From the creator of Mario Kart in Minecraft comes the same thing-- again!
Free of copyright sin this time and trying to get accepted onto Realms.
I'm taking my map, Mario Kart in Minecraft, re-branding it to avoid copyright problems (no more references to Mario or tracks from existing games). It's currently under the working title "Sprint Racer".
The commands/programming/whatever is being entirely rewritten as a datapack. Everything is going to be more efficient, responsive, and mechanically refined. The track count will be significantly trimmed down, though, mostly because of copyright... and I also don't want to drive the Realms QA team insane with like 70 tracks.
New features post-Mario-Kart-in-Minecraft:
New items, improvements to old ones, cuts to dumb items like arrows
An enchanted variant of every single item which is more powerful
New "Item Container" Types (not just chests anymore, there are now ender chests, enchanting tables, glass capsules, specialized wool things).
Improvements to old tracks
A few new tracks
The map can easily be translated since everything that handles in-game text is located in its own dedicated folder, and this folder can be swapped out
AI opponents who can compete like a player, use items, act intelligently, take shortcuts, etc... this one is really ambitious and could really set this map apart from the crowd.
This version is a bit old, a new one is coming in a few days! It'll have everything except the AI included. I've decided to scrap the soundtrack functionality for the Realms release, both to avoid any copyright issues and to keep things simple. Getting servers to host the map with the resource pack included and functioning has always been a nightmare and it might be best to just leave it out for now... so no resource packs required!
You have been working on this map since 2013 and you are always motivated!
I have a lot of admiration for you
I can not test the map in multiplayer because of technical problems (no, I'm kidding, in fact I have no friends to test)
But I'm to translating the map into French;)
In any case, it must have been a huge job to redo everything in Datapack.
Are you planning to add the map to GitHub?
Oh mon dieu, tu es incroyable!!
Tu travailles sur cette map depuis 2013 et tu es toujours aussi motivé!
J'ai beaucoup d'admiration pour toi
Je ne peux pas tester la map en multijoueur à cause de problèmes techniques (non je rigole, en fait j'ai pas d'amis pour tester)
Mais je suis en train de traduire la map en Français
En tout cas, c'étais un énorme travail de tout refaire en datapack.
Comptes-tu ajouter la map sur GitHub ?
I'm planning to put the datapack on HitHub once the map releases... also I need to learn how to use GitHub lol
More text elements are still going to be added as the map gets closer to releasing so I'm holding off for now on putting it on GitHub. Glad you're interested in translating! If you open your world file right now and dig into the datapack you'll find the language folder containing everything you want, just be warned that it's subject to change and more stuff will be added!
Okay so Sprint Racer is basically done now. All I need to do at this point is program the AI for battle mode. I'll probably end up throwing out a lot of the prototype stuff I did before, I have a good idea of how I can make it work better than before. The map is also gonna need a second round of testing before release.
The AI for battle mode is mostly being worked on because playing battle mode in single-player would be completely pointless without an opponent. It would also be super novel for a Minecraft map, this AI would be among the first of its kind.
If the AI thing doesn't pan out at all, I'll probably just make battle mode switch to a "Break the Targets" minigame (like in Smash Bros) when battle tracks are played in singleplayer.