Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader?
-A: http://tiny.cc/PAIN
Q: Where is ModLoader?
-A: http://tiny.cc/PAIN
Q: How do I install ModLoader?
-A: http://tiny.cc/PAIN
Q: Why did you link me that image?
-A: Because you can't read. What part of "read this whole post" did you not understand?
Q: Why does my game freeze on the loading screen?
-A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it.
Q: Why does my game black screen?
-A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS.
Q: Do these mods work with [older version]?
-A: No, they are designed for Minecraft 1.6.2.
Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail?
-A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help.
Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar?
-A: Update 7-Zip or close Minecraft.
Q: How do I uninstall the mods?
-A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything.
Q: What does input == null mean?
-A: You failed to read instructions, try again...
Q: java.lang.NoClassDefFoundError: ...?
-A: You failed to read instructions, try again...
Q: java.lang.SecurityException: SHA1 digest error ...?
-A: You failed to read instructions, try again...
Q: java.util.zip.ZipException: invalid entry size?
-A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR!
Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file?
-A: Update java. On mac? Too bad.
Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0
-A: Either get JRE 7 or tell mod creator to not use JDK 7.
Q: How can I best contact you?
-A: In the channel #risucraft, on the esper.net IRC.
Q: What if this FAQ doesn't solve my problem or answer my question?
-A: Then you can post, or contact us, preferably on IRC.
Installation New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
"id": "1.6.2",
to
"id": "1.6.2ML",
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~
mkdir mctmp
cd mctmp
jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.*
jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./
cd ..
rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad. Click Here
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available. Download (Adfly)Download (Direct)Decompile FixesMCP MappingJavadocOld Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2. Download (Adfly)Download (Direct)Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2. Download (Adfly)Download (Direct)Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether. Download (Adfly)Download (Direct)Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped. Download (Adfly)Download (Direct)Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment. Download (Adfly)Download (Direct)Old Versions
Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2. Download (Adfly)Download (Direct)Old Versions
Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long. Download (Adfly)Download (Direct)Old Versions
Griefer Creepers 1.6.2 WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows.. Download (Adfly)Download (Direct)Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2. Download (Adfly)Download (Direct)Old Versions
Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2. Download (Adfly)Download (Direct)Old Versions
Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2. Download (Adfly)Download (Direct)Old Versions
I had been working on this for about three weeks, but bridge block was released first. I did like the idea about reskining it using blocks though, so added that in.
Looking forward to trying out the floodgate! Sure it may duplicate a bit of the bridge block functionality, but I can already imagine a few unique things it can do that bridge blocks can't.
Also humbly putting forth my request for a water sensor of some kind. Why? Because using a bucket of water to detonate TNT is badass, that's why. Plus you could use it in combination with the floodgate to create all sorts of weird water-based delays for redstone circuits.
Firstly, excellent work! Yours are some of the most polished and well considered mods out there.
Secondly, I'd like to see an answer to ^'s question as well.
Thirdly, can the floodgate be created vertically instead of horizontally? (If not, that functionality should be available.) Also, does the gate block or power block take on the attributes (durability, flammability, etc) of the skin block or just the texture. If not, what are their attributes?
Finally, would floodgate or light sensor or others conflict with other mods that add block types? (I imagine they might.)
Rollback Post to RevisionRollBack
Quote from Eylk »
Someone's a tad strong in their use of anti-feminine derogatory metaphors today.
Does the new stackabl version prevent the bucket crash?
It should.
Quote from huhwhozat »
Thirdly, can the floodgate be created vertically instead of horizontally? (If not, that functionality should be available.)
Still considering best method to do this. Since it goes in the direction that you are looking, I can see people not liking accidentally making a floodgate go downward, or upward.
Quote from huhwhozat »
Also, does the gate block or power block take on the attributes (durability, flammability, etc) of the skin block or just the texture. If not, what are their attributes?
The control is currently rather weak, so it can be removed quickly. Doesn't catch fire or require mining, so that's good. The gate is currently indestructible, which I should probably change.
Quote from huhwhozat »
Finally, would floodgate or light sensor or others conflict with other mods that add block types? (I imagine they might.)
Since the control block is relatively easy to destroy it might not be too big a problem if the gate was misplaced - just destroy and rebuild. (I assume it yields a gate block when destroyed.)
New question. say I have dirt like so:
[] [] []
and place the control here while facing left:
[] []
does the floodgate overwrite the dirt block like so:
[] []
or am I not allowed to place the gate control?
Rollback Post to RevisionRollBack
Quote from Eylk »
Someone's a tad strong in their use of anti-feminine derogatory metaphors today.
The control will be placed fine, but the gate will not appear until you destroy the dirt. I'm using the same method the player calls when placing blocks, so anywhere you can place a block, the control can too.
Well, I think I jinxed myself, just tried to use a water bucket and got a crash:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/8/10 9:22 PM
Minecraft: Minecraft Alpha v1.2.0_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 285/PCI/SSE2 version 3.2.0, NVIDIA Corporation
java.lang.NoSuchFieldError: q
at ae.a(ae.java:70)
at fi.a(SourceFile:79)
at net.minecraft.client.Minecraft.a(SourceFile:888)
at net.minecraft.client.Minecraft.i(SourceFile:1031)
at net.minecraft.client.Minecraft.run(SourceFile:596)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1cd45ecb ----------
Though I don't know if More Stackables caused it, so there's the report. I just dropped the new files from More Stackables 1.12.rar into my Minecraft.jar, on top of the old ones, I suppose I should have started from a fresh minecraft.jar?
Later: It kept crashing with the same error even with a fresh install so i reverted to More Stackables 1.11 and it works fine. I do have Xau's texture fix and MrMessiah's simple map and ambient occlusion installed, plus a couple custom texture files.
Rollback Post to RevisionRollBack
D_B
To tell them how to live is to prevent them living.
Well, I think I jinxed myself, just tried to use a water bucket and got a crash:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a1dce528 --------
Generated 11/8/10 9:22 PM
Minecraft: Minecraft Alpha v1.2.0_02
OS: Windows XP (x86) version 5.1
Java: 1.6.0_22, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce GTX 285/PCI/SSE2 version 3.2.0, NVIDIA Corporation
java.lang.NoSuchFieldError: q
at ae.a(ae.java:70)
at fi.a(SourceFile:79)
at net.minecraft.client.Minecraft.a(SourceFile:888)
at net.minecraft.client.Minecraft.i(SourceFile:1031)
at net.minecraft.client.Minecraft.run(SourceFile:596)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1cd45ecb ----------
Though I don't know if More Stackables caused it, so there's the report. I just dropped the new files from More Stackables 1.12.rar into my Minecraft.jar, on top of the old ones, I suppose I should have started from a fresh minecraft.jar?
Thirdly, can the floodgate be created vertically instead of horizontally? (If not, that functionality should be available.)
Still considering best method to do this. Since it goes in the direction that you are looking, I can see people not liking accidentally making a floodgate go downward, or upward.
Perhaps you could make the gate block not appear until after the control block is placed and opened. The face opposite whatever you right click to open the control block menu gains the gate block. I'm not sure if that's possible, though (I don't know much about programming yet, I'm just learning the basics at the moment).
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Installation
New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
to
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher
Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
5) Run Minecraft, enjoy!
Click Here
Dropbox Index
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
Download (Adfly) Download (Direct) Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
Download (Adfly) Download (Direct) Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Download (Adfly) Download (Direct) Old Versions
Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Where is redstone.
Download (Adfly) Download (Direct) Old Versions
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
Download (Adfly) Download (Direct) Old Versions
Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
Download (Adfly) Download (Direct) Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
Download (Adfly) Download (Direct) Old Versions
Picture:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More mods to come!
i currently use the bridge block mod, but dont care too much for it
gunna try out your floodgate
I had been working on this for about three weeks, but bridge block was released first. I did like the idea about reskining it using blocks though, so added that in.
Only bugfixes.
Portal Corruption suggestion
Thanks Risugami, laterz.
CDR's PTC HD Infinity [128x Texture Pack]
How to find the minecraft.jar file
Modifying the minecraft.jar file
One Stop Mod Shop
Also humbly putting forth my request for a water sensor of some kind. Why? Because using a bucket of water to detonate TNT is badass, that's why. Plus you could use it in combination with the floodgate to create all sorts of weird water-based delays for redstone circuits.
Secondly, I'd like to see an answer to ^'s question as well.
Thirdly, can the floodgate be created vertically instead of horizontally? (If not, that functionality should be available.) Also, does the gate block or power block take on the attributes (durability, flammability, etc) of the skin block or just the texture. If not, what are their attributes?
Finally, would floodgate or light sensor or others conflict with other mods that add block types? (I imagine they might.)
D_B
To tell them how to live is to prevent them living.
It should.
Still considering best method to do this. Since it goes in the direction that you are looking, I can see people not liking accidentally making a floodgate go downward, or upward.
The control is currently rather weak, so it can be removed quickly. Doesn't catch fire or require mining, so that's good. The gate is currently indestructible, which I should probably change.
Only if they use the same block id.
Since the control block is relatively easy to destroy it might not be too big a problem if the gate was misplaced - just destroy and rebuild. (I assume it yields a gate block when destroyed.)
New question. say I have dirt like so:
[] [] []
and place the control here while facing left:
[] []
does the floodgate overwrite the dirt block like so:
[] []
or am I not allowed to place the gate control?
The control will be placed fine, but the gate will not appear until you destroy the dirt. I'm using the same method the player calls when placing blocks, so anywhere you can place a block, the control can too.
Though I don't know if More Stackables caused it, so there's the report. I just dropped the new files from More Stackables 1.12.rar into my Minecraft.jar, on top of the old ones, I suppose I should have started from a fresh minecraft.jar?
Later: It kept crashing with the same error even with a fresh install so i reverted to More Stackables 1.11 and it works fine. I do have Xau's texture fix and MrMessiah's simple map and ambient occlusion installed, plus a couple custom texture files.
D_B
To tell them how to live is to prevent them living.
Try the More Stackables in my mod thread.
Latest version is 1.2.1_01, which More Stackables 1.12 is made for.
Perhaps you could make the gate block not appear until after the control block is placed and opened. The face opposite whatever you right click to open the control block menu gains the gate block. I'm not sure if that's possible, though (I don't know much about programming yet, I'm just learning the basics at the moment).
https://modrinth.com/user/Roundaround