I don't know if any one been having a problems with the 1.6.4 zombie lag with zombie awareness. when I first installed it I was not having any problem with it and loving how the zombies would react to me. then I added in special mobs that nearly doubled the zombie spawns and every thing started to lag really really bad. I was wondering if a fix for the zombie pathfinding lag could be added to zombie awareness.
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I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
Will there ever be new features added to the weather mod? I hope he updates it
PSA to everyone who reads this thread. I've chatted with corosus a few times. From what I understand he will update the weather mod whenever 1.7.4's forge is 100% functional. I don't know if he'll add the hurricanes, or any anything else new and exciting. What I do know is he supposedly has plans to update the mod.
I have no time frame because he is very vague and has to much on his plate because like many other modders, Corosus bit off more than he can chew. Now he has to deal with "whiny" fans who just want a fully functioning, as advertised mod.
Having an issue on my server with your scent entitites.... 2 issues (only 1 is important to me)..
1. entity.ZAmod.EntityScent.name seems adding up (sometimes in the 10,000 range) at our spawn, slowing that area to a crawl.
2. The same entity seems to occasionally block users from studying things in Thaumcraft 4 (not important, just noting it)
This screenshot shows both problems:
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The Meaning of Life, the Universe, and Everything.
Join Date:
3/10/2013
Posts:
67
Minecraft:
Jester5009
Member Details
Wow. Zombiecraft 3 has really come far. Nice job dude, you're like a modding god! But I noticed something in Zombiecraft 3.3.2. Whenever I generate a big map, then a small map, the big map still exists around the smaller map. Can you make a fix for this?
Man, forge and friends sure is taking a while to get all the stuff worked out for 1.7, still sticking to 1.6.4 dev until I can update / rewrite half my mods without any hassle from broken 1.7 things.
Upon quick glance of most recent threads page: Jim1971 if you are using MCPC+, it likes to mess with Zombie Awareness scent entities and prevent them from ticking, so try to turn off most of the features or give up using either MCPC+ or ZA.
I feel like I've been developing this new project for like half a year now, probably because it's almost been that long actually, it's been keeping me from working on my other released mods, heres some gifs to explain why:
In order of 'omgwtf'
Skiing down a hill using a client side implementation of jBullet
5th generation CoroAI (2 days old), powered by behavior trees, mainly demonstrating the much tighter movement management through fleeing threats
Giant block monsters now powered by a server side jBullet implementation
Walking along the arm of a block monster using a hacky client side collision attempt (breaks at higher speeds)
Much more refined block monster spider, using a tripod gait walking method (these block monsters have taken a couple months of reasearch and development alone)
I won't go into much detail on what exactly this project is going to be, hopefully some sort of release will happen within a couple months. It's focused on being part of a town you influence, in its own dimension, with many rpg and eventually mmo aspects, lots of variation in loot, enemies, eventually dungeons, and other towns to seige and be seiged by. So much more I could talk about but I'll leave that to the proper people in the future.
I must go now, my development environment needs me.
My tornado is all brown and my lightning is red. With smooth rain, my rain is blood red.
Also, I can't use waves. I just get black waves that interfere with pre-existing reflective water. If I could disable them, or better yet, have them work with SEUS, that would be awesome.
I play games on an Easy Bake Oven so I was hoping to use ZA to reduce the performance hit of the zombie pathing in 1.6. I disabled all of the extra features and set the pathfinding range to a low number, but some zombies still path to me from over the horizon while others seem to obey the range limit. ZA zombie hordes still appear even though I have that option disabled.
Is it possible to get better performance than vanilla with this mod? Can anyone give me advice on how to configure it for that purpose?
It seems ZombieAwareness is crashing at start in single player:
2014-02-02 13:33:01 [Infos] [Minecraft-Server] Starting integrated minecraft server version 1.6.4
2014-02-02 13:33:01 [Infos] [Minecraft-Server] Generating keypair
2014-02-02 13:33:02 [Infos] [STDERR] java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
2014-02-02 13:33:02 [Infos] [STDERR] at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:239)
2014-02-02 13:33:02 [Infos] [STDERR] at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:746)
2014-02-02 13:33:02 [Infos] [STDERR] at ZombieAwareness.ZombieAwareness.run(ZombieAwareness.java:156)
2014-02-02 13:33:02 [Infos] [STDERR] at java.lang.Thread.run(Unknown Source)
2014-02-02 13:33:02 [Le plus précis] [mcp] Sending event FMLServerAboutToStartEvent to mod mcp
Any idea what's going on?!?
Using ZombieAwareness-v1.9-v1.6.4.zip
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Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGamesArcania craft.
Whenever you shoot or reload, the tooltip shows up (the thing that tells you the item name when you switch to it).
The hitboxes of dying zombies can get in the way when shooting or hitting other zombies.
Barricades flicker sometimes when hit by zombies or repaired.
If you finish a round and start it again, your points will remain as they were when the last game ended. This is only graphical, and will reset once you obtain more points.
Zombies can get stuck in walls once they spawn. If the wall is thin enough, they can end up on the other side of the wall, which can potentially break the game by trapping a zombie outside of the playing field.
If you reload and change weapons, the weapon you changed to will be held under the screen as if you were reloading it, but you can still shoot.
Rapidly clicking the Shotgun or Desert Eagle can result in delayed sound and recoil (More noticeable with the shotgun).
High ammo count can overlap the inventory.
Zombie swinging animation and barricade breaking are sometimes not synced (Could just be server lag).
Max ammo reloads all weapons you have. If you collect all the weapons, then you can just use each one and before they all run out, chances are you'll get a max ammo, basically you never really need to buy ammo at a certain point during play. Plus, instead of there being a maximum amount of ammunition you can hold at once, the weapons that you don't use can get up to 10-20 extra clips before you need to use it.
just downloaded and started using your weather mod this morning. With just looking at every thing once I have decided that this is going to be one of my must always have mods in my personal mod list.
Rollback Post to RevisionRollBack
I am not a coder or texture maker. I am just your average minecrafter with my own ideas on how to improve my own minecraft experience and maybe others (if they like them) as well.
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/
Link Here http://www.minecraftforum.net/topic/1900143-162-planets-mod-would-you-like-to-travel-to-all-the-suns-planets-many-new-dimensions-new-ores-and-more/
agreed!
PSA to everyone who reads this thread. I've chatted with corosus a few times. From what I understand he will update the weather mod whenever 1.7.4's forge is 100% functional. I don't know if he'll add the hurricanes, or any anything else new and exciting. What I do know is he supposedly has plans to update the mod.
I have no time frame because he is very vague and has to much on his plate because like many other modders, Corosus bit off more than he can chew. Now he has to deal with "whiny" fans who just want a fully functioning, as advertised mod.
1. entity.ZAmod.EntityScent.name seems adding up (sometimes in the 10,000 range) at our spawn, slowing that area to a crawl.
2. The same entity seems to occasionally block users from studying things in Thaumcraft 4 (not important, just noting it)
This screenshot shows both problems:
If you find this post helpful to you at all please click the little green arrow at the bottom-right of this post.
What is Zombiecraft?
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Upon quick glance of most recent threads page: Jim1971 if you are using MCPC+, it likes to mess with Zombie Awareness scent entities and prevent them from ticking, so try to turn off most of the features or give up using either MCPC+ or ZA.
I feel like I've been developing this new project for like half a year now, probably because it's almost been that long actually, it's been keeping me from working on my other released mods, heres some gifs to explain why:
In order of 'omgwtf'
Skiing down a hill using a client side implementation of jBullet
5th generation CoroAI (2 days old), powered by behavior trees, mainly demonstrating the much tighter movement management through fleeing threats
Giant block monsters now powered by a server side jBullet implementation
Walking along the arm of a block monster using a hacky client side collision attempt (breaks at higher speeds)
Much more refined block monster spider, using a tripod gait walking method (these block monsters have taken a couple months of reasearch and development alone)
I won't go into much detail on what exactly this project is going to be, hopefully some sort of release will happen within a couple months. It's focused on being part of a town you influence, in its own dimension, with many rpg and eventually mmo aspects, lots of variation in loot, enemies, eventually dungeons, and other towns to seige and be seiged by. So much more I could talk about but I'll leave that to the proper people in the future.
I must go now, my development environment needs me.
Into the cellar! There's a ternader a'comin!
Zombiecraft Maps!
also would be great if you added new stuff
Also, I can't use waves. I just get black waves that interfere with pre-existing reflective water. If I could disable them, or better yet, have them work with SEUS, that would be awesome.
1.6.4 and Optifine+GLSL+SEUS 10.1
Absolutely beautiful addition, I might add!
Is it possible to get better performance than vanilla with this mod? Can anyone give me advice on how to configure it for that purpose?
Thanks
Case of Glasspanepox by any chance?
Watch me play games on YouTube!
Also check out the [16x] Forgotten Lands resource pack!
2014-02-02 13:33:01 [Infos] [Minecraft-Server] Starting integrated minecraft server version 1.6.4
2014-02-02 13:33:01 [Infos] [Minecraft-Server] Generating keypair
2014-02-02 13:33:02 [Infos] [STDERR] java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
2014-02-02 13:33:02 [Infos] [STDERR] at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:239)
2014-02-02 13:33:02 [Infos] [STDERR] at net.minecraft.server.MinecraftServer.func_71218_a(MinecraftServer.java:746)
2014-02-02 13:33:02 [Infos] [STDERR] at ZombieAwareness.ZombieAwareness.run(ZombieAwareness.java:156)
2014-02-02 13:33:02 [Infos] [STDERR] at java.lang.Thread.run(Unknown Source)
2014-02-02 13:33:02 [Le plus précis] [mcp] Sending event FMLServerAboutToStartEvent to mod mcp
Using ZombieAwareness-v1.9-v1.6.4.zip
Come visit us on WorldWarMinecraft series, now with space fights! Modpack is available here. Only 1GB RAM required! Lots of fun and no lag!
Visit our Voltz PvP/raid server at pvp.worldwarminecraft.net:25555 .
Join the PvE survival challenge on FunSquareGames Arcania craft.
Zombiecraft Maps!
apasz.com -アパゾ
I would like comments (good or bad) to help me adjust my ideas so that hopefully some one will help me bring them to life.
If you like my Ideas check out my others at http://www.minecraftforum.net/topic/2177041-request-looking-for-modders/