lol. But I would love it if you worked something out with the creator with it so I could recruit them. It would make for more realistic castle gaurds :biggrin.gif:
That's all I think. Just thought I would share this, try to get them fix, and try to make this amazing mod, blow the remainder of my brain, from when I first discovered it :smile.gif:
Thank you for reading, I know this is quite the wall of text ~mecro~
You can't post a minecraft.jar. Thats illegal. Try using a debugger(like in Minerals! mod) or something and post the error log here. That would be most helpful.
You are using Minecraft Beta 1.2_02. But you used the outdated version. How do I know? because you said "PetMod" and "Just Pets". Those folders don't exist in the latest update. The new version is the one Corosus posted on the second paragraph of the first post. Here's the link. http://www.mediafire.com/?yogpsph6vgyuavu Have fun. :happy.gif:
Just guessing, but are you using beta v1.2_02? Something like this happened to me when I used a mod for 1.2_02 for 1.2_01. If you're not updated to 1.2_02, try updating.
I hope I was a bit of help to you guys. ;p
Xie's Mods: Cooking Mod, Farming, Mod Hunger Mod and Food Stacking Mod(Bv1.3, MLv5)
IT DOESN'T WORK WITH HUMANS+ :<
My dream of having an army of elves, hunters, pirates and bears guarding my castle walls from demonic hordes...
NOW THERE IS NO HOPE
I leave this world with regrets...
I am using beta v1.2_02.