No idea if I installed this correctly or what. Installation seems... different then it did for the Zombiecraft v2.23, instead of using a launcher.
I tried moving the saves to appropriate places etc.. as soon as I click the "Zombiecraft" button.. this happens.
Sorry in advance if this has been posted before.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to C:\Users\<SNIP>\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-11_22.28.24-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT ba21e7d5 --------
Generated 11/11/12 22:28
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_07, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 7072390776 bytes (6744 MB) / 8232042496 bytes (7850 MB) up to 8232042496 bytes (7850 MB)
- JVM Flags: 2 total; -Xmx8G -Xms8G
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.18.433 Minecraft Forge 6.0.1.355 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ZombieCraftMod [ZombieCraft Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod [Build Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: AMD Radeon HD 7900 Series GL version 4.2.11762 Compatibility Profile Context, ATI Technologies Inc.
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: ZombieCraft - 16bit.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at zombiecraft.Client.GuiSelectZCMap.a(GuiSelectZCMap.java:358)
at ayt.b(EntityRenderer.java:976)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT d41b856e ----------
Havent seen that error before, try getting a differnt version of forge maybe?
I just pushed an update to ZC Classic that fixes the issue of the premium maps not working. Just click force update in the login options then login, it will auto download the fix.
Now I myself can even play them for a more accurate map update of them to ZC 3
@Fumbledew Looks like its crashing because it couldnt find anything in .minecraft/ZCMaps/, make sure you installed it correctly, also I need to keep that from crashing oops, a blank list of maps probably would be more obvious than that crash ;D - I'll probably make an actual installer like i did for old ZC, you'll just need to redownload it whenever I update the mod.
To add to that, In the next ZC 3 update I'll probably rename the main maps folder from ZCMaps to ZC3Maps, to prevent conflict issue with old ZC Classic maps, especially since they both use zip files and that could get confusing.....
Working on a ZC feature I've been wanting for a while, placeable barricades:
- Purchasable and placeable in the level to help lock out areas from the zombies temporarily
- You wont be able to repair them, but you can shoot through them
- I want most of the zombies to try to pathfind around them if there is a way, and have like 40% of them try to break through despite there being another, longer way around.
- Will most likely take longer for them to break down, might be fairly expensive
Working on a ZC feature I've been wanting for a while, placeable barricades:
- Purchasable and placeable in the level to help lock out areas from the zombies temporarily
- You wont be able to repair them, but you can shoot through them
- I want most of the zombies to try to pathfind around them if there is a way, and have like 40% of them try to break through despite there being another, longer way around.
- Will most likely take longer for them to break down, might be fairly expensive
Epic I like your idea, and how did you get the points?
Also did you see my Texture pack I made.
Could you re-add the ray gun, and add a wonder weapon please?
I Got a bug because when i play a map like natch it opens flatmap wtf ! and i cant iven make a map when i press save map then my zombie spawners disapear why?!?!?
In order to play, run Minecraft inside the .minecraft folder.
K so apparently ZC maps wouldn't load (stuck in flatworld) for anyone who is using singleplayer and loading the game differently than I do, the issue is how you run minecraft, I guess I need to fix how I grab the relative path for loading..... everything. Temporary fix:
Download these, put them in your .minecraft folder, run mc.bat
Will update ZombieCraft 3 to Beta 3 soon, I just did a gameplay readjustment, zombies are more plentiful, weaker, and do more damage, also knockback is finally disabled. Add to that the new features and more polish..... Still got a few things I want to do before I release Beta 3.
K so apparently ZC maps wouldn't load (stuck in flatworld) for anyone who is using singleplayer and loading the game differently than I do, the issue is how you run minecraft, I guess I need to fix how I grab the relative path for loading..... everything. Temporary fix:
Download these, put them in your .minecraft folder, run mc.bat
Will update ZombieCraft 3 to Beta 3 soon, I just did a gameplay readjustment, zombies are more plentiful, weaker, and do more damage, also knockback is finally disabled. Add to that the new features and more polish..... Still got a few things I want to do before I release Beta 3.
you know like the ammo above the comrades heads we discussed Unless you already did that, (aka, im going to bug you about that till its in
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to /Applications/MultiMC.app/Contents/Resources/instances/ZC/minecraft/crash-reports/crash-2012-11-17_09.15.40-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c3bf9a45 --------
Generated 11/17/12 9:15 AM
- Minecraft Version: 1.4.2
- Operating System: Mac OS X (x86_64) version 10.6.8
- Java Version: 1.6.0_31, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 1022966848 bytes (975 MB) / 1071579136 bytes (1021 MB) up to 3166568448 bytes (3019 MB)
- JVM Flags: 2 total; -Xms1024m -Xmx3024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: FML v4.2.2.417 Minecraft Forge 6.0.1.332 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ZombieCraftMod [ZombieCraft Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod [Build Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: NVIDIA GeForce 9600M GT OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: ZombieCraft - 16bit.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at zombiecraft.Client.GuiSelectZCMap.a(GuiSelectZCMap.java:358)
at ayt.b(EntityRenderer.java:976)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 50ee6dfd ----------
K so apparently ZC maps wouldn't load (stuck in flatworld) for anyone who is using singleplayer and loading the game differently than I do, the issue is how you run minecraft, I guess I need to fix how I grab the relative path for loading..... everything. Temporary fix:
Download these, put them in your .minecraft folder, run mc.bat
Will update ZombieCraft 3 to Beta 3 soon, I just did a gameplay readjustment, zombies are more plentiful, weaker, and do more damage, also knockback is finally disabled. Add to that the new features and more polish..... Still got a few things I want to do before I release Beta 3.
I really love the weathermod, especially the falling leaves. At the risk of suggesting something that has probably been brought up before, is there any chance of having the leaves inherit their color from the tree texture somehow? Would make it extra epic with say, Extrabiomes's autumn biome trees.
Dude, you need to download a program called WINRAR then install it and open the jar file with that
Havent seen that error before, try getting a differnt version of forge maybe?
Now I myself can even play them for a more accurate map update of them to ZC 3
@Fumbledew Looks like its crashing because it couldnt find anything in .minecraft/ZCMaps/, make sure you installed it correctly, also I need to keep that from crashing oops, a blank list of maps probably would be more obvious than that crash ;D - I'll probably make an actual installer like i did for old ZC, you'll just need to redownload it whenever I update the mod.
To add to that, In the next ZC 3 update I'll probably rename the main maps folder from ZCMaps to ZC3Maps, to prevent conflict issue with old ZC Classic maps, especially since they both use zip files and that could get confusing.....
Into the cellar! There's a ternader a'comin!
but its not finished yet, hope you like it.
http://adf.ly/Eh0i3
AMAZING GASGAS120
- Purchasable and placeable in the level to help lock out areas from the zombies temporarily
- You wont be able to repair them, but you can shoot through them
- I want most of the zombies to try to pathfind around them if there is a way, and have like 40% of them try to break through despite there being another, longer way around.
- Will most likely take longer for them to break down, might be fairly expensive
Into the cellar! There's a ternader a'comin!
Epic I like your idea, and how did you get the points?
Also did you see my Texture pack I made.
Could you re-add the ray gun, and add a wonder weapon please?
AMAZING GASGAS120
doesn't require any mods except forge
Zombiecraft Maps!
Download these, put them in your .minecraft folder, run mc.bat
https://dl.dropbox.com/u/16326915/new/zc/mc.bat
https://dl.dropbox.com/u/16326915/new/zc/MinecraftLauncher.jar
Will update ZombieCraft 3 to Beta 3 soon, I just did a gameplay readjustment, zombies are more plentiful, weaker, and do more damage, also knockback is finally disabled. Add to that the new features and more polish..... Still got a few things I want to do before I release Beta 3.
Into the cellar! There's a ternader a'comin!
you know like the ammo above the comrades heads we discussed Unless you already did that, (aka, im going to bug you about that till its in
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
This error has been saved to /Applications/MultiMC.app/Contents/Resources/instances/ZC/minecraft/crash-reports/crash-2012-11-17_09.15.40-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT c3bf9a45 --------
Generated 11/17/12 9:15 AM
- Minecraft Version: 1.4.2
- Operating System: Mac OS X (x86_64) version 10.6.8
- Java Version: 1.6.0_31, Apple Inc.
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 1022966848 bytes (975 MB) / 1071579136 bytes (1021 MB) up to 3166568448 bytes (3019 MB)
- JVM Flags: 2 total; -Xms1024m -Xmx3024m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: FML v4.2.2.417 Minecraft Forge 6.0.1.332 4 mods loaded, 4 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ZombieCraftMod [ZombieCraft Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildMod [Build Mod] (ZC 3.0 Beta2 Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: NVIDIA GeForce 9600M GT OpenGL Engine GL version 2.1 NVIDIA-1.6.36, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: ZombieCraft - 16bit.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)
at zombiecraft.Client.GuiSelectZCMap.a(GuiSelectZCMap.java:358)
at ayt.b(EntityRenderer.java:976)
at net.minecraft.client.Minecraft.J(Minecraft.java:884)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT 50ee6dfd ----------
All i did was click on the ZC tab
Dont know how anyways i fixed it.
Awesome, by the way could you post a video.
AMAZING GASGAS120
Thank you for disabling knock back.
AMAZING GASGAS120