Todays ZC 3 Fact ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Did you Know that instead of making a whole new grenade corosus could just retexture the splash potion of instant damage
But I wanna confirm something. Is anyone else getting this annoying ass bug where when you're deep down underground, stuff that you mine goes flying into the air? as well as the enemies that you hit with a weapon go flying as well? Because this is happening with me, and it's making deep mining operations nearly impossible. It's driving me crazy, and I was wondering if there's a way to stop this from happening. >_<
WackyModder84 - I have found the same problem, and i don't even have to be that deep underground, I just have to have water above my position underground. can you tell if there is water above your deep mine? I tested it with a mapping mod, and when there is water above me the drops float up, and when there is land above me, they act normally. I think it has to do with the waves. I also noticed that when i am traveling across ocean into a new chunk, and an abandoned mine is created, bits of string and rail come floating up from the crevasses under the ocean and float - easy way to find mines, but not very sporting.
MC_Tornadohighway will be on planet minecraft to download in two weeks umm change of plan for this map I am now makeing a storm chasing pack that will contain the tornado mod some maps a new minecraft heading the car mod and of corse MC_tornadohighway
Todays ZC 3 Fact ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Did you Know that instead of making a whole new grenade corosus could just retexture the splash potion of instant damage
Now You Know
PPPFFFFFFTT. that would be lazy! how can you say that the sound and effects are ANYTHING grenadelike?
water spouts look the same as the tornados and there is no rain or lightning appearing during one.. there was no hurricanes. And no storms spawned by them selfs. And yes i changed the config file
Help! when theres a storm, the intensity stays at stage 1, clicking "next stage" in the debug menu isnt doing anything! The intensity of the storm is always staying at stage one, yet the "Storm intensity" always says "0.0"
The storm chasing pack is slowley coming to progress I will relase Mc_tornadohighway first as a BETA. Than comes the pack with the full version all buildings are destroyable by the tornado
I haven't really worked on creating natural storms yet, but so far I like the testing with the mod.
I think one of your main focuses in the next update should be that the tornadoes can change course even if they don't have a giant mountain or something blocking them. Also to fix the debugging menu and allow higher intensity storms to pick up more than a few blocks of cobblestone or other hard material. Otherwise, good job.
All FREAKIN OUTDATED.
There's Already 1.3.2 AND I'M DYING FOR THAT TORNADOES MOD!!!
PLEASE UPDATE
It's been updated to 1.3.2 like a week ago, where have you been?
but i think the mod is a little broken atm, debug isnt responding and the storms stay at stage 1
I have just updated Zombie Awareness, MovePlus and Autofarmer to 1.3.2. Some info on site needs to be updated still, but the downloads are there.
Zombie Awareness requires forge now, and has a new long distance surface wandering mob feature (default off, turn on in config), also mobs group together more now. The new feature is default off since it works the pathfinder a decent amount, but if your cpu can handle it it will run smoothly since its threaded.
Moveplus and Autofarmer should work any of these: Forge, FML, Modloader
@CaZaKoJa you can put the zip contents in the server jar, or in a mods folder like the client supports.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Did you Know that instead of making a whole new
grenade corosus could just retexture the
splash potion of instant damage
Now You Know
AMAZING GASGAS120
WackyModder84 - I have found the same problem, and i don't even have to be that deep underground, I just have to have water above my position underground. can you tell if there is water above your deep mine? I tested it with a mapping mod, and when there is water above me the drops float up, and when there is land above me, they act normally. I think it has to do with the waves. I also noticed that when i am traveling across ocean into a new chunk, and an abandoned mine is created, bits of string and rail come floating up from the crevasses under the ocean and float - easy way to find mines, but not very sporting.
PPPFFFFFFTT. that would be lazy! how can you say that the sound and effects are ANYTHING grenadelike?
I think the entire storm system is broken also, my storms are always stage 1, never increases
I think one of your main focuses in the next update should be that the tornadoes can change course even if they don't have a giant mountain or something blocking them. Also to fix the debugging menu and allow higher intensity storms to pick up more than a few blocks of cobblestone or other hard material. Otherwise, good job.
There's Already 1.3.2 AND I'M DYING FOR THAT TORNADOES MOD!!!
PLEASE UPDATE
he could change the potion sound and particle effects
sorry for not post my internet's been down
AMAZING GASGAS120
It's been updated to 1.3.2 like a week ago, where have you been?
but i think the mod is a little broken atm, debug isnt responding and the storms stay at stage 1
me and my friend wanna play with it
Zombie Awareness requires forge now, and has a new long distance surface wandering mob feature (default off, turn on in config), also mobs group together more now. The new feature is default off since it works the pathfinder a decent amount, but if your cpu can handle it it will run smoothly since its threaded.
Moveplus and Autofarmer should work any of these: Forge, FML, Modloader
@CaZaKoJa you can put the zip contents in the server jar, or in a mods folder like the client supports.
Into the cellar! There's a ternader a'comin!