Hi, I love your work and I would love to include both the Weather & Tornadoes mod and the Zombie Awareness mod within my own personal mod pack. I wasn't sure how else to reach you, and I am also not all that too sure on the legal dealings that I'd like to avoid. The pack would be private, with the only users being those approved by me. I can guarantee that I will not upload the pack for public use without your consent. Thank you for your time, and please continue your awesome mods!
The Meaning of Life, the Universe, and Everything.
Join Date:
11/25/2011
Posts:
109
Location:
'Murica
Minecraft:
harpwner
PSN:
CAPTAP
Member Details
got a few ideas for the weather mod
a barometer to predict rain and thunder storms
a thermometer, i guess for more forecasting
and mercury, for the thermometer of course
Is there any way to have players on a server restart the ZC, or change the map as of now? Or is there an actual command that can be typed to do so that I can set up with permissions for all players?
Hello,
I am currently putting together a modpack, and I would love to include the weather and tornadoes mod in it. Would that be alright with you? I would give you full credit for this mod, and link people to your website page: http://www.coros.us/mods/tornadoes
Hey, what I was saying about weather affecting fire earlier - How about fire tornadoes? They're actually quite common in huge forest fires. The air convection caused by the heat of the flames can form swirling vortices of ember. That'd look pretty apocalyptic cool in a big forest fire.
Hi, big fan of the Weather and Tornadoes mod. My friends and I enjoy using a mod called More Player Models, by Noppes, but when we play with both mods enabled the particle effects like leaves in the wind, waterfalls and tornado cloud effects can't be seen. Does anyone know of some work around because we really enjoy both mods. I'm no coder but it seems odd that the two would conflict.
I'm really loving the wind and leaves, but most of my leaves are gray (no color) when I use a texturepack other than the default. What shaders does this mod need to display properly?
is there a way to disable blood loss from fall damage ? or blood loss entirely ? everytime i fall from a not so high place, i barely lose any health, but leave a huge pool of blood on the ground, makes me feel uneasy.
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Can anyone replicate this problem, I'm using the middle mouse button to jump (comes up as button 3) causes the game to crash with the weather & tornado mod
lol pipitheguineapig, yeah those are annoying me too, at least they eventually go away and cant actually pull stuff.
Damn these last 2 weeks have flown by, I think it was 2 weeks at least, went a little off course with my plans, but for the better, now I have a forge based config api that all my mods can use, this allows:
- Editing configurations LIVE ingame via console commands or the gui seen below, no more having to restart minecraft to change a config unless its something like block ids
- Works for dedicated server configurations too, changing values doesn't interfere with single player settings
Mostly satisfied with the state of that, will continue wrapping up Hostile Worlds alpha release as well as working a bit on tropicraft rewrite.
An extra note about the config api, this is also the beginnings of some serious customizability for map makers for ZombieCraft 3, first I will try to utilize these auto generated config guis for a sort of a wave & difficulty customization gui, for implementing templated difficulties into maps.
your download links to the mods appear to be down, for both weather and zombie awareness the latest version does not even link and old downloads go through Adfly then 404.
Rollback Post to RevisionRollBack
"why didn't i do that? because that would make sense."
OH THANK GOD, those spouts were so annoying, thank you for taking that into consideration
Hey everybody, the post is above my signature...
a barometer to predict rain and thunder storms
a thermometer, i guess for more forecasting
and mercury, for the thermometer of course
Hey everybody, the post is above my signature...
I tried to download Move Plus and it 404'd. Any help?EDIT: I apologize. I realize I wasn't clicking the correct download link.
I am currently putting together a modpack, and I would love to include the weather and tornadoes mod in it. Would that be alright with you? I would give you full credit for this mod, and link people to your website page: http://www.coros.us/mods/tornadoes
Thanks, _Skyden_
Zombiecraft Maps!
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
Damn these last 2 weeks have flown by, I think it was 2 weeks at least, went a little off course with my plans, but for the better, now I have a forge based config api that all my mods can use, this allows:
- Editing configurations LIVE ingame via console commands or the gui seen below, no more having to restart minecraft to change a config unless its something like block ids
- Works for dedicated server configurations too, changing values doesn't interfere with single player settings
Mostly satisfied with the state of that, will continue wrapping up Hostile Worlds alpha release as well as working a bit on tropicraft rewrite.
An extra note about the config api, this is also the beginnings of some serious customizability for map makers for ZombieCraft 3, first I will try to utilize these auto generated config guis for a sort of a wave & difficulty customization gui, for implementing templated difficulties into maps.
Into the cellar! There's a ternader a'comin!