Oi Coro, buddy, I has problems. The auto-farmer, right? The auto-farmer works like it should, but the auto-planter doesn't. No errors for evidence though. Is this intended?
EDIT
I'm using 1.2.3 by the way. Not jumping to 1.2.4 just yet.
Edit: getting pretty close with Weather mod, playing with the coloring again for my textures, here's what it looks like when its mixing over a bunch of the texture types.
@faregoth yeah definately tomorrow if I dont finish by tonight, Need to revert tornado spawn position attempts to the old method used in v0.4, I tried to make them spawn depending on the active wind direction, but its just causing problems. Once I finish that, all that remains is adding more configurables so people can disable the new particles and use old if it kills their system too much, as well as some configs for disabling leaf particles. Then I think Weather v1.0 is ready!
@faregoth yeah definately tomorrow if I dont finish by tonight, Need to revert tornado spawn position attempts to the old method used in v0.4, I tried to make them spawn depending on the active wind direction, but its just causing problems. Once I finish that, all that remains is adding more configurables so people can disable the new particles and use old if it kills their system too much, as well as some configs for disabling leaf particles. Then I think Weather v1.0 is ready!
So tommorow, mod time! Really loved your tornado mod, Can't wait to see this Weather Mod
@faregoth yeah definately tomorrow if I dont finish by tonight, Need to revert tornado spawn position attempts to the old method used in v0.4, I tried to make them spawn depending on the active wind direction, but its just causing problems. Once I finish that, all that remains is adding more configurables so people can disable the new particles and use old if it kills their system too much, as well as some configs for disabling leaf particles. Then I think Weather v1.0 is ready!
Woo, I'm off for spring break so I'm free to test, test, test.
By the way, I'm having troubles with Moveplus. It claims that I haven't added BaseMod.class when I have added it.
Mods loaded: 3
ModLoader 1.2.4
mod_TooManyItems 1.2.4 2012-03-22
mod_RecipeBook 1.2.4
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT ca054349 --------
Generated 3/30/12 8:30 PM
Minecraft: Minecraft 1.2.4
OS: Mac OS X (x86_64) version 10.7.3
Java: 1.6.0_29, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 320M OpenGL Engine version 2.1 NVIDIA-7.18.11, NVIDIA Corporation
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:295)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.p.println(Unknown Source)
at ModLoader.init(ModLoader.java:883)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 29 more
--- END ERROR REPORT 4f753bc4 ----------
@Izcanduggy hmmmmmmmmm I'll retest them, I was not aware.
--------
Testing Weather 1.0 in a non MCP environment is working, feels like its got a lower fps than it should though, not sure. Release Imminent!
Edit: walking towards a jungle I'm consistantly getting "java.lang.RuntimeException: Already decorating!!".......... so more testing needed, but if I can't track it down fast enough I'll release a test version to you guys that might be usable.
EDIT
I'm using 1.2.3 by the way. Not jumping to 1.2.4 just yet.
yes
Into the cellar! There's a ternader a'comin!
So tommorow, mod time! Really loved your tornado mod, Can't wait to see this Weather Mod
Debug stuff you have access to if you enable debug in the config file
Into the cellar! There's a ternader a'comin!
By the way, I'm having troubles with Moveplus. It claims that I haven't added BaseMod.class when I have added it.
--------
Testing Weather 1.0 in a non MCP environment is working, feels like its got a lower fps than it should though, not sure. Release Imminent!
Edit: walking towards a jungle I'm consistantly getting "java.lang.RuntimeException: Already decorating!!".......... so more testing needed, but if I can't track it down fast enough I'll release a test version to you guys that might be usable.
Into the cellar! There's a ternader a'comin!