FYI I'm installing MCP for MC 1.0 and am going to try to update my mods if I have enough time.
If you have a second pc please try it on that. I garentee i didnt put i virus in it, id ont even know how 0.o But use multiple websites or whatever to scan it. I would really like to be the person to help your mod run on low end pcs.
So please try it, i know itll work for just about anyone.
I changed,
1. The terrain was pixelated to have less pixels in it making zombiecraft load the texture faster. This changing the terrain but it still the same terrain, just low quality. This was a HUGE fps boost.
2. The clouds were set to default. This isnt noticeable, only in some casses will u notice it. This was a HUGE fps boost.
3. The zombies were set as a default skin in minecraft. BUT im working on the pixelated version of the one from zombiecraft. This was a MAJOR fps boost. More towards the higher waves like 3+.
4. The Skins on mobs like pigs, cows etc were set to default. Im not positive if this increased fps because i cant get out of the map to find any.
5. The inventory menu was set to default. This was only a small fps boost but everything counts.
6. The Flash on the gun was reduced. But not removed. Small fps increase.
7. The mooon and the sun were set to default making the world run smoother. Small fps boost.
8. The water graphic was changed but you cannot notice it :] Big fps bosot in maps using water. :].
I even made an installer for this fix :] The installer will list the version of the fix and the things it changes. I also have changed 4 more items in it making the game run smoother :].
I have been using this lag fix to make my own map as well an it works perfectlly :biggrin.gif:! Thanks please consider and pm. If Anyone tests it please leave a comment for Coro to see!
Too bad this is self sustaining, meaning it only needs minecraft installed on your pc in order to run it, the version must be 1.5 or higher. Im playing and making my maps on zombiecraft right now with minecraft version 1.0.0 installed so fail.
Particle Man updated to MC 1.0, next is tornadoes, which will just be v0.4 updated to MC 1.0, my source code is currently a mess and still in the middle of its transition into a generic wind system + tornadoes, I'm going to have to decompile my own mod to update it >_<, sure wish I backed up my source code each time i make a major release, owell live and learn.
Particle Man updated to MC 1.0, next is tornadoes, which will just be v0.4 updated to MC 1.0, my source code is currently a mess and still in the middle of its transition into a generic wind system + tornadoes, I'm going to have to decompile my own mod to update it >_<, sure wish I backed up my source code each time i make a major release, owell live and learn.
Would you mind updating Moveplus? I'd really love to be able to use it again.
Rollback Post to RevisionRollBack
This signature is under construction. Expected completion time: December 22nd, 2012, when the world hasn't ended(So it can mock those who thought the world was going to end).
Just wanted to say that I really love your particle man mod. I've been trying to find a good magic-ish based mod and this is the first one I've found that has the right feel. It's ridiculously fun to run around killing stuff with fire, but there are a couple ideas I got while doing this I wanted to share with ya. If something is too difficult/impossible to code thats fine, but I think some of these would really make that mod stand out.
A separate hotkey for summoning the fire, and holding right click to 'charge' your blast. I'd really like this so I could grab a a good portion from my torches and walk around with it without having to hold down the right mouse button. Would be greatly helpful when exploring caves and allow me to place blocks without losing whatever charge i grabbed. The particles would just float around you're whole body during this phase, and when you have nothing in your hand, if you just click the right mouse button it sends one particle flying off, or you can hold and it 'charges' and when you release it fires more particles at once.
Imo, particles should dissipate instantly if they hit a block(when fired) instead of sliding along it. It just seems silly that they slide across the dirt. If this can't be coded because it would make particles that you carry dissipate on impacts as well that's fine, but to me it just looks a little silly.
There should be an exp system. Or something for activating this, rather than just having complete and total power. Maybe a special book made with one book surrounded by blaze rods/ghast tears, and after you craft the book if you right click with it in your hand you can buy/upgrade your powers with exp points. That way it's still earned, and would balance in with the game a little better. Some of the stats would be things like summoning range(how far from your body you can summon particles from), summoning cap(how many particles you can hold on to), charge size(how many particles you can charge into a single attack), charge speed(how fast you charge up particles), particle speed(increases the speed of all the particles, basically increases how fast they fly out at your target when you shoot, only a limited number of upgrades on this as making them too fast wouldn't look right), and maybe some extras. Like if you cap out charge size you can get an additional upgrade that makes a full charge also cause an explosion or things like that.
As I said, just some ideas that I think would really turn this mod from a fun little side addition to a full add-on. You could even possibly branch it out into other things such as water, dirt, air, etc for additional shenanigans.
Is there a limit to what tornadoes can destroy? Can they take out stone, cobblestone, obsidian, etc? Are there certain blocks they can't pick up, or does it just take them longer to destroy certain types?
Rollback Post to RevisionRollBack
The best reply to the above is probably "Shut up, you fool!"
If you have a second pc please try it on that. I garentee i didnt put i virus in it, id ont even know how 0.o But use multiple websites or whatever to scan it. I would really like to be the person to help your mod run on low end pcs.
So please try it, i know itll work for just about anyone.
I changed,
1. The terrain was pixelated to have less pixels in it making zombiecraft load the texture faster. This changing the terrain but it still the same terrain, just low quality. This was a HUGE fps boost.
2. The clouds were set to default. This isnt noticeable, only in some casses will u notice it. This was a HUGE fps boost.
3. The zombies were set as a default skin in minecraft. BUT im working on the pixelated version of the one from zombiecraft. This was a MAJOR fps boost. More towards the higher waves like 3+.
4. The Skins on mobs like pigs, cows etc were set to default. Im not positive if this increased fps because i cant get out of the map to find any.
5. The inventory menu was set to default. This was only a small fps boost but everything counts.
6. The Flash on the gun was reduced. But not removed. Small fps increase.
7. The mooon and the sun were set to default making the world run smoother. Small fps boost.
8. The water graphic was changed but you cannot notice it :] Big fps bosot in maps using water. :].
I even made an installer for this fix :] The installer will list the version of the fix and the things it changes. I also have changed 4 more items in it making the game run smoother :].
I have been using this lag fix to make my own map as well an it works perfectlly :biggrin.gif:! Thanks please consider and pm. If Anyone tests it please leave a comment for Coro to see!
And yes im legit. lol 8)
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Too bad this is self sustaining, meaning it only needs minecraft installed on your pc in order to run it, the version must be 1.5 or higher. Im playing and making my maps on zombiecraft right now with minecraft version 1.0.0 installed so fail.
xxxtrigger50xxx
- Founder of Life Emulator
- Head of FALLZ
- Head of Fallout Minecraft DeadState
Into the cellar! There's a ternader a'comin!
YES! YOU MENTIONED THE TORNADO MOD!!!!!!!
THANK YOU!!!!
Zombiecraft Maps!
Or, how do I use adcraft?
Adcraft is like adfly.
A separate hotkey for summoning the fire, and holding right click to 'charge' your blast. I'd really like this so I could grab a a good portion from my torches and walk around with it without having to hold down the right mouse button. Would be greatly helpful when exploring caves and allow me to place blocks without losing whatever charge i grabbed. The particles would just float around you're whole body during this phase, and when you have nothing in your hand, if you just click the right mouse button it sends one particle flying off, or you can hold and it 'charges' and when you release it fires more particles at once.
Imo, particles should dissipate instantly if they hit a block(when fired) instead of sliding along it. It just seems silly that they slide across the dirt. If this can't be coded because it would make particles that you carry dissipate on impacts as well that's fine, but to me it just looks a little silly.
There should be an exp system. Or something for activating this, rather than just having complete and total power. Maybe a special book made with one book surrounded by blaze rods/ghast tears, and after you craft the book if you right click with it in your hand you can buy/upgrade your powers with exp points. That way it's still earned, and would balance in with the game a little better. Some of the stats would be things like summoning range(how far from your body you can summon particles from), summoning cap(how many particles you can hold on to), charge size(how many particles you can charge into a single attack), charge speed(how fast you charge up particles), particle speed(increases the speed of all the particles, basically increases how fast they fly out at your target when you shoot, only a limited number of upgrades on this as making them too fast wouldn't look right), and maybe some extras. Like if you cap out charge size you can get an additional upgrade that makes a full charge also cause an explosion or things like that.
As I said, just some ideas that I think would really turn this mod from a fun little side addition to a full add-on. You could even possibly branch it out into other things such as water, dirt, air, etc for additional shenanigans.
@Delta3DHD, thanks for telling me, didn't notice :ohmy.gif:, fixed.
Into the cellar! There's a ternader a'comin!