Yeah as I mentioned previously the 3d block rendering is kinda not working, I really need to check that out >_>
Other than that, new ZombieCraft 3.0 development stuff:
- Custom music is finally possible, will be 'shipping' with 3 or more 'ambient and creepy' creative commons licensed songs, the music is continual and only starts on ZC Game start, I will try to provide a way to specify exactly what songs it will play for your custom maps, like a 'random play all zc + map music' or 'random play only map music', and maybe way in the future, music triggered by events of some sort
- Basic ZombieCraft dimension functional + active dimension switching, ZC will run the dimension the last person set level location & coords on, or generated on, or last saved on, still needs a little more work running beside the other dimensions nicely, atm still interferes with block breakableness when ZC game is active etc
- Perks mostly working, exstatic and speed work well, jugg needs fixing, and I need to make them be instantly used instead of replacing ur item/taking up a slot, but they are an option in the purchase plates when you click cycle through the buyables so I can start updating some of the other maps to ZC 3.0 like last resort etc
Stuff I really want to have working before I have ZC 3.0 available for download in my active mods list:
- Streamlined playing process, for 'single player' there will be a button on your main menu to pick from an available ZombieCraft Map/Schematic, upon chosing will generate a new world, instantly teleporting you to the ZombieCraft dimension, generating the selected ZC level and starting a game for you. Once thats in place, you should be able to open the game to lan, and anyone who joins can teleport with '/zc' and should be in the next game that starts.
- Perks fully working (maybe comrades if they aren't too broken)
- Textures cleaned up / merged with everything new since 1.3 mc BETA
Will just be doing a simple main menu addition like this:
The Meaning of Life, the Universe, and Everything.
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erm, coro, are you payin attention here, no error reports exist, but there is no mp tornado spawning, i love your mods no doubt, but i really need this fixed bad
I've done a ninja update to Weather to fix the rendering issues with moving blocks, as well as a critical bug that prevented the test items from showing up at all. Also Zombie Awareness got an update to fix some mc field lookup mismatches
Yeah as I mentioned previously the 3d block rendering is kinda not working, I really need to check that out >_>
Other than that, new ZombieCraft 3.0 development stuff:
- Custom music is finally possible, will be 'shipping' with 3 or more 'ambient and creepy' creative commons licensed songs, the music is continual and only starts on ZC Game start, I will try to provide a way to specify exactly what songs it will play for your custom maps, like a 'random play all zc + map music' or 'random play only map music', and maybe way in the future, music triggered by events of some sort
- Basic ZombieCraft dimension functional + active dimension switching, ZC will run the dimension the last person set level location & coords on, or generated on, or last saved on, still needs a little more work running beside the other dimensions nicely, atm still interferes with block breakableness when ZC game is active etc
- Perks mostly working, exstatic and speed work well, jugg needs fixing, and I need to make them be instantly used instead of replacing ur item/taking up a slot, but they are an option in the purchase plates when you click cycle through the buyables so I can start updating some of the other maps to ZC 3.0 like last resort etc
Stuff I really want to have working before I have ZC 3.0 available for download in my active mods list:
- Streamlined playing process, for 'single player' there will be a button on your main menu to pick from an available ZombieCraft Map/Schematic, upon chosing will generate a new world, instantly teleporting you to the ZombieCraft dimension, generating the selected ZC level and starting a game for you. Once thats in place, you should be able to open the game to lan, and anyone who joins can teleport with '/zc' and should be in the next game that starts.
- Perks fully working (maybe comrades if they aren't too broken)
- Textures cleaned up / merged with everything new since 1.3 mc BETA
Will just be doing a simple main menu addition like this:
looks awesome i like it.thank for updating the textures.
@Gregorjack well the least I can do is provide the source files I suppose, once you have an MCP setup, extract this to your src folder: https://dl.dropbox.com/u/16326915/new/weather 1.2.5 src for mcp and modloader.zip - doesnt contain the gfx, but you can get those from any of my latest weather zips and just put them into src/minecraft, so you see a 'coro' folder etc in there (assuming i had it like that back then still)
I never used the old forge 3 before its big rewrite for forge 4, but if you just want it supporting forge for singleplayer I think it will just mostly be a matter of switching over the main 'onTickInGame' tick methods over to forges, as well as the registration of entities / items / blocks
do you have zombiecraft done, if so, tell us please so i can update my maps.
can you please add Pack-A-Punch, make it just a block that enchants certain guns
with only one enchantment for each gun; the name would be that one enchantment.
Are the "increase/decrease storm intensity" buttons back on the debug menu for the new version of the tornado mod?
Nope. I have a suggestion for Coros though. Maybe you could have the ability to change what tornado the tornado gun will spawn. (for example: F1 Tornado Gun, F2 Tornado Gun, ... etc.)
I think I found a glitch/bug. A stage 5 tornado/hurricane spawned, but it appeared as a Stage 2.
Here is the tornado itself, you can clearly see the flying blockes are wider than the funnel.
Here is the aftermath as proof of the damage range caused by the storm.
Why does ZA stop working randomly? I'll be playing and then the mobs will return to normal. I have to delete the config and relaunch it and log in and then quit and put my config back in. even then it doesn't always work.
@Corode12 Strange...... I think I'm gonna have to give Zombie Awareness some thurough debugging, I've gotten 2 reports of it not working in multiplayer at all, and then theres this.... Something odd must be going on.
@Fred30w Uh oh, that feature must have broken when I made them weather entities again, I'll check it out
@Hellgate79 whatever this is its crashing your game by including one of my client only files for some retarted reason, remove the mod that adds: com.mcf.davidee.msc.CustomSpawnerHelper.disableCustomSpawners
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Location:
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Member Details
hey coro, im not meaning to be stalker, but until you answer, i have to say it multiple times
no errors no anything
my series is pushed back
i depend on your mod
so why dosent a tornado spawn in multiplayer?
@Gregorjack well the least I can do is provide the source files I suppose, once you have an MCP setup, extract this to your src folder: https://dl.dropbox.c...d modloader.zip - doesnt contain the gfx, but you can get those from any of my latest weather zips and just put them into src/minecraft, so you see a 'coro' folder etc in there (assuming i had it like that back then still)
I never used the old forge 3 before its big rewrite for forge 4, but if you just want it supporting forge for singleplayer I think it will just mostly be a matter of switching over the main 'onTickInGame' tick methods over to forges, as well as the registration of entities / items / blocks
hey coro, im not meaning to be stalker, but until you answer, i have to say it multiple times
no errors no anything
my series is pushed back
i depend on your mod
so why dosent a tornado spawn in multiplayer?
Tornadoes aren't common, even in single player. If you want, use single player commands' /weather thunder to start a storm, which may or may not spawn a tornado.
Other than that, new ZombieCraft 3.0 development stuff:
- Custom music is finally possible, will be 'shipping' with 3 or more 'ambient and creepy' creative commons licensed songs, the music is continual and only starts on ZC Game start, I will try to provide a way to specify exactly what songs it will play for your custom maps, like a 'random play all zc + map music' or 'random play only map music', and maybe way in the future, music triggered by events of some sort
- Basic ZombieCraft dimension functional + active dimension switching, ZC will run the dimension the last person set level location & coords on, or generated on, or last saved on, still needs a little more work running beside the other dimensions nicely, atm still interferes with block breakableness when ZC game is active etc
- Perks mostly working, exstatic and speed work well, jugg needs fixing, and I need to make them be instantly used instead of replacing ur item/taking up a slot, but they are an option in the purchase plates when you click cycle through the buyables so I can start updating some of the other maps to ZC 3.0 like last resort etc
Stuff I really want to have working before I have ZC 3.0 available for download in my active mods list:
- Streamlined playing process, for 'single player' there will be a button on your main menu to pick from an available ZombieCraft Map/Schematic, upon chosing will generate a new world, instantly teleporting you to the ZombieCraft dimension, generating the selected ZC level and starting a game for you. Once thats in place, you should be able to open the game to lan, and anyone who joins can teleport with '/zc' and should be in the next game that starts.
- Perks fully working (maybe comrades if they aren't too broken)
- Textures cleaned up / merged with everything new since 1.3 mc BETA
Will just be doing a simple main menu addition like this:
Into the cellar! There's a ternader a'comin!
Hey everybody, the post is above my signature...
Into the cellar! There's a ternader a'comin!
But, I want only attack to entity by tornado. I don't want destroy biome or people's architecture by tornado.
Can I config this, someday?
Also, I want get rid of tornado generation gun and debug item. Is this config, someday, too?
looks awesome i like it.thank for updating the textures.
AMAZING GASGAS120
Edit: Holy crap it is not easy loading a texture from outside of the standard root minecraft path, screw custom images for now!
Into the cellar! There's a ternader a'comin!
That's pretty minor, though, compared to the person with the sick niece on the previous page. I hope someone can help them out!
I never used the old forge 3 before its big rewrite for forge 4, but if you just want it supporting forge for singleplayer I think it will just mostly be a matter of switching over the main 'onTickInGame' tick methods over to forges, as well as the registration of entities / items / blocks
Resources:
MCP: http://mcp.ocean-labs.de/index.php?title=MCP_Releases - (You'll need MCP 62, the one for MC 1.2.5)
Forge: http://files.minecraftforge.net/ - Not sure what verison youd need, definately a forge 3 version of some sorts, research around for the best forge for 1.2.5 coding i guess
Into the cellar! There's a ternader a'comin!
can you please add Pack-A-Punch, make it just a block that enchants certain guns
with only one enchantment for each gun; the name would be that one enchantment.
AMAZING GASGAS120
Nope. I have a suggestion for Coros though. Maybe you could have the ability to change what tornado the tornado gun will spawn. (for example: F1 Tornado Gun, F2 Tornado Gun, ... etc.)
I think I found a glitch/bug. A stage 5 tornado/hurricane spawned, but it appeared as a Stage 2.
Here is the tornado itself, you can clearly see the flying blockes are wider than the funnel.
Here is the aftermath as proof of the damage range caused by the storm.
@gasgas120 Soooooooooooooon
@Fred30w Uh oh, that feature must have broken when I made them weather entities again, I'll check it out
@Hellgate79 whatever this is its crashing your game by including one of my client only files for some retarted reason, remove the mod that adds: com.mcf.davidee.msc.CustomSpawnerHelper.disableCustomSpawners
Into the cellar! There's a ternader a'comin!
don't click this link...
no errors no anything
my series is pushed back
i depend on your mod
so why dosent a tornado spawn in multiplayer?
Hey everybody, the post is above my signature...
Tornadoes aren't common, even in single player. If you want, use single player commands' /weather thunder to start a storm, which may or may not spawn a tornado.
Also, will it be updated for 1.3/1.4?