would you like me to help cause i would love to. i made these gun textures: mp5k,ballistic knife,thunder gun, and ray gun.
Bring Back The Old Random Box...PLEASE.
Reply if so,Reply If not.
I got the gershe device textured, bout to work on the matryoshka dolls.:DOh and devil,do you like ZC 3.0?If you make a map, post on my little unofficial ZC 3 website.
Corosus still waiting if you want help with textures.
ok, im curious, everytime i put the siren, and sensor down, i get no sound from the siren, yet i have all the files in the respectful areas of the game. do i have to use redstone to make it work??
I tried the Zombie Awareness mod. I don't know if I can see much of a diffrence yet. I increased their view distance to sightRange=32 and such even dropped myself to 2 hp and it seems to have no new effects.
Made a quick vid of some of my current ZC 3.0 work:
Vid Description:
I started to continue work on ZombieCraft 3.0 about 2 weeks ago, well past where I left off back in march, this video demonstrates some of the current abilities of the new camera feature.
- Over the shoulder view
- Free cam view aka spectate mode (enabled when you die and others are still alive in the current wave)
- Scripted pre-play level demonstration mode, like left 4 dead (work in progress, will be addable for your maps via the map editor for that extra polish)
Also shows some visual updates on the editor gui but I might be rearranging it yet.
i cant seem to get moveplus to work with me,
it gives no error or anything, it simply does not work,
i tryed on letting plus and modloader alone, still doesn't work,
using magic launcher,
Made a quick vid of some of my current ZC 3.0 work:
Vid Description:
I started to continue work on ZombieCraft 3.0 about 2 weeks ago, well past where I left off back in march, this video demonstrates some of the current abilities of the new camera feature.
- Over the shoulder view
- Free cam view aka spectate mode (enabled when you die and others are still alive in the current wave)
- Scripted pre-play level demonstration mode, like left 4 dead (work in progress, will be addable for your maps via the map editor for that extra polish)
Also shows some visual updates on the editor gui but I might be rearranging it yet.
That's amazing! If you could play over the shoulder, then I know how I'm going to be playing from now on.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2011
Posts:
109
Location:
'Murica
Minecraft:
harpwner
PSN:
CAPTAP
Member Details
im very dissapointed coro, first, smp tornadoes wont work, then, friggin you wont listen or respond, and now, 1.4 is almost out and my channel has been waiting for a post for months, WE ARE TRYING TO DO SMP, FIX IT NOW.
On your website, the pictures at the top have many different kinds of tornadoes in them. Do these all spawn naturally, or do you have to change them in the configuration file? Anyway, great mod!
The wind/leaf thing... so good. Is it possible to disable the tornadoes, though? I really the ambience here but not a fan of having the terrain get randomly wrecked.
Weather Mod 1.22 is ready to be released with the siren and 'end of rainstorm' tornado spawn fix, I'll probably wait to release it till tomorrow as a MC 1.4 mod along with Tropicrafts bugfix update. Already had a look at compiling it for MCP/Forges MC 1.4 version, shouldn't take more than a couple hours to get it out tomorrow after MC officially updates to 1.4.
ZombieCraft 3.0 is on there too, but I won't be compiling it up for play till I've got this perk code finished up and another level or 2 updated.
Latest ZC 3.0 Updates:
- Unlimited Ammo in creative mode
- Support for camera points loaded from level schematic file
- Custom texturepack loading support per schematic file (changes your texturepack when it changes level, so you can force classic ZC 2.0 textures, or use MC textures, or any that is in the clients texturepacks folder already)
- Gun ammo displays readded, fully working guns: DEagle, AK47, M4, Shotgun, Flamethrower, Sniper Rifle (no scope yet)
- Perk code working, purchase imeplementing next on todo
Pic of how I'll have the GUI / HUD looking for now:
@harpwner Heh, I probably glossed over your post because you neglected to post an error log, not to mention you have almost no detail on your issue, how dissapointing! And if you don't know how to get an error log, google it.
With this release you might have some issues using my other mods unless you remove the duplicate includes of my ai, I'll be releasing updates to ZombieAwareness and MovePlus for that tomorrow.
Bring Back The Old Random Box...PLEASE.
Reply if so,Reply If not.
AMAZING GASGAS120
Corosus still waiting if you want help with textures.
AMAZING GASGAS120
AMAZING GASGAS120
AMAZING GASGAS120
Check out my Let's Play Series:
Vid Description:
I started to continue work on ZombieCraft 3.0 about 2 weeks ago, well past where I left off back in march, this video demonstrates some of the current abilities of the new camera feature.
- Over the shoulder view
- Free cam view aka spectate mode (enabled when you die and others are still alive in the current wave)
- Scripted pre-play level demonstration mode, like left 4 dead (work in progress, will be addable for your maps via the map editor for that extra polish)
Also shows some visual updates on the editor gui but I might be rearranging it yet.
Into the cellar! There's a ternader a'comin!
it gives no error or anything, it simply does not work,
i tryed on letting plus and modloader alone, still doesn't work,
using magic launcher,
anyone have an idea of why it doesnt work?
Zombiecraft Maps!
swag's for little boys. period.
Hey everybody, the post is above my signature...
Also, all the sourcecode of my actively maintained mods is available here: https://github.com/Corosauce
ZombieCraft 3.0 is on there too, but I won't be compiling it up for play till I've got this perk code finished up and another level or 2 updated.
Latest ZC 3.0 Updates:
- Unlimited Ammo in creative mode
- Support for camera points loaded from level schematic file
- Custom texturepack loading support per schematic file (changes your texturepack when it changes level, so you can force classic ZC 2.0 textures, or use MC textures, or any that is in the clients texturepacks folder already)
- Gun ammo displays readded, fully working guns: DEagle, AK47, M4, Shotgun, Flamethrower, Sniper Rifle (no scope yet)
- Perk code working, purchase imeplementing next on todo
Pic of how I'll have the GUI / HUD looking for now:
@harpwner Heh, I probably glossed over your post because you neglected to post an error log, not to mention you have almost no detail on your issue, how dissapointing! And if you don't know how to get an error log, google it.
Into the cellar! There's a ternader a'comin!
Hey everybody, the post is above my signature...
With this release you might have some issues using my other mods unless you remove the duplicate includes of my ai, I'll be releasing updates to ZombieAwareness and MovePlus for that tomorrow.
Into the cellar! There's a ternader a'comin!