The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #15: 3/8/20
Totally didn't wait for exactly one month later to release the next update.
However, this is not the normal update, I am here to inform you about the current status of the map. Before I start, I will say, that this map IS NOT COMPLETELY DEAD. We are still working on it, but unfortunately, production is extremely stagnant at the moment due to reasons out of our control. I will not go into detail but command-experts of the team have been quite busy or unable to work on the project that often. We are looking for alternatives and other means to complete the project without sacrificing quality. As a result of this, we don't know when the map is going to be released, we will ensure that it will come out asap. Thank you, we apologize for all of this... Estimated Release: TBA
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update 16: 4/12/20
Whoops, I missed the date on this one by a few days, sorry about that!
The map is a bit more alive, in fact, we have actually completed a lot more than we realized. All that is left are the super major complicated things which might take a while but since we are stuck at home, we might as well finish it up!
As for the alternate means, we might not have too if things continue smoothly! Estimated Release: TBA
o The map is now 80% complete
o All custom cave particles have been added
o Any other general particle balancing has been done
o Mobs naturally spawning has been implemented, yet to be fully tested
o Recipes are now fully done (needed to be reworked)
o Veteran mode has been fully completed
o Mob drop book has been fully completed (needed to be reworked)
o Credits have been completed
o Cave concepts have been fully implemented
o Map effects have been added (balance control)
o Bosses have been completed, yet to be fully tested
o Cutscenes continue development
o The texture pack is nearly complete
o Skip travel is nearly complete
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update 17: 5/13/20
oooooooh boy we have gotten a lot done lately!
We hope to release this map very soon, we just have two more major obstacles in terms of commands before we can start beta testing. Hopefully, beta testing will not take too long Estimated Release: TBA
o The map is now 85% complete
o Map effects have been tweaked
o Cutscenes continue development (one of the major obstacles)
o The texture pack is nearly complete
o Skip travel is now basically complete
o Discussion on how to implement ambient sound effects and random dialogue has been discussed
o Advancements and mob drops have begun implementation, planning and discussion have already been done
o Additional item abilities have begun implementation
o Started working on an official ForumJelly logo and Proxima banner
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update 18: 6/17/20
A lot of progress has been made. We are still decently far from completion as we still have testing one the command process is done but we are going at a steady pace.
o The map still remains at around 85% complete
o Skip travel is fully complete, was adjusted to reduce any lag potential
o Most of the bosses have been fully tested
o Boss tweaks are nearly complete
o Ambient sound and random text dialogue have begun implementation
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update 19: 7/17/20
Time for the monthly update! We are almost done with all the in-game command objectives and we just have a few more obstacles left in the way!
o The map still remains at around 85% complete
o Boss tweaks are nearly complete (obstacle)
o Cutscenes still continue work (obstacle)
o QoL changes are being added
o Advancements, Mob Drops, Dialogue, Sounds, and Mini-bosses are in the works!
I hope that testing will start soon once we finish the tweaks
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update 20: 8/21/20
We have some good news and some bad news. The good news is that we have "hired" a few new command developers to help with the map quality and speed of completion. The bad news is that after we have had some outsider observation, parts of the map will have to be changed and the plot will also need to be adjusted. This will delay the map a bit but fear not, we are now very much alive now with some extra help! Release: Before the year ends, we will try to guarantee this
o The map page and the descriptions have been updated
o The map will now fit a bit more with the Metroidvania motif
o Gears have been revamped, will function similar to Hollow Knight
o Some custom items have been scrapped/replaced with a few new ones
o Recipes will need to be adjusted
o New mobs have been introduced
o A super cool secret boss has been introduced
o The story has been overhauled to be a little bit more interesting; at its core, it's still the same as when we announced this project
o The background lore has been heavily revamped, with ways to help players piece together the lore
o Cutscenes overhauling has been introduced
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #21 : 9/28/20
Apologies for this update being released a bit late, we had some technical difficulties (my pc was broken for 2 weeks)
As of right now, we have mostly been doing external work and discussions. As lots of the in-game work is complete other than a few new builds and secret areas :> Release: Before the year ends
- Nearly finalized all of the changes
- Gear system has been revamped
- Discussions of a hidden area and boss have furthered
- Textures for new items, blocks, and player abilities are being implemented
Enjoy this little drawing of potential new items by our team member Saltsaur
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #22: 11/15/20
Before we start, we would like to apologize for this update taking so long! We have made a lot of progress in the background and we are excited to release this map as we progress day by day. However, it's exam time for a few of us so please understand that it will take a bit longer. Overall, most of the small stuff has been completed and we have finalized everything on the map. We just need to hurdle over some major obstacles before we can start testing.
Release: December-January
- Some recipes have been removed and/or changed
- Mob drops have been tweaked in order to balance the map a bit more
- Skip Travel has been changed; we have reduced the points you can skip too
- New items have been introduced with full textures & models for them
- Key item concepts, gear effects, and bosses have been added
- Certain mobs will now be able to spawn that will house unique abilities
- Secret breakable walls have been placed/hidden throughout the map
- Blueprints, mob information, skip travel & location information, ammunition, and lore/computer logs will now be displayed within a custom menu we are making just for this map
We will be updating a lot more frequently from now on as we start getting close to testing. Within the next few days, all the screenshots and textual information on the main thread will be updated.
We suggest you check back in every now and then as the thread will be updated often!
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #23: 2/22/21
We realize that it's been nearly 3 months since the last update and we could like to apologize. We just wanted to make sure that the time was right to announce this.
Effective immediately, the development of Proxima is currently Paused or undergoing recess. This project is not canceled, it's just been halted temporarily. There are a few reasons for this...
- The 1.17 update will change a lot of Minecraft, especially the cave system. We decided we want to wait for this update to be released so that we won't lose any progress due to the 1.17 changing Minecraft. If we wait for 1.17 to be released, we will likely resume development.
- Unfortunately, some of our team members have left by their own wishes. This severely halted our progress but we have been working to get progress done
- Lack of motivation. We have been working on this project for nearly two years and we keep having these amazing ideas we can't add in which causes motivation to decrease, we decided that moving away from this project temporarily is something that would benefit everyone
This is not the end for Proxima or the map-making team. In fact, we are working on a new mini-game map while we wait for the 1.17 update to release. This new project will be announced shortly. I thank you all for your support and I hope you stick with us! The new project will be added to this thread once it's announced.
The Meaning of Life, the Universe, and Everything.
Location:
USA
Join Date:
7/26/2015
Posts:
190
Location:
USA
Minecraft:
craftdiamonds
Discord:
craftdiamonds
PMC:
craftdiamonds
Member Details
Update #24: 6/11/21
It's been nearly four months and 1.17 has just been released. We are aware of this and we are also aware of the fact that we said we would continue development once 1.17 is released.
However, we would like to release this minor updating stating that we will not be continuing development until Speedrun Mayhem is complete. We have been making good consistent progress on the map and we can expect it to be complete or near-complete by the end of the summer. We do not want to drop one map and pick up another as we didn't expect 1.17 to release in this two-part structure.
As of right now, Proxima's development is still paused. Our current plan is to finish Speedrun Mayhem, then resume development on Proxima. After this, work on a new minigame map and then finally a sequel/prequel to Aberrant Worlds, Proxima, or something new entirely.
Thank you, we hope to see you all having fun with our maps! Stay tuned for an update regarding Speedrun Mayhem soon.
- craftdiamonds, Director
Totally didn't wait for exactly one month later to release the next update.
However, this is not the normal update, I am here to inform you about the current status of the map. Before I start, I will say, that this map IS NOT COMPLETELY DEAD. We are still working on it, but unfortunately, production is extremely stagnant at the moment due to reasons out of our control. I will not go into detail but command-experts of the team have been quite busy or unable to work on the project that often. We are looking for alternatives and other means to complete the project without sacrificing quality. As a result of this, we don't know when the map is going to be released, we will ensure that it will come out asap. Thank you, we apologize for all of this...
Estimated Release: TBA
Update 16: 4/12/20
Whoops, I missed the date on this one by a few days, sorry about that!
The map is a bit more alive, in fact, we have actually completed a lot more than we realized. All that is left are the super major complicated things which might take a while but since we are stuck at home, we might as well finish it up!
As for the alternate means, we might not have too if things continue smoothly!
Estimated Release: TBA
o The map is now 80% complete
o All custom cave particles have been added
o Any other general particle balancing has been done
o Mobs naturally spawning has been implemented, yet to be fully tested
o Recipes are now fully done (needed to be reworked)
o Veteran mode has been fully completed
o Mob drop book has been fully completed (needed to be reworked)
o Credits have been completed
o Cave concepts have been fully implemented
o Map effects have been added (balance control)
o Bosses have been completed, yet to be fully tested
o Cutscenes continue development
o The texture pack is nearly complete
o Skip travel is nearly complete
Update 17: 5/13/20
oooooooh boy we have gotten a lot done lately!
We hope to release this map very soon, we just have two more major obstacles in terms of commands before we can start beta testing. Hopefully, beta testing will not take too long
Estimated Release: TBA
o The map is now 85% complete
o Map effects have been tweaked
o Cutscenes continue development (one of the major obstacles)
o The texture pack is nearly complete
o Skip travel is now basically complete
o Discussion on how to implement ambient sound effects and random dialogue has been discussed
o Advancements and mob drops have begun implementation, planning and discussion have already been done
o Additional item abilities have begun implementation
o Started working on an official ForumJelly logo and Proxima banner
Update 18: 6/17/20
A lot of progress has been made. We are still decently far from completion as we still have testing one the command process is done but we are going at a steady pace.
o The map still remains at around 85% complete
o Skip travel is fully complete, was adjusted to reduce any lag potential
o Most of the bosses have been fully tested
o Boss tweaks are nearly complete
o Ambient sound and random text dialogue have begun implementation
Update 19: 7/17/20
Time for the monthly update! We are almost done with all the in-game command objectives and we just have a few more obstacles left in the way!
o The map still remains at around 85% complete
o Boss tweaks are nearly complete (obstacle)
o Cutscenes still continue work (obstacle)
o QoL changes are being added
o Advancements, Mob Drops, Dialogue, Sounds, and Mini-bosses are in the works!
I hope that testing will start soon once we finish the tweaks
Update 20: 8/21/20
We have some good news and some bad news. The good news is that we have "hired" a few new command developers to help with the map quality and speed of completion. The bad news is that after we have had some outsider observation, parts of the map will have to be changed and the plot will also need to be adjusted. This will delay the map a bit but fear not, we are now very much alive now with some extra help!
Release: Before the year ends, we will try to guarantee this
o The map page and the descriptions have been updated
o The map will now fit a bit more with the Metroidvania motif
o Gears have been revamped, will function similar to Hollow Knight
o Some custom items have been scrapped/replaced with a few new ones
o Recipes will need to be adjusted
o New mobs have been introduced
o A super cool secret boss has been introduced
o The story has been overhauled to be a little bit more interesting; at its core, it's still the same as when we announced this project
o The background lore has been heavily revamped, with ways to help players piece together the lore
o Cutscenes overhauling has been introduced
Minor Update 1: 9/9/20
This is just a little minor update, nothing major to the map is being reported here
o Screenshots have been updated
o An additional teaser video has been added
Update #21 : 9/28/20
Apologies for this update being released a bit late, we had some technical difficulties (my pc was broken for 2 weeks)
As of right now, we have mostly been doing external work and discussions. As lots of the in-game work is complete other than a few new builds and secret areas :>
Release: Before the year ends
- Nearly finalized all of the changes
- Gear system has been revamped
- Discussions of a hidden area and boss have furthered
- Textures for new items, blocks, and player abilities are being implemented
Enjoy this little drawing of potential new items by our team member Saltsaur
Update #22: 11/15/20

Before we start, we would like to apologize for this update taking so long! We have made a lot of progress in the background and we are excited to release this map as we progress day by day. However, it's exam time for a few of us so please understand that it will take a bit longer. Overall, most of the small stuff has been completed and we have finalized everything on the map. We just need to hurdle over some major obstacles before we can start testing.
Release: December-January
- Some recipes have been removed and/or changed
- Mob drops have been tweaked in order to balance the map a bit more
- Skip Travel has been changed; we have reduced the points you can skip too
- New items have been introduced with full textures & models for them
- Key item concepts, gear effects, and bosses have been added
- Certain mobs will now be able to spawn that will house unique abilities
- Secret breakable walls have been placed/hidden throughout the map
- Blueprints, mob information, skip travel & location information, ammunition, and lore/computer logs will now be displayed within a custom menu we are making just for this map
We will be updating a lot more frequently from now on as we start getting close to testing. Within the next few days, all the screenshots and textual information on the main thread will be updated.
We suggest you check back in every now and then as the thread will be updated often!
Image by: Saltasaur
Update #23: 2/22/21
We realize that it's been nearly 3 months since the last update and we could like to apologize. We just wanted to make sure that the time was right to announce this.
Effective immediately, the development of Proxima is currently Paused or undergoing recess. This project is not canceled, it's just been halted temporarily. There are a few reasons for this...
- The 1.17 update will change a lot of Minecraft, especially the cave system. We decided we want to wait for this update to be released so that we won't lose any progress due to the 1.17 changing Minecraft. If we wait for 1.17 to be released, we will likely resume development.
- Unfortunately, some of our team members have left by their own wishes. This severely halted our progress but we have been working to get progress done
- Lack of motivation. We have been working on this project for nearly two years and we keep having these amazing ideas we can't add in which causes motivation to decrease, we decided that moving away from this project temporarily is something that would benefit everyone
This is not the end for Proxima or the map-making team. In fact, we are working on a new mini-game map while we wait for the 1.17 update to release. This new project will be announced shortly. I thank you all for your support and I hope you stick with us! The new project will be added to this thread once it's announced.