No, risugami's mods are made for modloader. FML is a knockoff version that is mainly so noobs can make mods easier. ML has most of the class files that are needed to run the mods. So in the end FML sucks cause a lot of good mods don't work with it and the only reason most mods use FML is because it's more for making mods. BTW, Rei's Minimap rarely works with FML and singleplayercommands gets screwed up with FML because FML is like a train and a cow (cow being SPC and train being FML). The train runs over the cow and doesn't give a crap. The FML coders have little consideration to those who can't run FML without lagging the F out so ML is the better choice. I recommend ML because it doesn't lag you out and you can actually run a handful of good mods without them getting screwed up,not working, or corrupting your worlds.
What are you talking about? In Minecraft 1.4.7 I ran 55 mods including Risugami's mods and I only used Forge. I had no problem with Rei's Minimap or SinglePlayer commands either.
Guess what I'm running on my 1.5.1 client... that's right, Forge plus every single mod from my 1.4.7 client except Risugami's ore and stone mods. If Risugami decides not to support Forge that's one thing but don't go blaming Forge.
Hello! There are a few of these mods that I'd like to use but I need them for 1.4.7, and the link to "Old versions" on all of them are listed poorly, so I'm unsure which to get. Please get back to me, thanks!
i get this error java.lang.NoClassDefFoundError: InventoryRecipeBook
at ItemRecipeBook.func_77659_a(ItemRecipeBook.java:18)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:173)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:423)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1339)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1796)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: InventoryRecipeBook
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file InventoryRecipeBook
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:200)
... 10 more
--- END ERROR REPORT 6fc90771 ----------
No, risugami's mods are made for modloader. FML is a knockoff version that is mainly so noobs can make mods easier. ML has most of the class files that are needed to run the mods. So in the end FML sucks cause a lot of good mods don't work with it and the only reason most mods use FML is because it's more for making mods. BTW, Rei's Minimap rarely works with FML and singleplayercommands gets screwed up with FML because FML is like a train and a cow (cow being SPC and train being FML). The train runs over the cow and doesn't give a crap. The FML coders have little consideration to those who can't run FML without lagging the F out so ML is the better choice. I recommend ML because it doesn't lag you out and you can actually run a handful of good mods without them getting screwed up,not working, or corrupting your worlds.
Erm no, not at all. FML has far more hooks and interfaces that allow incredibly complex mods to work. FML's ML classes are strictly to allow ML mods to work with it, nothing more. Tons of great mods(Buildcraft, Twilight Forrest, Inventory Tweaks, Aether, RedPower, EE, Forestry, and more) rely on it because it makes it possible to do a great deal without having to edit a massive amount of base classes. Not trying to bash ML, but saying FML sucks just because you can't run it is incredibly ignorant.
I love these mods, but saddly ill have to stop using them as allot of the mods i use as well req forge. Sad day
Great mobs though Risugami. And I have over 150 mods working well with forge on 1.4.7. With little to no lag. So just cause someone dose not like fml dont bash it. It always worked great for me
...without having to edit a massive amount of base classes. Not trying to bash ML, but saying FML sucks just because you can't run it is incredibly ignorant.
Indeed, modifying the base classes directly is usually what makes mods incompatible. When you have two mods that say "place in minecraft.jar" and they both replace the same class file you're bound to have problems. FML can prioritize overrides such that two mods can override the same function.
Whenever I try to drag and drop the files, it sais There are no more files, drag & drop operation failed.
when i try to extract them I get the message
The directory name is invalid. when it is perfectly valid.Whenever I try to drag and drop the files, it sais There are no more files, drag & drop operation failed.
when i try to extract them I get the message
The directory name is invalid. when it is perfectly valid.
Sorry if this has been asked before but is Elemental Arrows compatible with Forge Mod Loader?
What's sorry is YOU not trying to answer your own question!
Use my signature and try a search. READ the last 5 pages of posts. READ page 1 post 1, in it's entirety!
I did read Post 1 Page 1 and didn't say anything about compatiblity (or not) with FML and also the last couple of pages which also had no definite anwers for my question.
I also find it even more sorry that you will take the time to rail at people when you could have answered a simple question with a 3 word answer, Or hell even a one word answer: Yes or No.
In 1.4.7 I used MoreStackables, SignTags, DeathChest and Shelf with Forge and the only one I had to put in Minecraft.jar was DeathChest. All the others worked fine by dropping them into the "mods" folder.
It's only natural for people to wonder why this process no longer works with 1.5.1 and other than someone saying "Forge sucks", there really isn't any answer.
By the way, in 1.5.1 I have SignTags in my mods folder and the client starts up fine yet the other mods crash the client when placed in the mods folder. This little inconsistency also lends itself to some confusion because the OP says all the mods go in Minecraft.jar.
Hello! There are a few of these mods that I'd like to use but I need them for 1.4.7, and the link to "Old versions" on all of them are listed poorly, so I'm unsure which to get. Please get back to me, thanks!
Sorry to interrupt this lovely chat but can anyone direct us to any 1.4.7 version of any of the mods here?
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DudeToTheMax
Member Details
I need some help with some bug fixing. I'm currently using Rei's Minimap and ModLoader with the latest versions in MagicLauncher, but they do not work.
In MagicLauncher, I get a "not compatible" error with ModLoader and a "1 errors" error with Rei's Minimap.
When i try too open the recipe book my mc crashes i think thats a bug or i had flans mod with it
Post an error report, use pastebin or spoiler tags. If you are also running something like NEI or TMI, they don't like recipe book, so get rid of one or the other.
In 1.4.7 I used MoreStackables, SignTags, DeathChest and Shelf with Forge and the only one I had to put in Minecraft.jar was DeathChest. All the others worked fine by dropping them into the "mods" folder.
It's only natural for people to wonder why this process no longer works with 1.5.1 and other than someone saying "Forge sucks", there really isn't any answer.
By the way, in 1.5.1 I have SignTags in my mods folder and the client starts up fine yet the other mods crash the client when placed in the mods folder. This little inconsistency also lends itself to some confusion because the OP says all the mods go in Minecraft.jar.
Some mods can be installed in the mods folder, some can't. All mods can be installed in the jar. To simplify the install instructions, I expect Risugami just said to install in the jar to make it a bit easier. Pretty sure this should also work in 1.5.1, unless Mojang has changed the way Minecraft loads, I don't know, I use Magic Launcher.
If you want any of the other 1.4.7 mods, replace modloader.zip in that link with the name of the mod you're looking for. If you want a different version, replace 1.4.7 with the version number you're looking for.
I don't have the minecraft.jar folder what should i do?
If you play Minecraft, you have a minecraft jar. It's a file, not a folder. If you're using Windows, it might be hiding the extension, turn that off in the windows explorer options.
I need some help with some bug fixing. I'm currently using Rei's Minimap and ModLoader with the latest versions in MagicLauncher, but they do not work.
In MagicLauncher, I get a "not compatible" error with ModLoader and a "1 errors" error with Rei's Minimap.
Please help!
Does Rei's Minimap say it is compatible with Modloader? It might need forge, I don't know, I don't use it, I use CJB's minimap.
i've got a problem with modloader, and i have no idea what to do!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
and the full crash report:
---- Minecraft Crash Report ----
// I feel sad now
Time: 03.04.13 17:26
Description: ModLoader has failed to initialize.
java.lang.VerifyError: (class: InvTweaksObfuscation, method: getTheWorld signature: ()Lyc;) Wrong return type in function
at mod_InvTweaks.load(mod_InvTweaks.java:40)
at ModLoader.init(ModLoader.java:742)
at ModLoader.addAllRenderers(ModLoader.java:205)
at bgz.<init>(RenderManager.java:97)
at bgz.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:261)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
What are you talking about? In Minecraft 1.4.7 I ran 55 mods including Risugami's mods and I only used Forge. I had no problem with Rei's Minimap or SinglePlayer commands either.
Guess what I'm running on my 1.5.1 client... that's right, Forge plus every single mod from my 1.4.7 client except Risugami's ore and stone mods. If Risugami decides not to support Forge that's one thing but don't go blaming Forge.
at ItemRecipeBook.func_77659_a(ItemRecipeBook.java:18)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:173)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:423)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1339)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1796)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: InventoryRecipeBook
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
Caused by: java.lang.ClassFormatError: Duplicate method name&signature in class file InventoryRecipeBook
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:200)
... 10 more
--- END ERROR REPORT 6fc90771 ----------
Erm no, not at all. FML has far more hooks and interfaces that allow incredibly complex mods to work. FML's ML classes are strictly to allow ML mods to work with it, nothing more. Tons of great mods(Buildcraft, Twilight Forrest, Inventory Tweaks, Aether, RedPower, EE, Forestry, and more) rely on it because it makes it possible to do a great deal without having to edit a massive amount of base classes. Not trying to bash ML, but saying FML sucks just because you can't run it is incredibly ignorant.
Great mobs though Risugami. And I have over 150 mods working well with forge on 1.4.7. With little to no lag. So just cause someone dose not like fml dont bash it. It always worked great for me
Indeed, modifying the base classes directly is usually what makes mods incompatible. When you have two mods that say "place in minecraft.jar" and they both replace the same class file you're bound to have problems. FML can prioritize overrides such that two mods can override the same function.
Agree.
2 why is there such a small list for the mods? i once saw like 20 - 30 mods but why so less now?
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
when i try to extract them I get the message
The directory name is invalid. when it is perfectly valid.Whenever I try to drag and drop the files, it sais There are no more files, drag & drop operation failed.
when i try to extract them I get the message
The directory name is invalid. when it is perfectly valid.
What's sorry is YOU not trying to answer your own question!
Use my signature and try a search. READ the last 5 pages of posts. READ page 1 post 1, in it's entirety!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
I did read Post 1 Page 1 and didn't say anything about compatiblity (or not) with FML and also the last couple of pages which also had no definite anwers for my question.
I also find it even more sorry that you will take the time to rail at people when you could have answered a simple question with a 3 word answer, Or hell even a one word answer: Yes or No.
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
In 1.4.7 I used MoreStackables, SignTags, DeathChest and Shelf with Forge and the only one I had to put in Minecraft.jar was DeathChest. All the others worked fine by dropping them into the "mods" folder.
It's only natural for people to wonder why this process no longer works with 1.5.1 and other than someone saying "Forge sucks", there really isn't any answer.
By the way, in 1.5.1 I have SignTags in my mods folder and the client starts up fine yet the other mods crash the client when placed in the mods folder. This little inconsistency also lends itself to some confusion because the OP says all the mods go in Minecraft.jar.
Sorry to interrupt this lovely chat but can anyone direct us to any 1.4.7 version of any of the mods here?
In MagicLauncher, I get a "not compatible" error with ModLoader and a "1 errors" error with Rei's Minimap.
Please help!
Post an error report, use pastebin or spoiler tags. If you are also running something like NEI or TMI, they don't like recipe book, so get rid of one or the other.
Some mods can be installed in the mods folder, some can't. All mods can be installed in the jar. To simplify the install instructions, I expect Risugami just said to install in the jar to make it a bit easier. Pretty sure this should also work in 1.5.1, unless Mojang has changed the way Minecraft loads, I don't know, I use Magic Launcher.
http://dl.dropbox.co...7/modloader.zip
If you want any of the other 1.4.7 mods, replace modloader.zip in that link with the name of the mod you're looking for. If you want a different version, replace 1.4.7 with the version number you're looking for.
If you play Minecraft, you have a minecraft jar. It's a file, not a folder. If you're using Windows, it might be hiding the extension, turn that off in the windows explorer options.
Does Rei's Minimap say it is compatible with Modloader? It might need forge, I don't know, I don't use it, I use CJB's minimap.
D_B
To tell them how to live is to prevent them living.
You are using an outdated mod! Inventory Tweaks 1.45 (1.4.4)