Are people just not reading what Searge has posted, or know anything about FML? It's completely separate from Forge, and has all the ModLoader methods built in. You can easily update to 1.4.2 with it, and make sure it works, and simply change the imports when you switch over to Risugami's ModLoader release.
Are people just not reading what Searge has posted, or know anything about FML? It's completely separate from Forge, and has all the ModLoader methods built in. You can easily update to 1.4.2 with it, and make sure it works, and simply change the imports when you switch over to Risugami's ModLoader release.
We are reading, it's just this is not the place to be providing links to an alternative, which is not as good in my opinion, when ever I have tried to use FML it has decreased the performance of my game and caused crashes, which has never been the case with ModLoader. I'm quite happy to wait until Risugami has updated ModLoader.
I don't see what's wrong with offering FML as a temporary solution. It's providing modders with a way to continue work while waiting for an update.
I don't think there is anything wrong with it, but posted it in a thread where another same type of mod is offered is tacky at least. It'd be like Coke and Pepsi sharing the same ad. Bad mojo!
Are people just not reading what Searge has posted, or know anything about FML? It's completely separate from Forge, and has all the ModLoader methods built in. You can easily update to 1.4.2 with it, and make sure it works, and simply change the imports when you switch over to Risugami's ModLoader release.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/26/12 10:34 PM
Description: Unexpected error
java.lang.NoSuchMethodError: xp.onGUICreateWorldPress()V
at aru.a(GuiCreateWorld.java:208)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:373)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1344)
at net.minecraft.client.Minecraft.J(Minecraft.java:730)
at net.minecraft.client.Minecraft.run(Minecraft.java:658)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3384793912 bytes (3227 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
- JVM Flags: 2 total; -Xms4096m -Xmx4096m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Optifine OptiFine_1.4.2_HD_U_A6 3 mods loaded, 3 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'fml'
- Type: Client
- Texture Pack: faithful32pack.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/26/12 10:34 PM
Description: Unexpected error
java.lang.NoSuchMethodError: xp.onGUICreateWorldPress()V
at aru.a(GuiCreateWorld.java:208)
at asw.a(SourceFile:64)
at aru.a(GuiCreateWorld.java:373)
at asw.d(SourceFile:112)
at asw.m(SourceFile:100)
at net.minecraft.client.Minecraft.l(Minecraft.java:1344)
at net.minecraft.client.Minecraft.J(Minecraft.java:730)
at net.minecraft.client.Minecraft.run(Minecraft.java:658)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 3384793912 bytes (3227 MB) / 4116054016 bytes (3925 MB) up to 4116054016 bytes (3925 MB)
- JVM Flags: 2 total; -Xms4096m -Xmx4096m
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.6.422 Optifine OptiFine_1.4.2_HD_U_A6 3 mods loaded, 3 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce GTX 580/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
- Is Modded: Definitely; 'fml'
- Type: Client
- Texture Pack: faithful32pack.zip
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: ~ERROR~ NullPointerException: null
There's your FML.
Indeed, as you have found out it does not work for people that do not know how to read. FML can do what *ModLoader* does. However you installed something that is a jarmod, no pure modloader functionality, hence it does not use FML in full either, meaning you have a corrupt world class. Try to actually read next time and install mods that are ModLoader loading type, not jarmods, and perhaps you will not look like someone who is inept.
Indeed, as you have found out it does not work for people that do not know how to read. FML can do what *ModLoader* does. However you installed something that is a jarmod, no pure modloader functionality, hence it does not use FML in full either, meaning you have a corrupt world class. Try to actually read next time and install mods that are ModLoader loading type, not jarmods, and perhaps you will not look like someone who is inept.
I am using the same configuration as I was before, in 1.3, except instead of using the FML from the forge forums, I used the version from the wiki. Also, you shouldn't insult people. It worsens their disposition towards you and opens the doors of retaliation and ridicule.
Don't let the update pests get to you, the whole Better Than Wolves community is on your side.
We most definitely are. Don't let the infantile hordes get to you, you have done a great deal for the MC modding community and, with the exception of self-entitled brats of all ages, we're all extremely grateful.
Just stopped in to say thanks for all the hard work Risugami.
Don't let the update pests get to you, the whole Better Than Wolves community is on your side.
We most definitely are. Don't let the infantile hordes get to you, you have done a great deal for the MC modding community and, with the exception of self-entitled brats of all ages, we're all extremely grateful.
Agreed!!
We are all extremely extremely grateful of all your hard work and great contribution to MineCraft and the modding community. Keep on keeping-on Ris!
Rollback Post to RevisionRollBack
Did my post help you out? Just take a second and click that little Green Arrow
When are the 1.3.2 mods being updated to 1.4? I really like them...
There is alot of code to change since 1.4 is a huge update.It has added 2 more GUI's,changed mob coding,put in a dozen new blocks,added some crops,managed to make a block which can change its texture without mining it,made a block which can do commands,added in gamerule settings,created a second enchantment system which can rename tools AND even created a new boss mob.Its gunna be a goddamn bloody freaking heck of a pain to make the mods compatible with 1.4.It will take some time,but trust me,it has a 1337% rate of being updated before you can say ModLoader,hes not gunna give up.
Iridius, new content never broke anything. Things get broken when existing code changes. 1.3.1 replaced singleplayer with a local server system. It changed absolutely everything in SSP. 1.4 adds guis and blocks, yes, but the engine behind the content is more or less unchanged.
I liek camels.... Also 1.4.2 Is taking a while hope you can get it out soon good luck
It's only been two days.... You try updating a mod in just hours upon an update without there being bugs... especially when Java Script can be a mean S.O.B. sometimes...
There is alot of code to change since 1.4 is a huge update.It has added 2 more GUI's,changed mob coding,put in a dozen new blocks,added some crops,managed to make a block which can change its texture without mining it,made a block which can do commands,added in gamerule settings,created a second enchantment system which can rename tools AND even created a new boss mob.Its gunna be a goddamn bloody freaking heck of a pain to make the mods compatible with 1.4.It will take some time,but trust me,it has a 1337% rate of being updated before you can say ModLoader,hes not gunna give up.
Hello! I'm on a mac, and have been attempting to install modloader. I followed all the instructions step by step. But when I'm done, the mods folder does not appear in my minecraft application support. I can still run minecraft normally, however. What are some reasons that the mods folder might not appear? Thanks!
*shrug*
Profile pic by Cheshirette c:
I don't think there is anything wrong with it, but posted it in a thread where another same type of mod is offered is tacky at least. It'd be like Coke and Pepsi sharing the same ad. Bad mojo!
There's your FML.
Indeed, as you have found out it does not work for people that do not know how to read. FML can do what *ModLoader* does. However you installed something that is a jarmod, no pure modloader functionality, hence it does not use FML in full either, meaning you have a corrupt world class. Try to actually read next time and install mods that are ModLoader loading type, not jarmods, and perhaps you will not look like someone who is inept.
I am using the same configuration as I was before, in 1.3, except instead of using the FML from the forge forums, I used the version from the wiki. Also, you shouldn't insult people. It worsens their disposition towards you and opens the doors of retaliation and ridicule.
We most definitely are. Don't let the infantile hordes get to you, you have done a great deal for the MC modding community and, with the exception of self-entitled brats of all ages, we're all extremely grateful.
Updates at twitter: https://twitter.com/luacs1998
Agreed!!
We are all extremely extremely grateful of all your hard work and great contribution to MineCraft and the modding community. Keep on keeping-on Ris!
There is alot of code to change since 1.4 is a huge update.It has added 2 more GUI's,changed mob coding,put in a dozen new blocks,added some crops,managed to make a block which can change its texture without mining it,made a block which can do commands,added in gamerule settings,created a second enchantment system which can rename tools AND even created a new boss mob.Its gunna be a goddamn bloody freaking heck of a pain to make the mods compatible with 1.4.It will take some time,but trust me,it has a 1337% rate of being updated before you can say ModLoader,hes not gunna give up.
A.M.
It's only been two days.... You try updating a mod in just hours upon an update without there being bugs... especially when Java Script can be a mean S.O.B. sometimes...
-Ryan