With this release you might have some issues using my other mods unless you remove the duplicate includes of my ai, I'll be releasing updates to ZombieAwareness and MovePlus for that tomorrow.
Will the ZombieAwareness update fix the issue where blood doesn't appear? I mentioned it earlier in the thread; basically, the pathfinding and player sensing on mobs is working, but when I get hit, I don't see any blood. I tried playing without any other mods besides Forge and NEI, but there still was no blood.
Woo 1.4.2, ZombieCraft classic patch file updated to patch off of 1.4.2, theres a good chance I'll have at least Weather mod updated today as well.
@Fred30w Yeah I've been noticing the same, I think a part of my code that keeps them at ground level broke since 1.2.5, they can do up, but not down. My storm clusters seem to have a mind of their own too, I need to fix that code since making tornadoes proper weather entities again, something went weird.
Edit: I've got MovePlus, Autofarmer, Zombie Awareness and Weather all working flawlessly in 1.4.2, going to eat then prepare the updates for them, then tackle tropicraft.
Weather Mod 1.22 is ready to be released with the siren and 'end of rainstorm' tornado spawn fix, I'll probably wait to release it till tomorrow as a MC 1.4 mod along with Tropicrafts bugfix update. Already had a look at compiling it for MCP/Forges MC 1.4 version, shouldn't take more than a couple hours to get it out tomorrow after MC officially updates to 1.4.
ZombieCraft 3.0 is on there too, but I won't be compiling it up for play till I've got this perk code finished up and another level or 2 updated.
Latest ZC 3.0 Updates:
- Unlimited Ammo in creative mode
- Support for camera points loaded from level schematic file
- Custom texturepack loading support per schematic file (changes your texturepack when it changes level, so you can force classic ZC 2.0 textures, or use MC textures, or any that is in the clients texturepacks folder already)
- Gun ammo displays readded, fully working guns: DEagle, AK47, M4, Shotgun, Flamethrower, Sniper Rifle (no scope yet)
- Perk code working, purchase imeplementing next on todo
Pic of how I'll have the GUI / HUD looking for now:
@harpwner Heh, I probably glossed over your post because you neglected to post an error log, not to mention you have almost no detail on your issue, how dissapointing! And if you don't know how to get an error log, google it.
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hey coro, dont ignore this.
I have restarted the tornado series and had 2 rainstorms in a survival world.
no tornado
something is up with smp, i cant get natural tornadoes
is this a bug that you can fix?
Is there a specific version of Forge required for Move Plus? I tried the latest recommended version, and it just freezes at "Done Loading" whenever I try. META-INF is also gone, nothing else installed.
The Meaning of Life, the Universe, and Everything.
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oh by the way coro,
i looked at the post saying i neglect error logs
NOT TRUE
i don't post any because they don't exist
the problem is a tornado wont spawn in smp
it doesn't produce an error.
Love the tornado mod but I have one question how do you use the config folder. I mean I understand what it means but what does the numbers mean. For example what does it mean for Storm_rarityOfIncrease=500 if the number is higher is it a higher chance of increase or if it's lower is it a higher chance of increase.
I normally wouldn't ask this, but I know the source code for the mods on this thread get thrown around sometimes, and so I was wondering it it would be possible to port the 1.2.5 version of the tornado mod to forge from modloader. My 8-year-old niece was just diagnosed with terminal cancer, and since my brother has been out on business in another country I've been looking after her. I don't really know a lot about little girls, or children in general for that matter, but I know that the weather mod is one of her favorite mods in the game and that she was complaining before about it not being compatible with some of the forge ones. I guess 1.3.2 broke the Mo' Creatures horses, and so she wants to play 1.2.5 since she can't be with her real one.
I know that it probably can't happen, but I'd like to at least make some sort of an attempt for her sake. As far as I can tell the port is the only thing that she's really asked for/wanted in the last 2 months since she started chemotherapy. I'm sure it would mean a lot to her, and the rest of my family as well if someone tried to do it. I honestly wouldn't know how to start it. Java is alien to me.
Nice mods you got here Especially the Tornado Mod , but I have two problems with it ;
1. When I'm near water it gets 'shaded' by some strange reason , it often lags me too(I even use Optifine which makes my game faster but the water bug makes it a bit laggy , without tornado mod installed my game is going smooth) , SS:
2.The tornado , worm gun and Drill item don't launch blocks , the blocks just disappear instead of being tossed around.
Is there any solution to this?
My MC Version: 1.4.2
1. In "WeatherMod.cfg" in your MC config folder, set "waveRenderRange=0" (original "waveRenderRange=50")
Yes... They still have a eternal winter. They still drink vodka all day long. They still walk's on streets with bear on leash, which play on balalayka. And of course at the weekend, they repair nuclear reactor with hammer and screwdriver at home.
Thanks
By the way , I have a laptop , maybe that's why the 3D launched blocks don't render....or it has something to do with the config file?
If to be honest, I don't know yet. I have the same problem.
Rollback Post to RevisionRollBack
Yes... They still have a eternal winter. They still drink vodka all day long. They still walk's on streets with bear on leash, which play on balalayka. And of course at the weekend, they repair nuclear reactor with hammer and screwdriver at home.
i have a problem with the mod u guys make.
when i spawn a tornado, this weird thng happens, like the clouds form but then the tornado funnel doesnt. plz help i also am not getting the block effect where u see the blocks get picked up but i never see it wat is with the mod?
Yay I'm not alone and also I have a third problem , it's the tornado itself , when I try the feather it just doesn't work , all it does is 'plup' sound and nothing else , but the string a.k.a worm gun instead of the fire thingy it creates a tornado which still doesn't render the blocks...and also I forgot to mention that the shockwave thingy doesn't do the flip blocks animation.
edit:
The tornado doesn't seem to suck up the nearby mobs like it did in older versions...and the 'test item' doesn't render the 3D blocks too.
Well... We have to ask the author of these mod. About this glitches... Maybe we just doing something wrong.
Rollback Post to RevisionRollBack
Yes... They still have a eternal winter. They still drink vodka all day long. They still walk's on streets with bear on leash, which play on balalayka. And of course at the weekend, they repair nuclear reactor with hammer and screwdriver at home.
Will the ZombieAwareness update fix the issue where blood doesn't appear? I mentioned it earlier in the thread; basically, the pathfinding and player sensing on mobs is working, but when I get hit, I don't see any blood. I tried playing without any other mods besides Forge and NEI, but there still was no blood.
Same tornado, but the base cloud moved away.
The bug where base clouds do not disappear, is still here. (for those who want to know what the debug menu looks like)
Same cloud, later in the night. (look at moon)
@Fred30w Yeah I've been noticing the same, I think a part of my code that keeps them at ground level broke since 1.2.5, they can do up, but not down. My storm clusters seem to have a mind of their own too, I need to fix that code since making tornadoes proper weather entities again, something went weird.
Edit: I've got MovePlus, Autofarmer, Zombie Awareness and Weather all working flawlessly in 1.4.2, going to eat then prepare the updates for them, then tackle tropicraft.
Into the cellar! There's a ternader a'comin!
http://forums.bukkit.org/threads/large-tornadoes-detailed-info-inside.13912/#post-1258664
Can't wait to try it! An installer would be nice, I could not get it to work on 1.3.2, forge was never loading, so tornadoes never loaded either.
edit: oh, I think theres an issue with moving blocks around tornadoes not rendering, I'll have to check that out and sneak an update.
Into the cellar! There's a ternader a'comin!
ok, i have the lastest forge, but when i moved the tornado zipfile to the mods folder i get a black screen when loading up my minecraftnvm i got it working, i guess i had to have both zip files in with the mods folder
Thank you,so so so so much.
AMAZING GASGAS120
I have restarted the tornado series and had 2 rainstorms in a survival world.
no tornado
something is up with smp, i cant get natural tornadoes
is this a bug that you can fix?
Hey everybody, the post is above my signature...
i looked at the post saying i neglect error logs
NOT TRUE
i don't post any because they don't exist
the problem is a tornado wont spawn in smp
it doesn't produce an error.
Hey everybody, the post is above my signature...
-Deprecated-
I know that it probably can't happen, but I'd like to at least make some sort of an attempt for her sake. As far as I can tell the port is the only thing that she's really asked for/wanted in the last 2 months since she started chemotherapy. I'm sure it would mean a lot to her, and the rest of my family as well if someone tried to do it. I honestly wouldn't know how to start it. Java is alien to me.
and tornadoes dont spawn naturally in smp,HALP ME
Hey everybody, the post is above my signature...
1. In "WeatherMod.cfg" in your MC config folder, set "waveRenderRange=0" (original "waveRenderRange=50")
-Deprecated-
If to be honest, I don't know yet. I have the same problem.
when i spawn a tornado, this weird thng happens, like the clouds form but then the tornado funnel doesnt. plz help i also am not getting the block effect where u see the blocks get picked up but i never see it wat is with the mod?
Well... We have to ask the author of these mod. About this glitches... Maybe we just doing something wrong.