AND AND AND AND...... the crawlers should act like they do in black ops; if you throw a grenade 2-3 blocks infront or behind them, make their legs fly off and they will turn into crawlers... you know what i'm making a list.
retexture zombLes to make them look like nazis
add crawlers (description is in first sentence)
add the dogs (not the sheep... that's the one thing i hated most in the classic version)
make zombLes look better (ie take some chunks out of them to make them look like they cooked a grenade for too long)
POINTS PER SHOT so every time you shoot a zombLe once they give off ten points because i'm tired of having to actually kill the zombLe to get my points.
i have noticed that when you try to shoot a zombLe multiple times in a short amount of time, it wont let you, please remove that.
DISABLE KNOCKBACK
add mysterybox
add more guns
when you buy a weapon off the wall just have the little symbol on the wall and not that thing on the ground that shows the weapon spinning... so basically i suggested that you get rid of the thing that shows the weapon sinning on the ground
add ``beauty of annihliation`` to the game (its a song used in black ops)
I would really appreciate it if you added these into the mod...
stay golden ponyboy
Can you please update Particle Man Mod? I am a big fan of your work and this mod is my favorite, but alas, i can not play it because it has been updated.
corosus i have good news and bad news for you; the good news is i finished a new zombie, crawler and dog model for you... the bad news is i cant seem to export them... so ill leave you to do that ps. i have the skins for them too... p.s.s ill just pm you the models
On your website, all the images show a LOT of different tornado types/effects. Is this something I can change in the config, or do they all spawn by default, or, basically, what's the story on all of these different tornadoes? I can only find the basic one, and I really want to find the others.
k corosus i have 5 different zombie models plus their skins; the dogs (totally different), a crawler model, and 3 different zombie models (they're all the same general shape as the original zombie but the have alot of blood on them and a whole bunch of chunks taken out of them ps gasgas120 keep working on more gun item pngs
@coleman1234 Cool I'm interested in seeing what the models/textures look like, definately the crawler, If I like them I will probably make use of them, give credit etc etc. I'm always so caught up coding things I just can't put the time and effort into graphics as much as I would like.
To reply in more detail on your list from the 25th:
- I'm content with the theme of ZombieCraft being moreso a realm of the undead way beyond the nether in terms of sinisterness, while its still a COD Zombies mod at its core, I don't really feel a need to keep it all _nazi_ zombie oriented anymore, on a side note I might have replaced the nazi flag texture to make room for the charge perk machine textures >_> Edit: Of course, with the freedom of the editor, if you really want to you can re-include them with a slightly modified texturepack that you include in your map.
- Crawlers I do want, should be fairly easy to implement once I have ways to cause a walker to become a crawler (grenades, etc)
- I also hated the sheep, I think most did heh so no worries there they are not coming back. Was thinking of retexturing wolfs if I don't find anything better
- I like the idea of chunks ripped out of them, in my most recent ZC 3 dev im using the old zombiecraft classic 16bit sized texture for the zombie, but I'm open to changing it, if its a model I can pop in I'll probably go for it, otherwise I wont be focused on that stuff too much till I really polish up the gameplay
- Not sure about points per shot, though it would solve some kill stealing issues, will think about it.
- Hit detection is still from the old gun code, and my penetrate code I added has seemed to cause some weird things to occur, I've noticed this too, seems fairly random atm.
- Knockback is finally removed in latest dev, its glorious, cant wait to get beta 3 out
- Up to 12 guns now, see pic below, though I still need to add actual rocket entities, better visual for raygun, and chicken gun is just a placeholder
- I'll probably add an option to hide the visual of the gun and purchase plate once the map editing gets another makeover
- I wont be adding music that isnt free to use, however you can probably add it for your custom maps at some point down the road
- but XP orbs are just so fun to pickup!
I think thats about it for now, I'll be getting the super improved in almost every way ZombieCraft 3 beta 3 out on my website within the next few days
Also coleman I couldn't find the models in pm, feel free to drop by irc if you want better contact with me (main post at top has irc info)
Images:
All guns minus chicken gun so far
Current Zombie texture I was talking about
Unfinished Imps
Been working on a new map when I'm not coding, me and a friend were having a BLAST on it, I like courtyards
@Wakigawa, Longshot98764, Yeah... I think I might need to add a particle creation rate setting, I was having difficulties hitting a good middleground for leaf particles, when you're in jungles it goes a little overboard, consider it planned for next update when I can get around to giving Weather mod some love.
@FSprint Yes, should be compatible with everything
@gasgas120 Screenshots of gun models please :D, I just recently learned how to use custom models in hand so if they dont look too out of place with the rest of zombiecraft I might use them, someone else I know has expressed interest in making gun models too so screenshots sooner rather than later would be good
@SquidOfApathy It would require a decent rewrite as of the mc 1.3 update, theres a very slim chance it will get updated if I start considering particle based abilities that require client/server syncing in ZombieCraft
....
I'd love to get more videos up to demonstrate the latest but my xvid codec decided to randomly stop working and I have to double encode things until I properly fix the issue, its just such a pain. Instead just been working my ass off on ZombieCraft 3, the multiplayer experience is almost flawless and a lot more user friendly. And after probably the 10th adjustment to my gun shooting code, I finally fixed the multiplayer gun syncing issues that seemed to keep coming back, added reload while I was at it too. I'll try to make a list of the changes once I prep beta 3 for release, it's a big list.
sorry
agreed 100%
you could use the spider and make green particles come out their a**
then make them explode after they die but a small one
AMAZING GASGAS120
here's what you do
Hey everybody, the post is above my signature...
AND AND AND AND...... the crawlers should act like they do in black ops; if you throw a grenade 2-3 blocks infront or behind them, make their legs fly off and they will turn into crawlers... you know what i'm making a list.
I would really appreciate it if you added these into the mod...
stay golden ponyboy
EDIT: one more thing; get rid of XP orbs
thanks harpwner anyway
is there anyway i could do this in game??? plz help im clueless.... (you can tell....)
Here is some diamonds for encouragement:
Is there an option menu where I can turn off various things I don't like?
AMAZING GASGAS120
the "zombie mod" is called ZombieCraft 3.0 beta 2 and what it does is it makes the game act like the game "Nazi Zombies"
a game or a mod? and i could do some models for you... ps my record for models is 7 in one day and that was yesterday and i just started
To reply in more detail on your list from the 25th:
- I'm content with the theme of ZombieCraft being moreso a realm of the undead way beyond the nether in terms of sinisterness, while its still a COD Zombies mod at its core, I don't really feel a need to keep it all _nazi_ zombie oriented anymore, on a side note I might have replaced the nazi flag texture to make room for the charge perk machine textures >_> Edit: Of course, with the freedom of the editor, if you really want to you can re-include them with a slightly modified texturepack that you include in your map.
- Crawlers I do want, should be fairly easy to implement once I have ways to cause a walker to become a crawler (grenades, etc)
- I also hated the sheep, I think most did heh so no worries there they are not coming back. Was thinking of retexturing wolfs if I don't find anything better
- I like the idea of chunks ripped out of them, in my most recent ZC 3 dev im using the old zombiecraft classic 16bit sized texture for the zombie, but I'm open to changing it, if its a model I can pop in I'll probably go for it, otherwise I wont be focused on that stuff too much till I really polish up the gameplay
- Not sure about points per shot, though it would solve some kill stealing issues, will think about it.
- Hit detection is still from the old gun code, and my penetrate code I added has seemed to cause some weird things to occur, I've noticed this too, seems fairly random atm.
- Knockback is finally removed in latest dev, its glorious, cant wait to get beta 3 out
- Up to 12 guns now, see pic below, though I still need to add actual rocket entities, better visual for raygun, and chicken gun is just a placeholder
- I'll probably add an option to hide the visual of the gun and purchase plate once the map editing gets another makeover
- I wont be adding music that isnt free to use, however you can probably add it for your custom maps at some point down the road
- but XP orbs are just so fun to pickup!
I think thats about it for now, I'll be getting the super improved in almost every way ZombieCraft 3 beta 3 out on my website within the next few days
Also coleman I couldn't find the models in pm, feel free to drop by irc if you want better contact with me (main post at top has irc info)
Images:
All guns minus chicken gun so far
Current Zombie texture I was talking about
Unfinished Imps
Been working on a new map when I'm not coding, me and a friend were having a BLAST on it, I like courtyards
@Wakigawa, Longshot98764, Yeah... I think I might need to add a particle creation rate setting, I was having difficulties hitting a good middleground for leaf particles, when you're in jungles it goes a little overboard, consider it planned for next update when I can get around to giving Weather mod some love.
@FSprint Yes, should be compatible with everything
@gasgas120 Screenshots of gun models please :D, I just recently learned how to use custom models in hand so if they dont look too out of place with the rest of zombiecraft I might use them, someone else I know has expressed interest in making gun models too so screenshots sooner rather than later would be good
@SquidOfApathy It would require a decent rewrite as of the mc 1.3 update, theres a very slim chance it will get updated if I start considering particle based abilities that require client/server syncing in ZombieCraft
....
I'd love to get more videos up to demonstrate the latest but my xvid codec decided to randomly stop working and I have to double encode things until I properly fix the issue, its just such a pain. Instead just been working my ass off on ZombieCraft 3, the multiplayer experience is almost flawless and a lot more user friendly. And after probably the 10th adjustment to my gun shooting code, I finally fixed the multiplayer gun syncing issues that seemed to keep coming back, added reload while I was at it too. I'll try to make a list of the changes once I prep beta 3 for release, it's a big list.
Into the cellar! There's a ternader a'comin!
Zombiecraft Maps!
Into the cellar! There's a ternader a'comin!