i think you should update the particle man mod a bit so you can do more then just fire. like nether particles will push mobs away and smoke will launch them into the air
Zombies dont spawn in the zombiecraft maps when it does for others
Are you using the Zombiecraft editor?
If so, go into the pause menu,
Zombiemod
Startgame
If you are making a map, read up on the tutorial on the wiki page for creating proper spawners.
If you are playing a map made by someone else, that person may have added a manual start sort of thing. Break all the torches (redstone torches first, those seem to be popular) you can.
The pictures on your site with the tornado progress look absolutely astonishing! When maybe will we be able to have that in the destructible tornados mod? Keep up the good work!
Gah, took me a good while but I think I've managed to get Zombie Awareness features working with the new task system for AI in MC 1.2.3, if I have time to polish it up tomorrow I might be able to release it then. I have a feeling I'll be letting my pet mod gather dust for now, as it will require a complete rewrite of their logic to use with the task system, just don't have the time to deal with that right now.
Juggling 3+ mod projects at the moment, one of them being a rebirthing of a certain popular mod that is long overdue for an upgrade, I hope I can keep up this development flow!
@pipitheguineapig: Hehe sorry I haven't quite finished that up just yet, I think i'd better slap a 'coming soon' overlay on the dev pics i have on my site, sorry to mislead
I hate to be an idiot, but I still can't fix the problem with the frozen patching screen for ZombieCraft,
I have tried redownloading the jar, fresh installing, installing a jar that is hosted by a different download.
I've tried installing MC then ZombieCraft, the opposite aswell (Except ZC still froze on the patching screen.).
Am I missing some sort of requirement that I keep missing?
I've tried the "Yes" option that asks me to update, that shows up before the freezing, aswell as pre-force updating.
Choosing "No" would just freeze my screen on "Done Loading"
When I'm frozen it says "Retrieving: zc.patch.lzma 24%".
(Btw I think your first ZC download link is broken, it tells me "Download file 'zombie craft Launcher.zip' not found D8").
I hate to be an idiot, but I still can't fix the problem with the frozen patching screen for ZombieCraft,
I have tried redownloading the jar, fresh installing, installing a jar that is hosted by a different download.
I've tried installing MC then ZombieCraft, the opposite aswell (Except ZC still froze on the patching screen.).
Am I missing some sort of requirement that I keep missing?
I've tried the "Yes" option that asks me to update, that shows up before the freezing, aswell as pre-force updating.
Choosing "No" would just freeze my screen on "Done Loading"
When I'm frozen it says "Retrieving: zc.patch.lzma 24%".
(Btw I think your first ZC download link is broken, it tells me "Download file 'zombie craft Launcher.zip' not found D8").
Oooooo ok thank you but you should add something for this mod like this:
PLEASE I WOULD LOVE IT!
i hope he adds that because it looks awesome,also i hope he ads ingame option to set what blocks get destroyed /damged from tornado e.g
a list of blocks and you just tick wether tornados can damage/destroy or not
Into the cellar! There's a ternader a'comin!
Whoops, not sure how I managed that, fixed both links.
Into the cellar! There's a ternader a'comin!
If so, go into the pause menu,
Zombiemod
Startgame
If you are making a map, read up on the tutorial on the wiki page for creating proper spawners.
If you are playing a map made by someone else, that person may have added a manual start sort of thing. Break all the torches (redstone torches first, those seem to be popular) you can.
Zombiecraft Maps!
Juggling 3+ mod projects at the moment, one of them being a rebirthing of a certain popular mod that is long overdue for an upgrade, I hope I can keep up this development flow!
Into the cellar! There's a ternader a'comin!
Zombiecraft Maps!
how are u supposed to get blue?
i took it like 50 times and never got it but i got red green black and white
Into the cellar! There's a ternader a'comin!
Sure :D, http://www.coros.us/mods/menufpsfix
Into the cellar! There's a ternader a'comin!
Now available in particle man v1.4, Shockwaves:
Download: http://www.coros.us/mods/particleman
---
@pipitheguineapig: Hehe sorry I haven't quite finished that up just yet, I think i'd better slap a 'coming soon' overlay on the dev pics i have on my site, sorry to mislead
Into the cellar! There's a ternader a'comin!
I have tried redownloading the jar, fresh installing, installing a jar that is hosted by a different download.
I've tried installing MC then ZombieCraft, the opposite aswell (Except ZC still froze on the patching screen.).
Am I missing some sort of requirement that I keep missing?
I've tried the "Yes" option that asks me to update, that shows up before the freezing, aswell as pre-force updating.
Choosing "No" would just freeze my screen on "Done Loading"
When I'm frozen it says "Retrieving: zc.patch.lzma 24%".
(Btw I think your first ZC download link is broken, it tells me "Download file 'zombie craft Launcher.zip' not found D8").
Thanks in advance and sorry for my stupidness.
Zombiecraft Maps!
i hope he adds that because it looks awesome,also i hope he ads ingame option to set what blocks get destroyed /damged from tornado e.g
a list of blocks and you just tick wether tornados can damage/destroy or not