@phoenix0899 I think i have them default off now, turn on 'demoItems' in the config.
FYI I've released hostile worlds alpha, also the download link actually works now, check it out: http://coros.us/mods/hostileworlds - now to make a video...
THX COROSUS!!!! xDDD
You have just made my day!
Btw you really should continue work on that test item.
It has potential in it.
Hi! I absolutely love the weather and tornado mod! It's just so cool with the added waves, wind particle effects and of course the tornado its self. I really enjoyed the mod and I made a video for it! Enjoy.
I have found a bug i'm afraid. I also understand if you don't cant fix this as its more of a mod conflict but not with id's I cant see what the problem is i'm afraid but its between you and Ars Magica. When you have levels in the game (Ars Magica levels NOT XP) and right click on the inscription table the game completely crashes. This does not occur how ever when you have no levels and click on the table. Im fairly sure its between your weather and tornadoes mod and Ars Magica as upon removing your mod it works fine. Saying this i will include a list of all mods installed in the pack just to make sure.
Forge 7.7.1.659
Damage Indicators 2.6.4
Ars Magica 5.50.010
ChatBubbles 1.0
ExtrabiomesXL 3.13.0
GrowthCraft Apples 3.0
GrowthCraft Fishnet 4.0
GrowthCraft Flowers 5.0
GrowthCraft Minis 1.0
Inventory Tweaks 1.54
Iron Chest 5.2.4
MAtmos 1.0
Minions 1.6.3
Natura 2.0
Tinkers Construct 1.2
It'd help if you posted the actual error. But so far it sounds like a common item ID conflict. Search your Forge log for the word CONFLICT and then change the offending item ID in the configs.
but please coros can you fix the bug on tornadoes mod where the blocks tornadoes pick up are invisible
other than that coros your mods are PURE AWESOME!!!!!
I've always liked your mods, and now they're for 1.5.2! Yay. Okay, umm, I'm a little confused with this new Hostile Worlds business. It looked great on your website, so I downloaded, and waited for something to happen. I was a little impatient, so I had some fun hurling zombies all the way to the Far Lands with that awesome little Particle Glove. Then I whipped out that Invasion Debug block. What does it do? It said "Invasions: 0" Yes, I know there are no invasions, but what does it do? I mean, I can't figure out what that "cooldown" thing is. Help? Do I just wait for the alien asteroid to slam into the overworld? I can go strip mining and kill some dragons in the meantime, but is there like a thing that triggers the invasion?
Anyway, it still being in Alpha, I can't be picky, especially since I've really not had any experiences with this mod yet. But I was thinking.... Ideas!!! Got a few suggestions you might possibly want to consider. Maybe.
Zombies. That's cool. Everyone likes zombies. Great, but can you make a few really bizarre alien-like mobs to be the real leaders of this invasion, then have those zombie ranks like you had described on you website.
Everyone loves new dimensions. Keep the ideas that you had about that "Terrifying Generation". That sounded exciting. Here are some of my suggestions:
First of all, I imagine this whole thing like an alien-like scenario. I haven't been to the current one, so I don't know what it's like at the moment. Here's some generation and stuff:
Generation!
Huge, craggy mountains, ravines, overhangs, etc.
Rock spires and obelisks ranging in size.
Acid lakes and stuff, which burns you, if not wearing special gear.
Slimy Water as well as acid.
Occasional Lava.
Lakes generate larger and less frequently, so as not so spam up the world.
Acid rain as well.
Giant ravines with weird pillars inside. Parkour,maybe? Strange mobs lurking beneath, in the Slimy Water.
Huge abandoned cities, in different styles. (This is where the Zombiecraft 3 mobs could fit in.)
Random ruins haunted with weird mobs.
The world is at least twice the height of the overworld to accommodate an infinite cavern far below the surface (cavern somewhat resembling the nether).
Stalagmites and Stalactites generate in these caves, sometimes with acid seas, like the nether's lava seas.
Bizarre forests and other plantae in some areas. (some obviously carnivorous)
Craters varying in size. With burning netherrack, obsidian, basalt (see block section below)and ash blocks (block section).
Volcanoes. Erupting volcanoes. What would we all do without volcanoes? I'll leave this up to you, other than the fact that they release smoke constantly (even when they're idle) and the top is covered in basalt. They're big, too.
There we go. That's some of the generation. More!
Other cool effects! I've been thinking about the following. I the realized that since you have experience with moving blocks, you might be able to pull some of this stuff off:
Asteroids (not to be confused with meteors!) made up of varying amounts of blocks will float mostly aimlessly in the air, aside from simply moving from west to east. They will be able to spin in all directions. When they crash into each other, they may combine, or some blocks may just disintegrate. They may also crash into the earth, making small craters, or, possibly, mounds/hills, if the blocks don't disintegrate, and depending on the size of the asteroid. Particles also float aimlessly in the direction of the asteroids. The particles render at a farther distance that particles do in vanilla, somewhat like tornado particles, just smaller, and looking like smoke particles. The asteroids despawn if they reach a certain height, or distance from the player. Fire particles too, maybe? Lava pop particles? Particles when asteroids hit? Particles, particles, PARTICLES!
Meteors (not to be confused with asteroids!), like the ones that the invaders come on in the overworld, also occasionally crash to the surface, making craters, and spraying blocks everywhere (mainly ash blocks, as well as shooting previously existing blocks). These don't contain portals, though do spawn some weird mobs.
Blocks!
Stone (a new kind of stone)
Cobble (cobble, for the new stone)
Mossy Cobble (mossy cobble, for the new cobble)
Stone Brick (Stone brick, for the new stone)
Mossy Stone Brick (mossy stone brick for the new stone brick)
Wood (wood for the new trees)
Leaves (leaves for the new trees)
Basalt (found in craters, around lava, and on volcanoes)
Ash (found in craters, and on and near volcanoes) [emits smoke and fire particles]
Cool lava (found in craters, occasional springs, and in idle volcanoes) [the lava version of ice, only mined with silk touch, otherwise turns into lava] [emits smoke, fire, and lava pop particles]
Acid (damages and poisons player on contact)
Slimy water (causes hunger and nausea after a certain amount of time)
Mud (generates underneath and around slimy water, bottom of ravines, and in random pockets)
Quicksand (generates at the bottom of ravines and in random pockets) [causes player to sink and suffocate, if block is not broken]
These are just simple generation blocks. Others include decoration, moss, roots, stalagmite/stalactite blocks if you want, carnivorous plants, just crazy weird stuff. Also, stairs, slabs, etc. would be nice for the cobble and stone brick.
but please coros can you fix the bug on tornadoes mod where the blocks tornadoes pick up are invisible
other than that coros your mods are PURE AWESOME!!!!!
I think that's an Optifine issue. Works perfectly well w/o Optifine, but with it you get missing blocks.
Optifine developer probably needs to make an exception in his code for the rendering this mod does.
Actually, that continuous error I was getting that I posted earlier... Yeah, I get that same error in 1.5.2, so it's universal across versions.
Good thing it doesn't seem to do anything but bloat my log file.
Totally unexpected update! Weather Mod is now 1.5 and has a new demonstration item: Vector Trees, heres an old gif of it in action (FYI leaf placing looks amazing now)
I think he gave me these models, need to get them in , will probably on a random day when I feel like taking a break from the SMP leaderboard etc code and adding a little more to the gameplay.
@IHaTeD2 very weird.... All I can suggest is disabling more and more of the features, you can do it ingame now, type /config in console, theres a new wind volume setting too, just set it to zero (FYI, client side settings like particle stuff needs to be set while in a singleplayer[or as host in LAN] game for now)
Those are my models!!! Cant Wait
Edit: i tried to install zombiecraft beta 3.1 but when i start a game, after about 3 seconds it tries to spawn 2 zombies and crashes :/
Whoops, released a broken mod, some bad reflection code potentially causing bugs/crashes in _EVERY MOD_
I'm reuploading every mod now, no version number updates
Redownload ZombieCraft 3 Beta 3.1, it was crashing on use
As for the rest, would probably be good measure to redownload those too unless you're feeling brave.
ZombieCraft is now reuploaded, reuploading others now.
Edit: to those asking, there is no 1.5.1 of hostile worlds or particle man, its hot off the grill!
Edit 2: ah, I had false links for particle man earlier versions, a mistake in page templating, removed those links to non existant versions, unless anyone wants the ooooooold 1.2.5 version but i doubt it.
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Hey Coro, any plans to get in any instruments like a barometer in the weather mod soon, that would be a really awesome edition so my fans for my series know that a storm is coming.
You're going to have to put in a little detail if you want it fixed.
Corosus, I think you put in the wrong texture pack for Zombiecraft in the new download. Looks like an older version from before the textures had to be individual instead of in one file.
THX COROSUS!!!! xDDD
You have just made my day!
Btw you really should continue work on that test item.
It has potential in it.
The waves and stuff are there but the tornado gun isn't in the creative inventory...
Chefkittycat @ Youtube! Check it out! =^.^=
Link Here http://www.minecraftforum.net/topic/1900143-162-planets-mod-would-you-like-to-travel-to-all-the-suns-planets-many-new-dimensions-new-ores-and-more/
It'd help if you posted the actual error. But so far it sounds like a common item ID conflict. Search your Forge log for the word CONFLICT and then change the offending item ID in the configs.
other than that coros your mods are PURE AWESOME!!!!!
Link Here http://www.minecraftforum.net/topic/1900143-162-planets-mod-would-you-like-to-travel-to-all-the-suns-planets-many-new-dimensions-new-ores-and-more/
Anyway, it still being in Alpha, I can't be picky, especially since I've really not had any experiences with this mod yet. But I was thinking....
Ideas!!! Got a few suggestions you might possibly want to consider. Maybe.
Generation!
There we go. That's some of the generation. More!
Other cool effects! I've been thinking about the following. I the realized that since you have experience with moving blocks, you might be able to pull some of this stuff off:
Blocks!
Edit: I'm talking about the zombie just a ways up the page. Which mod......?
I think that's an Optifine issue. Works perfectly well w/o Optifine, but with it you get missing blocks.
Optifine developer probably needs to make an exception in his code for the rendering this mod does.
Good thing it doesn't seem to do anything but bloat my log file.
Go get it! http://coros.us/mods/tornadoes
Custom trees possible via config:
Growing towards the light sources
Finding their way out of a chasm
More
@Havik0311 oops my bad, supposed to have old dl link on my site, fixed, here: http://coros.us/mods/tornadoes?dlid3
Into the cellar! There's a ternader a'comin!
Those are my models!!! Cant Wait
Edit: i tried to install zombiecraft beta 3.1 but when i start a game, after about 3 seconds it tries to spawn 2 zombies and crashes :/
I'm reuploading every mod now, no version number updates
Redownload ZombieCraft 3 Beta 3.1, it was crashing on use
As for the rest, would probably be good measure to redownload those too unless you're feeling brave.
ZombieCraft is now reuploaded, reuploading others now.
Edit: to those asking, there is no 1.5.1 of hostile worlds or particle man, its hot off the grill!
Edit 2: ah, I had false links for particle man earlier versions, a mistake in page templating, removed those links to non existant versions, unless anyone wants the ooooooold 1.2.5 version but i doubt it.
Into the cellar! There's a ternader a'comin!
Hey everybody, the post is above my signature...
Corosus, I think you put in the wrong texture pack for Zombiecraft in the new download. Looks like an older version from before the textures had to be individual instead of in one file.
Zombiecraft Maps!