Don't blink. Don't even blink. Blink and you're dead. They are fast. Faster than you can believe. Don't turn your back, don't look away, and don't blink! Good luck.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 8/22/12 12:59 PM
Description: ModLoader has failed to initialize.
java.util.zip.ZipException: invalid entry size (expected 1638334472 but got 4120 bytes)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1322)
at ModLoader.init(ModLoader.java:931)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.(RenderManager.java:87)
at avy.(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 409328216 bytes (390 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.2
Only running with mod loader installed, deleted the meta-inf folder, cleaned out the mods folder. and have started from scratch a couple of times and still getting this error.
yeah the monster spawner gui dosent work, i try to pick skeleton or zombie and many others but when i exit the gui it dosent selct them
Try this, place the spawner, exit to the main menu, re-load the world, see if the spawner can be changed then. I think this worked last time I tried it. If not, you have to change your game mode over to creative.
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 8/22/12 12:59 PM
Description: ModLoader has failed to initialize.
java.util.zip.ZipException: invalid entry size (expected 1638334472 but got 4120 bytes)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1322)
at ModLoader.init(ModLoader.java:931)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.(RenderManager.java:87)
at avy.(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 409328216 bytes (390 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.2
Only running with mod loader installed, deleted the meta-inf folder, cleaned out the mods folder. and have started from scratch a couple of times and still getting this error.
What program are you using to open the jar file? Is it 7zip or winrar? If not, then it's crap and it's corrupting the jar file. Get 7zip, it's free, or use the texture patcher or magic launcher.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Spawner GUI has two errors in magic launcher. Even if I remove all other mods it still has two errors? Is the mod broken or is it just not magic launcher compatible?
Just curious. Is there a way for items on the shelves to persistently display even after I log off then on again? Because I'll display some items then log off. When I log back on they don't show until I access the shelf again.
My computer is saying the webpage that you put the download for modloader on contains malware or a virus. And when I try to put the files into minecraft.jar winrar won't let me! Please fix it by putting the downloadsomewere else. I really want mods on my minecraft.
First off, THANKS to Risugami for his mods and all the work he does on them! Let's all make a small donation, especially if you use more than 1 mod. Money's tight but I can still buy Risugami a cup of good coffee.
Been reading all the posts and noted several things people used to correct issues and problems with the various mods. While I had been following his loading instructions, I didn't read all of the FAQ, shame on me. I just turned 50 so I blame it on an early senior moment. Hopefully, I will get everything loaded and up and running correctly today. ROFLMAO!
Thanks to all who replied with helpful suggestions.
And do try not to repost the same question over and over since it swamps the email box and annoys Risugami. Or at least give people enough information after reading the FAQ so people can see what's wrong.
One item I am not clear on as there seem to be differences of opinion - use MCPatcher or not?
I use sk89q's SKMCLauncher and except Forge won't load (don't need it yet anyway) haven't had any problem.
I am playing 1.2.5, 1.3.1, & 1.3.2. Nothing in my mods folder is changed. Nothing in the different MC.jars (.minecraft_SK1.2.5.jar - minecraft_SK1.3.1.jar - minecraft_SK1.3.2.jar) has changed.
Minecraft has stopped running because it encountered a problem; ModLoader has failed to initialize.
This error has been saved to C:\Users\Michael\AppData\Roaming\.minecraft\crash-reports\crash-2012-08-22_20.29.43-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.
--- BEGIN ERROR REPORT 5335234e --------
Generated 22/08/12 20:29
java.lang.NoClassDefFoundError: yw
at mod_MutantCreeper.load(mod_MutantCreeper.java:12)
at ModLoader.init(ModLoader.java:938)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.<init>(RenderManager.java:87)
at avy.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: yw
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 8 more
--- END ERROR REPORT 6795f9eb ----------
um little help here
Update DOES NOT clear your mods folder!!!
About half of the answers to error reports say "EMPTY YOUR MODS FOLDER"
A quick question for those who use the Elemental Arrows mod in 1.3.2. Today i have updated to 1.3.2 and was going through all the mods i have, to make sure they all worked and noticed that the arrows don't fire. I mean i does not draw back the bow to fire. Now it works with normal arrows though. I have tried just putting in this mod and does the same thing. Also tried a new map as well and still does not work, and i when as far as taking everything out and downloaded a clean file and same result. And one more thing i noticed, when you fire a normal arrow it shows that it fired two arrows instead of one, but when you pick put that arrow it only gives you one back. So your down by one arrow.
13blaade saddly i cant help you but in 1.3.2 when i put in mods and modloader it loads up mojang after that its a black screen and i did put them in properlly can any1 help plz thx
13blaade saddly i cant help you but in 1.3.2 when i put in mods and modloader it loads up mojang after that its a black screen and i did put them in properlly can any1 help plz thx
Google crash report. Can't help without it except: Update DOES NOT clear your mods folder!!! About half of the answers to error reports say "EMPTY YOUR MODS FOLDER" or "Rename it Mods2"
Where is the download for ModLoader 1.3.1? I looked in Mediafire but it's not there. Also, no, I am not going to go through the pages and look for my answer, it's easier for someone to answer.
Oh and I did not previously have Modloader, this is the first time .
Spawner GUI is being uncooperative lol, If I try to change it to a different mob it stays as a pig. It started doing this after I installed TMI, reinstalled the mod on a fresh jar (without TMI installed) and now its still doing it. Gr.
Rollback Post to RevisionRollBack
If you want to get my attention in a topic, please quote me!
-Notch, on his Twitter.
Minecolony isn't updated for 1.3.2.
Post your Modloader.txt
lol sorry for not understanding the game when ive only had it for bout a 3 days
---- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
Time: 8/22/12 12:59 PM
Description: ModLoader has failed to initialize.
java.util.zip.ZipException: invalid entry size (expected 1638334472 but got 4120 bytes)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromClassPath(ModLoader.java:1322)
at ModLoader.init(ModLoader.java:931)
at ModLoader.addAllRenderers(ModLoader.java:185)
at avy.(RenderManager.java:87)
at avy.(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:260)
at net.minecraft.client.Minecraft.run(SourceFile:516)
at java.lang.Thread.run(Unknown Source)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_06, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 409328216 bytes (390 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- ModLoader: Mods loaded: 1
ModLoader 1.3.2
Try this, place the spawner, exit to the main menu, re-load the world, see if the spawner can be changed then. I think this worked last time I tried it. If not, you have to change your game mode over to creative.
What program are you using to open the jar file? Is it 7zip or winrar? If not, then it's crap and it's corrupting the jar file. Get 7zip, it's free, or use the texture patcher or magic launcher.
D_B
To tell them how to live is to prevent them living.
Crash logs would be helpful.
Uh, Crash report?
Uh, Modloader isn't a mod. its a LOADER!!!!!!!
Image Removed
I use sk89q's SKMCLauncher and except Forge won't load (don't need it yet anyway) haven't had any problem.
I am playing 1.2.5, 1.3.1, & 1.3.2. Nothing in my mods folder is changed. Nothing in the different MC.jars (.minecraft_SK1.2.5.jar - minecraft_SK1.3.1.jar - minecraft_SK1.3.2.jar) has changed.
Update DOES NOT clear your mods folder!!!
About half of the answers to error reports say
"EMPTY YOUR MODS FOLDER"
Why didn't you see this?
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Any Ideas
Thanks in advanced
Google crash report. Can't help without it except:
Update DOES NOT clear your mods folder!!!
About half of the answers to error reports say
"EMPTY YOUR MODS FOLDER" or "Rename it Mods2"
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
Oh and I did not previously have Modloader, this is the first time .