Hey, is the pets mod going to be updated?, i love it
Eventually...... Still not sure how im going to reapproach the taming of any living entity ingame, I might give up on the method of changing the existing AI now that its all different, and make only the basic vanilla mobs tamable by replacing them with my own exact copies + comrade ai from zc
Been playing around with a lot of ideas this week, messing with transparent textures for sandstorms for weather mod, some comrade ai stuff, and more recently, I started taking hippos open source Paint mod code and reusing it to make the ultimate blood splatter mod, I've already got the core code for paint rendering working in 1.2.5
I just need to redo the method of rendering to not be totally insane base class editing, I'll lose some of the efficiency of the rendering methods hes using, but I can compensate by only rendering the bloody scenes in a close by area, I'll probably implement a fadeout to avoid killing peoples framerates from a horribly bloody room. Even with hippos rendering method I can see a significant fps drop, which I didn't expect considering his code only does stuff when mc is caching the latest data for world rendering.
@mcVERGE if you're really curious you can always go back a few pages in my thread and download release 3 of zombiecraft 3 pre-alpha smp, its fairly bug free, but its still missing a decent amount of the features that zombiecraft 2 has. Basics are there though.
Speaking of ZombieCraft 3, what's left to do till it's famed release?
Make water spouts more rare, in reality they don't spawn a lot like that, make it to the second stage of the storm.
If you can, you could see the compatibility with the mod "Seasons", when updated, I now this is just my opinion probably, and a bit difficult to do I think, but, it will be awesome to see in Spring and Summer the real intense thunderstorms with tornadoes, and possibly with hail, maybe you could think about add hail, and in winter and autumn only rain with rare lightning and tornadoes. I have not tested the mod Seasons with yours, because is outdated, I don't know if it's compatible or not.
What do you mean by Hurricane? Very strong winds? Hurricane is not a tornado...
You could do windy days.
And that's it.. You do what you want with the suggestions, I think some of them are easy and will add much more realistic to the mod, the seasons thing I think it's difficult, but will be nice. I don't want to be annoying, but I'm very perfectionist and also I love meteorology, therefore it's annoying see with weak storms always water spouts, and tornadoes compared with an hurricane (I don't know what you mean by that, so if I'm wrong, scold me)
And also, try to solve the problem with the rain (solved by deactivating the smoothrain) and the cloud cover not appearing, see for your self:
Keep up the awesome work!
PS: I'm using the Mo'Creatures, works fine, but I can't ride my horse, the wind keep pushing me and I get stuck in trees, buildings.. See what is happening..
PS 2: Just not to be misunderstood, what I mean by the cloud cover, is the grey sky when it's raining.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Minecraft:
markorply
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java.lang.IllegalArgumentException: Slot 210 is already occupied by c_w_BlockTSensor@6f628b8d when adding c_w_BlockTSensor@2eb80f1c
i would post the full error report but im sure thats what you need to read, i installed modloader,audiomod and zombes modpack and ofcourse your tornado mod, yet this error occurs
this makes no sense to me and I dont get why tinkering with the cfg ids for the blocks works either, still says it wants to occupy slot 210
java.lang.IllegalArgumentException: Slot 210 is already occupied by c_w_BlockTSensor@6f628b8d when adding c_w_BlockTSensor@2eb80f1c
i would post the full error report but im sure thats what you need to read, i installed modloader,audiomod and zombes modpack and ofcourse your tornado mod, yet this error occurs
this makes no sense to me and I dont get why tinkering with the cfg ids for the blocks works either, still says it wants to occupy slot 210
nevermind, i realised there was two tornadoes zip files in mods
Is it possible to make the AutoFarmer mod configuration based off Minecraft keyboard codes instead of specifying letter keys?
The default config of H and J for harvest/plant toggle when I'm just typing stuff (for example in Craftguide).
Or is there a way of changing them so they can be mapped to the numpad (not the top numbered keys!), for example?
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Hey i am really hoping for you to update the menu and rain fps fixes because i would love to run minecraft a bit faster. Just wondering if you are going to update em, if not then that would be sad, but oh well its your mods.
I wanted to check out Particle man mod, but the fact that you have to use the particle glove now is utterly disappointing to me, I liked it when there was no glove.
Ok, i just installed the tornado mod( which is awesome), when i spawn a tornado with the tornado gun, the sirens don't go off please help me. Oh and i cant see the rain.
Ok, i just installed the tornado mod( which is awesome), when i spawn a tornado with the tornado gun, the sirens don't go off please help me. Oh and i cant see the rain.
i also dont know how to deactivate smooth rain which is supposed to stop rain invisibility.
Eventually...... Still not sure how im going to reapproach the taming of any living entity ingame, I might give up on the method of changing the existing AI now that its all different, and make only the basic vanilla mobs tamable by replacing them with my own exact copies + comrade ai from zc
Into the cellar! There's a ternader a'comin!
Speaking of ZombieCraft 3, what's left to do till it's famed release?
Are the tropical storm systems you added to Tropicraft compatible with the regular Weather mod?
Some suggestions:
Make water spouts more rare, in reality they don't spawn a lot like that, make it to the second stage of the storm.
If you can, you could see the compatibility with the mod "Seasons", when updated, I now this is just my opinion probably, and a bit difficult to do I think, but, it will be awesome to see in Spring and Summer the real intense thunderstorms with tornadoes, and possibly with hail, maybe you could think about add hail, and in winter and autumn only rain with rare lightning and tornadoes. I have not tested the mod Seasons with yours, because is outdated, I don't know if it's compatible or not.
What do you mean by Hurricane? Very strong winds? Hurricane is not a tornado...
You could do windy days.
And that's it.. You do what you want with the suggestions, I think some of them are easy and will add much more realistic to the mod, the seasons thing I think it's difficult, but will be nice. I don't want to be annoying, but I'm very perfectionist and also I love meteorology, therefore it's annoying see with weak storms always water spouts, and tornadoes compared with an hurricane (I don't know what you mean by that, so if I'm wrong, scold me)
And also, try to solve the problem with the rain (solved by deactivating the smoothrain) and the cloud cover not appearing, see for your self:
Keep up the awesome work!
PS: I'm using the Mo'Creatures, works fine, but I can't ride my horse, the wind keep pushing me and I get stuck in trees, buildings.. See what is happening..
PS 2: Just not to be misunderstood, what I mean by the cloud cover, is the grey sky when it's raining.
i would post the full error report but im sure thats what you need to read, i installed modloader,audiomod and zombes modpack and ofcourse your tornado mod, yet this error occurs
this makes no sense to me and I dont get why tinkering with the cfg ids for the blocks works either, still says it wants to occupy slot 210
nevermind, i realised there was two tornadoes zip files in mods
Now I don't have to go to the IRC to do ?eta, unless you guys are planning a smp version quick...
(Immah go check type in ?eta now)
Zombie Pigmen are my beloved bitches.
Is it possible to make the AutoFarmer mod configuration based off Minecraft keyboard codes instead of specifying letter keys?
The default config of H and J for harvest/plant toggle when I'm just typing stuff (for example in Craftguide).
Or is there a way of changing them so they can be mapped to the numpad (not the top numbered keys!), for example?
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Made a mod review for it and gave credit to Corosus properly. I hope this gets more people downloading it!