ok, revelation time. I went through, opened both the ModLoader and original minecraft.jar files (I made a duplicate hidden to always have or original on hand) and put in the adjustments one at a time, and took them back out if it couldn't start. I got blackscreen after adding:
mk.class
ne.class
ob.class
I tried having everything but those, and it died when I opened a world. I presume this is from only having some of the adjustments of the mod, and not a problem with the mod itself.
Now, I tried to be mr clever and diagnosing the problems myself, but my Eclipse won't open the .class files. Can anyone help me help myself? Does someone know what program I should open the .class files (this is a mac, here) with to try and find the issue? Or does someone know what the issue is, so I can fix it? Or, god forbid, does anyone know when Risugami will come back and be epic?
I don't know why, but after installing the mod loader Minecraft stays at the finished loading screen.I've installed mods before beta, and it's worked. Has anything changed for installing?
Steps I'm taking:
Extract jar
Drag files into Minecraft folder
Delete Meta-Inf
zip and rename to jar
This worked for mods, I even tried it just changing the recipes, it worked. Also, yes, I downloaded new jar files before I tried (I also tried numerous times).
[EDIT]
IRC wasn't too helpful. All they did was give me a link to a very insulting tutorial. I followed it and it still didn't work.
I don't know why, but after installing the mod loader Minecraft stays at the finished loading screen.I've installed mods before beta, and it's worked. Has anything changed for installing?
Steps I'm taking:
Extract jar
Drag files into Minecraft folder
Delete Meta-Inf
zip and rename to jar
This worked for mods, I even tried it just changing the recipes, it worked. Also, yes, I downloaded new jar files before I tried (I also tried numerous times).
[EDIT]
IRC wasn't too helpful. All they did was give me a link to a very insulting tutorial. I followed it and it still didn't work.
Welcome to the club dude. Myself and kidmeepples have been trying to diagnose the problem.
So far:
1. If META-INF refuses to die, unzip the Minecraft.jar and make it a folder, named Minecraft.jar. (Mac) (yes it still works, though things like mcpatcher that look for a single file will get mind****ed)
2. Keep an unzipped copy of the unmodded Minecraft.jar, original, so you can easily copy back files if one is corrupted from a mod. I keep mine on my desktop, under a folder named Deleted.
3. If you are (Mac) modding through terminal, do not delete you mctmp folder, I named mine moddit, this is so you can easily add more mods.
I found 3 of the classes included in the Modloader rar to not let my game load past the Mojang screen, and found that if I try and run the saved games without all of them, the game just crashes. If and when I find and fix the classes, I'll let you all know. Until then, we wait on the great creator to return.
Lol I really want these mods.... :3
I got it working. The thing I did to get it to work was to delete the Mojang files in the Meta-inf. I kept the manifest file and the Meta_Inf folder. It got passed the loading screen and worked.
omfgomfgomfgomfg
haven't taken anything java in 5 years, and I've almost got it working...
I used that link you posted (tyvvm) and used Verify on the classes in question. the Major Version on all of them was 50, and supposed to be 45. the Minor version on all of them was 0, supposed to be 3. That verify button told me all that.
I ran again, and hit this error, also a blackscreen:
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: ne, method: a signature: (Ljava/lang/Class;)Lat;) Illegal type in constant pool
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at net.minecraft.client.Minecraft.a(SourceFile:289)
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at net.minecraft.client.Minecraft.run(SourceFile:641)
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at java.lang.Thread.run(Thread.java:655)
It may seem like gibberish, but actually makes sense.
It's saying in ne.class there's an error, which is an illegal type in the Constant Pool section. Heading back to gui.Class Editor shows us that in Constant Pool of ne, at the lines specified, "a" is being called and modified.
So, I know that "a" is being called and there's some illegal type or error in it. After that, I'm lost...
any programmers wanna take a crack at it? hopefully get farther than me?
(btw): after looking through all this programming and variables, my respect for everyone that works in code skyrocketed. I have no idea how you keep track of all this... and this is just one class in a mod, gg world to a whole game...
yet, one line of wrong code will bring the whole thing down. ****in amazing...
EDIT: Goddamn. much as I try, I cannot resolve the error above. ne.class, method a, Illegal type in Constant Pool, it's beyond my current ability. I tried replacing the variable, but that just supercomplicated things. I'm done, I'm out of ideas. I'll wait on the king, now...
hey i use mo's creatures mod with just horses and the mob spawnerGUI, mod loader, and audiomod when i added mob spawnerGUI my screen went black and the download site didnt have directions how to intsall so i asumed that the couple class files and folder went into the minecraft.jar? pleaz help i had to backup ma maps and redownload so can i have so help here?
ill give you 50 stacks of this if you help me and maybe some of this fun stuff
Spawner GUI Beta 1.1_02
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader Beta 1.1_02. Download
Picture:
omfgomfgomfgomfg
haven't taken anything java in 5 years, and I've almost got it working...
I used that link you posted (tyvvm) and used Verify on the classes in question. the Major Version on all of them was 50, and supposed to be 45. the Minor version on all of them was 0, supposed to be 3. That verify button told me all that.
I ran again, and hit this error, also a blackscreen:
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: ne, method: a signature: (Ljava/lang/Class;)Lat;) Illegal type in constant pool
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at net.minecraft.client.Minecraft.a(SourceFile:289)
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at net.minecraft.client.Minecraft.run(SourceFile:641)
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at java.lang.Thread.run(Thread.java:655)
It may seem like gibberish, but actually makes sense.
It's saying in ne.class there's an error, which is an illegal type in the Constant Pool section. Heading back to gui.Class Editor shows us that in Constant Pool of ne, at the lines specified, "a" is being called and modified.
So, I know that "a" is being called and there's some illegal type or error in it. After that, I'm lost...
any programmers wanna take a crack at it? hopefully get farther than me?
(btw): after looking through all this programming and variables, my respect for everyone that works in code skyrocketed. I have no idea how you keep track of all this... and this is just one class in a mod, gg world to a whole game...
yet, one line of wrong code will bring the whole thing down. ****in amazing...
EDIT: Goddamn. much as I try, I cannot resolve the error above. ne.class, method a, Illegal type in Constant Pool, it's beyond my current ability. I tried replacing the variable, but that just supercomplicated things. I'm done, I'm out of ideas. I'll wait on the king, now...
Ok, getting bit annoyed. some reason i get black screen trying to use mod loader, Yes. deleted META-INF. Yes. i plugged everything in the Minecraft,jar file with WinRaR. infact, i did everything right. somehow... still getting black screen. seeing as most mods use this mod loader i would really like it . I'm trying to get it to work with Mo' creatures v2.1 if that helps at all.
Also i have better grass and better light with MrMpatcher. don't know if that makes a difference or not.
If you would read the above posts, you would know that I have diagnosed the problem to be duplex. First, the version numbers are wrong, being 50 and 0 instead of 45 and 3. Also, in ne.class the Method 'a' has something illegal in it. Beyond that, I don't know how to fix.
My above posts also list the common problems with the steps, reading those may just help you.
Enjoy, I too want these mods soo badly.
@kidmeepples the program is made up of a bunch of ".class"s, and the ne.class has something illegal in it's 'a' Method. Beyond knowing the problem, idk what to do. The lines that have the problem are just calling a for something, and I leave it to Risugami to do beyond that...
Also, in the program you linked, it tells you that the major and minor versions are wrong, as listed above.
Peace
I could really use some help. I downloaded the ModLoader (For the mo' creatures mod) on mac , but the .rar has only a bunch of text, and then I downloaded the Javadoc, but I don't see where the class files are. I only see html documents. So I don't know what to do, please, somebody help me!
I got the first part from the terminal in, and I got the folder, but I'm stuck in the part right after that, before putting anything else in the terminal.
I could really use some help. I downloaded the ModLoader (For the mo' creatures mod) on mac , but the .rar has only a bunch of text, and then I downloaded the Javadoc, but I don't see where the class files are. I only see html documents. So I don't know what to do, please, somebody help me!
I got the first part from the terminal in, and I got the folder, but I'm stuck in the part right after that, before putting anything else in the terminal.
You need a rar archiver, not just the archiver that all lovely macs come with, I use UnRarX.
That, and Modloader has issues for macs atm, Hang in there
I could really use some help. I downloaded the ModLoader (For the mo' creatures mod) on mac , but the .rar has only a bunch of text, and then I downloaded the Javadoc, but I don't see where the class files are. I only see html documents. So I don't know what to do, please, somebody help me!
I got the first part from the terminal in, and I got the folder, but I'm stuck in the part right after that, before putting anything else in the terminal.
You need a rar archiver, not just the archiver that all lovely macs come with, I use UnRarX.
That, and Modloader has issues for macs atm, Hang in there
Yeah, but does the mctmp directory mean the folder? It tells me to put the .class documents in there, but I'm still not sure about what to do as far as "directory" goes.
I could really use some help. I downloaded the ModLoader (For the mo' creatures mod) on mac , but the .rar has only a bunch of text, and then I downloaded the Javadoc, but I don't see where the class files are. I only see html documents. So I don't know what to do, please, somebody help me!
I got the first part from the terminal in, and I got the folder, but I'm stuck in the part right after that, before putting anything else in the terminal.
You need a rar archiver, not just the archiver that all lovely macs come with, I use UnRarX.
That, and Modloader has issues for macs atm, Hang in there
Yeah, but does the mctmp directory mean the folder? It tells me to put the .class documents in there, but I'm still not sure about what to do as far as "directory" goes.
Mctmp is just a temp folder, here's what's actually happening:
You make this folder, copy everything from the Minecraft.jar, add the mods to the temp folder, then adjusting what's in the Minecraft.jar to match the temp folder.
In ealerier posts I mention a solution to having to do this over and over again. Unpack the minecraft.jar with archiver, then put the file somewhere else, trash, desktop, w/e. Rename the unpacked folder with a .jar at the end, and it works. Then you can directly add mods to the folder.
Keep the unmodded .jar somewhere, so you have a clean version to re-copy things from if the mod is bad. I keep mine in a desktop folder called "Deleted". This let's you get around the whole temp folder bit, and it runs just fine. Also, keeping the fresh on hand let's you have an emergency fixit, by essentially undoing whatever was bad.
Gl
I could really use some help. I downloaded the ModLoader (For the mo' creatures mod) on mac , but the .rar has only a bunch of text, and then I downloaded the Javadoc, but I don't see where the class files are. I only see html documents. So I don't know what to do, please, somebody help me!
I got the first part from the terminal in, and I got the folder, but I'm stuck in the part right after that, before putting anything else in the terminal.
You need a rar archiver, not just the archiver that all lovely macs come with, I use UnRarX.
That, and Modloader has issues for macs atm, Hang in there
Yeah, but does the mctmp directory mean the folder? It tells me to put the .class documents in there, but I'm still not sure about what to do as far as "directory" goes.
how about this one? http://classeditor.sourceforge.net/ (Im hoping on you to find it because im having the same problems
Steps I'm taking:
This worked for mods, I even tried it just changing the recipes, it worked. Also, yes, I downloaded new jar files before I tried (I also tried numerous times).
[EDIT]
IRC wasn't too helpful. All they did was give me a link to a very insulting tutorial. I followed it and it still didn't work.
Welcome to the club dude. Myself and kidmeepples have been trying to diagnose the problem.
So far:
1. If META-INF refuses to die, unzip the Minecraft.jar and make it a folder, named Minecraft.jar. (Mac) (yes it still works, though things like mcpatcher that look for a single file will get mind****ed)
2. Keep an unzipped copy of the unmodded Minecraft.jar, original, so you can easily copy back files if one is corrupted from a mod. I keep mine on my desktop, under a folder named Deleted.
3. If you are (Mac) modding through terminal, do not delete you mctmp folder, I named mine moddit, this is so you can easily add more mods.
I found 3 of the classes included in the Modloader rar to not let my game load past the Mojang screen, and found that if I try and run the saved games without all of them, the game just crashes. If and when I find and fix the classes, I'll let you all know. Until then, we wait on the great creator to return.
Lol I really want these mods.... :3
haven't taken anything java in 5 years, and I've almost got it working...
I used that link you posted (tyvvm) and used Verify on the classes in question. the Major Version on all of them was 50, and supposed to be 45. the Minor version on all of them was 0, supposed to be 3. That verify button told me all that.
I ran again, and hit this error, also a blackscreen:
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: ne, method: a signature: (Ljava/lang/Class;)Lat;) Illegal type in constant pool
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at net.minecraft.client.Minecraft.a(SourceFile:289)
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at net.minecraft.client.Minecraft.run(SourceFile:641)
12/29/10 12:04:28 AM [0x0-0x1ab1ab].com.Mojang Specifications.Minecraft.Minecraft[2245] at java.lang.Thread.run(Thread.java:655)
It may seem like gibberish, but actually makes sense.
It's saying in ne.class there's an error, which is an illegal type in the Constant Pool section. Heading back to gui.Class Editor shows us that in Constant Pool of ne, at the lines specified, "a" is being called and modified.
So, I know that "a" is being called and there's some illegal type or error in it. After that, I'm lost...
any programmers wanna take a crack at it? hopefully get farther than me?
(btw): after looking through all this programming and variables, my respect for everyone that works in code skyrocketed. I have no idea how you keep track of all this... and this is just one class in a mod, gg world to a whole game...
yet, one line of wrong code will bring the whole thing down. ****in amazing...
EDIT:
ill give you 50 stacks of this
http://tinyurl.com/nice-tutorial Read the part about ctrl+f.
One Stop Mod Shop, it's in my signature.
How do I get the giant to work?
I have no idea what you just said
If you would read the above posts, you would know that I have diagnosed the problem to be duplex. First, the version numbers are wrong, being 50 and 0 instead of 45 and 3. Also, in ne.class the Method 'a' has something illegal in it. Beyond that, I don't know how to fix.
My above posts also list the common problems with the steps, reading those may just help you.
Enjoy, I too want these mods soo badly.
@kidmeepples the program is made up of a bunch of ".class"s, and the ne.class has something illegal in it's 'a' Method. Beyond knowing the problem, idk what to do. The lines that have the problem are just calling a for something, and I leave it to Risugami to do beyond that...
Also, in the program you linked, it tells you that the major and minor versions are wrong, as listed above.
Peace
I got the first part from the terminal in, and I got the folder, but I'm stuck in the part right after that, before putting anything else in the terminal.
You need a rar archiver, not just the archiver that all lovely macs come with, I use UnRarX.
That, and Modloader has issues for macs atm, Hang in there
Your picture is simply adorable :3
Yeah, but does the mctmp directory mean the folder? It tells me to put the .class documents in there, but I'm still not sure about what to do as far as "directory" goes.
Mctmp is just a temp folder, here's what's actually happening:
You make this folder, copy everything from the Minecraft.jar, add the mods to the temp folder, then adjusting what's in the Minecraft.jar to match the temp folder.
In ealerier posts I mention a solution to having to do this over and over again. Unpack the minecraft.jar with archiver, then put the file somewhere else, trash, desktop, w/e. Rename the unpacked folder with a .jar at the end, and it works. Then you can directly add mods to the folder.
Keep the unmodded .jar somewhere, so you have a clean version to re-copy things from if the mod is bad. I keep mine in a desktop folder called "Deleted". This let's you get around the whole temp folder bit, and it runs just fine. Also, keeping the fresh on hand let's you have an emergency fixit, by essentially undoing whatever was bad.
Gl
Use this to open the mctmp, its much easier too ues viewtopic.php?f=25&t=82183