Overpowered super-speedy skeletons who shoot arrows at the speed of light ftw.
One thing to watch out for it using default nightmare mode settings for mob spawners and the battle towers mod. Approaching a tower causes a humongous lagfest and a ridiculous amount of mobs to come swarming you (I'm talking 80+ skeletons and zombies swarming you at once (thus the lag)).
These two are great mods though. One's fun to screw around with and the other is great for a good challenge. :biggrin.gif:
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You just wasted -insert arbitrary number + measurement of time here- reading this.
hey can I have a download of just nightmare mode and none of this health bar pets mode stuff. I like the idea of pets but i dont really want to do that. But notch for you this is a great mod
I have a skeleton sentry team and I don't want them dead. D=
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I too have the food thing, but I'm wondering if its intentional that the skeletons all of the sudden cant shoot worth crap. I'm not 100% sure its your mod that's doing this or not, as i installed humans not long before. But I'm pretty sure it's yours lol.
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GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
I found out why the Polar Bears, bears, and Lions don't damage you, and why pigmen are always hostile.
Instead of giving them free teams, and the ability to attack each other, you have made them all a static "Enemy" "Neutral" and "Player" team. Neutral is unable to attack Neutral, Player teammates is unable to attack Player teammates (aka pets can't attack you) and enemy is the normal enemy that is from Minecraft (Something attacks it, it becomes hostile towards it)
The thing with lions, bears, and the like, is that your mod is forcing them into the Player's team automatically, and thus making them unable to attack the player. If you make a fourth team, "Hostile Neutral" and maybe even a fifth "Clan or Team Mobs" then you can set up the bears (attack only when you attack them) and lionesses and pigmen to attack when attacked only, and then the Hostile Neutral can be attack-on-sight but still come out during the day.
Not sure if this is the problem, but it looked like it to me.
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I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
Yeaahhhhhhh not just yet, got sick for a couple days
Sorry to hear that, I dont want to be demanding. I wanted to give pet mod a shot since it sounds pretty damn cool, but encountered a conflict with the hf.class (i believe??) between this and Dougbenhams breathing aparatus/hermes boots (viewtopic.php?f=25&t=76015). I tried my hand at a merge, but couldnt get it done.
Thought I might ask or at least let you and whoever cares know.
Thanks for your hard work modding man, its appreciated!
Sorry if i triple post this, but its not showing up in the forum. When i try to delete the ea.class file, i get a black screen error on startup. Is there a way around this problem?
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GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
How do i set commands? After the initial left click and health bar showing up, there is no list to go through. I have tried E, right click, and left click.
How do i set commands? After the initial left click and health bar showing up, there is no list to go through. I have tried E, right click, and left click.
I found out why the Polar Bears, bears, and Lions don't damage you, and why pigmen are always hostile.
Instead of giving them free teams, and the ability to attack each other, you have made them all a static "Enemy" "Neutral" and "Player" team. Neutral is unable to attack Neutral, Player teammates is unable to attack Player teammates (aka pets can't attack you) and enemy is the normal enemy that is from Minecraft (Something attacks it, it becomes hostile towards it)
The thing with lions, bears, and the like, is that your mod is forcing them into the Player's team automatically, and thus making them unable to attack the player. If you make a fourth team, "Hostile Neutral" and maybe even a fifth "Clan or Team Mobs" then you can set up the bears (attack only when you attack them) and lionesses and pigmen to attack when attacked only, and then the Hostile Neutral can be attack-on-sight but still come out during the day.
Not sure if this is the problem, but it looked like it to me.
Not sure if the OP saw this or not. =)
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I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
One thing to watch out for it using default nightmare mode settings for mob spawners and the battle towers mod. Approaching a tower causes a humongous lagfest and a ridiculous amount of mobs to come swarming you (I'm talking 80+ skeletons and zombies swarming you at once (thus the lag)).
These two are great mods though. One's fun to screw around with and the other is great for a good challenge. :biggrin.gif:
Congratulations.
This IS why I bought minecraft.
Anyone have a fix?
I have a skeleton sentry team and I don't want them dead. D=
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
Instead of giving them free teams, and the ability to attack each other, you have made them all a static "Enemy" "Neutral" and "Player" team. Neutral is unable to attack Neutral, Player teammates is unable to attack Player teammates (aka pets can't attack you) and enemy is the normal enemy that is from Minecraft (Something attacks it, it becomes hostile towards it)
The thing with lions, bears, and the like, is that your mod is forcing them into the Player's team automatically, and thus making them unable to attack the player. If you make a fourth team, "Hostile Neutral" and maybe even a fifth "Clan or Team Mobs" then you can set up the bears (attack only when you attack them) and lionesses and pigmen to attack when attacked only, and then the Hostile Neutral can be attack-on-sight but still come out during the day.
Not sure if this is the problem, but it looked like it to me.
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
Because your light is the placest house in the area, and it's grassed with cover.
FALL IN LAVA. LOSE EVERYTHING.
Crazycraft II '99 Deluxe : 1.2.5DEPRECATEDProsdod's Pack '77 Arcade Turbo Deluxury 8 Cylinder 1.5 for Minecraft version 1.8.X: The spiritual successor to Crazycraft II '99 Deluxe.
Sorry to hear that, I dont want to be demanding. I wanted to give pet mod a shot since it sounds pretty damn cool, but encountered a conflict with the hf.class (i believe??) between this and Dougbenhams breathing aparatus/hermes boots (viewtopic.php?f=25&t=76015). I tried my hand at a merge, but couldnt get it done.
Thought I might ask or at least let you and whoever cares know.
Thanks for your hard work modding man, its appreciated!
I really would love flymod and this both working, as I really miss this. Think you'll get it done before next monday by any chance? :sad.gif:
Life screws us all.
Halp? :sad.gif:
Not sure if the OP saw this or not. =)
I am a Dragon, writing the tale of the world that has been, will be, and is. Due to the forum having a URL restriction, if you wish to see my full list of work, please refer to my signature in the now-dead TGO forums Here: http://thegoldenorder.forumotion.com/t261-server-downtime
When I install this mod my torches simply do not give off light any more. Game still runs, though.
Could this be fixed please?