Hey there, can we get the weather menu on a MAC, 1.5.1 version. We changed the debug to true, and try fn + on the keypad, but nothing comes up on the screen. Does anyone know how to get it on a MAC. Thank you.
I love the weather mod If you can could you make it so the tornadoes are made out of big smoke particles and a brown dust cloud at the bottom of the tornado to give it that look if you can do that also could you make realy strong winds that can blow blocks around
Hi, I love your work and I would love to include both the Weather & Tornadoes mod and the Zombie Awareness mod within my own personal mod pack. I wasn't sure how else to reach you, and I am also not all that too sure on the legal dealings that I'd like to avoid. The pack would be private, with the only users being those approved by me. I can guarantee that I will not upload the pack for public use without your consent. Thank you for your time, and please continue your awesome mods!
I am currently putting together a modpack, and I would love to include the weather and tornadoes mod in it. Would that be alright with you? I would give you full credit for this mod, and link people to your website page: http://www.coros.us/mods/tornadoes
Hey, what I was saying about weather affecting fire earlier - How about fire tornadoes? They're actually quite common in huge forest fires. The air convection caused by the heat of the flames can form swirling vortices of ember. That'd look pretty apocalyptic cool in a big forest fire.
Hi, big fan of the Weather and Tornadoes mod. My friends and I enjoy using a mod called More Player Models, by Noppes, but when we play with both mods enabled the particle effects like leaves in the wind, waterfalls and tornado cloud effects can't be seen. Does anyone know of some work around because we really enjoy both mods. I'm no coder but it seems odd that the two would conflict.
is there a way to disable blood loss from fall damage ? or blood loss entirely ? everytime i fall from a not so high place, i barely lose any health, but leave a huge pool of blood on the ground, makes me feel uneasy.
lol pipitheguineapig, yeah those are annoying me too, at least they eventually go away and cant actually pull stuff.
Damn these last 2 weeks have flown by, I think it was 2 weeks at least, went a little off course with my plans, but for the better, now I have a forge based config api that all my mods can use, this allows:
- Editing configurations LIVE ingame via console commands or the gui seen below, no more having to restart minecraft to change a config unless its something like block ids
- Works for dedicated server configurations too, changing values doesn't interfere with single player settings
Mostly satisfied with the state of that, will continue wrapping up Hostile Worlds alpha release as well as working a bit on tropicraft rewrite.
An extra note about the config api, this is also the beginnings of some serious customizability for map makers for ZombieCraft 3, first I will try to utilize these auto generated config guis for a sort of a wave & difficulty customization gui, for implementing templated difficulties into maps.